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More conferences, conventions, and other industry related events are being added to Events for Gamers’ calendar every day for 2023! Check out the calendar’s current listings and let us know if you are attending an event we should add.

We also will be increasing our stories throughout next year, covering all the main events with interviews and other exciting updates from your favorite events. The trend in 2020 and 2021 of more Online and Hybrid events will also continue to be tracked in our monthly event updates. In 2020, there was a surge of Online events due to the pandemic and necessity in continuing conversations about game development. Then in 2021 and through most of 2022 the industry saw the benefits of Online and Hybrid events.

We at Events for Gamers expect 2023 to continue the trend that began in late 2021 but focusing this time on more Hybrid events than Online ones. Onsite events will dominate as they did in 2022, but we expect to see more of them support some form of Hybrid offerings to those who cannot directly attend.

Be sure to follow us on Twitter, Facebook, LinkedIn, YouTube, Discord, and now Mastodon for the latest social updates and event news. If you have an event to share for our calendar, please let us know! Any support you can provide is appreciated.

What events in 2023 will be winners? Let’s find out together. See you next year as we join you at these industry’s events!

Global Game Jam and Endless Foundation are launching a new initiative designed to support indie studios and emerging game talent

From GGJ: GGJ Micro-Missions: Small Projects, Big Impact is a pilot program that connects indie studios with aspiring game professionals through short-form paid micro-projects in art, audio, and QA testing while helping indie studios accelerate development through this micro-project support.

Over the next year, Global Game Jam will select indie studios to receive microgrants of up to $2,500 USD each. Studios will work with GGJ to create micro-projects supporting their active game development efforts. Participants can review available micro-projects posted by studios, submit their work or sign up for assignments, and receive payment upon selection or completion.

The initiative aims to help address two ongoing challenges in the games industry: limited short-term production support for indie studios and limited opportunities for emerging talent to gain professional experience, build portfolios, and contribute to shipped games.

Through focused tasks that can be completed in under 48 hours, participants will gain real-world experience, portfolio material, and paid opportunities, while studios will receive original creative assets and valuable QA support.

Global Game Jam will coordinate participant onboarding, payment management, and project administration throughout the pilot. The program is expected to support at least 25 indie studios, engage more than 500 participants globally, and generate an estimated 1,500–2,000 paid micro-projects during its first year. At launch, the project will have three core Micro-Missions categories: artwork, audio and QA.

Interested in Participating? GGJ Micro-Missions is currently in its pre-launch phase. Developers, artists, audio creators, QA testers, and indie studios can sign up for updates and early information here: GGJ Micro-Missions Sign-Up Page

AWE USA 2026: Final Registration Deadline and Community Hack Details

If you are involved in the extended reality (XR) and spatial AI spaces, you may be interested in nothing the fast-upcoming deadline for AWE USA 2026 registration. Ticket prices for AWE USA 2026, to be held in Long Beach, will increase by $300 when late pricing kicks in on Tuesday, June 2nd. The conference is expected to host over 5,000 attendees, 250+ key exhibitors, and 400+ speakers

According to the organizers, securing a pass early is recommended for maximizing the value of the investment. Early registration grants immediate access to the official event app, which is essential for planning smart matchmaking with the attendee list for targeted networking, customizing your schedule across 16 specialized tracks and hundreds of sessions, and registering for limited-capacity side events and hands-on activations before they reach full capacity.

Special discounted rates are available for students, startups, and gaming studios, which you can check on the main AWE 2026 event page by scrolling down to the different categories.

Another time-sensitive opportunity to consider is the second Community Hack at AWE, which is scheduled to run from June 8th to 18th, 2026The objective is to build co-located experiences centered on joy and play.

The hackathon features a hybrid schedule. First there will be remote and in-person activity at USC from June 8th to 14th, then followed by the in-person finale to be hosted at AWE USA 2026 in Long Beach, CA, from June 15th to 18th.

Projects will target multiple platforms, including Snap Spectacles (for two dedicated teams), Meta Quest, XREAL/Android XR, Apple Vision Pro, and mobile devices.

This year’s Hack is connected to the IBC accelerator project, IFEL, which emphasizes community expressions of embodied joy and presence through dance, music, and playWinning projects will be showcased at AWE, the Worlds Collide: Unofficial Auggie Awards Afterparty, and the Leimert Park Juneteenth CelebrationFurther presentations are planned for festivals over the summer, leading up to a final presentation at the IBC conference in Amsterdam in September.

If you are interested in participating in the Community Hack, please fill out the dedicated application form.

Hitoshi Sakimoto’s 40 Years of Game Music to be Celebrated in London Concert

A 40-year career, over 400 projects, and a soundscape that helped defines entire generations of RPGs seems like the kind of artist and body of work to celebrate. And for Hitoshi Sakimoto, it just so happens it will be.

Game Music Festival has officially announced “The Colors of Harmony,” a new symphonic concert dedicated to celebrating the 40-year career of legendary videogame composer Hitoshi Sakimoto. The event is scheduled for June 13, 2026, at 6:00 PM at Fairfield Halls in London. Sakimoto, known for crafting some of gaming’s most recognized scores, will be in attendance for the special evening. The London Mozart Players, one of the UK’s distinguished orchestras, will perform the program under the baton of conductor Timothy Henty.

This concert marks the world premiere of a unique symphonic program dedicated entirely to Sakimoto’s extensive body of work.
Attendees can look forward to hearing beloved themes from games spanning four decades. The featured music includes tracks from Square Enix classics FINAL FANTASY TACTICS and FINAL FANTASY XII, alongside fan-favorite Vanillaware titles such as
13 Sentinels: Aegis Rim and Odin Sphere Leifthrasir. Sakimoto’s studio, Basiscape, has been instrumental (see what I did there?) in defining the soundscapes for worlds from the political intrigue of Ivalice to the time-bending narrative of 13 Sentinels.

The evening will be hosted by a notable lineup that includes Ben Starr, the BAFTA-nominated voice of Clive Rosfield in
FINAL FANTASY XVI, composer and content creator Alex Moukala, cosplayer Leon Chiro, and Darryl from Final Fantasy Union.
Further adding to the fan appeal, voice actors from FINAL FANTASY TACTICS: The Ivalice Chronicles — Joe Pitts (Ramza), Eleanor Bennett (Princess Ovelia), and Gregg Lowe (Delita Heiral) — are also scheduled to appear live.

For those looking for a deeper dive, VIP Band A tickets include access to a full-day celebration, featuring a
Final Fantasy Union Pub Quiz and a Masterclass with Sakimoto himself, hosted by Alex Moukala.

Hitoshi Sakimoto is widely regarded as an industry pioneer, having worked on over 400 projects across videogames, animated series, and independent album releases. He established Basiscape in 2002, which is now one of Japan’s largest independent videogame music production companies. Reflecting on the milestone, Sakimoto shared that, together with the Game Music Festival, they felt this was the “perfect moment to look back on my work and celebrate these 40 years through a special artistic event”. He concluded by calling the project a “truly unique occasion and a deeply meaningful day” and invited fans to London to share the moment. Tickets for the concert begin at £55 and are available now.

GDC Festival of Gaming 2026 Trends Report Offers Expert Perspectives on Generative AI, Co-development, Advocacy, Game Publishing & Financing and More

Report Provides Insights from a Diverse Set of GDC Festival of Gaming Speakers and Sessions, Interviews with Esteemed Industry Voices at the Festival

SAN FRANCISCO – MAY 27, 2026 – The organizers of GDC Festival of Gaming have released the second annual GDC Trends Report. The report provides key insights on emerging trends and themes in the game development community drawn from GDC sessions, panels and activations, with personal accounts and perspectives of a diverse mix of thought leaders, experts and innovators. The emerging trends that were actively discussed at GDC Festival of Gaming include the rise and ethical use of generative AI, the expanding embrace of co-development as a solution to the need for more staff and resources and the challenge of securing funding and publisher partnerships. The complimentary 2026 Trends Report can be downloaded here.

Among the themes within the Trends Report are the following topics shaping the games industry and fueling the larger conversation at GDC Festival of Gaming:

  • Co-Development: Studios are embracing co-development to help make games that require more staff and resources, with solutions to help newer studios establish a foothold amidst a well-established market.

  • Dual monetization: As the Vietnamese hyper-casual market surges, and casual and hybrid-casual games turn their focus to retention over new user acquisition, the trend towards dual monetization is becoming more commonplace in mobile game development.

  • Generative AI: AI-driven assistive tools have reached a place where many game industry professionals can use them without difficulty, so the focus is now on how (or if) they should be implemented in the development process.

  • Shifting advocacy policies: As companies reevaluate their diversity efforts, many marginalized game industry professionals are feeling the impact in the workplace and in the job market.

  • Game publishing & financing: While larger studios face challenges seeking funding through proof-of-concept prototypes (and more), indie game funds are helping to fill the gaps.

The full report expands upon each of the key topics as well as related fields, and is informed by the perspective of noted GDC speakers who continue to push the creativity, resilience, and connection in the industry forward, including Tencent Games’ Head of Technology, Nathan Chen; PlayStation Studios’ Head of Production, John Doyle; Playstack’s Head of Discovery, Patrick Johnson and others.

Much like the GDC Festival of Gaming itself, the report sheds a light on the incredible achievements of the artists in the industry, with interviews featuring IGF Award-winners Jenny Jiao Hsia (creator of Consume Me and developer of Titanium Court), AP Thomson (creator of Titanium Court) and Game Developers Choice Awards winner Jennifer Svedberg-Yen (Lead writer, voice and localization producer for Clair Obscur: Expedition 33), and an interview looking back at Austin Wintory’s inspiring “A Developer’s Concert” performance. The Trends Report features further insights into the emergent trends in game development with a slate of interviews with the following industry innovators who took part in GDC Festival of Gaming as speakers, award winners, artists and panel participants:

  • Jennifer Hale – BAFTA-nominated voice actor for Metal Gear Solid, Mass Effect, Overwatch and more

  • Jenny Jiao Hsia – Creator of Consume Me, IGF Awards 2026 winner for Seumas McNally Grand Prize, Nouvo Award

  • Kevin Janzen –  CEO Gaming & Ed. Tech AI Studio, Globant

  • Amra Khullar – Senior Product Manager at The New York Times

  • Elizabeth Kilmer, PHD. – Clinical Psychologist at Respec Psychological Services

  • Lucien Parsons – Fractional COO at OpsCat

  • Shafik Quoraishee – Senior Game Developer at The New York Times

  • Jason Della Rocca – Co-Founder of Execution Labs

  • Jennifer Svedberg-Yen – Lead writer, voice and localization producer for Clair Obscur: Expedition 33

  • AP Thomson – Creator of Titanium Court, the IGF Awards 2026 winner for Seumas McNally Grand Prize and Excellence in Design

  • Austin Wintory – Composer & 2026 Grammy winner

GDC Festival of Gaming made its debut in 2026 as a boldly transformed event, designed to reflect the broader interconnected ecosystem of today’s games industry. The Festival brings together thousands of game-makers, publishers, distributors, investors, founders, technologists, toolmakers, marketers, educators, and media from around the globe for a week of connection, discovery, learning and celebration. GDC Festival of Gaming will be returning to San Francisco and the Moscone Center next year, Monday, March 1 to Friday, March 5, 2027.

For more information on the GDC Festival of Gaming, please visit the official website, or subscribe to regular updates via LinkedIn, Facebook, X or BlueSky. Official photos are available via the GDC Flickr account.

About GDC Festival of Gaming

GDC Festival of Gaming is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers and others involved in the development of interactive games and immersive experiences. GDC brings together the global game industry community year-round through events and digital media, including GDC Vault, GameDeveloper.com, Independent Games Festival, and the Game Developers Choice Awards.

GDC is organized by Informa PLC, a leading B2B information services group and one of the leading B2B Events organizers in the world. To learn more and for the latest news and information visit www.informa.com.

D.I.C.E. Athens 2026: The Tough Questions Make the Main Stage

The Academy of Interactive Arts & Sciences (AIAS) has dropped the first details for its D.I.C.E. Athens 2026 summit, and the theme, “The Story Ahead,” is perhaps as much a challenge for accountability as it is a call for celebration.

Set for September 21–23, 2026, at the Athens Marriottthis year’s roundtables are led by heavy hitters from Arrowhead Game Studios, Virtuos, and Transcend Fund, all focused on dissecting some of the industry’s most persistent and painful problems. These are closed-door conversations where the leaders who are responsible for shipping games will dig into the deeper truths about development, capital, and global team structures. Here’s what we have from AIAS to share so far.

Co-Op Mode: On – Rethinking How We Make Games Together

Linda Tiger, Chief Operating Officer at Arrowhead Game Studios, is leading the charge on collaboration. This roundtable acknowledges that games are now so large and complex that co-development is a basic reality, requiring teams to treat collaboration across studio boundaries as a core creative practice, not just a support functionThe discussion will move beyond traditional outsourcing, focusing on how this shift impacts culture, leadership, and the crucial matter of creative ownership.

The Foreseeable Failures: Why Good Games Keep Dying for the Same Reasons

Lucien Parsons, COO of OpsCat + Dragon Snacks Games, will host a critical session on why otherwise competent studios repeat the same mistakes. Despite twenty years of post-mortems and GDC talks, leaders are still stepping into the same failure categoriesParticipants will use a seven-category framework to analyze cases where the problem was visible far in advance, aiming to give attendees a sharper model for pattern recognition and addressing issues earlier.

We’re Still Bad at Shipping Games: A Delivery Reality Check for 2026

Despite investments in better engines and tooling, game delivery remains frustratingly unpredictable—a failure Jake DiGennaro, CDO of Virtuos, will confront head-onThis session targets systemic behaviors that undermine predictability, such as rampant optimism that ignores evidence and “decision latency disguised as flexibility”It is designed as a reality check where peers can compare “scar tissue” from launches that were known to be at risk long before anyone admitted it.

Funding the Future 2.0: Global Capital Strategies and the New Investment Playbook


Lirui Ding, Investment Principal at Transcend Fund, addresses the stark divergence in industry finance, where venture capital has plummeted from $13 billion in 2021 to just $800 million in Q1 2026, even as acquirers like Electronic Arts are subjects of multi-billion dollar leveraged buyouts
Studios can no longer rely on traditional equity or publisher dealsThe session will provide practical guidance on new mechanisms filling the gap, including project financing, equity + recoup hybrids, and PC/console UA financing.

The Great North American Exodus – Building Teams in a Globalized World

Vitor de Magalhaes, Chief Revenue Officer of Companion Group, will tackle the “balkanization” of AAA development, noting that roles once deemed “intrinsic” to a core team, like design and engineering, are increasingly being led by outside teamsThis trend is felt most severely on the US West Coast, where talent and jobs are not resurfacing due to cost efficiency concerns compared to Europe and South AmericaLeaders will debate the new management structures needed for these diverse, global teams and whether this new normal truly drives quality and innovation or merely squeezes margins.

To review the most recent speaking or roundtable sessions and speakers, explore the official page with all the most updated information. D.I.C.E. Athens 2026 is shaping up to be an essential forum for leaders ready to move past the myths and address the operational realities that dictate who survives or thrives the next five years.

The Open Compute Project Wants Your Vision for Next-Gen Game Servers

While the spotlight often shines on GPU specs and ray tracing, the actual architecture powering modern gaming, from cloud streaming to massive multiplayer backends, is quietly being defined by key players involved with the Open Compute Project (OCP). The OCP has officially opened its call for proposals for the 2026 OCP Global Summit and the co-located Future Technologies Symposium, inviting engineers and researchers to help shape the next generation of hyperscale infrastructure.

The 2026 OCP Global Summit runs from October 12–15, 2026, and is solely an in-person event in San Jose, California. This is the place for technical deep dives and collaborative discussions on work already accomplished within OCP ProjectsSubmissions should showcase the impact of OCP-recognized deployments, influence community standardization, or spotlight non-proprietary innovations ready to hit the market within the next 12 monthsCommercial pitches or confidential information are strongly discouraged; the focus must be on reporting engineering or scientific results.


For those with a 2-5 year vision, the 
Future Technologies Symposium (FTS) takes place on October 14, 2026The FTS is designed to bring forward-looking ideas and talent to the OCP community, aiming to solve future problems facing the industrySubmissions must be a two-page IEEE formatted paper (abstracts not accepted) in categories like AI/HPC (AI Hardware and cluster hardware/software design), DC Sustainability (product life cycles and cutting-edge materials), and other disruptive ideas like Quantum TechnologyThe FTS also offers a $10,000 US prize for the best paper.

This is a potentially impactful opportunity for professionals connected to gaming hardware and software to engage with the essential backbone of the industry. The evolution of large-scale AI hardware clusters, addressed in the AI/HPC track, directly impacts the performance of in-house development tools and the quality of generative AI that may be used in game productionAlso, participation in OCP projects related to data center efficiency and advanced material science, which are topics in DC Sustainability, that provide a unique chance to influence the long-term cost and environmental footprint of global cloud gaming platforms and live service titles. Influencing the design of the server hardware is influencing the limits of what future games can achieve.
The submission period for both the Global Summit and the Future Technologies Symposium ends on Monday, June 15 at 11:59 PM PST. Pro tip: The Open Compute Project has also shared a blog post that offers tips that can increase chances of a successful speaking application.

June 2026 Game Industry Conference and Convention Events Calendar

Unlike the quieter transition period of spring, June fully kicks off the annual showcase season, where publishers and indie studios (and fans) all compete for attention at once. What used to revolve around a single tentpole of expos (once led by the long demised E3 Expo) has evolved into a sprawling month-long of livestreams, conventions, and an increasing number of community-driven festivals.

This year’s June calendar reflects an industry leaning heavily into visibility and momentum, but to perhaps no ones surprise, increasingly being skeptical of the AI trend. Publishers are trying to reclaim audience excitement after years of layoffs and restructuring but in a more tradition way that minimize the use of ‘unnecessary AI’ tools, while indie developers continue to lean on showcases, regional events, and creator partnerships (especially the latter). At the same time, fan-focused conventions and gaming festivals remain one of the few areas where enthusiasm across the industry still feels consistently organic.

Featured Events

June begins with Games First Helsinki (June 4), a cozy B2B conference in Helsinki, Finland. Then there is Summer Game Fest (Live show) (June 5) and its surrounding constellation of livestreams and publisher presentations. The growing stack of June broadcasts — including the Future Games Show, PC Gaming Show, Xbox Games Showcase, and numerous indie-focused directs — reinforces how the industry has fully shifted to this new decentralized and more direct-to-consumer event model.

Mid-month, tabletop and hybrid gaming take center stage through long-running gatherings like Origins Game Fair 2026 (June 17–21). Origins is one of our favorite tabletop events to attend. While digital gaming events often dominate headlines, tabletop and analog-focused conventions continue showing remarkable stability, largely because they succeed where many online ecosystems struggle: fostering genuine in-person communities that aren’t dependent on algorithms or platform visibility.

At the same time, events like TooManyGames 2026 (June 26–28) and OtakuFest 2026 (June 19–21) highlight the continued blending of gaming culture with cosplay, anime, creators, retro collecting, live entertainment, and influencer-driven fandoms. Increasingly, attendees are showing up less for product announcements and more for shared experiences and community identity. I’m also a Community Manager by trade and can highly respect this new trend.

The game industry is balancing blockbuster showcases, creator-driven communities, indie experimentation, and a growing demand for sustainable growth.

Business-oriented gatherings are also continuing to expand regionally. Events such as the West Coast Gaming Summit 2026 (June 15–17) point to a growing appetite for smaller-scale networking and publishing events that offer more focused access than massive international expos. Especially as travel budgets tighten across parts of the industry, regional B2B events are increasingly positioning themselves as practical alternatives to legacy conferences.

Toward the end of the month, community-first conventions continue dominating attendance and online engagement. Events centered around retro gaming, cosplay, tournaments, creators, and fandom culture consistently generate stronger grassroots enthusiasm than many traditional corporate showcases. That ongoing shift says a lot about where audience energy currently lives: less around corporate messaging and more around participation, nostalgia, and creator-driven communities. I’m personally a huge fan of community initiatives, so this trend is particular exciting for me.

The sheer variety of June’s lineup underscores how diversified the game industry event landscape has become. AAA publishers, indie collectives, tabletop organizers, esports communities, creators, educators, and fandom conventions now operate alongside each other rather than beneath a single industry umbrella.

New Events

Joining the calendar or gaining notability this month, keep an eye on the following events:

With all that said, check out the complete month’s event list below! But first…

Special Offers

We recently launched a new feature on the website – Event Ticket Discounts and Offers. Want to know when your event has a 10% off special or early bird rates open? Check out our Free Offers Page regularly!

Here are the latest offers listed as of this blog post:

15% off Mobidictum Conference (B2B) [EVENTGAMERS15]
10% off WN Events Limassol and Istanbul (B2B) [E4G-10]
20% off Nottingham Video Games Expo (B2C) [E4G]
10% off PGC Summit Shanghai (B2B) [MCGLDWK]
20% off PGC Summit Malmo (B2B) [Valborg20]
40% off NAGIS Summit (B2B) [NAGIS402026]
20% off Serious Play Conference (B2B) [EARLYBIRDNA20]
5% off Atsusacon (B2C) [EVENTSFORGAMERS]

Have an offer we can add to this list? Please let us know!

We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending). Let us know if you want to contribute!

This Month’s Events

Many of the listed events are included in the calendar thanks to your contributions in submitting events to the calendar.

Thank you so much for continuing to support us!

We’ve made some additions to the overview, including a new test view of the events right from the calendar itself listed below. Let us know which type of list you prefer.

INDIGO 2026 (Hybrid)

The leading Dutch game business event to meet with 800+ industry professionals, learn from top speakers and discover amazing new games in the iconic INDIGO showcase. Join INDIGO to build […]

€150 – €225
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World Trade Center Rotterdam, Beursplein 37
Rotterdam, 3011 Netherlands
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Game Invest East 2026

Featuring talent from down the street and around the world, Game Invest East will bring together startups and their founding teams with the investors, publishers, licensing partners and corporate funds […]

TBA
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Gaming Tech Summit Africa (GTSA) 2026

GTSA 2026 convenes the full decision-making ecosystem, comprising regulators and ministries, licensed operators, fintechs, RegTech providers, and legal and public health experts, to address structural, legal, and operational challenges in […]

$200 – $500
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Argyle Grand Hotel, Nairobi, Kenya, JWW4+R5W, Mombasa Road
Nairobi, Kenya
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Games First Helsinki 2026

Games First is a space to connect with peers in a friendly, non-salesy environment. There’s refreshments, food, games and conversation areas to help you connect with old and new friends. […]

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KAAPELITALO, Tallberginkatu 1 C 15
Helsinki, 00180 Finland
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Games Growth Summit 2026

A prospective day to connect with 16+ speakers and network with a wide range of games professionals throughout the day. Why attend the Games Growth Summit if you are a […]

£75 – £321.44
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Barclays, 1 Churchill Place
London, E14 5RB United Kingdom
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CyL Games Show 2026

4 days event on June (4-7). First two days of talks and meets, weekend for gaming, industry and networking. Over 100 studios will be there and also they are going […]

€12 – €20
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Calle de los Reyes, Carr. de la Aldehuela, 25
Zamora, 49022 Spain
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XP Indie Biz Connect Atlantic 2026

XP Indie Biz Connect Atlantic connects indie devs, business leaders, publishers, investors, and industry experts to forge partnerships, and create the opportunities that will drive business forward. The Business of […]

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Delta Hotels Prince Edward, 18 Queen St
Charlottetown, PEI Canada
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Summer Game Fest Liveshow 2026

Summer Game Fest Liveshow is a live video game event organized and hosted by Geoff Keighley. The event takes place annually over multiple livestreams during the summer period, the most […]

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YouTube Theater, 1011 Stadium Dr
Inglewood, CA 90305 United States
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MIX Summer Game Showcase 2026

The MIX Summer Game Showcases help raise visibility for developers and publishers from around the world. The upcoming LA showcase will present an amazing in person destination in a beautiful […]

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Grammy Museum Rooftop Terrace, 800 W. Olympic Blvd
Los Angeles, 90015 United States
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Dev Play 2026 (Hybrid)

Experience the vibe of Dev.Play Conference 2026! From Dev.Play: Get ready for two incredible days filled with engaging talks, interesting discussions, and insightful workshops led by industry experts. Connect with […]

€35
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UNSTPB Aula Magna, Splaiul Independenței 313
Bucharest, 060042 Romania
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Gotland Game Conference 2026

The GGC is an annual conference hosted by the department of Game Design at Uppsala University campus Gotland. The event has three major parts: - a public show floor where […]

SEK100
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Donners Eventhall, Mellangatan 9 621 57
Visby,
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Gamesforum Hamburg 2026

The Mobile Gaming Conference for Genre-Specific UA & Ad Monetization Gamesforum Hamburg is the only event dedicated to exploring how different game genres impact UA, AdMon, and player retention. From […]

€260 – €500
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NORD EVENT Panoramadeck, Emporio, Dammtorwall 15, 20355
Hamburg, Germany
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Austin Demo Day 2026

Austin Demo Day is a once-per-quarter get-together for Austin creators, builders, and technology nerds to share what everyone has been working on. Think science fair vibes, not corporate meetup. No […]

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First Playable 2026

First Playable is Italy's leading international event about game business. The Italian Video Game Awards reward the best video games published during the year and promote the cultural and artistic […]

TBA
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Via Bonanno Pisano, 2, 56126 Pisa PI, Italy
Pisa Pl, Italy
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Toronto Games Week 2026

Toronto Games Week is a collective coordination of events organized independently by dozens of organizations, curators, companies, creators, and communities. At Toronto Games Week, you might: - Frolic in a […]

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Toronto, Canada, Toronto, Canada
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Mobidictum AI & Mobile Summit 2026

Mobidictum AI & Mobile Summit 2026 brings together professionals from the global mobile, games, and AI ecosystem for a curated B2B summit focused on the technologies shaping the next generation […]

Free
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Bilgiyi Ticarileştirme Merkezi, Fulya, Yeşilçimen Sokağı Bağımsız Bölüm 12/430
Istanbul, 34394 Turkey
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Vancouver Game Garden 2026

Vancouver Game Garden is a public, free-to-attend showcase of video games and art, featuring local independent game developers from Vancouver, Canada. Visit the News and Event Calendar for more events […]

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Roundhouse Community Centre, 181 Roundhouse Mews
Vancouver, British Columbia V6Z 2W3 Canada
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Artificial Intelligence and Games 2026

The summer school is dedicated to the uses of artificial intelligence (AI) techniques in and for games. After introductory lectures that explain the background and key techniques in AI and […]

EUR400 – EUR1000
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University of Malta, L-Università ta' Malta Msida, MSD 2080, Malta
Msida, Malta
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Steam Next Fest June 2026 (Online)

Steam Next Fest, a multi-day celebration of upcoming games. Explore and play hundreds of game demos, watch developer livestreams, and chat with teams about their games in progress, coming soon […]

Free
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Pocket Gamer Connects Barcelona 2026

From Pocket Gamer Connects Barcelona: Pocket Gamer Connects is the leading international conference series for the global games industry. We focus on connecting you with the right people bringing together […]

£45 – £930
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Hyatt Regency Barcelona Tower, 144 Avinguda de la Granvia de l’Hospitalet
Barcelona, 08907 Spain
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Unreal Fest Chicago 2026

From Unreal Fest Seattle: Unreal Fest is back! Join us in New Orleans for more than 100 sessions across three action-packed days. We’ll have hands-on training, inspirational speakers, innovative projects, […]

TBA
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Origins Game Fair 2026

Origins Game Fair is an annual tabletop gaming convention hosted by GAMA: The Tabletop Game Association, held annually in Columbus, OH. With 6,000+ gaming events scheduled throughout the week for […]

$10 – $295
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Greater Columbus Convention Center, 400 N High St
Columbus, OH 43215 United States
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Game Camp France 2026

The great annual gathering of the French video game industry returns in June for its latest edition! 2 days intended for professionals and future professionals of ALL Video Game professions. […]

€190 – €285
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Le Nouveau Siècle, 17 Place Pierre Mendès
Lille, 59800 France
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DevGAMM Gdańsk 2026 (Hybrid)

Born in Ukraine in 2008, DevGAMM has been uniting game industry professionals from Eastern Europe and beyond for over 15 years now. Each conference features multiple networking opportunities, heavy-packed content […]

$75 – $600
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AmberExpo, Żaglowa 11, 80-560
Gdansk, Poland
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NAGIS 2026

The North American Games Industry Summit (NAGIS) Powered By Xsolla is a purpose-built B2B experience designed to strengthen and accelerate the North American games and technology ecosystem. Produced by Meibel […]

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Edmonton EXPO Centre, 7515 118 Ave NW
Edmonton, Alberta AB T5B 0J2 Canada
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WN Istanbul 2026

WN Istanbul’26 brings together 500+ gaming professionals from around the world for two days of meaningful connections and real conversations. Day 1 — Explore & Connect: meet new people, discover […]

€399 – €500
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Radisson Blu Hotel, Istanbul Sisli, 19 Mayıs Caddesi No:2
Istanbul, Sisli 34360 Turkey
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Serious Play Conference Europe 2026

The Serious Play Conference is a leadership conference for professionals who are exploring the use of game-based learning, sharing their experience and working together to shape the future of training […]

€350 – €500
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KUZ Kulturzentrum Mainz, Dagobertstraße 20B
Mainz, 55116 Germany
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Game Con Canada 2026

Game Con Canada Powered by TELUS is coming to the Edmonton EXPO Centre!! Game Con Canada (GCC) is a three-day gaming expo where attendees can play hundreds of games from […]

CAD52 – CAD110
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Edmonton EXPO Centre, 7515 118 Ave NW
Edmonton, Alberta AB T5B 0J2 Canada
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OtakuFest 2026

OtakuFest is at the Miami Airport Convention Center. OtakuFest is South Florida’s newest Anime, Animation, Cosplay, Gaming, Comics, Manga & Music Festival. OtakuFest is a two-day festival that celebrates anime, […]

$33 – $150
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The Miami Airport Convention Center, 711 NW 72nd Ave
Miami, FL 33126 United States
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Game Quality Forum Global 2026

The Game Quality Forum brings together industry leaders from around the world to discuss all aspects of the quality lifecycle, from development, to release, to live support. As we bring […]

Free
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Game Production Summit 2026

IQPC is proud to present the inaugural Game Production Summit, a conference for senior production leaders to connect and share the lessons learned and scars earned whilst navigating the new […]

Free
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Portside Game Assembly 2026

Portside Game Assembly is a new kind of B2B event where visionaries from the indie game scene meet in an unconventional setting on a ship to exchange on strategies, get […]

€349
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Überseebrücke, 20459 Hamburg, Überseebrücke, 20459 Hamburg
Hamburg, 20459 Germany
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Too Many Games 2026

TooManyGames is the ultimate convention for anyone interested in video games, board games, CCGs, esports, tabletop, arcade, and more. TooManyGames is known for its massive marketplace, voice actors from some […]

$48.51 – $176.07
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Greater Philadelphia Expo Center, 100 Station Ave
Oaks, PA 19456 United States
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Warhammer Conference 2026

From Warhammer Conference: Hello and welcome to Warhammer Conference – the world’s first academic conference dedicated to all things Warhammer! This first conference took place in September 2024 in Heidelberg, […]

TBA
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Frankfurt Institute for Advanced Studies, FIAS, Ruth-Moufang-Straße 1
Frankfurt, 60438 Germany
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Visit the main event calendar that includes events throughout the year and beyond.

Which events are you attending this month? Let us know by commenting on this article here or on LinkedIn, Twitter, Bluesky, Threads, and Facebook!

Editor: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry, and Public Relations Manager and Communication Specialist for various other industries.

BitSummit PUNCH Sets New Attendance Records and Paves the Way for Two New Global Showcases

BitSummit, one of Japan’s leading indie game festivals, successfully concluded its 14th edition, “PUNCH,” at Kyoto Miyako Messe, reporting a strong (and record-setting) attendance of 68,000 visitors over three daysThe event’s success is highlighted by the Business Day alone, which drew nearly 14,000 attendeesThe festival, which featured 125 Official Selections chosen from 548 submissions, will return on May 21–23, 2027.

While the physical event is over, the celebration of independent games continues online with two new showcases premiering on May 26th.

The BitSummit PUNCH Mixtape, a 60-minute showcase developed in partnership with GamesRadar+ and PC Gamer, will present festival highlights, alongside world premiere trailers, new announcements, and surprises from participating developersThis broadcast will be available on the GamesRadar+, PC Gamer websites, and their respective Twitch and YouTube channelsIt premieres on May 26th at 9 AM PDT / 12 PM EDT (May 27th at 1 AM JST).

Following immediately is The MIX @ BitSummit, a digest program featuring interviews with developers and spotlights on partners from the show floorThis segment will air as part of a two-hour block on IGN, GameSpot, and The MIX’s official Twitch channel, beginning on May 26th at 10 AM PDT / 1 PM EDT (May 27th at 2 AM JST).

BitSummit PUNCH also recognized outstanding titles with 19 awards, encompassing jury, media, and audience selections.

The VERMILION GATE AWARD (Grand Prize) for the most outstanding title was presented to Artis Impact by Mas.

The International Award went to Dungeon Clawler (Stray Fawn Studio) for being the most outstanding title from outside JapanYaoyoroZOO (AlSH) received the Innovative Outlaw Award for its technical or conceptual innovation.

In the craftsmanship categories, NIGHTMARE OPERATOR (DDDistortion) won the Excellence in Game Design Award, while Finding Polka (lidlocks) secured the Visual Excellence AwardThe Excellence in Sound Design Award was given to Cento (Hoshimadara Lab).

The audience-voted Popular Selection Award went to 60 Seconds (60病) (Matrix, Inc. / HINATA, Inc.), which also earned the ID@Xbox AwardOther notable awards included the PlayStation® Award for Vikings on Trampolines and the Famitsu Award for Mount Lomyst.


The BitSummit PUNCH Steam event remains active until May 28th, allowing players to check out featured titles, download demos, and take advantage of event sales awhile available.

GIC Sprint Katowice: Final Price Hikes Imminent and New Speakers Confirmed

The Game Industry Conference (GIC) Team has sounded an alert for its upcoming GIC Sprint event in Katowice: the current window for ticket pricing is closing fastAttendees have until the end of May to purchase their passes before prices increase for both the GIC Sprint and the main GIC event in Poznań. The price change takes effect in June, marking the final weeks of current rates. Planning ahead is now crucial, especially for budget-conscious potential attendees. But, whenever buying in to attend GIC events, a key incentive remains: industry professionals who purchase tickets for both Polish conferences simultaneously will receive a substantial 50% discount on the second pass.

For those who may not be familiar with the event, The GIC is one of Europe’s more established events for game developers, operating two major gatherings in Poland this year. While the flagship event runs in Poznań, the inaugural GIC Sprint is launching as a new, accessible summer edition held in Katowice, offering focused summits, business matchmaking, and over 120 expert talks. The GIC Sprint will takes place in Katowice, Poland, from June 25–27, 2026, while the main GIC (Game Industry Conference) takes place in Poznań, Poland, from October 21–24, 2026.

In addition to ticket pressure, the GIC Team has secured solutions for a major conference expense: lodgingThey have arranged special hotel discounts at selected locations near the GIC Sprint venue in KatowiceAll necessary codes and hotel options are available for attendees online.

The conference agenda is continually expandingWhile the initial 30% of the GIC Sprint agenda has been published, new lectures are actively being added and clearly highlighted with a “NEW!” tag. The latest speaker confirmations point to a robust, B2B-focused track for game design and technology leadership.


Newly confirmed speakers include:

  • Manfredo Stagno d’Alcontres (Senior Technical Game Designer at Wargaming)
  • Greg Hennessey (Game Design Director at CCP Games)
  • Eric Vezzoli (Director of Technology at Razer)
  • Cat Chew (Managing Director at Ichiba)

Game industry pros looking to connect and gain high-level insights should lock in their travel plans and ticket purchases are finalized before the looming deadline.

Global Game Jam Announces Microgrant Pilot Program with Endless Foundation to Support Indie Studios and Emerging Game Talent

Minneapolis, Minn., May 22, 2026 — Global Game Jam announced a new initiative that will  connect aspiring developers with indie studios through paid micro-projects in art, audio, and QA.

With support from the Endless Foundation, Global Game Jam is launching “GGJ Micro-Missions: Small Projects, Big Impact.” The program will provide paid, short-form opportunities for aspiring game professionals while helping indie studios accelerate development through micro-project support.

GGJ Micro-Missions is designed to address two ongoing industry challenges: limited short-term production capacity for indie studios, and limited opportunities for aspiring developers to gain professional experience and build portfolios.

The pilot will bring together indie game studios and members of the Global Game Jam community through small, focused tasks that can be completed in under 48 hours. Participants will gain real-world experience, portfolio material, and paid opportunities, while studios will receive original creative assets and valuable QA support.

Over the next year, Global Game Jam will select indie studios to receive microgrants of up to $2,500 USD each. Studios will work with GGJ to create micro-projects supporting their active game development efforts. Participants can review available micro-projects posted by studios, submit their work or sign up for assignments, and receive payment upon selection or completion. Global Game Jam will coordinate participant onboarding, payment management, and project administration throughout the pilot.

The pilot will have three core micro-project categories

Artwork
Studios can post requests for small game-ready assets such as props, weapons, pets, or environmental elements. Participants will submit original work for studio review, with selected creators receiving micropayments and game credit. All participants can showcase the work in their professional portfolios.

Audio
Studios can request original sound effects or music assets, such as UI sounds, ambient effects, or short musical cues. Participants will submit original audio files for consideration, with selected creators receiving game credit and micropayments. As with artwork, all participants are permitted to include the work in their portfolios.

QA Testing
Studios will also be able to use grant funding for QA testing. Participants selected for QA assignments will test games or portions of games, gaining real-world experience. QA participants will receive onboarding and training in bug reporting best practices before participating and be credited.

Supporting Career Development Through Real-World Experience

By participating in real development tasks tied directly to active game projects, creators will gain hands-on experience while building skills relevant to careers in art, audio, QA, production, and development. For indie studios, the model will provide additional production support and expanded early QA testing opportunities. The pilot is expected to engage at least 25 indie studios, more than 500 global participants and result in an estimated 1,500–2,000 paid micro-projects in its first year.

The initiative builds on Global Game Jam’s existing infrastructure, including its Indie Studio Support program, global volunteer network, and expanded operational capacity.

GGJ Micro-Missions is currently in the pre-launch phase with upcoming opportunities for both interested studios and aspiring or early stage professionals. Interested participants can sign up here to get more information as soon as it’s available: https://globalgamejam.org/micromissions

About Global Game Jam
Global Game Jam is a nonprofit organization whose mission is to empower people around the world to learn, experiment, and create together through the medium of games. In addition to organizing the largest game jam in the world, GGJ works year-round to support, promote, and grow the global game development community.

About Endless Foundation
Endless Foundation empowers people to turn passion into skills, providing the tools, access, and opportunities to drive innovation in education and livelihood. Together with our partners, we break down barriers and create sustainable change, ensuring anyone can become a creator, with the skills and knowledge to shape their own technology, rather than be shaped by it.

Esports World Cup 2026 to be Hosted in Paris, France

Riyadh, Saudi Arabia, May 21, 2026: The Esports Foundation (EF) today announced that the 2026 edition of the Esports World Cup (EWC), the world’s largest esports and gaming event, will be hosted in Paris, France, from July 6 through August 23.

The Esports Foundation is guided by a long-term vision of growing its international tournaments and competitions through collaboration with audiences, partners and host markets around the world over time. Following an extended evaluation process, and in light of the current regional situation, the Esports Foundation decided to accelerate that international rotation ambition for the 2026 edition, offering clarity and stability for players, Clubs, publishers, partners, and fans worldwide, while preserving the tournament’s scale, structure and competitive integrity.

“Riyadh helped turn the Esports World Cup into a global phenomenon,” said Ralf Reichert, CEO of the Esports Foundation. “Riyadh is the home of EWC and one of the world’s leading hubs for esports, powered by an incredible community of fans and long-term ambition for the future of the sport. This year, we’re excited to bring EWC to Paris for its first edition outside Saudi Arabia. Paris has hosted some of the world’s biggest sporting events and is one of the great global capitals of sport, culture and entertainment. Together with the passion of French fans and the strong support we’ve received locally, we’re excited to bring the global esports community there for the next chapter of EWC. Paris now becomes the first international chapter in EWC history.”

The announcement builds on the continued growth of the Esports World Cup and its global audience following successive editions hosted in Riyadh.

In 2025, EWC reached more than 750 million viewers worldwide and generated over 350 million hours watched, with peak concurrent viewership nearing 8 million. The event was delivered across 28 platforms through 97 broadcast partners and over 800 channels in 35 languages, reaching fans in 140 countries.

This edition of the EWC will once again welcome more than 2,000 players and 200 Clubs from over 100 countries, who will compete in 24 games across 25 tournaments for a share of the record-breaking $75 million+ prize pool.

Details on the new venue for EWC 2026 in Paris will be announced in the coming weeks. Clubs, teams, players and fans with tickets to the event will be contacted directly. More information and Frequently Asked Questions can be found on the EWC 2026 Website.

Video of the Month: Evo Japan 2026 Drops a Barrage of Fighting Game Reveals

This month’s pick comes from YouTube, where fighting game news and info-focused, rooflemonger, has posted a compact, no‑frills recap of Evo Japan 2026.

The video runs a little over 12 minutes, which is short enough to watch over a coffee but long enough to cover the weekend’s major reveals without feeling rushed. The video post opens with a direct walk‑through of the biggest competitive and announcement‑driven moments.

Tekken 8 gets the first segment, and for good reason: the event showcased new mechanics, balance shifts, and a few unexpected tournament outcomes. Rooflemonger doesn’t inflate the drama, as he simply points out what’s changed and why players reacted the way they did. Next up is King of Fighters XV, followed by Fatal Fury: City of the Wolves. Both titles had new material on display, and the commentary sticks to what was actually shown: roster updates, gameplay slices, and the general direction SNK seems to be steering its fighters. The tone stays measured, more like a colleague giving you a quick debrief than a hype reel.

The mid‑section of the video gives space to the smaller but still‑active communities. Melty Blood, Under Night In‑Birth, and Dead or Alive 6 Last Round all get short, focused segments. These aren’t treated as filler; they’re part of the broader fighting‑game landscape, and the video acknowledges that without overselling it. There’s also a brief nod to the absence of Virtua Fighter, which remains one of the fighting game genre linchpin brands.

What makes this video pop is its information density and clarity. It’s a short, clean, digestible summary of what Evo Japan 2026 delivered news-wise, posted on a channel that’s built a reputation for cutting through noise.

If you want a quick, reliable catch‑up on news from Evo Japan’s without committing to hours of livestream archives, this YouTube breakdown is arguably the most efficient way to get there.

Did you attend Evo Japan 2026? If so, what stood out the most to you? The esports action, the fighting game announcements, or something else? Please feel free to share your thoughts about it below or on our social media posts about this story!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

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