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London Games Festival locks dates and new venue for 2027

LONDON, UK – 17th July 2026 – London Games Festival will expand a number of its core events for 2027 with a move to the Business Design Centre as its central venue next year.

Public showcase New Game Plus, flagship business to business event Games Finance Market and a number of industry conferences and networking activity will be hosted at the exhibition venue in order to host more visitors from across the UK and overseas.

The full London Games Festival will run across Monday 12 April to Monday 19 April in 2027; activity at the Business Design Centre will take place on Thursday 15 April through to Saturday 17 April.

Other events from organiser Games London, including its Ensemble exhibition and Screen Play conference, will still take place at other venues. The BAFTA Games Awards will return to Queen Elizabeth Hall, Southbank Centre. A renewed partnership with the Victoria & Albert Museum will see a fresh Friday Late focusing on video games, taking place on Friday 16 April. A host of side events from community groups and industry partners are also expected. The festival’s Official Selection will also return, providing a curated line-up of games promoted both in-person at select events and online to international audiences throughout LGF.

London Games Festival is delivered by Games London, an initiative from Film London, the capital’s screen industries agency. Games London is supported by the Mayor of London and UK Government – it is a key part of the national Games Growth Package, part of the Creative Industries Sector Plan.

Justine Simons OBE, Deputy Mayor for Culture and the Creative Industries, said: “London is one of the world’s leading cities for games makers, and the London Games Festival has played a major role in that success. Over the last decade, the festival has gone from strength to strength attracting thousands of gamers, developers and industry leaders to the capital. The move to the Business Design Centre reflects this success, allowing the festival to expand even further and welcome more visitors. It is another important step in cementing London’s position as a global gaming capital, as we continue to build a better London for everyone.”

Creative Industries Minister Ian Murray said: “London Games Festival showcases the creativity and innovation that make the UK’s games industry a global success. Through our £30 million Games Growth Package, we’re investing in the festival for the first time, backing the talent and businesses driving the sector forward, and I’m proud to support this celebration of British games.”

In April this year, London Games Festival was host to over 30 events across the city, reaching tens of thousands of attendees – including over 8,000 business to business delegates. Visitors came from 61 countries, with a truly regional split (36% Greater London, 49% rest of UK) and international (15%) across the overall audience of over 100,000 people. Online, the Official Selection’s dedicated Steam sale saw hundreds of millions in impressions with a huge number of wishlists and sales as a result. The overall business pipeline for this year’s festival is already estimated close to £30m.

“We’re excited to be taking a bigger combined suite of events to one single venue next year, making key parts of the festival easier to access and enabling them to grow – while also maintaining a spread of fantastic cultural events across the capital during the festival week thanks to partnerships with BAFTA, V&A and BFI,” said Michael French MBE, director of the London Games Festival.

“The Business Design Centre specifically is a historically important site for the UK games industry – it’s the home to the very first UK video games trade shows nearly 40 years ago. We look forward to showing what a modern, creative and curated spin on a major international games showcase looks like in this iconic venue.”

The confirmed list of events for LGF so far include:

  • Screen Play (Wednesday 14 April, BFI Southbank)
  • LGF industry programming including the Games Finance Market (Thursday 15 April & Friday 16 April, Business Design Centre)
  • New Game Plus (Friday 16 April & Saturday 17 April, Business Design Centre)
  • BAFTA Games Awards at Queen Elizabeth Hall, Southbank Centre
  • Friday Late: Videogames (Friday 16 April, V&A South Kensington)
  • Ensemble (expected to tour various sites, including Business Design Centre on 16 & 17 April)

Details on invited keynote speakers will go live later in the year when ticket sales open. Applications for the Games Finance Market, Official Selection and Ensemble 2027 will open in October, as will wider open speaker calls. A separate call will open soon for Official Side Events.

For regular updates from London Games Festival and Games London, sign up for the weekly newsletter at www.games.london or follow @londongamesfest.

For partnership enquiries contact partnerships@games.london

Juntos: Game Jam for Venezuela Earthquake Relief

Two weeks ago, Global Game Jam organizers in Venezuela reached out to ask for our help as an organization. Following the devastating earthquakes in Venezuela, they wanted to organize a game jam to support earthquake relief efforts.

Yesterday, Global Game Jam and World Food Program USA announced Juntos: Game Jam for Venezuela Earthquake Relief.

This game jam and fundraising initiative will bring developers from across the region and around the world together for a shared cause to help members of our GGJ community and their communities.

The fundraiser is now open, and the jam will run July 24–26. All donations go directly to the World Food Programme’s relief efforts in Venezuela.

Event Details

Juntos: Game Jam for Venezuela Earthquake Relief, a virtual game jam, will take place July 24-26.

The event will include:

  • A virtual kickoff event on July 24
  • An online game jam from July 24 – 26
  • A showcase of submitted games on August 5

You don’t need to donate to jam, and you don’t need to jam to donate.

News from Global Game Jam’s newsletter.

Nikkei Gaming and Nikkei Entertainment will launch GLGa 2027 NORTH

Nikkei Gaming and Nikkei Entertainment” will launch GLGa 2027 NORTH, a new two-day event dedicated to the gaming business, to be held in Sapporo, northern Japan, on Mar. 9 (Tue.) and Mar. 10 (Wed.), 2027.

Indie Game Initiative Announced

  • GLGa Indie Stars: A FREE exhibition program exclusively for selected titles
  • GLGa Indie Pitch Stage: A pitch contest to key industry figures.
  • GLGa Indie Growth: Organizer-hosted seminars focused on indie games

Sponsorship Plans for the Indie Game Area

  • [Platinum]: Indie Area Sponsorship
  • [Gold] and [Silver]: Seminar Slot +Booth Exhibition

To ensure maximum exposure, GLGa will drive global promotion, leveraging Nikkei BP’s influential media network alongside active marketing campaigns at major gaming events worldwide.

As GLGa is a business-focused gaming event, we welcome participants from the game industry and media industry, providing a venue for networking with a wide range of players.

■ GLGa2027 NORTH Overview

Event Name: GLGa2027 NORTH
Venue: Grand Mercure Sapporo Odori Park (Sapporo, Japan)
Official Website:  https://events.nikkeibp.co.jp/glga/2027/en/exhibitor/
Organizers: Nikkei Gaming / Nikkei Entertainment!
Dates: March 9 (Tue) ? 10 (Wed), 2027

■ Features of GLGa:

  • Intensive business meetings and networking opportunities
  • New connections with domestic and international industry players at Sapporo
  • A business matching system available free of charge to all exhibitors,
  • A platform for indie game developers to take their careers to the next level
  • Plans to hold numerous business seminars for exhibitors and attendees

■ Call for Exhibitors:
The event offers a variety of plans tailored to your specific needs, including booth exhibitions and seminar sponsorships. Exhibition Application Deadline: Friday, October 30, 2026, at 11:59 PM (JST)

Please check the official website for more details.
https://events.nikkeibp.co.jp/glga/2027/en/exhibitor/

SIGGRAPH 2026 introduces the Games Summit, a new one-day home for game developers

The 53rd annual conference debuts a curated day of games programming on Sunday, 19 July, spanning accessibility, audio, performance capture, and the economics of modern games development, with games content running all week

LOS ANGELES – 8 July 2026 – SIGGRAPH 2026, taking place 19–23 July 2026 at the Los Angeles Convention Center, will open with the Games Summit, a new one-day track dedicated to game developers and enthusiasts. Held on Sunday, 19 July, the Games Summit brings together leading studios and indies for a day of talks and networking focused on how games are made and where the medium is headed.

The Games Summit is a deliberate widening of the lens. Alongside the technical, real-time rendering-focused conversations SIGGRAPH is known for, it makes room for the broader questions facing game teams today.

“SIGGRAPH is renowned for deep technical insights, and that isn’t going anywhere. This year’s games programming expands the scope with broader topics game developers are wrestling with right now,” said Emily Hsu, SIGGRAPH 2026 Games Chair. She notes that SIGGRAPH is known as the world’s premier conference on computer graphics and interactive techniques, a category games squarely occupy.

Image credit: Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics presented by Pasha Sol, Motion Capture Supervisor, EA

A Full Day, From Comfort to Cinematics

The Games Summit runs from morning to evening on opening day and covers a deliberately broad range of topics, including accessibility, audio, visual effects, performance capture, pipelines, and the overall state of gaming.

The day opens with “Beyond the Dot: New Ways to Reduce Motion Sickness in Gaming”, from Adrian Ledda, Magalie Rosseeuw, and Ewa Trusz with Activision, which reframes motion comfort as an accessibility issue affecting up to a third of players and embeds inclusive design directly into gameplay systems.

A session on game audio follows, exploring how sound and music are layered into games. From there, the Battlefield 6 team at Electronic Arts presents “How We Brought the Franchise Vision to Life With Our Destruction System Debut”, treating destruction as a tactical gameplay ecosystem rather than visual spectacle. A Computer Animation Festival Animation Theater session midday spotlights games and cinematics work, before “Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics”, in which Pasha Sol from Electronic Arts details how EA Create Capture adapted film-grade virtual production to the pace and scale of AAA development.

The Economics of Building Games

One of the day’s marquee conversations is “Forging the Glacier at IO Interactive: Fireside Chat with Henrik Schlichter (Technical Director)”, joined by John Canning of Advanced Micro Devices (AMD), on what it takes to build and scale utilizing the studio’s in-house proprietary game engine, Glacier. As the industry grapples with rising costs, shifting platforms, and an explosion of available tools, the question of how studios build their games has never been more consequential. Schlichter sits down to discuss, debate, and unpack the realities of modern game development: what it takes to build a custom engine, innovate at scale, and make games cheaper, faster, and better without sacrificing quality. Equal parts technical deep dive and industry reality check, the session takes on a pressure point the field rarely discusses openly.

“It’s not enough just to make great games. They also have to be economically sound,” Hsu explained. “If you’re trying to move faster and do it at a higher quality while still saving money, the only way is better tooling, better pipelines, and rethinking the technology behind it.”

Where Film and Games Meet

The convergence of film and games runs throughout the Games Summit, from performance capture to shared file formats.

The day’s closing “The OpenUSD Roundtable: Using an Open Source File Format in Film and Game Dev Pipelines” makes that convergence literal, seating film and game developers at the same table to work through a file format that now moves across both pipelines, while “Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics” shows EA Create Capture carrying film-grade virtual production techniques onto a AAA game stage for Battlefield 6 cinematics.

“We’re already seeing game cinematic pipelines leaning heavily on filmmaking techniques, and film pipelines being built on game engines so the lines aren’t blurred. They’re gone,” Hsu said. “What matters now is hybrid fluency in both. Those who have it can expand their toolkit and build the right pipeline for the project in front of them.”

Hsu continues, “That’s the spirit of SIGGRAPH. There are no wins from hoarding information or existing in an echo chamber of a single way of working. We advance across industries and as studios if we’re actually sharing, cross-pollinating, and learning from each other.”

Games Content All Week

Games programming does not end when the Games Summit does. Throughout the week, games content appears across Talks, Courses, Production Sessions, Appy Hour, and Real-Time Live!. The flagship is “Advances in Real-Time Rendering in Games”, the long-running course presented in two parts on Tuesday, 21 July, which brings production-proven rendering techniques to the stage from Natalya Tatarchuk of Activision alongside lecturers from EA SEED, Sony Interactive Entertainment, IO Interactive, and Roblox. Attendees can find it all when filtering by “Games” on the SIGGRAPH 2026 full schedule.

For Hsu, the goal is straightforward. “My hope is that game devs leave Sunday’s Games Summit feeling like they’ve already made great connections and experienced something worthwhile — and then realize the conference week is just getting started. The Games Summit stands on its own, but it is also part of a larger conference that brings together researchers, artists, and technologists who solve problems in ways that might surprise them. For those who can make the week of it, there’s a lot more where that came from.”

The Games Summit is open to Full Conference, Full Conference Supporter, and Experience badge holders. Games content in other programs may carry different registration access, so attendees should check each program’s page for details.

Together, the Games Summit and games programming across the week demonstrate how SIGGRAPH continues to champion bold ideas in games while advancing the future of computer graphics and interactive techniques. To explore this year’s conference and offerings, visit the website to see where games are headed, and register now to experience everything the Games Summit has to offer at SIGGRAPH 2026.

Taipei Game Show 2027 Opens Exhibitor Registration and Indie Game Award Submissions

Taipei, Taiwan — Taipei Game Show 2027 has officially opened exhibitor registration, inviting global game companies, developers, publishers, platform holders, and industry partners to take part in one of the Asia-Pacific region’s key gaming events. Submissions are also now open for Indie Game Award 2027, Asia’s largest award program dedicated to indie games, creating new opportunities for both established companies and independent developers to connect with international business partners, media, and players.

According to market research firm Fortune Business Insights, the global video game industry is projected to continue its strong growth trajectory, with the market expected to reach a record US$407.6 billion and expand at a compound annual growth rate of 13.1%. With the Asia-Pacific region accounting for 46% of the global market, Taipei Game Show continues to strengthen its role as a key gateway for companies looking to expand across the region.

Exhibitor registration is now open across all Taipei Game Show 2027 exhibition sectors, including:

  • B2B Zone
  • B2C Zone
  • INDIE HOUSE
  • Board Game Wonderland

The event will once again be held in conjunction with Asia Pacific Game Summit (APGS), offering additional opportunities for industry professionals to exchange insights, explore partnerships, and discuss emerging trends shaping the global games business.

As the first major gaming event on the global calendar each year, Taipei Game Show serves as one of the Asia-Pacific region’s most important platforms for industry networking, business development, and market expansion. Companies across the gaming industry are now invited to secure their participation and engage with international business partners, media, developers, and players ahead of the event.

Alongside the announcement, Taipei Game Show unveiled its official key visual for 2027, embracing a vibrant “Party Time” theme that celebrates the joy of gaming and community. The event will take place from January 21–24, 2027, at Taipei Nangang Exhibition Center, Hall 1, welcoming gamers from around the world to experience the latest games, technologies, and interactive entertainment.

According to the organizer, planning for the 2027 edition has been shaped extensively by community feedback. The event will place renewed emphasis on its core strengths, focusing on immersive game demos, hands-on experiences, and entertainment-driven content designed to create a more comfortable and engaging environment for players.

Indie Game Award 2027 Opens Submissions Worldwide

Submissions are also now open for Indie Game Award 2027, Asia’s largest award program dedicated to indie games, with submissions accepted through August 19, 2026.

The previous edition attracted more than 500 entries from 51 countries and regions, highlighting the growing international reach and competitiveness of the award program. For 2027, the competition introduces a refreshed awards structure and a new “Best Social Impact” category, recognizing games that deliver meaningful social value alongside creative excellence.

A total of eight awards will be presented:

  • Best Narrative
  • Best Audio
  • Best Visual Art
  • Best Design
  • Best Innovation
  • Best Social Impact
  • Best Student Game
  • Grand Prix

Winning games will be showcased in the dedicated Indie Game Award Winners’ Pavilion at Taipei Game Show 2027 and receive official promotional support. The Grand Prix winner will also receive a cash prize, further encouraging indie developers to pursue innovation and creative excellence.

GAME LINKER 2026 Returns to Connect Developers Through Talks, Showcases, and Networking

Taipei Game Show and Asia Pacific Game Summit are once again partnering to present GAME LINKER 2026, a developer-focused networking event that combines conference sessions with on-site indie game showcases.

Designed as a platform for creators to exchange ideas, share experiences, and build industry connections, GAME LINKER 2026 is free to attend, with advance registration now available. Additional details can be found on the official website.

Taipei Game Show 2026 Recap Video: https://youtu.be/hVyFbf7xMa8

Taipei Game Show 2027
Date
Venue Taipei Nangang Exhibition Center Hall 1
Official Site https://tgs.tca.org.tw/index_e.php
Facebook https://www.facebook.com/taipeigameshowglobal
X https://twitter.com/taipeigameshow
Linkedin https://www.linkedin.com/company/taipeigameshow/

Asia Pacific Game Summit
Date Jan 21 to Jan 22, 2027
Venue Taipei Nangang Exhibition Center Hall 1
Official Site https://tgs.tca.org.tw/apgs/?lang=e

Indie Game Award 2027
Submission Date Open until Aug. 19, 2026
Submission Site https://tgs.tca.org.tw/indie_award_e.php

July 2026 Game Industry Conference and Convention Events Calendar

As we head into the summer event season, among dozens of events, I’m watching two most closely: gamescom and the annual devcom Developer Conference that precedes it. The past couple of weeks have already given attendees plenty to talk about, from Bungie’s latest round of layoffs to more studios emerging from years of restructuring. I expect those stories to be talked about at conferences frequently.

Gamescom is where many of this summer’s biggest reveals will return with hands-on demos and updated release dates. It’s also the first major opportunity for publishers to gauge player reaction before the packed holiday release window begins. Meanwhile, developers continue searching for ways to balance emerging technologies, including AI-assisted workflows (there’s that “AI” word again), with growing player demand for authenticity. I’m actually writing a separate blog post about AI authenticity, due to be published in a week or so. Watch for that.

With all that said, here’s our roundup of the key gaming events taking place throughout the month. Whether you’re looking for industry conferences, community showcases, developer talks, or publisher broadcasts, this calendar highlights the dates worth keeping on your radar as we build toward one of the busiest periods of the gaming year.

Featured Events

We’ve got a great lineup of July events to kick off this summer’s event schedule. Some of the highlights include Develop: Brighton conference in the UK (July 14-16), SIGGRAPH graphics conference in Los Angeles (July 19-23), Games for Change Festival in New York (July 21-22), and of course the famous tabletop-centric midwestern convention, Gen Con in Indianapolis (July 30-August 2).

There are also numerous Asia-based events not to miss, starting with Atsusacon pop-culture festival in Gent, Belgium (July 4-5), Taipei Game Developers Forum in, you guessed it, Taipei, Taiwan (July 15-16), Philippine GameDev Expo in Manila (July 24-26), Pocket Gamer Connects Shanghai (July 30), and the nearly as famous as Gen Con convention, ChinaJoy also in Shanghai (July 31-August 3).

See the calendar feed below for the above mentioned events.

New Events

Joining the calendar or gaining notability this month, keep an eye on the following events:

With all that said, check out the complete month’s event list below! But first…

Special Offers

We recently launched a new feature on the website – Event Ticket Discounts and Offers. Want to know when your event has a 10% off special or early bird rates open? Check out our Free Offers Page regularly!

Here are the latest offers listed as of this blog post:

15% off Mobidictum Conference (B2B) [EVENTGAMERS15]
10% off WN Events Limassol and Istanbul (B2B) [E4G-10]
20% off Nottingham Video Games Expo (B2C) [E4G]
10% off PGC Summit Shanghai (B2B) [MCGLDWK]
5% off Atsusacon (B2C) [EVENTSFORGAMERS]

Have an offer we can add to this list? Please let us know!

We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending). Let us know if you want to contribute!

This Month’s Events

Many of the listed events are included in the calendar thanks to your contributions in submitting events to the calendar.

Thank you so much for continuing to support us!

We’ve made some additions to the overview, including a new test view of the events right from the calendar itself listed below. Let us know which type of list you prefer.

SIGGRAPH 2026

ACM SIGGRAPH presents two annual conferences attended by tens of thousands of industry experts. Considered the world’s largest, most influential conferences on computer graphics and interactive techniques, these conferences inspire […]

Find out more
Los Angeles Convention Center, 1201 S Figueroa St
Los Angeles, CA 90015 United States
+ Google Map

Games for Change Festival 2026

From Games for Change: "This year, we're exploring "Reimagining Play"—how play has evolved beyond games into a living, evolving force for change. As new technologies, communities, and storytelling formats reshape […]

Find out more
The Glasshouse on 6th floor, 660 12th Ave Floor 6
New York, NY 10019 United States
+ Google Map

Unite Seoul 2026

Unite is back, live and in person. Join the Unity community for this exciting annual event. Mark your calendar and get on our early-bird registration list. Get ready for it […]

Free – $200
Find out more

Philippine GameDev Expo (PGDX) 2026

The Philippine Game Dev Expo (PGDX) was a groundbreaking event that united the gaming industry and showcased the wealth of talent within the Filipino gaming community. It featured engaging panels, […]

P495
Find out more
SMX Convention Center Manila, Mall of Asia Complex, Seashell Ln, Pasay, 1300 Metro
Manila, Philippines
+ Google Map

GCX 2026

GCX is a community-based, charity event. A large community of like-hearted gamers coming together to make the world a better place. Grown at the roots in the Destiny community, we […]

$42.56 – $287.51
Find out more
Rosen Shingle Creek, 9939 Universal Blvd
Orlando, FL 32819 United States
+ Google Map

NarraScope 2026

From NarraScope: NarraScope first took place in 2019, live at MIT. In 2023 we embraced the hybrid lifestyle, gathering at the University of Pittsburgh while also broadcasting live on our […]

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University at Albany, 1400 Washington Ave.
Albany, NY 12222 United States
+ Google Map

Games Link Conference 2026

From Games Link Conference: Through the years, new founders consistently struggle with mentorship around business, marketing and operations in games. This conference brings founders, local talent and industry leaders all […]

Free
Find out more
Pinnacle Hotel Harbourfront, 1133 West Hastings Street
Vancouver, BC V6E 3T3 Canada
+ Google Map

Lake George Games Expo 2026

This event will be the first full sized gaming convention in Lake George. Join us for a day filled with games, presentations, and more! Try the best games from our […]

$7
Find out more
Fort William Henry Conference Center, 48 Canada Street
Lake George, NY 12845 United States
+ Google Map

Save the Games Symposium 2026

This symposium held at The Strong, in Rochester, New York, is meant to advance the field of video game preservation. Featuring information sessions, networking opportunities, and tours of museum collections, […]

Find out more

Pocket Gamer Connects Shanghai 2026

From Pocket Gamer Connects: Pocket Gamer Connects is the leading international conference series for the global games industry. We focus on connecting you with the right people bringing together delegates […]

$95
Find out more
Pudong Shangri-La, 33 Fucheng Rd
Shanghai, Pudong 200120 China
+ Google Map

Visit the main event calendar that includes events throughout the year and beyond.

Which events are you attending this month? Let us know by commenting on this article here or on LinkedIn, Twitter, Bluesky, Threads, and Facebook!

Editor: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry, and Public Relations Manager and Communication Specialist for various other industries.

Grand Theft Auto (GTA VI/6) officially the most expense game ever made

Grand Theft Auto is a cultural phenomena among a wide variety of gamers. With the original game having launch in 1997 for MS-DOS and Windows PC, it’s expanded out to encompass now six main versions with supporting content on PC and all major consoles.

GTA is successful partly because it’s built on an open-world framework that scratches a lot of itches, some more controversial than others. In the game, you play a criminal protagonist. There are hundreds of initiatives to build your influence in the game. Sure, you can be a fairly neutral character throughout the story, but for the most part the game is more about getting your hands dirty by working with criminal undergrounds and using the city as your own personal playground as you see fit. Or, you can spend your time racing fancy cars around the streets, or steal a plane and get a great view of the city from above.

The latest sequel in the series is GTA VI/6 (officially labeled “VI”, but honestly, it’s easier just to type the single digit “6” at times). You’re reportedly able to cause all the same mischief, and much more, than you could in the previous games. Naturally, the game’s graphics and general functionality are all updated to accommodate the capabilities of modern hardware, ray-tracing graphics and all. For me personally, I’m looking forward to the technological achievements as I race a car around the streets in the wrong direction.

“GTA V did a billion in three days, this one (GTA 6) is doing a billion in an hour, easy.” – Tom Henderson, Industry analyst

The game took nearly an astounding $2 billion to make. You read that right, a BILLION, not a measly million. Unbelievably, or perhaps believably, given the history of the game thus far, pre-orders for GTA VI are projected to reach $3 billion, and that’s just on console. The PC portion is likely to be at least 40% or more of the end-game total, so to speak.

There’s a lot more to unpack here, from who gets that $3 billion, the ethics of the game itself, and how it’ll affect the standard minimum bar for other games that gamers expect of the same quality but won’t have $2 billion to throw around.

What do you think of GTA VI’s instant success and the future of games from this success?

PAX West 2026 Welcomes Riot Games’ Marc Merrill as Storytime Speaker

SEATTLE – June 25, 2026 – Show organizers ReedPop and Penny Arcade reveal Marc Merril, the Co-Founder, Co-Chairman, and Chief Product Officer at Riot Games, will kick off PAX West 2026 as the storytime speaker. The West Coast’s most-attended gaming event returns to the Seattle Convention Center this Labor Day weekend from Friday, Sept. 4, through Monday, Sept. 7, 2026.

Merrill will be the first to take the Main Stage on Friday, Sept. 4, 2026, for a fun and personal retrospective celebrating his career. Marc is renowned for leading the developer and publisher behind beloved classics cumulatively played by hundreds of millions, including League of Legends, VALORANT, Team Fight Tactics, and more.

After founding Riot Games in 2006, Marc became their first Chief Product Officer and expanded their portfolio with titles such as Riftbound and Legends of Runeterra. Merrill also serves as Executive Producer on the 2021 award-winning animated Netflix series Arcane, as well as on the Board of Directors of several non-profit organizations, including City Year Los Angeles, Unite America, and Seal Family Foundation.

Photo of Marc Merrill — Co-Founder, Co-Chairman, and Chief Product Officer of Riot Games.
Marc Merrill — Co-Founder, Co-Chairman, and Chief Product Officer of Riot Games (image: ReedPop)

PAX West 2026 will host gaming and pop culture fans from around the world over Labor Day weekend. Attendees can check out hands-on demos of hotly anticipated games and panels with legendary game developers, journalists, and creators. Fans of AAA, indie, and tabletop gaming can round out the weekend with concerts, competitive gaming tournaments, community meetups, and more to be announced over the coming months.

“Marc Merril’s Storytime is going to be like getting in a time machine for the industry’s past, present, and future. His experience spans two decades, toiling behind the scenes of a global phenomenon,” said Jerry Holkins, co-founder of Penny Arcade, Child’s Play, and PAX. “Of course, attendee badges give people at the show access to the entire seat – but they’ll only need the edge.”

PAX West 2026 badges are available now. Four-day badges are priced at $252.00, while Saturday-only badges are available for $84.00, Friday or Sunday-only badges for $77.70, Monday-only and BYOC (Bring Your Own Computer) for $56.70, and the new Kids 4-Day badges for $56.70 for children up to 12 years old.

For more information, follow PAX on InstagramBlueskyYouTubeFacebookTwitch, and Twitter.

Steam Machine is here

Valve’s new Steam Machine is launching today in four different options, and you can sign up now for a chance to reserve them:

  • Steam Machine 512GB: $1,049 USD / 1,509 CAD /  1,039 EUR /  879 GBP / 1,609 AUD /  4,389 PLN
    • Bundle: Steam Machine 512GB + Steam Controller: $1,128 USD / 1,628 CAD / 1,108 EUR / 938 GBP / 1,728 AUD / 4,698 PLN
  • Steam Machine 2TB: $1,349 USD / 1,919 CAD / 1,359 EUR /  1,149 GBP /  2,109 AUD /  5,739 PLN
    • Bundle: Steam Machine 2TB + Steam Controller: $1,428 USD / 2,038 CAD / 1,428 EUR / 1,208 GBP / 2,228 AUD / 6,048 PLN
    • Both the Steam Machine 2TB and 2TB bundle options come with two additional faceplates: red fabric, and solid walnut.

All prices inclusive of VAT where applicable.

Steam Machine will be shipping directly via Steam in the U.S., Canada, UK, EU, and Australia. In Japan, Taiwan, and Hong Kong Steam Machine will be available via KOMODO, an authorized distributor.

Steam Machine Highlights:

  • Small and compact (a roughly 6-inch cube!)
  • Over 6 times the horsepower of Steam Deck: Play your favorite games on Steam, including AAA titles.
  • Powered by SteamOS, an OS optimized for gaming
  • Runs cool and whisper-quiet
  • 4K gaming at 60 FPS with FSR (thanks to semi-custom AMD desktop class CPU/GPU)
  • Built-in power supply
  • 2×2 Wi-Fi 6E plus Bluetooth 5.3 with dedicated antenna
  • Ready for all kinds of peripherals and monitors
  • And there’s a cool LED strip!

How to get one:

Steam Store is doing a randomized reservation process in an attempt to improve the purchase experience and limit resellers. They share details and dive a bit deeper in this blog post, but at-a-glance:

  • Starting right now, you can head to the product page to sign up for the Steam Machine model/bundle you’re interested in
  • If you’re busy now, no problem: You can sign up anytime before Thursday June 25th at 10 a.m. Pacific.
  • At that time, they will close signups and do a one-time randomization to determine the reservation order
  • Based on reservation order, you’ll receive an email on June 25th indicating one of two things:
    • You’ve been added to the reservation queue and a Steam Machine has been reserved in your name.
    • You’ve been added to the waitlist and they’ll let you know when more units become available.
  • As units become available, people in the reservation queue will receive an email with the option to purchase. They’ll send the first batch of those starting Monday June 29th, and will continue to go through the reservation queue as units become available.

Video of the Month: Inside Indie (Self) Publishing with Rebekah Saltsman from GDC 2026

In this period of game industry volatility, especially in bigger publishers and developers, knowing and understanding the path to publishing as an indie developer has more gravity than usual for many developers with a project, a concept, or an idea they want to build on.

Fortunately, Informa, the organizers behind the Game Developer Conference Festival of Gaming 2026 (GDC 2026), have been mailing out reminders that many sessions are available free on the collected session archive, the GDC Vault. In this hour-long Game Developer Conference Festival of Gaming 2026 (GDC 2026) session, Inside Indie (Self) Publishing, Rebekah Saltsman, the Finji co-founder distills 15 years of navigating the industry’s shifting sands into a roadmap for developers who want to survive the modern publishing ecosystem without losing their sanity (or their pocket money).

Saltsman wastes no time laying out the current landscape: development funds are tighter, co‑marketing deals are rarer, and access to storefronts is no longer the friendly neighborhood handshake it once resembled. For small and midsized teams, that means one thing, that self‑publishing is a key skillset. And like any skillset, it’s better learned before you’re staring down a launch date with only a prayer and a press kit.

What helps makes the talk shine is Saltsman’s practical framing. She breaks down what publishers and platforms actually evaluate, in the concrete language of risk, resources, and relationships. Developers, she argues, need to understand these pressures not to impress anyone, but to collaborate effectively with the partners who can make or break a release.

There’s also an unmistakable call to action: Whether you’re a fresh‑faced dev or a seasoned studio head, you should know how to self‑publish well enough to support your team or to be the partner a publisher wants to work with. In an industry this volatile, ignorance isn’t bliss, it can become quite expensive.

Screencap from Rebekah Saltsman's talk on indie publishing at GDC 2026
Rebekah Saltsman, Finji, discusses indie publishing strategy and tactics at GDC 2026 (image: Informa/GDC Vault)

For anyone building a game in 2026 without a massive budget or team backing them, Saltsman’s talk is a survival guide. It’s a reminder that the indie ecosystem is still full of opportunity, as long as you understand the rules of the arena. And if you don’t? Well, that’s what talks like this are for.

Did you attend GDC 2026 or other talks  at other events about refining strategy as an indie publisher or developer? Feel free to share your thoughts!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

GDAI–FICCI: BRICS Women in Games Leadership Forum 2026

The Game Developer Association of India (GDAI), in partnership with FICCI, is pleased to invite you to the inaugural BRICS Women in Games Leadership Forum 2026.

Bringing together women leaders, founders, developers, policymakers, educators, and ecosystem builders from across BRICS nations, this virtual forum will explore how emerging gaming markets can collaborate to shape the future of the global gaming industry.

Theme:

Building the Next Billion Gamers: How BRICS Nations Can Shape the Future of Global Gaming

As gaming continues to evolve into one of the world’s most influential creative and technology industries, BRICS countries are emerging as key drivers of growth, innovation, talent, and entrepreneurship. This forum will bring together leading voices from Brazil, Russia, India, China, South Africa, and other BRICS nations to share insights, lessons, and opportunities for collaboration.

Event Details

  • Date: 29 June 2026
    •  4:30 PM – 6:30 PM IST (India)
    •  8:00 AM – 10:00 AM BRT (Brazil)
    •  2:00 PM – 4:00 PM MSK (Russia)
    •  1:00 PM – 3:00 PM SAST (South Africa)
    •  7:00 PM – 9:00 PM China Standard Time (China)
  • Format: Virtual
  • Platform: Zoom
  • Duration: 120 Minutes

What to Expect

  • Global perspectives on the growth of gaming ecosystems across BRICS nations
  • Insights from industry leaders on building and scaling game studios
  • Discussions on talent development, skilling, and workforce readiness
  • Perspectives on AI, emerging technologies, and the future of game development
  • Conversations around publishing, market access, and international expansion
  • Opportunities for cross-border collaboration between gaming ecosystems

Featured Sessions

  • Leadership Spotlight Talks
  • Building Brazil’s Gaming Ecosystem: Lessons in Industry Development and Global Expansion
  • Building Sustainable Gaming Ecosystems Through Talent, Innovation and Collaboration
  • The Future of Gaming in Emerging Markets
  • International Leadership Panel- Building the Next Billion Gamers: How BRICS Nations Can Shape the Future of Global Gaming

Featuring leading women executives, founders, policymakers, and ecosystem builders from across BRICS countries.

Who Should Attend?

• Game Developers

• Studio Founders

• Students and Educators

• Publishers

• Investors

• Government Representatives

• Industry Associations

• Ecosystem Builders

• Creative Technology Professionals

Why Attend?

Gain first-hand insights from some of the most influential women shaping the gaming industry across BRICS nations, discover opportunities for collaboration, and connect with a growing international network of gaming professionals and innovators.

Register here for BRICS Women in Games Leadership Forum 2026.

Summer Game Fest 2026: Key Reveals and No-Shows

Summer Game Fest 2026 delivered on the promise of a hype-worthy lineup from the Dolby Theatre in Los Angeles and livestreamed online on June 5, 2026, but still most announcements aligned closely with pre‑show reporting and industry chatter. While the showcase did not feature any truly surprising news, the event still provided clarity on several long‑rumored projects and timelines. Below is a breakdown of the major titles shown, followed by a quick look at a few name-brand games some audiences may have hoped for but did not receive updates on.

Resident Evil: Veronica

Capcom formally unveiled Resident Evil: Veronica, a modern remake of Code: Veronica. The trailer focused on Claire Redfield’s expanded narrative arc and confirmed a 2027 release across PS5, Xbox Series X/S, Switch 2, and PC. The presentation emphasized environmental redesigns and updated combat systems rather than dramatic tonal shifts. For Capcom, the announcement reinforces a predictable remake cadence rather than signaling a new strategic direction.

Final Fantasy VII: Revelation

Square Enix closed the showcase with Final Fantasy VII: Revelation, the concluding entry in its remake trilogy. The new footage highlighted airship traversal aboard the Highwind, broader world exploration, and the return of Vincent Valentine and Cid Highwind as playable characters. A Spring 2027 release window was confirmed. The segment focused on systems and structure, suggesting the project is entering late‑stage development rather than courting spectacle.

Alien: Isolation 2


Creative Assembly reintroduced Alien: Isolation 2 after years of speculation. The trailer, set on Kurasaki Station, maintained the original’s emphasis on vulnerability and environmental tension. The new setting leans into harsher industrial design and more dynamic weather effects. No release window was provided, but platform listings indicate a wide launch. The restrained presentation suggests the studio is prioritizing continuity over reinvention.

Mighty Cuphead Adventure


Studio MDHR announced Mighty Cuphead Adventure, a smaller‑scale project described as a stylistic departure rather than a direct sequel. The reveal leaned on format experimentation, with limited detail on gameplay structure. The announcement signals the studio’s interest in diversifying its creative output without committing to another large‑scale production cycle.

Stellar Blade: Blood Rain

Shift Up offered a first look at Stellar Blade: Blood Rain, featuring a new protagonist and a darker, denser urban setting. The footage emphasized more aggressive combat pacing but avoided specifics on systems or release timing. The project appears early in development, but its inclusion suggests publisher confidence in the franchise’s long‑term viability.

Stranger Than Heaven


Sega and Ryu Ga Gotoku Studio presented a new trailer for Stranger Than Heaven, notable for its expanded cast and narrative focus. The game is slated for a January 15, 2027 release. The segment reinforced the studio’s ongoing shift toward large‑scale, story‑driven action titles.

Notable No‑Shows

While the showcase covered a broad range of genres, several anticipated titles were absent. Their omission shaped post‑show discussion as much as the games that appeared.

Elden Ring: Barbarians of the Badlands

Fans expected a deeper look at FromSoftware’s expansion following earlier teasers. Its absence suggests the studio is holding updates for a dedicated presentation or a later summer event.

Metroid Prime 4

Despite renewed speculation tied to the Switch 2 ecosystem, Nintendo did not participate in the showcase. As a result, hopes for a new trailer or release window went unmet (at least this time).

Perfect Dark

After years of sporadic updates, some expected a development progress report. Microsoft’s absence from the main showcase left the title unaddressed. Still, it may potentially be seen at the upcoming Xbox Games Showcase.

Dragon Age: Dreadwolf

BioWare’s long‑running project has appeared in previous summer cycles, but no new footage or timeline updates were provided this year.

While this post reflects the news and updates from the main Summer Game Fest 2026 event, there are plenty of announcements made earlier and plenty more to come over the weekend following! To see the main event and all the news and announcements made at Summer Game Fest 2026, check out the official on-demand video of the live stream!

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