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A MAZE./ Berlin Awards 2024

The independent  arthouse games community is looking forward to May 2024: from May 8-11 A MAZE./ Berlin 2024 – 13th International Games and Playful Media Festival will open its doors at silent green Kulturquartier and Panke Culture, Berlin Wedding. Today we are pleased to announce the nominees and honorable mentions for the A MAZE. Awards.

This year, artists from a record-high 60 countries submitted 284 works in the field of games, art and playful media. The 60 people strong international Selection Committee and the A MAZE. team chose the 25 nominees for the main awards “Most Amazing”, “Long Feature”, “Digital Moment”, “Explorer” and “Human Human Machine”, 5 nominees were selected for the “Gender Diversity Award presented by WINGS” and 15 more works received the festival`s honorable mention.

“Congratulations to all the nominees and honorable mentions. All this is so exciting. For 13 years the A MAZE. Awards are the highlight of A MAZE. / Berlin. With the A MAZE. Awards we are documenting the milestones of a globally growing arthouse games and playful media movement. The next generation will respectfully remember your works which are now pushing the media to its extremes. Thank you for creating life changing and opinion making interactive digital worlds and moments which are shaping our culture, our audience and the industry in an impactful and positive manner.” – Thorsten S. Wiedemann | Artistic Director

“My heart still cries about all the other fantastic works we had to leave out, but it also sings to see this selection, which is probably the most diverse we had in years. During the selection process we noticed a rise of collaborations which were cross-country and between different art forms, providing interactive insights in difficult topics and complex relationships, with at times strong opinions. All while keeping a steady balance of playfulness and philosophy. They keep our hopes up for the potential the medium holds for peace, mutual understanding and communication.” – Matthias ‘Mat’ Löwe | Award Coordinator

The final jury, 5 experts in various fields (Deirdre V. Lyons, Jonathan Coryn, Natasha Sebben AKA natsha, Shuhei Yoshida, Vanessa Amoah Opoku) will select the nominees categories and winners. The winner of last year’s main award – will choose this year’s winners at the Award Ceremony on May 10, 2024 at silent green Kulturquartier (Betonhalle).

This selection of interactive masterpieces will be exhibited at A MAZE. / Berlin 2024 from May 8-11, 2024.

A MAZE. Awards Nominees

  • [ECHOSTASIS] by ENIGMA STUDIO (Ireland)

  • 1001 NIGHTS by Ada Eden (UK, China)

  • 30 BIRDS by RAM RAM Games (Belgium)

  • AHANAR by Zhenia Puzankov, Jakub Zataj, Darr Izvkv  (Russian Federation, Poland)

  • AMERICAN ARCADIA by Out of the Blue (Spain)

  • Between by Claire Kwong  (USA)

  • BLUESUBURBIA by Nathalie Lawhead (Slovenia)

  • CARACOLES by Yonder (Italy)

  • From The Main Square by Pedro Harres (Brazil)

  • GRUNN by Tom van den Boogaart (The Netherlands)

  • Hawk and Puma by Niebla Games (Chile)

  • Hyper Wobbler by Robin Baumgarten & Philipp Helldorfer (Germany)

  • i want to be a tree (but life has other ideas) by Ian Tang, Xiangrui Zeng (USA, China)

  • Lest Ten Horizons Cry by Mouse & the Billionaire (Canada)

  • No Case Should Remain Unsolved by Somi (Republic of Korea)

  • Non-Virtual Reality Games by 3m Jump (Germany)

  • OFK by Team OFK (USA, France)

  • Perfect World by Michael Overton Brown (USA)

  • SALTSEA CHRONICLES by Die Gute Fabrik (Denmark)

  • SORRY WE’RE CLOSED by à la mode games (UK)

  • Temporal World: A Haptisonic Virtual Reality Memory World by Chloé Lee (Germany)

  • The Wandering by The Wandering Team (Mexico)

  • This Bed We Made by Lowbirth Games (Canada)

  • Tom the Postgirl by Oopsie Daisies (Switzerland, Germany)

  • Waxwing by Common Opera (USA)

Gender Diversity Award presented by WINGS

  • Closer the Distance by Osmotic Studios GmbH (Germany)

  • DISSECTING LOVE; A QUEER AUTOPSY OF A RELATIONSHIP by Noe Mael Arnold  (Switzerland)

  • Miniatures by Other Tales Interactive (Denmark)

  • Neve by Michelle Santos (Brazil)

  • Phoenix Springs by Calligram Studio (UK, France)

Honorable Mentions

  • Asterism by Claire Morwood  (UK)

  • BUILDING RELATIONSHIPS PRELUDE by Tanat Boozayaangool (Thailand)

  • Crashboard by Emilie Breslavetz & Léon Denise (France)

  • Edgar Rice Journey by Douglas Wilson, David Kanaga, Thomas Perl, Melissa McGlensey  (Australia, USA, Austria)

  • Find WiiLii by Ferryman Collective (USA)

  • Finding Euphemia by Humbugs (Germany, Vietnam, South Africa)

  • JUDERO by Talha & Jack Co (UK)

  • Known Mysteries by Kara Stone (Canada)

  • LUCKY TOWER ULTIMATE by Studio Seufz (Germany)

  • Marshmallow Mystery – Ein Sommercamp-Krimi by Grips Theater (Germany)

  • MORTALITIES – A Virtual Reality Opera by Jakobe Performing Arts (Denmark)

  • NEUROCRACY 2.049 by Joannes Truyens, Matei Stanca, Younès Rabii, Holly Nielsen, Leigh Alexander, Malka Older, Yudhanjaya Wijeratne, Axel Hassen Taiari, Edward Smith, Io Black, Alice Duke, Ollie Tarbuck (Belgium, Canada, France, Morocco, UK, USA, Sri Lanka, Tunisia, Germany, China)

  • PLAYING KAFKA by Charles Games (Czech Republic)

  • Psychoflage – Game edition by Mónica Rikić, Rubén Sánchez and Andrea Carandini (Spain)

  • tapestry by mut / moochi (Brazil)

Here are the nominees: amaze-berlin.de/nominees
We highly recommend to see all submissions at: amaze-berlin.de/submissions

Save the date: The A MAZE. Award ceremony will take place on Friday May 10, 2024 – live at Silent Green and online, hosted by Jen Simpkins.

Gen AI for Business Conference’24

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Take a chance to participate in a unique AI event – GenAI for Business San Francisco’24. Connect with entrepreneurs, VCs, researchers, and AI enthusiasts on March 19. Don’t miss a chance to:

  • Build new business connections;
  • Discuss the hottest topics including “UGC with AI Tools in Games”;
  • Get insights from major speakers like Jeremiah Owyang and Burcu Ozcengiz;
  • Keep networking during the Game Developers Conference;
  • Get in touch via online meeting system, WN Hub, available before, during, and after the event;
  • Take part and explore the showcase of AI tools!

Register now for a 5% discount with promo code “E4G” and access to the game industry communication platform! Let’s meet there soon!

Details of the event:

Format: in-person and online
Date: March 19th, 2024
Location: Terra Gallery & Event Venue (Mer Floor), 511 HARRISON ST, SAN FRANCISCO, CA 94105, USA
Tickets: free/ 100 link for registration

Tencent Games to Showcase Latest Tech at the GDC 2024

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Tencent Games Sessions and Booth to Showcase the Latest in Games

Development Technologies and Tools

Tencent Games, the world’s leading platform for game development, publishing and operation, is excited to announce its presence at the Game Developers Conference (GDC) 2024, which will take place in San Francisco from March 18 to 22. With experts appearing in eight sessions, and a feature-packed booth, Tencent Games will demonstrate how its latest innovations and technologies help deliver next-generation game experiences for consumers.

The sessions will cover a wide range of topics, including machine learning, character animation systems, large-scale rendering, high frame rate rendering, ray tracing, cross-platform development pipeline management and F2P game UX research methodology. The line-up features existing titles under Tencent Games, including Naruto Mobile and Arena Breakout from MoreFun Studios, Delta Force: Hawk Ops from TiMi Studio Group, as well as in-house game development tools and research models for F2P games.

With Artificial Intelligence (AI) being increasingly harnessed by the gaming industry, Elvis Liu, AI Team Tech Lead from MoreFun Studios will share his insights into large-scale reinforcement learning in fighting games at GDC’s Machine Learning Summit. Meanwhile, Tencent Games will showcase its latest game technologies at the booth, including the GiiNEX AI game engine, products and solutions of Decision AI, and Generative Game AI from Tencent AI Lab, demonstrating how AI empowers game developers to build next-generation gaming products efficiently, cost-effectively and with exceptional creativity. In addition, Tencent is also bringing its Anti-cheat Expert (ACE)Cloud-enabled Studio and WeTest Global to this year’s GDC, reinforcing its diverse capability and high-quality tools that can support game developers to deliver an exceptional user experience.

As the industry comes together for GDC, Tencent Games invites games developers and enthusiasts around the world to join us onsite to discover our latest innovations and game technologies. The company is also promoting job openings across various disciplines, with recruiters available at the booth to engage with talented individuals eager to join our dynamic teams.

Learn more about the sessions with this preview video featuring our speakers.

Tencent Games @GDC 2024 – Event Details

Machine Learning Summit: ‘Naruto Mobile’: Optimization For Large-Scale Reinforcement Learning in Fighting Games

Elvis Liu | AI Team Tech Lead, Technology Center, MoreFun Studios, Tencent Games

Tuesday, March 19 | 1:20 – 1:50pm

Room 2010, West Hall

 

Machine Learning Summit: Panel: All You Can Ask! Day 2

Elvis Liu | AI Team Tech Lead, Technology Center, MoreFun Studios, Tencent Games

Tuesday, March 19 | 5:40 – 6:40pm

Room 2010, West Hall

 

Start Right, Start Fun: Unveiling the Theory to Crafting the Onboarding Path for F2P Player

Fan Yi | Senior Game UX Researcher, Market & User Research, Tencent Games

Xingyu Zhang | Game UX Researcher, Market & User Research, Tencent Games

Wednesday, March 20 | 10:30 am – 11:00 am

Room 3022, West Hall

 

MotorNerveA Character Animation System Using Machine Learning

Songnan Li | Deputy Director, Machine Learning Team, TiMi Studio Group, Tencent Games

Yuchen Liao | Senior Engine Programmer, TiMi Studio Group, Tencent Games

Wednesday, March 20 | 11:30 am – 12:00 pm

Room 3022, West Hall

 

Delta Force World Creation: Cross-Platform Art Pipeline and Tools

Lichuan Wang | Technical Artist Team Lead, TiMi Studio Group, Tencent Games 

Wednesday, March 20 |   2:00 pm – 2:30 pm

Room 3022, West Hall

 

Delta Force Techniques From Unified Production Pipeline To Cross-Platform Runtime Support

Shangli Liang | Deputy Director of Game Client Engineering, TiMi Studio Group, Tencent Games

Yang Shi | Game Client Engineering Team Lead of Delta Force, TiMi Studio Group, Tencent Games

Wednesday, March 20 |   2:00 pm – 3:00 pm

Room 3022, West Hall

 

144 FPS Rendering On Mobile: Arena Breakout Frame Prediction

Yue Qi | Mobiie Programmer of Arena Breakout, MoreFun Studios, Tencent Games

Wednesday, March 20 | 3:30 – 4:00pm

Room 3022, West Hall

 

Next Level of Mobile Graphics: Ray Tracing in Arena Breakout

Junhong Wang | Lead Mobile Programmer of Arena Breakout, MoreFun Studios, Tencent Games

Wednesday, March 20 |  4:00 pm – 4:30 pm 

Room 3022, West Hall

 

Tencent Games Booth

  • GAME AI – GiiNEX AI game engine/Decision AI/Generative Game AI
  • Products – Anti-cheat Expert (ACE)/Cloud-enabled Studio/WeTest Global
  • March 20-22
  • Booth No. S1127

For more information, please visit Tencent Games on Twitter or LinkedIn.

Day of the Devs: San Francisco Edition on March 17 to Feature Incredible Group of Video Games

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Day of the Devs: San Francisco Edition is an in-person event taking place on Sunday, March 17 from 3pm – 8pm PT at The Midway. As usual, no tickets are required, the event is FREE ENTRY and is OPEN TO ALL AGES. The community can RSVP for the family-friendly event right now via Eventbrite. Also, be sure to check out this great sizzle reel trailer here, which dropped today in celebration of the event, and showcases all 78 unreleased and incredible games playable at the show.

Day of the Devs: San Francisco Edition will feature the following games and projects: #BLUD, #DRIVE Rally, 1000xRESIST, AIKODE, Albert Wilde: Quantum P.I., Anger Foot, ART IS RIFLE, Bib Goes Home, Bits & Bops, Botany Manor, Breeze in the Clouds, Cataclismo, Channel: Death, Chasing the Unseen, Combo Devils, Constance, Crow Country, Crowsworn, Cryptical Path, Ctrl+Alt+Destroy, darkwebSTREAMER, Death of a Wish, Death of the Reprobate, Death the Guitar, Doggy Don’t Care, Dome-King Cabbage, Drag Her!, Dystopika, Echo Weaver, Europa, Footgun:, Underground, Fruitbus, Gourdlets, Grunn, Haste: Broken Worlds, Hauntii, Helskate, Hermit and Pig, Holstin, HORSES, Hyper Light Breaker, Isles of Sea and Sky, Janet DeMornay Is A Slumlord (and a witch), JETCola, Kind Words 2, Llamasoft: The Jeff Minter Story, Lucky Tower Ultimate, Mars After Midnight, Mashing LED, Mika and the Witch’s Mountain, Militsioner, Nightshift Galaxy, ODDADA, outdraw.ai, Pepper, Grinder, Phonopolis, Roman Sands RE:Build, Selfloss, She Dreams Elsewhere, Simpler Times, Slime Heroes, SOPA, Sophia the, Traveler, SULFUR, Surf Club, Thank Goodness You’re Here!, The Axis Unseen, The Beauty Cult’s, NECTARMANCER, The Star Named EOS, Toroa: Skycall, Two Strikes, Ultimate Godspeed, Valley Peaks, What the Car?, Wild Bastards, Wildwood Down, WonderWander and Yellow Taxi Goes Vroom.

Day of the Devs: San Francisco Edition’s sponsors include founders, Double Fine and iam8bit, as well as Annapurna Interactive, Boneloaf, Devolver, Egg, Glum, ID@Xbox, Maximum Games, Panic, PlayStation, Popagenda, Razer, Sabotage Studio, Studio MDHR, Summer Game Fest and UFO50.

Additionally, Day of the Devs’ first fundraising campaign on FundraiseUP as a non-profit, has been extended! Now running until March 25, fans who donate can choose to receive a variety of gifts, including a huge pack of incredible top tier Steam games, all of which have been featured Day of the Devs events over the past decade, from developers and publishers: Double Fine Productions, iam8bit, Enhance, Night School Studio, Capybara Games, Sabotage Studio, Tribute Games and more, PLUS VIP tickets to events and a loot box of Day of the Devs swag from iam8bit. The full list of gifts and tiering details can be found here.

All funds will go towards supporting Day of the Devs in their efforts to spotlight unique and magical video games and the developers who make them  – all completely free, with no costs to either developers or event attendees.

March 2024 Game Industry Events Calendar

Happy March Madness! We’ve put together yet another great list of events you can attend for the month. As we continue to warm up to the spring time, the event season ramps along with a wider variety of events. As our “March Madness” opening hints at, this month is chock-full of festivals, conferences, and more, all lead of course by the most madness of them all – GDC in San Francisco, CA USA.

Notice something else for this month? There are only a few online or hybrid events. We’ve officially migrated right back to ‘normal’ mode for the event industry.

Many of the listed events are included in the calendar from your contributions in submitting events to the calendar. Thank you for continuing to support us!

Check out this month’s event list below. You can also click here for the main calendar that includes events into 2024 and beyond.

March 2-3: Tokyo Indie Games Summit
5-6: Hamburg Games Conference
5-6: NextGen Game Development Summit
6-7: Global Games Pitch – Spring Edition (Online)
8-16: SXSW Conference
17: Courage XL
17: Day of the Devs (GDC Edition)
18-19: Pocket Gamer Connects San Francisco
18-19: Game Connection America
18-21: GTC
18-22: MeetToMatch – The San Francisco Edition
18-22: MeetToMatch – The Las Vegas Edition
18-22: #notgdc (Online)
19-23: GDC (Hybrid)
21: European Game Showcase
21-22: Reality Check Festival
21-24: PAX East
28-April 1: Insomnia Gaming Festival
29-31: DStars

Which events are you attending this month? Let us know by commenting on this article here or on Twitter and Facebook!

Win Tickets to DevGAMM Gdansk 2024!

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For over a decade now, Events for Gamers has shared news about events, attended events and written about them — and now we’re offering readers a chance to attend some of these amazing events!

In partnership with DevGAMM, Events for Gamers has two tickets to DevGAMM Gdansk 2024 to give away. Simply complete as many options in the following entry form to raise your chance at winning free access to the event!

Win Tickets to DevGAMM Gdansk 2024!

This sweepstakes runs from now until end of February 24, 2024. Winners will be randomly selected and contacted on February 25, 2024 with a special code you can use to redeem on the official event website. Be sure to redeem your code before the event begins!

Disclaimer: You are entitled to one (1) free pass to DevGAMM Gdansk! Use this code to redeem your pass when adding the badge to your cart. Badges/tickets are ONLY for access to the show and do not cover transportation, hotel stay, or any other fees or amenities whatsoever. Expires: Thursday, February 29, 2024 at 7:00pm

When is the event? Visit Events for Gamers’ DevGAMM Gdansk 2024 calendar entry!

About the Event

Born in Ukraine in 2008, DevGAMM has been uniting game industry professionals from Eastern Europe and beyond for over 15 years now. Each conference features multiple networking opportunities, heavy-packed content by top speakers, new games from all over the world, and so much more.

Full Lineup Revealed For Belfast XR Festival With Top Extended Reality Experiences On The Bill

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An innovative arts festival is set to once again merge technology and art to create a unique virtual reality (VR) and augmented reality (AR) experience for attendees.

Belfast XR, now in its third year, specialises in curating worldclass immersive technology content that takes the art of storytelling to a new level.

Extended Reality or ‘XR’ is the collective name for virtual reality (VR) and augmented reality (AR). VR is a computer-generated artificial environment with scenes that appear to be real, while AR is a digital overlay onto the real world, which is viewed through your phone or an iPad.

This year’s lineup has been confirmed to include three unique paid for experiences along with an additional three free bonus experiences available for visitors to the festival.

Appearing at the festival will be the magical VR journey through the work of Catalan architect and designer Antoni Gaudí in Gaudí, The Atelier of the Divine.

Attendees will take part in a 20 minute experience designed for small groups of six.

The story will take festival goers back to 1926 when, weakened by age and feeling his death approaching, Gaudí invites his new assistants to discover his studio, to understand his vision and complete his work.

The heart-wrenching voyage of survival Stay Alive My Son is also one of the key events, based on the internationally acclaimed memoirs of Pin Yathay, this immersive 60 minute story thrusts audiences into the shoes of a pained father forced to make the gut-wrenching decision to abandon his six-year-old son to survive during the Cambodian genocide.

The final headline experience will be Eternal, the profound exploration of eternal life, where during this 20 minute experience attendees will step into the realm of eternity with a mesmerising audio journey designed exclusively for one person, in the comfort of their own bed.

As intimate audiences of just two people per time slot climb into a bed they will delve into a profound exploration of eternal life and contemplate the sacrifices one might make for immortality.

Deepa Mann-Kler, director and curator for Belfast XR Festival which is an annual gathering for the XR arts – storytelling, visual arts, music, drama, dance, literature and theatre, said bringing virtual and augmented reality content to new audiences locally is something the team at Belfast XR are passionate about.

She said: “Our ambition is to create an unmissable annual gathering for XR that inspires storytelling and our passion is to bring the best global virtual and augmented reality content to new local audiences. You don’t need to have used a virtual reality headset before, as our team will guide you through the whole process.”

For attendees who purchase tickets for any of the headline events this year they will have exclusive access to three additional free experiences.

Emperor is a 40 minute long captivating virtual reality experience that delves into the mind of a father grappling with aphasia. Attendees will witness the poignant journey of a daughter striving to connect with her speechless father, uncovering the depths of his memories along the way.

Flow is a 15 minute experience where users will be swept away by the winds through what appears to be an ordinary day filled with turbulence. Encounter the sensations of smells, heat and breath, as the air currents unveil hidden presences and reveal captivating events in the life of a woman.

SEN is also a 15 minute experience where attendees will enter the mystical realm of the traditional Japanese tea room, where they’ll meet SEN, the tea spirit. As disaster strikes and SEN dissolves into the universe, it discovers unity with all beings, bringing calm to the tea room.

Running on Wednesday February 28 and Thursday 29 this year’s festival theme is Legacy which will offer attendees the chance to experience world history in captivating ways allowing audiences to step into the past, interact with historical figures, and explore significant events firsthand.

Belfast XR Festival is both for XR enthusiasts and those who haven’t experienced any form of XR in the past.

Deepa explained: “The Festival is aimed at 16+ years of age and is open to everyone. You don’t need to have experienced AR, VR or any of these types of experiences before. We  have an amazing team who will guide you through the whole process from the  minute you step into The Black Box.

“I want people to have memorable experiences. I want them to be altered, in a good way. I want them to talk about how it made them feel. I want to increase their appetite to experience more.

The Belfast XR Festival is supported by the National Lottery through the Arts Council of Northern Ireland. It is also supported by the Department for Communities through Northern Ireland Screen, Digital Catapult NI, Future Screens NI and Ulster Screen Academy.

For more information follow Belfast XR Festival on social media or go to belfastxrfestival.com

DICE Summit 2024: Shaping the Future of Gaming in Las Vegas

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“D.I.C.E. Summit 2024” recently concluded in the vibrant city of Las Vegas, bringing together the brightest minds and visionaries from the gaming industry. The event served as a melting pot of ideas, innovation, and inspiration, with industry leaders sharing insights and perspectives on the evolving landscape of gaming.

Diversity and inclusion were key themes throughout the summit, with leaders emphasizing the importance of creating a more inclusive industry. Sarah Chen, CEO of a prominent game development studio, highlighted the significance of diversity in driving innovation: “At DICE Summit, we came together to discuss how we can build a more inclusive industry. Diversity isn’t just a buzzword – it’s essential for driving creativity and pushing the boundaries of what’s possible in gaming.”

The summit also explored the transformative impact of technology on game development and distribution. David Kim, Chief Technology Officer at a leading game publishing company, spoke about the opportunities presented by cloud gaming and subscription services: “Cloud gaming and subscription services are reshaping the gaming landscape, offering new ways for players to access and enjoy games. At DICE Summit, we discussed how these technologies are revolutionizing the industry and what it means for developers and publishers.”

In addition to thought-provoking discussions, the summit provided attendees with opportunities to network, collaborate, and forge new partnerships. Jessica Wong, founder of a small game studio, shared her experience: “As an indie developer, DICE Summit was an invaluable opportunity to connect with industry peers and learn from their experiences. The sense of community and support at the event was truly inspiring.”

Looking ahead to the future, there is excitement and anticipation for the DICE Summit 2025. With advancements in technology and the continued growth of the gaming industry, next year’s summit promises to be even more impactful and innovative.

One exciting development for the 2025 event is the integration of virtual reality (VR) and augmented reality (AR) technologies. Attendees can expect immersive experiences that showcase the latest advancements in VR and AR gaming. From interactive demos to panel discussions on the future of immersive storytelling, VR and AR will take center stage at DICE Summit 2025.

Another highlight of the 2025 event will be the focus on artificial intelligence (AI) and machine learning. With AI-driven game design and procedural content generation becoming increasingly prevalent, industry leaders will explore how these technologies are shaping the future of game development. Attendees can look forward to insightful discussions on the ethical implications of AI in gaming and its potential to enhance player experiences.

DICE Summit was a testament to the creativity, innovation, and camaraderie that define the gaming industry. As we look ahead to DICE Summit 2025, there is excitement for the continued evolution of gaming and the opportunities that lie ahead.

America’s Largest Retro Gaming Event Returns to Milwaukee

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Midwest Gaming Classic welcomes game lovers to the Baird Center, April 5-7th.

MILWAUKEE – The weekend-long gamer’s paradise, Midwest Gaming Classic, is set to return to the Baird Center the weekend of April 5-7th. Filling the downtown convention center, these guests will play over 10,000 games that range from vintage to new releases. Enjoy classic pinball and arcade games, every generation of console, tabletop games, live entertainment and meet and greets with pop-culture personalities — all with the price of admission. Kids under 9 can attend for free. View the 2024 trailer here

This annual event draws attendees from all over the Midwest and the world, with many coming from Japan, South Korea, Australia, the United Kingdom, Germany, and Spain. Last year saw 23,000 attendees and even more are anticipated this year as the event continues to see growth year over year. The Midwest Gaming Classic is now the largest celebration of retro and modern gaming in the country, with more than 250,000 square feet of gaming and nostalgia. The event is estimated to generate over $2 million in tourism dollars for the Milwaukee area, according to Visit Milwaukee. 

“Our goal is to create a fun and welcoming environment where people of all skill levels can gather to enjoy their favorite games and discover new ones,” says co-founder Dan Loosen. “In addition to hardcore gamers, a common sight on the weekend is parents sharing their childhood favorites with their kids, such as Oregon Trail, pinball games, Pokémon cards, or NBA Jam.”

The weekend includes thousands of free-play pinball, arcade, and console games, a playable gaming museum, game tournaments and esports competitions, tabletop gaming, tabletop role-playing games, trading card games, entertainment wrestling, cosplay, live-action role-play opportunities, and celebrity and industry professional panels and meet & greets.

Among the unique programming attractions this year will be Wisconsin native Steve Henneberry (aka “Tower” from American Gladiator), who will combat attendees in Johann Sebastian Joust, a no-graphics, digitally-enabled playground game designed for motion controllers. Attendees can also look forward to a wider variety of esports, gamer podcasts, the MGC Cosplay Championship, and The World of Nintendo Exhibit.

Game Developers Choice Award’s Lifetime Achievement and Ambassador Award Recipients

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Host for the Game Developers Choice Awards will be Writer and Content Creator Alanah Pearce, with Entrepreneur Trinidad (Hermida) Black presenting the Independent Games Festival Awards

SAN FRANCISCO – February 9, 2024 – Organizers of the 24th Annual Game Developers Choice Awards (GDCA), the premier accolades for peer recognition in the digital games industry, will honor Yoko Shimomura, composer for games such as Kingdom Hearts, Super Mario RPG, Street Fighter II and Final Fantasy XV with this year’s Lifetime Achievement Award. Fawzi Mesmar, who has worked at major game companies for over 20 years in the industry and is an active mentor, author, public speaker and more, will receive the Ambassador Award, awarded to individuals who elevate video games and the industry as a whole to a better place.

In addition to the reveal of the special award recipients, the organizers behind the GDCA and 2024 Independent Games Festival (IGF) have named the host for each award show. This year, the GDCAs will be presented by Alanah Pearce, a writer and content creator who has been working in video games for 10+ years. She’s currently writing at a AAA games studio, as well as running a successful YouTube channel, several podcasts that focus on game development and directing the annual Video Game Accessibility Awards. The Independent Game Festival (IGF) Awards ceremony will be presented by Trinidad (Hermida) Black, the Executive Director of The Black in Gaming Foundation and CEO of The Hermida Company.

Lifetime Achievement Award honoree Yoko Shimomura is a respected Japanese composer and pianist who has delighted players across the world thanks to her work on many iconic game soundtracks. Yoko began her career at Capcom in 1988 where she worked on the music for titles including Street Fighter II, Final Fight and The King of Dragons. In 1993, she joined Square (now Square Enix) where she composed the soundtracks for games such as Live A Live, the Kingdom Hearts series, Final Fantasy XV, Super Mario RPG and Legends of Man. Yoko later departed from Square Enix and founded her own music production company called Midiplex, where she still works to this day, and she also serves as a member of the music label Brave Wave Productions.

Fawzi Mesmar, recipient of this year’s Ambassador Award, is an award-winning creative director, game designer, author, public speaker and mentor whose career has spanned over two decades in the games industry. Fawzi’s career has taken him to the Middle East, New Zealand, Japan and Europe, where he worked for several notable game companies such as Ubisoft, EA, King (Activision Blizzard), Gameloft and Atlus, and he has worked on over twenty tiles and had a hand in developing well-known franchises such as the Battlefield, Candy Crush, Mario Rabbids, Star Wars and Persona series. Fawzi is also the author of the first-ever textbook about game design in Arabic: Al-Khallab On The Art of Game Design and has co-authored nine comic books under the Men of Honour series. In recent years, Fawzi won the Game Dev Heroes award in 2020 within the Game Design category and in the same year, was named one of the industry’s top 100 game changers.

“We are so proud to honor Yoko Shimomura and Fawzi Mesmar for their multiple decades worth of contribution to the crafts of art and making games,” said Stephenie Hawkins, Event Director at Informa Tech. “Not only have they created enduring works in the medium, they’ve also carved a path that allowed others in their fields to thrive and succeed. Their success is measured not just in their singular accomplishments, but in the ways they’ve inspired the works of other aspiring composers and designers around the world.”

The 24th annual GDCA awards ceremony will take place during the 2024 Game Developers Conference (GDC) on Wednesday, March 20, and is held in conjunction with the Independent Game Festival (IGF) awards. Recipients of the Lifetime Achievement and Ambassador Awards were chosen by this year’s Game Developers Choice Editorial Committee, following suggestions from the International Choice Awards Network (ICAN). All GDC 2024 pass-holders will be able to watch both award ceremonies in-person at San Francisco’s Moscone Convention Center. The GDCA and IGF award shows will also be livestreamed on the official GDC Twitch channel.

For more information about the 24th annual Game Developers Choice Awards, visit: http://www.gamechoiceawards.com. For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc.

About GDC

The Game Developers Conference® (GDC) is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers, and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media, including the GDC Vault, GameDeveloper.com, Independent Games Festival, and the Game Developers Choice Awards.

GDC is organized by Informa PLC, a leading B2B information services group and the largest B2B Events organizer in the world. To learn more and for the latest news and information visit www.informa.com.

Orccon 2024 is next week!

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From Strategicon: Strategicon presents our first show of 2024 — Orccon 2024 at the Los Angeles Airport Hilton over Presidents Day weekend (Feb 16 – Feb 19). Preregistration for the show and events ends by end of day Monday February 12th, so don’t miss out!

We still need volunteers for all sorts of things. Run games, help with the family area, work the registration desk, whatever — we need people to make a live convention happen. If interested in getting in for free in exchange for 8 hours works please sign up at www.strategicon.net/?volunteer.

Orccon’s 2024’s schedule is packed. So many events that we cannot possibly list them all here. Games include Magic: the Gathering, Catan, Werewolf, Ticket to Ride, Power Grid, Dungeons & Dragons, Battletech, Lorcana, Warhammer, over 100 different board games, over 100 different sections of RPGs, historical and non-historical miniatures (plus painting lessons!), collectible card games, video games, traditional, party, and family games, live-action games, and a whole lot more. There’s even several playtests of games yet to be published!

Most of our games allow pre-registration and if you have signed up for the convention you have a few days left to sign up for your favorite game. With over 750 games on our schedule even if you had 180 hours of convention you couldn’t play them all. However, you only have 78 hours of play time at the convention and in about that same amount of time pre-registration is closing! (Hint: Go sign up now)

For those that like to shop we have over 40 vendors in our dealer room. Many old favorites along with some fresh faces. A wide variety of games and game-related paraphernalia for every type of gamer. We also have the Strategicon Flea Market and the Strategicon Game Auction. Here you can find that missing gem for your collection or possibly clear your closet of your surplus games.

Go to www.strategicon.net to register and we will see you in just over a week! We even have T-Shirts!

2024 Taipei Game Show Concludes with Grand Finale Dates Announced for Next Year’s TGS in January

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Taiwan’s largest gaming event has come to a successful close! The 2024 Taipei Game Show has drawn the curtains, and despite the incursion of a near-arctic cold front pushing temperatures below 10 degrees, the enthusiasm of gamers remained undiminished. The weekend saw the crowd swell in numbers, and official tallies over the four-day event counted an impressive 360,000 attendees. The TGS, the largest in nearly three years, was enthusiastically supported by domestic and international exhibitors alike, with gamers actively showing their support with many exclaiming, “This year was incredibly fun!”

Furthermore, affirming Taiwan’s role as a crucial hub in the Asia-Pacific gaming market, the TGS B2B Zone this year drew in more than 1,800 business visitors from 35 countries and regions within a mere two days, leading to almost 2,000 business discussions. The Asia Pacific Game Summit, which addressed the latest industry trends, was filled to capacity, with numerous attendees even standing and taking notes, a testament to the substantial and enriching content of the presentations.

The TGS organizer has also revealed that the next TGS will take place from January 23rd to 26th, 2025. They invite gamers to reserve the time for the most exciting gaming event early next year and encourage exhibitors to secure their spots early.

Exhibitors’ Final Showcases Draw Eyes

Gamers Queue Up for Final Opportunity to Trial Unreleased Games

As Sunday approached, exhibitors were playing their strongest hand, showcasing thrilling events like the Jesu Cup “Street Fighter 6” tournament. After intense matchups, the champion title was clinched by player Ugang, who received a console and a large joystick  as winning prizes. KOEI TECMO’s two special stage events invited famous live streamers for audience interactions, with simultaneous online broadcasts, allowing gaming fans to join in the fun online. Additionally, 17 LIVE featured a dreamlike Japan-Taiwan collaboration between V-LIVER and Yakushiji Akira, crossing the boundary between the virtual world and reality.

The final day of the show still saw a continuous stream of visitors. Nintendo showcased over 20 games and hundreds of test play consoles, including many highly anticipated unreleased titles. For example, the long-awaited Traditional Chinese trial version of “Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!” made a grand appearance, raising high hopes for more games to be localized. SHUEISHA GAMES, making its debut in Taiwan, not only offered new game trials and exclusive merchandise but also presented several manga titles in oversized physical book formats, sharing fun facts about the adorable works. Fans commented with a smile that the games felt fresh and seeing classic manga was a delightful experience.

Furthermore, Aniplex’s “Hookah Haze,” which opened globally for trial play, has been a sensation, featuring cosplayer YuiRi as the protagonist “Aijou Amu ” for four consecutive days, sparking a frenzy among attendees eager to take photos. “Devil May Cry: Peak of Combat” prepared exclusive limited gifts and dazzled fans on the final day with a dashing appearance by the cosplayer of the character V. “GODDESS OF VICTORY: NIKKE” planned a reward event, inviting all commanders over level 100 to participate in an exclusive lucky draw at the booth. “GIRLS FRONTLINE 2: EXILIUM” brought its charming characters to life with an engaging challenge event where fans could win a photo session with cosplayers by succeeding in a shooting challenge. Competitively vying for a photo with their favorite character, players were eager and excited, with many inquiring, “When will it be released? I can’t wait to play!”

Board Game Wonderland’s Final Day Offers Jaw-Dropping Discounts

Final Opportunity at STEAM Sale Event for All Game Titles in Indie House

Celebrating its 10th anniversary, Board Game Wonderland this year not only featured local designers but also welcomed numerous board game enterprises and studios from Japan and Hong Kong. A diverse array of games caught the attention of both children and adults alike. Paired with a variety of interactive activities, many took advantage of the last day to try games and collect points for the draw, with exhibitors offering steep discounts that were too good to pass up, creating an exceptionally vibrant buying atmosphere.

Meanwhile, the largest-ever Indie House area was not just a playground for gamers but also a meeting point for developers. They not only shared their experiences of trial plays but engaged in in-depth discussions about game design, turning the space into a massive collaborative forum. Some developers even tweaked their games on the spot in response to player feedback, exemplifying the core value of the Indie House area: to garner diverse input and refine their creations to perfection.

The Taipei Game Show’s STEAM sale is still going strong, with over 200 games available at fantastic discounts starting from 70% off. The event runs until the 30th, offering gamers the chance to purchase the games they’ve enjoyed testing at TGS.

Non-Stop Networking in B2B Zone for 14 Hours

2000 Meetings Connect the Gaming Industry Chain

The B2B Zone this year was buzzing with activity over two days and a total of 14 hours. The meeting spaces were filled with business visitors, with over 1,800 business visitors from 35 countries and regions representing the entire spectrum of the gaming industry chain, engaged in conversation. According to statistics, there were up to 2,000 business meetings. International visitors commented that the meetings went on from morning until night without a break, and while exhausting, the outcomes were highly rewarding. The entire event served as an excellent stepping stone to unlock new business opportunities.

More than that, The B2B Zone biz-matching system will continue to offer the business card exchange feature for a month, allowing all business visitors to extend their networking beyond the physical venue. TGS will also periodically host various themed business networking events and continue collaborations with global expos, urging industry professionals to stay updated on the latest information and not miss any business opportunities.

APGS Packed to Capacity, Covers Comprehensive Topics

Bandai Namco Entertainment, SQUARE ENIX, SHUEISHA GAMES, and Ubisoft Montpellier, who shared their diverse experiences of major game titles. Industry experts from companies such as Moloco, Xsolla, Google, Worldpay, Cloudflare, and The Game Marketer also participated, dissecting from multiple angles how game operators can address pain points in marketing, payments, cybersecurity, localization, and cloud applications, sharing secrets to exploring new blue ocean markets.

In addition, the dedicated session “Metaverse Forum,” in collaboration with the Asia Silicon Valley Development Agency, gathered experts from BEARVFX Co., Ltd., KryptoGO, and HTC VIVERSE. With the guidance of Paul Lee, CAO of the Asia Silicon Valley Development Agency, the speakers engaged in dialogue that illustrated the future landscape of the metaverse industry. The dedicated session “Emerging Technologies in Game Development” saw a convergence of cross-industry vendors like Alibaba Cloud Intelligence International, Toii Games, Skvader Entertainment, and Gaia Information Technology, sharing their insights and expectations for emerging technologies and their transformative trends, from game development to player experience, delving into the integration and innovation possibilities within Web 3.0, blockchain, and other future domains.

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