More conferences, conventions, and other industry related events are being added to Events for Gamers’ calendar every day for 2023! Check out the calendar’s current listings and let us know if you are attending an event we should add.
We also will be increasing our stories throughout next year, covering all the main events with interviews and other exciting updates from your favorite events. The trend in 2020 and 2021 of more Online and Hybrid events will also continue to be tracked in our monthly event updates. In 2020, there was a surge of Online events due to the pandemic and necessity in continuing conversations about game development. Then in 2021 and through most of 2022 the industry saw the benefits of Online and Hybrid events.
We at Events for Gamers expect 2023 to continue the trend that began in late 2021 but focusing this time on more Hybrid events than Online ones. Onsite events will dominate as they did in 2022, but we expect to see more of them support some form of Hybrid offerings to those who cannot directly attend.
Be sure to follow us on Twitter, Facebook, LinkedIn, YouTube, Discord, and now Mastodon for the latest social updates and event news. If you have an event to share for our calendar, please let us know! Any support you can provide is appreciated.
What events in 2023 will be winners? Let’s find out together. See you next year as we join you at these industry’s events!
SEATTLE – July 1, 2025 – Co-show organizers ReedPop and Penny Arcade reveal tabletop news for 2025’s PAX events, revealing the first list of tabletop exhibitors coming to PAX West 2025 from Friday, Aug. 29, to Monday, Sept. 1, in Seattle. As well, badges for PAX Unplugged 2025 go on sale Thursday, July 10, for the event taking place in Philadelphia from Friday, Nov. 21, through Sunday, Nov. 23.
Bandai brings its heavyweight franchises to the Seattle Convention Center at PAX West 2025, such as Dragon Ball and Digimon, alongside other companies known for adapting beloved video games into board games. Check out upcoming projects from the likes of award-winning Chip Theory Games (The Elder Scrolls: Betrayal of the Second Era), Hachette Boardgames (Dead Cells), and Contention Games (Slay the Spire), to name a few.
Notable tabletop legend Cephalofair Games (Gloomhaven) joins the tabletop exhibitors alongside a swath of indie developers coming to PAX West 2025. See what’s next for 9th Level Games (Kobolds Ate My Baby), Archon Games (Eschaton), Fib Games (Fib® A Game for Liars and Thieves), Ghostfire Gaming (Grim Hollow), Dice Throne, and many others pushing the boundaries of innovation with a physical format.
PAX Unplugged 2025, the East Coast’s most-attended tabletop gaming event, returns to the Pennsylvania Convention Center in Philadelphia from Friday, Nov. 21, through Sunday, Nov. 23, 2025. Discover new favorite games and upcoming titles in an expansive expo hall that featured more than 350 exhibitors at the sold-out 2024 event.
“It’s been a rough year for the tabletop industry, but the PAX audience always shows up for them,” said Jerry Holkins, co-founder of PAX, Penny Arcade, and Child’s Play. “I can’t wait to see what they’ve got on tap.”
PAX West badges are currently available for $255 for a 4-day badge, $70 for a single-day Saturday badge, $68.50 for single-day badges for Friday or Sunday, and $66 for a single-day Monday badge. BYOC (Bring Your Own Computer) badges are $50. Media and content creators can apply for a badge here.
PAX Unplugged badges go on sale Thursday, July 10, 2025, for $94 for a 3-day badge, $44 for single-day Friday or Sunday badges, $45 for a single-day Saturday badge, and $15 for kids badges (available on Sunday only for children up to 12 years old). For information on media and content creator applications, panel and content applications, and other ways to take part, visit the PAX Unplugged Get Involved page.
Kate Edwards is an award-winning, 32+ year game industry veteran, speaker, advisor, and has been included on the Forbes Women 50 Over 50 list. She is also a business owner and Geographer/Culturalization Innovator at Geogrify, CXO/CoFounder at SetJetters, and Former Exec. and Director of the Global Game Jam and IGDA.
Kate Edwards joins us to talk about her companies and consulting services through Geogrify and SetJetters, deep 32+-year history in the game industry, movies and nostalgic entertainment, the potential for the game industry to unionize, and so much more.
“If I say ‘maximize your global reach’, they suddenly become interested. ‘Let me tell you about culturalization and respecting the players and users of your content.’ Now they are willing to listen, because if I can get your content in more countries around the world, that means more revenue.” – Kate Edwards
It was a true pleasure to chat with Kate about so many important topics. Have a listen below, and please be sure to subscribe to our YouTube channel for more podcasts just like this one with industry leaders like Kate!
Author: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.
This year, the global games market is projected to reach USD 303.4 billion. According to a report released earlier this year by research firm Precedence Research, the global gaming industry continues to grow steadily at a compound annual growth rate (CAGR) of 10.24%. The Asia-Pacific region now accounts for more than half of the total market share, solidifying its position as the core of the global gaming industry. As the world’s first major gaming event each year, Taipei Game Show has established itself as a key platform for industry exchange in the Asia-Pacific and an important market trend indicator.
Taipei Game Show has officially revealed its 2026 key visual. The show invites gamers to embark on a brand-new gaming adventure from January 29 to February 1, 2026 at Taipei Nangang Exhibition Center, Hall 1. The organizer noted that earlier this year, Taipei Game Show brought together nearly 350 companies from over 40 countries, demonstrating its strategic value as a hub in the Asia-Pacific games industry. In response to the fast-growing market, exhibitor registration for Taipei Game Show 2026 is now officially open for all exhibition zones, including the B2B Zone, B2C Zone, and the two featured areas—Indie House and Board Game Wonderland. Asia Pacific Game Summit (APGS) will also take place during the show. Industry professionals are encouraged to register early and seize this opportunity.
The organizer emphasized that Taipei Game Show covers a wide range of game genres, from console and PC games to mobile, indie games, and board games, catering to the trend of cross-platform development. It serves as an ideal platform for launching new titles and building brand exposure. Whether you are a startup specializing in development or a large-scale publisher with years of operational experience, Taipei Game Show offers access to ideal partners and resources to explore limitless business opportunities.
In addition, Taipei Game Show and APGS will jointly launch the “GAME LINKER 2025” developer networking event in mid-July, combining keynote speeches and demo showcases. This program will provide a platform for participants to interact with indie developers and board game creators. Registration is free, and further details are available on the official website.
We’ve put together another great list of events you can attend for July 2025! The month is shaping up to be a much more mixed bag of conferences, conventions, and even a few educational events. The summer is looking bright with options for everyone at all levels of game industry involvement.
We’re looking forward to attending the Develop Brighton (July 8-10), which always brings great networking opportunities and a nice atmosphere in the city of, you guessed it, Brighton. Then there’s the GAMEIS Conference (July 8-11 – the Savannah one), an educational based event for K-12 education technology staff and interested industry partners. Taipei Game Developers Forum (July 9-10) is also a great networking event if you can make it over to Taipei, Taiwan. On the more consumer front, Gaming Community Expo (July 25-26) is a favorite of ours with big creator vibes and tabletop community love.
There are plenty of conferences in this month’s lineup to explore. It’s a full calendar, and I can’t wait to see what surprises come out of it all. Many of the conferences listed will also have sessions and discussions about the state of the industry that continue from events earlier in the year.
Check out the complete month’s event list below, but first…
SPECIAL OFFERS
We recently launched a new feature on the website – Event Ticket Discounts and Offers. Want to know when your event has a 10% off special or early bird rates open? Check out our Free Offers Page regularly!
Here are the latest offers listed as of this blog post:
We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending). Let us know if you want to contribute!
Thank you so much for continuing to support us!
We’ve made some additions to the overview, including a new test view of the events right from the calendar itself listed below. Let us know which type of list you prefer.
Develop:Brighton is the UK's biggest conference and expo for Game Developers. It brings together the whole Game Dev community for 3 days of insight, inspiration and networking by the sea. […]
The Georgia Association of Managers of Educational Information Systems (GAMEIS) organization was formed in 1982. K-12 education technology staff members can attend the annual GAMEIS conference for a $100 registration […]
More than 40 lectures, several panel discussions, 8 workshops, more than 60 speakers and 12 exhibitors as well as the evening event on July 10, 2025 offer game developers, industry […]
The 2025 Taipei Game Developers Forum (TGDF) is now offering early bird passes! Celebrating its 14th year, this event aims to provide game developers with a platform for experience sharing, […]
gameDev Evening is a non-profit, ticket-only, professional game developers gathering, organized by devs themselves. Each year, we host around 300 developers from around the world. The event focuses on integrating […]
From TennoCon: Come together with fellow Tenno from all over the world and help us celebrate 10 phenomenal years of Warframe during TennoCon! This year marks our long-awaited return to […]
The Christian Game Developers Community is an organization dedicated to helping Christians in the game industry connect with and support one another. We hold an annual conference for networking and […]
Established in late-2012, BitSummit was founded with the goal of giving Japanese independent game makers a chance to show their games to the world, and we succeeded, growing from a […]
Atsusacon, organised by Ganbaro ASBL, is the ultimate Japanese pop culture festival for anime fans, cosplayers and lovers of Japan. Unlike ordinary fairs, Atsusacon offers a full convention experience with […]
WasabiCon PDX is Portland, Oregon’s local pop culture event for fans of cosplay, anime, gaming and everything “geek”. The two-day convention features celebrity guests, local artists, exhibitors, gaming, panels, contests […]
From Games Link Conference: Through the years, new founders consistently struggle with mentorship around business, marketing and operations in games. Games Link aims to bring a premium game conference experience […]
CEDEC 2025 is Japan’s largest conference for computer entertainment developers to share video game technology and knowledge. CEDEC is a conference for computer entertainment - including video games - industry, […]
Kick back with friends, family, and the rest of the gaming community while you meet your favorite creators, play new games, enjoy amazing food, and celebrate nerd culture — all […]
The Philippine Game Dev Expo (PGDX) was a groundbreaking event that united the gaming industry and showcased the wealth of talent within the Filipino gaming community. It featured engaging panels, […]
From Pocket Gamer Connects: Pocket Gamer Connects is the leading international conference series for the global games industry. We focus on connecting you with the right people bringing together delegates […]
The VGBA’s mission is to build a vibrant global community of legal professionals supporting the video game industry by providing resources, fostering professional relationships, and supporting the education of its […]
KYOTO, Japan – June 23rd, 2025 – BitSummit, Japan’s leading indie game festival, has officially unveiled the full lineup for this year’s “Summer of Yōkai” themed edition, BitSummit The 13th. Taking place from Friday, July 18 to Sunday, July 20 at Kyoto’s Miyakomesse, this year’s event will feature 120 indie titles from Japan and around the world, spanning acclaimed showcase favorites to promising new voices in game development.
Once again expanding across all floors of Miyakomesse, BitSummit The 13th will make full use of the venue to host its largest and most ambitious edition yet. Friday is reserved for industry professionals — including developers, publishers, media, and sponsors — while the weekend opens to the general public. Attendees can explore the full Official BitSummit Selection, along with additional titles from sponsors and partners featuring upcoming projects, hands-on demos, and exclusive content.
With its broad range of genres, platforms, and perspectives, BitSummit The 13th offers a rare chance to engage directly with the forefront of independent game development. Visitors can play demos, meet the creators, and experience the creative energy driving the global indie scene.
Ready to venture into the realm of indie Yokai? Check out the full game selection and floor map now on the BitSummit official website!
“We were blown away by the sheer volume of outstanding submissions from developers worldwide,” says John Davis, co-founder and member of JIGA. “Choosing this year’s lineup was no easy task, but we couldn’t be more excited to showcase these games. BitSummit is about celebrating indie creativity, championing bold ideas, and bringing this incredible community together to share in that passion.”
For more information concerning business tickets and regular visitor passes, please visit the BitSummit Official website.
BitSummit The 13th will broadcast from the main stage on both days, live on YouTube, Twitch, TikTok and Bili Bili, in Japanese, English, and Chinese.
Additional information regarding participating titles, special guest speakers, streaming booths, influencers, and sponsors will be unveiled in the coming weeks. For more information, please visit theBitSummit website andDiscord server or follow BitSummit onFacebook,Twitter, andInstagram.
Join BitSummit this July in Kyoto!
Industry professionals are invited to Business Day on Friday, July 18, featuring exclusive MeetToMatch networking and access to the full weekend and after-party.
Tickets for Business Day and Public Days are available online at the following links:
*Business tickets sales will end on Monday July 7th, 23:59 AM JST.
Press registration is now open
Accredited media will receive full access to the venue and may use the MeetToMatch platform to schedule interviews with exhibitors. Applications can be submitted through the registration form linked below. The deadline to apply is June 30th, 2025.
For more information concerning business tickets and regular visitor passes, please visit the BitSummit Official website.
BitSummit The 13th takes place from Friday, July 18th to Sunday, July 20th 2025. All three days’ operation hours are from 10:00 AM JST until 05:00 PM JST. BitSummit The 13th will broadcast from the main stage on both days, live on YouTube, Twitch, and TikTok in Japanese and English.
Additional information regarding participating titles, special guest speakers, streaming booths, influencers, and sponsors will be unveiled in the coming weeks. For more information, please visit theBitSummit Official website or follow BitSummit onFacebook,Twitter, andInstagram. Press and influencers registrations are now open here until June 30th, 2025.
MALAGA, 18 June 2025 — Fans are now closer to fulfilling their dream. After selling almost all tickets in a matter of hours, San Diego Comic-Con Málaga is offering a second chance this Wednesday, 25 June, for those who were unable to get a ticket for the European extension of the world’s most iconic pop culture event, which will be held from 25 to 28 September 2025 at the FYCMA (Palacio de Ferias y Congresos de Málaga).
Tickets will go on sale through VivaTicket, the event’s official ticket office, and will follow the same purchase process and price as before, €50 + handling fees, as a celebration of the enthusiasm with which both the city and the fans have embraced this opportunity to make history together. The usual price for future editions will be £80 per day. To ensure fair access and prevent reselling, all tickets are personal and non-transferable.
JIM LEE, A LIVING LEGEND AT SDCC MÁLAGA
A true comic book legend, a master of dynamic line art and the creative mind that shapes the DC Universe. Jim Lee, current president, editor and creative director of DC, will be present at the first edition of San Diego Comic-Con Málaga.
Lee has received numerous awards, including a Harvey Award and an Inkpot Award. In addition, in 2024 he was inducted into the Will Eisner Comic Book Hall of Fame.
In 1992, he founded his own production company, WildStorm Productions, and co-founded Image Comics, a powerful comic book publisher that quickly became the third largest in North America.
He played a key role in the relaunch of the DC Universe with The New 52, a bold revamp that reinvented its stories for a whole new generation of fans.
Get ready to meet this comic book icon at #SDCCMálaga!
GET READY FOR AN UNFORGETTABLE EXPERIENCE
Over the next few weeks, the location of the Fanzones will be revealed so that fans can exchange their tickets in stages, avoiding unnecessary queues and ensuring that, on the day they attend San Diego Comic-Con Málaga, all they have to worry about is enjoying an unforgettable event. For those who have not been able to exchange their tickets for accreditation beforehand, areas will be set up at the entrance to FYCMA so that they can do so on the day of the event.
In addition to the official channels, users can clear up any doubts they may have about San Diego Comic-Con Málaga by consulting the Survival Guide that we have made available on the website:
In the coming weeks, more details will be revealed about the content, as well as the map of the venue, how to get there, and other useful information to facilitate the attendee’s experience during their stay in Málaga.
Stay tuned at sandiegocomicconmalaga.com and follow us on social media for exclusive reveals, special guests, panels, fandom areas, and much more.
Everything is ready for San Diego Comic-Con Málaga 2025.
We had the pleasure of recently speaking with Maria Wagner, Co-Founder and Managing Director at the Sustainable Games Alliance (SGA), about their innovative nonprofit work in advocating and providing tools for creating games sustainably.
Special thanks to the wonderful folks at the devcom developer conference for introducing us to Maria and for providing a special exclusive opportunity to chat with her about this important milestone in the game industry. After the interview, we’ve linked a video from devcom Developer Conference our team has exclusively revealed. In the video, Maria and three other panelists talk about their work in responsible gaming.
E4G: Hi Maria, it is a pleasure to be chatting with you today! We love talking about game industry nonprofits. Tell us about your organization, the Sustainable Games Alliance (SGA).
SGA: The Sustainable Games Alliance is a global non-profit cooperative founded by the world’s leading game entrepreneurs and environmental researchers with one goal: to make the games industry the leader in sustainability by setting ambitious and achievable standards for environmental and social responsibility.
Just to give you an idea: We’re backed by industry leaders like David Helgason (Founder, Unity Technologies) and Petri Järvilehto (Co-founder, Remedy Entertainment; Founder, Seriously Entertainment), and represent an Alliance of game companies and local game associations from 10 different countries currently. Our standard development and research is led by Dr. Ben Abraham, who has been pioneering the research in environmental impact of digital games since 2014 and author of Digital Games After Climate Change.”
In Practice: We create a framework to be able to globally collect data and measure the impact of the games industry, and based on that find data-driven and strategic solutions to reduce harmful impacts and optimize.
To give you some examples:
Helping to improve energy efficiency without compromising player experiences
Identify hardware/software combinations that are performing poorly/inefficiently
Gain the ability to control emissions by eliminating wasted energy
Increase the lifespan of batteries and extend play sessions
Enable transparent benchmarking and reporting
E4G: What does “Responsible Gaming Imperative” mean to the Sustainable Games Alliance (SGA)?
SGA: It means to us that we are supporting the games industry to take responsibility in a strategic and smart way – Giving decision makers a data-driven understanding of the impacts their decisions have so they can make informed and just better decisions. Rather than relying on what simply looks or sounds good, we guide them to focus their time, money, and efforts on what truly matters, like energy use during play and impacts of data infrastructure.
E4G: What events is the SGA partnering with (or organizing solo) – and in what kind of ways?
E4G: What types of games (and communities) are the worst and least offenders in producing carbon emissions and using unsustainable hardware?
SGA: I like the doomer framing and will just go with it 😀 – the biggest ‘offenders’ are those who don’t actively seek optimization or ways to reduce emissions, hiding behind some offsets, – while there are so many low-hanging fruits—simple, effective solutions that can be implemented across platforms.
We need to look at games and their entire value chain and ask: is the energy being well spent here? Who is wasteful? Of course, this depends on the hardware and the specific game—you can’t compare mobile games directly with PC games, for instance. But you can compare specific mobile games with each other to find opportunities for optimization. And it is in the end also more insightful to look at the industry as a whole instead of an individual company.
Ultimately, it’s not about pointing fingers, but about finding strategic solutions as a global industry through data-sharing, knowledge-sharing and acting upon shared values.
E4G: For a typical gamer reading this discussion, what can they do to help reduce their gaming carbon footprint in a way that doesn’t require them to put ‘too much’ effort into it?
SGA carbon reduction tips:
Check your energy provider
Check if the game you’re playing has an “eco” or less energy consumption mode, because some already have and more and more games will have it + it will save you money too
Make sure you only buy new hardware if you really need it – hardware production has a huge impact
Stay critical and do not be misled by greenwashing
Let your game developer know that you care and that you would like them to optimize the usage of their resources.
E4G: How do you feel about the current state of game industry nonprofits?
SGA: The games industry is giving and engaged. It’s full of creative, globally connected people who genuinely want to do the right thing. It’s the ideal environment for any non-profit aiming to make a positive global impact—especially if you love and value the art of game development.
E4G: We also of course love talking about events and getting a perspective from an attendee’s point of view. What value did attending devcom Developer Conference 2024 (DDC) bring to the SGA in your view?
SGA: It helped us to raise awareness and show what solutions are available. SGA is an Alliance of game developers for game developers. We offer and develop technical solutions for developers to use. Devcom is a perfect palace to share knowledge and get insights.
E4G: Your talk at DDC 2024 spoke about ways to slash carbon emissions in game development. How is this possible?
SGA: It starts with measuring and knowing your impact, then implementing more optimal solutions. In the talk we were showcasing technical energy efficiency improvements of game play which were good for the player and the environment.
XBOX has a great toolkit which gives the developer a better understanding of the energy use during game play and we were looking at the impressive example of Fortnite, which helped to save 73 GWh per year, you can read up on the technical improvements here.
The good thing is there are many of these great examples out there and you don’t have to reinvent the wheel by yourself.
SGA is a non-profit cooperative, the measurement framework, SGA Standard, the tools and best practices which we identify in collaboration with games companies are publicly available. Become a member, it is easy and very affordable or just use the info we provide.
Here is the recording of the latest meetup with Ubisoft and Microsoft on improving energy efficiency without compromising the player experience.
But seriously, join us. Let’s decarbonize the industry now. Here is our discord: https://discord.gg/XheD7WN2
E4G: Who are the leading game entrepreneurs who are funding and otherwise helping you to reach your goals?
SGA: David Helgason (Founder, Unity Technologies) and Petri Järvilehto (Co-founder, Remedy Entertainment; Founder, Seriously Entertainment), Jiri Kupiainen (23 years in the games industry with experience from a wide variety of roles ranging from indie game developer to CEO of a marketing platform and VP at Disney Interactive) and of course all of our members such as Mathias Nørvig (CEO of SYBO), Matt Caroll (COO of Sports Interactive), Mats Juhl (CEO of Starbreeze), Jari-Pekka Kaleva (Managing Director of EGDF), Jani Kahrama (CEO of Secret Exit Ltd) just to name a few. Please also check out the SGA Board and Advisory board – we have some amazing people supporting us form the games industry and the border civil society.
E4G: For industry members just hearing about the SGA today, what types of publishers and developers should reach out to you and are best able to utilize SGA’s resources?
SGA: We welcome all types of game studios ranging from indies to AAA, mobile game developers such as SYBO and Tactile, PC and Console game developers such as Starbreeze and Sports Interactive. We also work with local games associations such as neogames, Spiel Fabrique, SGDA, Arctic Game and service providers, which are part of the games industry ecosystem.
We have members from all over Europe and beyond. If you are in the games industry you should be part of SGA, be part of the solution to the global challenge we face together.
E4G: Do you see a future where all game development is sustainable, and how long might it be until we get there?
SGA: It is hard to predict but I am very optimistic. SGA started in August 2024 and we were able to lay very good groundwork for potentially really impactful emissions reductions to come. Stay tuned for the release of the first version of the SGA Standard, which will enable industry wide benchmarking, data-driven target-setting, decision making and optimization.
E4G: What can college students and others in the game industry do to help SGA’s mission if they are in a position of limited resources and finances?
For more about the Sustainable Games Alliance (SGA) and what they are doing to help slash carbon emissions and improve game development energy efficiences, check out this devcom Developer Conference talk by Maria Wagner:
The Responsible Gaming Imperative: A technical Look into how to slash Carbon Emissions in Game Development, Playing and Streaming
Author: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.
Susanna Pollack, President of Games for Change, joins us to talk about this very special nonprofit, its annual festival, and how you can get involved in the game industry. A longtime advocate for games as a force for social impact, Susanna has led major initiatives connecting creators, educators, and global organizations.
Games for Change tickets are on sale now through June 16, use code G4CFRIENDS25 for a discounted rate.
“There are other industries that can really use that [Game Industry] skill set. And I think that’s where there are great opportunities for and where I think things are going, where there will be a lead game designer at a healthcare (or other) company.” – Susanna Pollack
Author: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.
San Luis Obispo, California, USA – June 05, 2025 – Global Game Jam (GGJ), the world’s largest game creation event, is teaming up with One World or None (OWON) to debut an exciting new jam with a bold purpose. “Citizens, Assemble! A Game Jam to Level Up Democracy” invites developers around the world to create mobile-friendly game experiences that capture the challenge and spirit of Citizens’ Assemblies. The winner will receive $10,000 and a chance to bring their game to the world.
Citizens’ assemblies give ordinary people the structure and power to come together and actually resolve the issues we’re all facing. People are selected through a randomised democratic lottery system that delivers a final group that is an accurate snapshot of society based on gender, age, ethnicity, economic background and geography. Through carefully crafted structures, they deliberate together on the key problems, causes and solutions. The outcome? A series of nuanced, realistic recommendations that most often go farther than politicians do – and that truly represent the voice of the population.
With democracy under pressure worldwide, “Citizens, Assemble!” offers a unique chance for game developers to engage with real-world issues, using their skills not just to entertain, but to inspire change – one game at a time.
One World or None is an initiative organized by a collective of social impact, entertainment and game industry leaders co-founder of Trailmix Games (Love & Pies) Tristan Clark and one of the pioneers in the call for global democracy renewal, Jamie Kelsey-Fry.
“We already have the tools around us to create a better future, but lack mass awareness of them,” Clark said. “That’s why this game jam is so important – no medium has the same power as video games to not only reach a huge number of people, but allow them to experience structures like citizens’ assemblies in a way that’s actually fun and engaging.”
“Citizens, Assemble!” kicks off June 6 and will run through early August. Open to creators of all backgrounds, the jam will have a $10,000 prize for the top game, amongst prizes for additional categories and the potential for further development support for standout submissions. The jam will run across two phases, with teams creating prototypes in a two-week Phase 1, then iterating concepts based on feedback in Phase 2. Final submissions will be judged on a variety of categories including Best Overall, Best Gameplay and Citizen’s Vote (determined by a public voting). Notable guest judges will include Rock and Roll Hall of Famer Brian Eno and award winning founding Chair of BiG (BAME in Games) Kish Hirani.
To celebrate the launch, the One World or None team is hosting a special kickoff event at 10:30 AM on June 6th during SXSW London. If you’re attending or based nearby, we’d love for you to join us! Seats are limited—please RSVP here: RSVP to the Kickoff Event
About Global Game Jam
Global Game Jam is a nonprofit with a mission to empower all individuals worldwide to learn, experiment, and create together through the medium of games. In addition to holding the world’s largest game jam, GGJ works year-round to promote and grow the global game development community.
About One World or None Exists to help radically improve political decision-making on critical global challenges by amplifying the agency of ordinary people. It is a cultural campaign to create mass awareness of and advocacy for citizens’ assemblies globally and to inspire a movement for this new democracy of citizen participation.
Do you want to join a team that’s focused on promoting and supporting game industry events? We are looking for volunteers to cover conferences like GDC, conventions like PAX, fanfests, small gatherings, and other event types. We need people throughout the world to write about their regional events and industry happenings.
Perks:
Free access to the events and possibly hardware opportunities
Access to VIP meetups and after-parties
Experience to put on your resume and portfolio samples
Opportunities for one-on-one interviews with people you want to meet
Here are a few ways you can contribute (let us know if you think of any others you’d want to dive into!):
BLOGGER OR SOCIAL MEDIA POSTER
There are so many opportunities to write great articles about the industry and share them on social media.
Example of a more indepth on-site event coverage plan:
Write a pre-coverage story about an event and what you expect, what you’re going to check out, etc.
Take lots of pictures with captions and identifiers if possible; these should be posted on social media.
Post on social media:
For Facebook and Instagram: Lots of photos with captions and identifiers if possible.
For Twitter and Bluesky: Picking at least one part of the event to tweet. If it’s a short event, tweet the whole thing; if it’s longer, tweet about what you’re attending (walking the floor, listening to a panel, etc.)
Create videos for E4G’s YouTube channel: Interviews with celebrities and other various people; simple shots of the crowds or whenever photos may not do something justice.
Write an article that sums up the event and your experience.
Or, you could just focus on sharing brief news that you feel would be of interest to our event community on the social media channels.
SPOTLIGHT YOUR EVENT PHOTOS
Do you love taking event photos? Whether you are exploring a conference series of panels or a booth hall at a convention center, we would love to share your experience!
You can capture several photos and videos and even write an article about the event if you like. We will feature your work (you are the author/copyright) on the front page, social media channels, and newsletter!
Don’t have a pass yet to your favorite event? Let us know and we’ll get you one for free in exchange for writing about the event! Contact us.
OTHER WAYS TO CONTRIBUTE
Finding events and letting us know what should be added to the calendar, and correcting/updating us on event information that is out of date
Partner relations and establishing connections with event coordinators and business opportunities (for cost: we can place ads, send out email newsletters, and I’m trying to figure out a few more revenue streams that events and general industry persons would actually want to use). This includes finding sites we can list our calendar on to improve linkback SEO via organic search.
General website/calendar maintenance, SEO tweaking of event pages and blog posts, suggestions on improving the layout, etc.
Not sure about the above but you still want to help, please contact us with your experience and what you have in mind for your contribution. We’d love to have you on board.
Both big and small, online and onsite, and global events are heating up this summer in dramatic ways, waiting for your viewing of the latest games and technology. June is our spotlight month for what are called “showcase events”. These are usually public online sneak peeks by studios of upcoming games, gameplay expositions, and current game industry developments. From PC, mobile, to console platforms, all have a place in one of the big showcases.
While there are a couple of dozen showcases for Summer 2025, overall throughout the year there are over 210 as of our last count! This count includes showcases integrated into existing events, so not just standalone programs. You can search for them in the ‘Showcases’ tag on the calendar filter bar.
Check out the annual Summer Showcase lineup for June 2025 below. More showcases will be added as they come in and also placed in July and August upcoming articles (especially those you send to us). Thanks to our E4G Core Contributors for the following list!
Starting times are in PDT and can vary throughout the day, so be sure to click the respective link to check the latest times:
“Why are some of these showcases not in the calendar proper?”
Great question! These are not ‘events’ in the spirit of the website, and we want to keep the spirit of the website focused on core industry events. These includes onsite, hybrid, and completely virtual Conferences, Conventions, Fan Festivals, and related game and tech industry events. This ensure you find what you really want out of the site, core game industry events.
Events that ARE listed in the calendar are noted with a direct link to that entry.
Even though most are not listed directly in the calendar, you can be sure we will regularly be promoting these events in blog posts, social media, and of course our weekly newsletter updates.
We’ve put together another great list of events you can attend for June 2025!
The month is shaping up to be really exciting. We’re looking forward to attending the Game Quality Forum Global conference (June 24-26), which always brings great networking opportunities and a nice atmosphere in the city of Lisboa. Then there’s WN Conference Istanbul (June 11-12), one of the best events for connecting with devs across Europe. And if you’re into attending the latest and greatest AI events, Artificial Intelligence and Games (June 23-27) is another highlight—always super collaborative and insightful. On the more consumer front, OttoCon is a favorite of ours (June 7) with big creator vibes and tabletop community love.
There are plenty of conferences in this month’s lineup to explore. It’s a full calendar, and I can’t wait to see what surprises come out of it all. Many of the conferences listed will also have sessions and discussions about the state of the industry that continue from D.I.C.E., GDC, and event conventions like PAX East.
Check out the complete month’s event list below, but first…
SPECIAL OFFERS
We recently launched a new feature on the website – Event Ticket Discounts and Offers. Want to know when your event has a 10% off special or early bird rates open? Check out our Free Offers Page regularly!
Here are the latest offers listed as of this blog post:
We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending). Let us know if you want to contribute!
Thank you so much for continuing to support us!
We’ve made some additions to the overview, including a new test view of the events right from the calendar itself listed below. Let us know which type of list you prefer.
There are no upcoming events at this time
Visit the main event calendar that includes events throughout the year and beyond.
Which events are you attending this month? Let us know by commenting on this article here or on LinkedIn, Twitter, Bluesky, and Facebook!