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Africa’s Premier Video Games and Immersive media Festival Returns for Community & Culture

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Africacomicade has officially announced the return of its flagship annual event, Gamathon 2026, scheduled to take place in Lagos, Nigeria from October 26 to October 31, 2026 and in Nairobi Kenya, November 2 -28, 2026. Entering its seventh year, the week-long gathering serves as Africa’s premier convention for  the interactive and immersive media industry  across Animation, Video Games, Comics, and Extended Reality (AVGC-XR).

Gamathon 2026 builds on last year’s edition, which ran across four regional hubs in Nigeria, Ghana, South Africa and Kenya . That edition urged stakeholders to strengthen their own structures and systems before expanding beyond the continent, and it ended with the production of an industry documentary.

This year’s edition , themed “Back to our Roots” is a critical setup to re-align with the realities of the sector , in order to chart a way forward into the uncertainties of the future.  The convention features a mix of exclusive industry sessions and mixers,  hands-on technical masterclasses, exhibitions, networking, and a vibrant celebration of African digital culture.

The programme

  • The convention opens on Monday, October 26, with an invite-only industry dinner that brings industry stakeholders together.
  • On Wednesday, October 28, Gamathon hosts the Women in Games Workshop and Mixer, which is also by invitation. 
  • Online sessions run from Monday through Wednesday alongside the in-person events.
  • Thursday and Friday, October 29 and 30, are set aside for physical technical workshops and masterclasses with Unity.
  • The program wraps up with Industry day on Saturday  October 31st , 2026 featuring  panels, exhibitions and the full documentary premiere.

The Industry Day at The Zone

The Industry Day  is the main B2C segment of the convention allowing the  general public to connect  with the industry. There will be panels, showcases, a gaming tournament , a first-ever  RC tournament  organized by and an after-party.

It promises to be more than an expo, an experience to get immersed in the world of games, animation and comics, connecting with the brands and studios shaping the frontier of Digital entertainment on the continent.

Studios and brands interested in exhibiting can apply through the exhibitor form, which closes on October 11, 2026. For organisations and brands seeking out sponsorship and branding opportunities, they can reach out to people@africacomicade.org for more details.

About Africacomicade

Africacomicade is a launchpad for stakeholders in Africa’s video games, immersive and interactive media industry. Through annual conventions, developer accelerators, pitch competitions, and so much more, Africacomicade provides support to  African game developers, artists, and XR creators, connecting them with  opportunities , global markets, platforms, and investment networks.

Video of the Month: Has Convention Culture Gone Beyond the Point of No Return?

In this month’s video of the month, we’re going to take a challenging look at where the convention culture stands. Ask anyone who’s frequented conventions how the last few years have felt, and you’ll often get an answer like “Yes, it feels different these days.”

To explore this line of thought, the magnifying lens we’ll be using is a detailed commentary video titled “Conventions suck now,” by cosplayer and YouTuber Ezra Fay. In this 36-minute video, Ezra breaks down how fan events have shifted from community-led passion projects into what she describes as cash grabs. Having attended events for a decade, Ezra argues that a mix of corporate greed, unvetted shopping floors, and declining etiquette is pushing the culture to a breaking point.

The video is organized as six timestamped reasons. The first and longest is about the money. Badge prices have climbed without matching improvements to programming or venues, and she points to a $90 single-day badge for what she calls a mediocre experience. Shipped badges, she argues, should be optional rather than a mandatory added fee. She also covers artist alley table fees that leave vendors barely breaking even, and conventions that began as fan-led projects and now read as corporate.

Other reasons Ezra notes: programming that rarely justifies the ticket, weak advertising for masquerades and main events, and badly run stage shows. A thinning dealer’s room, where vetted artists get crowded out by resellers, bootlegs, and dropshipped goods. Organizers ignoring attendee feedback, with accessibility treated as an afterthought. A family-friendly push that squeezes out adult spaces. And a community that, post-2020, skews toward follower-chasing instead of building up opportunities for authentic connection.

Her conclusion is largely that organizers carry most of the responsibility, but community is the one variable attendees can fix for free. And that, she argues, is not past the point of return. For event planners, the six reasons work as a checklist of complaints worth answering before the next show. But, we suggest checking out the video, then draw your own conclusions about what aspects of conventions may be broken, what can be fixed — and who can fix what.

If you have thoughts on what has changed in the culture of conventions you’ve attended in recent years, let us know in a comment. Whether you are an event coordinator, press, or general attendee, if you have an event video to share, send it our way and we’ll be happy to feature it.

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

Carrie de Souza on SIGGRAPH Asia 2026’s stronger games focus

If you’ve ever been wowed by a game’s lighting, a film’s visual effects, or a real-time demo that made you wonder how it was even possible, there’s a good chance the ideas behind it were shared at a SIGGRAPH event. SIGGRAPH Asia is the Asia edition of that family of conferences, a yearly gathering for computer graphics and interactive techniques that brings researchers, artists, developers, and industry professionals together through technical papers, courses, exhibitions, and more.

With the 2026 edition on the horizon, we wanted to dig into what’s changing. SIGGRAPH 2026 in Los Angeles is launching a dedicated Games Summit, and AI, real-time graphics, and immersive technology are reshaping how games and interactive experiences get made. That got us curious about what it all means for SIGGRAPH Asia, and for the game developers, studios, and fans across the Asia-Pacific region who are driving that innovation.

So we sat down with Carrie de Souza, Project Director of SIGGRAPH Asia, who has been part of the conference since 2014. Carrie shared thoughts with us on how the event has grown, its 2026 theme “Weaving the Future,” and what game developers and graphics professionals can look forward to.

We hope you enjoy the conversation as much as we did.

Events for Gamers (E4G): Before we dive into 2026 specifics, could you share your personal history with SIGGRAPH Asia? What drew you to this role, and how has your perspective on the conference’s mission evolved since you first engaged with the computer graphics community?

Carrie de Souza: “I’ve been with SIGGRAPH Asia since 2014, so it’s been a big part of my career for quite a long time now.

What initially attracted me to the role was the mix of technology, creativity and innovation. And over the years, what I’ve really come to appreciate is the community, you have researchers, artists, technologists and industry professionals all coming together from different parts of the world.

When I first started, I probably thought of SIGGRAPH Asia mainly as a conference that we had to deliver each year. But over time, I’ve come to see it much more as a platform for the community, a place where people can meet, exchange ideas, and see what’s coming next.

The technology keeps changing, but that fundamental role of bringing people together is what I think makes SIGGRAPH Asia so valuable, and it’s also what has kept me involved for so many years.”

E4G: SIGGRAPH Asia has evolved significantly over the past decade. As you look ahead to the 2026 edition, what are the primary market shifts in computer graphics and interactive technologies that are reshaping how you position the conference for attendees, exhibitors, and the broader APAC region?

Carrie de Souza: “I think the biggest shift is that computer graphics is no longer a niche technology conversation. It’s becoming much more integrated into industries like entertainment, gaming, advertising, design, manufacturing, education and, increasingly, AI.

For 2026, AI is obviously a major part of that conversation, but I think it’s important that we look beyond AI on its own. We’re seeing rapid developments in real-time graphics, virtual production, digital humans, immersive experiences and new creative workflows.

From a positioning perspective, that means SIGGRAPH Asia has to appeal to a much broader audience while still maintaining the depth and credibility that the traditional SIGGRAPH community expects. For exhibitors, it’s about showing how these technologies are being applied in the real world, and for attendees, it’s about understanding not just what the technology can do, but where it is heading next.

For APAC in particular, I think there’s a huge opportunity because the region has such a diverse and fast-growing technology and creative ecosystem. SIGGRAPH Asia can play an important role in connecting those communities and giving the region a platform to showcase what is being developed here, while also bringing the global community into Asia.”

E4G: Asia-Pacific markets represent some of the fastest-growing sectors in gaming and real-time graphics. What specific initiatives are you implementing to ensure SIGGRAPH Asia 2026 reflects regional innovation hubs, such as, for example, Southeast Asian mobile development, Japanese console expertise, or Chinese metaverse infrastructure?

Carrie de Souza: “One of our priorities for 2026 is making sure SIGGRAPH Asia feels genuinely connected to the region, rather than simply bringing an international programme into Asia.

We’re looking at the different strengths across APAC and making sure those perspectives are represented through our programme, speakers, exhibitors and industry engagement. That could mean looking at areas such as Southeast Asia’s growing games and mobile ecosystem, Japan’s long history in games and animation, or the rapid development of AI, virtual worlds and real-time technologies across China and other markets.

We also want to create more opportunities for regional companies and studios to showcase what they’re actually building and bring those conversations to an international audience.

For me, the opportunity with SIGGRAPH Asia is really about connecting the dots, bringing together the different innovation hubs across APAC, while also connecting them with the global SIGGRAPH community. That regional exchange is a big part of what we want the 2026 edition to deliver.”

E4G: With SIGGRAPH 2026 in Los Angeles launching a dedicated Games Summit, how does SIGGRAPH Asia plan to elevate its gaming content for 2026? Are we seeing a fundamental shift in how the conference treats interactive entertainment relative to traditional VFX and animation segments?

Carrie de Souza: “Gaming is a major focus for us in 2026, and we see a real opportunity to elevate it within SIGGRAPH Asia. But this isn’t about moving away from our strong foundations in VFX and animation, it’s about recognising how closely these fields are now connected.

Game development, animation, VFX, virtual production and real-time graphics are increasingly sharing the same technologies, tools and creative workflows. So for us, it makes sense to bring these communities closer together.

For 2026, we want to give gaming and interactive entertainment a stronger presence through the programme, industry participation and opportunities for studios and technology companies to showcase their work.

And being in Asia is particularly relevant. We have such a strong gaming and interactive entertainment ecosystem across the region, so SIGGRAPH Asia is in a good position to connect that regional expertise with the broader global graphics community.

So I see it less as a fundamental shift and more as SIGGRAPH Asia reflecting how the industry itself is evolving the boundaries between games, VFX, animation and real-time experiences are becoming much less defined.”

Read the second half

Indie Game Award 2027 Finalists Announced : 731 Entries from 53 Countries and Regions Compete for Top Honors

Indie Game Award 2027 Finalists Announced: 731 Entries from 53 Countries and Regions Compete for Top Honors

Taipei Game Show has announced the next-round lineup for Indie Game Award 2027, its international awards program for indie games. This year’s competition is being held in collaboration with PlayStation® and attracted 731 entries from 53 countries and regions, representing over 40% growth over last year. Teams from Belarus and Madagascar entered for the first time, adding to the competition’s growing international diversity and making this year’s field even more competitive.

All entries are evaluated by a jury comprising game industry experts, professional media representatives, and content creators from Taiwan and overseas. Winners will be selected across eight award categories, including the Grand Prix. The winning games will be showcased at Taipei Game Show from January 21–24, 2027, with hands-on demos available at Indie Game Award 2027 Winner’s Pavilion within INDIE HOUSE.

Breakout Titles Among the Finalists! 45 Teams from 20 Countries and Regions Advance to the Final Round, with Taiwanese Developers Making a Strong Showing

A total of 45 outstanding teams from 20 countries and regions have advanced to the Final Round of this year’s competition, representing Taiwan, Japan, South Korea, China, Poland, Italy, Thailand, United Kingdom, Brazil, Canada, Israel, the United States, Australia, India, Argentina, Czech Republic, Cyprus, France, Germany, and Hong Kong. Among the finalists are Japan’s breakout title Ratatan, which raised more than JPY 219 million in crowdfunding during development. Thailand’s Lost and Found Co., which combines classic hidden-object gameplay with character-driven storytelling and office decoration, earning overwhelmingly positive feedback from players. NAME OF THE WILL, a hand-drawn psychological horror adventure from a US-based team, and Brazil’s GHOSTLESS, which invites players to reflect on contemporary issues such as AI development, human identity, technology ethics, and trust. Together, these titles showcase a rich variety of gameplay, art styles, narratives, and themes from developers around the world, reaffirming the international reach and diversity of the Indie Game Award.

Taiwanese developers also delivered a strong showing, with 10 teams advancing to the Final Phase. Among them are OPUS: Prism Peak, which has received perfect scores from international media outlet for its moving narrative and refined visual artistry; Rubinite, which attracted the interest of a prominent Taiwanese venture capital fund; and Selfie Worm, which was selected for Tokyo Game Show’s “Selected Indie 80” and named a finalist for “Sense of Wonder Night.” All three impressed the international panel of professional judges during the Pre-Selection Phase, demonstrating that Taiwanese developers can hold their own on the global stage.

Taipei Game Show Connects Taiwanese Developers with Global Opportunities

As Taiwan’s largest gaming event, Taipei Game Show continues to connect developers with game shows around the world. This year, TGS has helped 35 Taiwanese indie game studios in exhibiting at events across Japan, Brazil, South Korea, and Canada. More developers will also take part in upcoming events in Thailand, Lithuania, and Canada. Through both in-person participation and remote showcases, these efforts are helping Taiwanese games reach more players while showcasing  Taiwan’s game development capabilities to overseas publishers.

Each year, TGS’s INDIE HOUSE offers developers an ideal opportunity to showcase the results of their work over the past year. Exhibitor registration will move to the waitlist stage on October 21, and developers are encouraged to seize this last chance to meet players face to face, exchange ideas with fellow developers from around the world, and connect with international publishing partners to bring their games to a global audience.

Indie Game Award 2027 Finalists: https://tgs.tca.org.tw/?p=IGA_Finalist_e

【Indie Game Award 2027 Finalists】

Best Narrative
Country Game Title Developer
Brazil GHOSTLESS Coffeenauts
Canada ERF Hadrian Lin
China What Acts up Rebirth Studio
Czech Republic Inkblood Hey Bird!
Japan UN:Me historia Inc.
Japan Animaloid Girl PANDRI-DON
Taiwan Far Realm Cabbroge
Taiwan OPUS: Prism Peak SIGONO
United States NAME OF THE WILL Zeitgeist Studio
Best Audio
Country Game Title Developer
Canada ERF Hadrian Lin
Japan DEATH A LIVE Rabbit Trigger
Japan Ratatan Ratata Arts
Poland MOUSE: P.I. For Hire Fumi Games
South Korea THE ASHEN OZ AshboneGames
South Korea Hallowanderband White Kite
Taiwan Estella Imanity Co., Ltd.
Taiwan OPUS: Prism Peak SIGONO
Thailand Lost and Found Co. Bit Egg Inc.
Best Visual Art
Country Game Title Developer
China ReBlade: The Death Spiral ChillyRoom
Cyprus Breathedge 2 RedRuins Softworks
Italy Carmageddon: Rogue Shift 34 Big Things
Japan DEATH A LIVE Rabbit Trigger
Poland MOUSE: P.I. For Hire Fumi Games
Poland Foxy Dumplings Soft Crunch Games
South Korea PengPong SANDY FLOOR
Taiwan Into The Haunted Land Psychoflow Studio
Taiwan OPUS: Prism Peak SIGONO
Best Design
Country Game Title Developer
Argentina Kosenki Eyeheim Studios
Australia Memoria Wake Ultraplayers Game Pty Ltd
China LOP: Whitefall TU Studio
Germany Corsair Cove Limbic Entertainment
Japan Abyss Kitchen Pico Games/Makoto Shimojo
Poland Foxy Dumplings Soft Crunch Games
South Korea Nammo GuildStudio
South Korea Death at Fleming Manor SUPERTHUMb
Taiwan Rubinite CUP DOG GAMES
Best Innovation
Country Game Title Developer
China LOP: Whitefall TU Studio
France Tiebreakers Tiecorp Studio
Hong Kong Prize Denied snownooo
Japan Dr. Oops! Black Tower Studios
Japan Erase -missing link- PermanentPapyrus
Taiwan Gaia Ritual SbookyGames
Taiwan Selfie Worm Straight Banana
Taiwan Superbird Wild Motion Design
United Kingdom Vampire Crawlers Poncle
Best Social Impact
Country Game Title Developer
Brazil GHOSTLESS Coffeenauts
China What Acts up Rebirth Studio
India Fishbowl imissmyfriends.studio
Israel NUMI Shani Shlomov
Japan UN:Me historia Inc.
United States NAME OF THE WILL Zeitgeist Studio
Best Student Game
Country Game Title Developer
Israel NUMI Shani Shlomov
Japan Between Worlds: challenging puzzles Novy
South Korea WHERE TO? APES
Taiwan Syntax:Overload Tallen games
Taiwan SLAVE CARD Bunny Beats
Thailand We Are Gum Wethmon Team
Taipei Game Show 2027
Date l   B2B ZONE

Jan. 21 to Jan. 22, 2027

l   B2C ZONE (INDIE HOUSE / Board Game Wonderland)

Jan. 21 to Jan. 24, 2027

Venue Taipei Nangang Exhibition Center Hall 1
Official Site https://tgs.tca.org.tw/index_e.php
Facebook https://www.facebook.com/taipeigameshowglobal
X https://twitter.com/taipeigameshow
Linkedin https://www.linkedin.com/company/taipeigameshow/
Asia Pacific Game Summit
Date Jan 21 to Jan 22, 2027
Venue Taipei Nangang Exhibition Center Hall 1
Official Site https://tgs.tca.org.tw/apgs/?lang=e

“PlayStation” is a registered trademark or trademark of Sony Interactive Entertainment Inc.

October 2026 Game Industry Conference and Convention Events Calendar

The industry is heading into an even busier month. Usually we start to wind down on the year’s events starting in October, but not this year. October brings a bit of everything, from developer conferences and business gatherings to consumer shows and indie festivals. And there’s plenty happening around the world, with events increasingly popping up in previously low event activity places like South Africa, South America, and Central Asia.

One event we’re particularly interested in is gamescom Asia x Thailand Game Show. After four editions in Singapore, gamescom Asia is moving to Bangkok and joining forces with Thailand Game Show for the first time. The combined event runs October 29 through November 1 and brings the B2B and B2C sides of the industry together. More locally for North America readers, Twitch fans will be gearing up for TwitchCon San Diego mid-month.

New Events

Whether you’re looking for conferences, conventions, developer talks, indie showcases, or opportunities to connect with other professionals or gamers, this calendar highlights the dates worth keeping in mind. Let us know if you have any questions about them and we’ll get you an answer direct from the event’s team.

To start, joining the calendar or gaining notability this month:

Special Offers

Want to know when your event has a 10% off special or early bird rates open? Check out our Free Offers Page regularly! Here are the latest offers listed as of this article:

Discount Event Code
10% off Playcon Summit (B2B) [PLYCN10]
15% off MIGS26 (B2B) [MIGS26M2M15]
50% off xr & mobile games devCon (B2B) [GOBERLIN_50OFF_NEXT.APPDEVCON]
15% off PG Connects MIGS Summit (B2B) [MIGS26-PGC15]
20% off MeetToMatch Bangkok (B2B) [EVENTS4GAMERS20]
10% off Tokyo Game Show (B2C) [TOKYOCHEAPO]
10% off MeetToMatch – Tokyo Edition (B2B) [GIG20]
25% off SLICE (B2B) [FRIENDS_OF_GIG]
20% off Gameacon (B2B) [GIGFRIENDS]
10% off SIGGRAPH Asia (B2B) [SA26E4G10]
15% off Mobidictum Conference (B2B) [EVENTGAMERS15]
10% off WN Events Limassol and Istanbul (B2B) [E4G-10]
10% off PGC Summit Shanghai (B2B) [MCGLDWK]

Have an offer we can add to this list? Please let us know!

We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending). Let us know if you want to contribute!

October 2026 Events

Many of the listed events are included in the calendar thanks to your contributions in submitting events to the calendar.

Steam Next Fest October 2026 (Online)

Steam Next Fest, a multi-day celebration of upcoming games. Explore and play hundreds of game demos, watch developer livestreams, and chat with teams about their games in progress, coming soon […]

Free
Find out more

GAconf USA 2026 (Online)

Two days of talks and networking exploring recent and future advancements in the field of game accessibility. Attendees can expect a wide range of topics from all sectors of the […]

Free
Find out more

Finnish Games Week 2026

Finnish Game Week is a week-long series of game industry events in Helsinki, featuring Leadership Day by IGDA Finland, Pocket Gamer Connects Helsinki, and W Love Games conferences. It brings […]

TBA
Find out more

CEEGS 2026

The Central and Eastern European Game Studies (CEEGS) conference is an annual event dedicated to the study of digital and non-digital games, their cultural underpinnings and societal effects, as well […]

€40 – €55
Find out more
University of Warsaw, Krakowskie Przedmieście 26/28
Warszawa, 00-927 Poland
+ Google Map

GameSoundCon 2026 (Hybrid)

GameSoundCon is a unique conference for audiophiles. If you're new or pretty new to games, you'll probably get the most out of attending the Game Audio Essentials Track. Game Audio […]

$125 – $695
Find out more
Burbank Convention Center, 2500 N Hollywood Way
Burbank, CA 90046 United States
+ Google Map

Paris Game Biz 2026

Paris Game Biz stands as a premier destination for strategic partnerships, refined networking and business development built upon meaningful connections. As a studio or a buyer ready to shape the […]

€50 – €990
Find out more
Espace Cléry, 17 rue de Cléry
Paris, 75002 France
+ Google Map

Pocket Gamer Connects Nordics 2026

The leading games industry event for the region, Pocket Gamer Connects Nordics returns to Helsinki. Over 1,500 professionals will gather for two days to network, discover, pitch, and learn from […]

£50
Find out more
Wanha Satama, Pikku Satamakatu 3-5
Helsinki, 00160 Finland
+ Google Map

EVA Argentina 2026

Argentina’s Video Game Expo (EVA) was the first in the LATAM region to be dedicated to video game development. Why EVA? – B2B Networking Sessions – Talks, Panels and Workshops […]

Find out more
Centro Cultural Kirchner, 151 Sarmiento
Bueno Aires, San Nicolás CABA C1041 Argentina
+ Google Map

Indonesia Game Developer Exchange (IGDX) 2026

Indonesia Game Developer Exchange (IGDX) is an annual event, organized by the Ministry of Communication and Informatics in collaboration with the Indonesian Game Association (AGI), as part of the ongoing […]

Find out more
Bali Beach Convention Center, Jl. Hang Tuah Jalan Lot CC
Sanur Kaja, Denpasar Selatan, Kota Denpasar, Indonesia
+ Google Map

AI Gamechangers Summit 2026

With AI set to prove one of the most impactful arrivals to games development, the time is right to dedicate significant coverage to this sizzling topic as part of our […]

£50,1000
Find out more
The Cable Factory, Tallberginkatu 3
Helsinki, Finland
+ Google Map

SPIEL Tage Essen 2026

About SPIEL Tage Essen: We are the world's largest public fair for board games and bring together passionate game fans with national and international exhibitors in Germany in the heart […]

TBA
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MESSE ESSEN GmbH, Messepl. 1, 45131
Essen, Germany
+ Google Map

Paris Games Week 2026

Paris Games Week, or simply PGW, is a trade fair for video games held annually at the Paris Expo Porte de Versailles in Paris, France. It is organised by SELL […]

Find out more
Paris Expo Porte de Versailles, 1 Pl. de la Prte de Versailles, 75015 Paris, France
Paris, France
+ Google Map

Gamesforum Vancouver 2026

Gamesforum Vancouver is the only dedicated B2B mobile gaming conference for marketing, monetisation and product professionals. Designed to cut through the fluff, Gamesfroum Vancouver promises to deliver concentrated and relevant […]

$174 – $249
Find out more
Pinnacle Harbourfront Hotel, 1133 W Hastings St
Vancouver, British Columbia V6E 3T3 Canada
+ Google Map

W Love Games 2026

From W Love Games Conference: W ❤ Games is a conference in Finland, designed by developers for developers, that focuses on diversity and inclusion in games industry. “W” stands for […]

Free
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Helsinki Central Library Oodi, Töölönlahdenkatu 4
Helsinki, 00100 Finland
+ Google Map

AppGala Conference 2026

From AppGala Conference: AppGala Conference Barcelona is a mobile marketing and product event, designed to drive growth in the app and gaming industries. The event unites marketers, product managers, founders, […]

€119 – €799
Find out more
Skyliner, Prosta 67
Warsaw, 00-838 Poland
+ Google Map

Game Connection Online Paris Edition 2026

Game Connection Online Paris Edition brings global developers, publishers, investors and service providers together in a fully online deal‑making environment. Running October 22–25, the event centres on the powerful Let’s […]

Free
Find out more

GameOn 2026

Delve into Vancouver’s ultimate gamer experience for aspiring developers, students, and gaming enthusiasts. Brought to you by UBC Game Development, a local community where all things gaming and game development […]

Free
Find out more
LITEXPO, Laisvės pr. 5
Vilnius, 04132 Lithuania
+ Google Map

Stunfest 2026

Stunfest is a video game festival held annually in Rennes, France, known for its focus on video game cultures and competitive gaming tournaments. It's a multi-day event featuring various tournaments, […]

€8 – €24
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Maison des Associations, 6 Cr des Alliés
Rennes, 35000 France
+ Google Map

Game Discovery Exhibition (GDX) 2026

The Game Discovery Exhibition Conference is the largest independent celebration of game dev and games culture in Canada; it showcases talent from Alberta and beyond. GDX is a conference (July […]

$75 – $200
Find out more
Edmonton EXPO Centre, 7515 118 Ave NW
Edmonton, Alberta AB T5B 0J2 Canada
+ Google Map

Gamesforum San Francisco 2026

The Mobile Gaming Conference for player acquisition, retention and monetization Come together with top mobile gaming minds at Gamesforum San Francisco to explore cutting-edge alternative growth, product-led ad monetization, and […]

$139 – $199
Find out more
Hotel Nikko San Francisco, 222 Mason St
San Francisco, 94102 United States
+ Google Map

ThinkyCon 2026 (Online)

From ThinkyCon: Join us for three days of inspiring and insightful talks about the making of thinky games from the developers of some of your favorite games. Our talks will […]

Free
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India Game Developer Conference (IGDC) 2026

The IGDC conference prides itself as an event, “By the Industry, For the Industry”, in that it is organised by industry volunteers, with support from corporates and industry leaders. Now […]

₹1500 – ₹65000
Find out more
Chennai Trade Centre, 3, Karumariamman Koil St
Chennai, Tamil Nadu 600089 India
+ Google Map

Israel Mobile Summit 2026

The Israel Mobile Summit is the biggest apps/games/adtech in Israel and one of the most influential events in EMEA. Each year it attracts 1,200-1,500 attendees. It's a catch-all event that […]

€149 – €699
Find out more
Expo Tel Aviv, 101 Sderot Rokach
Tel Aviv, Israel
+ Google Map

Visit the main event calendar that includes events throughout the year and beyond.

Which events are you attending this month? Let us know by commenting on this article here or on LinkedIn, Twitter, Bluesky, Threads, and Facebook!

Editor: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry, and Public Relations Manager and Communication Specialist for various other industries.

The Dev Survival Guide: Top Game Industry Events for Networking and Recruitment in Late 2026

It’s no secret that, unfortunately, the video game industry is weathering a prolonged storm of high-profile studio layoffs, strategic closures, and corporate downsizing. For example, most recently, Xbox has (again) downsized hundreds of roles and shuffled gaming intellectual properties amongst its remaining studios.
 
The result of this industry-wide scale-back has left thousands of talented developers, artists, and producers actively searching for their next roles. In a highly competitive climate where traditional online job boards feel like shouting into a void, the power of a face-to-face connection can’t be overstated.
 
On the bright side, the late-year events calendar (Hint: Events for Gamers has you covered) is packed with dedicated business-to-business events and developmental conferences where recruitment, networking, and studio matchmaking take center stage. If you’re looking to dust off your portfolio and get in front of real decision-makers before the new year arrives, these upcoming end-of-year events are well worth your attention.
  • GamesIndustry.biz HR Summit 2026 (October 1; London, UK)
    Taking place right at the start of October, this specialized event is explicitly tailored to the people who handle hiring, culture, and talent retention across the industry. While it is a major hub for recruiters, it provides invaluable insights into current hiring trends, what major studios are looking for, and where the industry’s job growth is heading.
  • Games Connect AP / GCAP 2026 (October 5 – October 7; Melbourne, Australia)
    As a major pillar of Melbourne Games Week, focuses heavily on professional development, education, and strengthening ties between independent creators and global publishers. The event features targeted networking sessions designed to help local and international talent connect with expanding studios.
  • Mobidictum Conference 2026 (October 7 – October 8; Istanbul, Turkey)
    Hosted at the Lütfi Kırdar Congress Center in Istanbul, Turkey, the Mobidictum Conference stands out as the premier B2B gaming event connecting Europe and the MENA region. With an anticipated attendance of thousands of professionals, its extensive meeting system makes it a prime location for developers looking to pitch their skills directly to international publishers and global mobile studios.
  • Student Games Festival 2026 (October 8 – October 9; Warsaw, Poland)
    Held at the Targowa Creativity Center in Warsaw, Poland, this international celebration bridges the gap between game education and professional studios. It is an essential stop for entry-level developers and recent graduates looking to showcase their student portfolios directly to active hiring managers.
  • Game Republic Horizons 2026 (October 14 – October 16; Middlesbrough, UK)
    Returning to Middlesbrough in the United Kingdom, this northern flagship event centers entirely on the future of the game industry. Backed by local development authorities, it serves as a concentrated networking environment for UK-based devs to interface with prominent regional studios and platforms.
  • Level Up KL 2026 (October 14 – October 16; Kuala Lumpur, Malaysia)
    Positioned as Southeast Asia’s core game developers conference in Kuala Lumpur, Malaysia, this event acts as a bridge for talent looking to break into the booming Asian market. It draws massive crowds of studios, platforms, and publishers specifically looking to source creative engineering and art talent.
  • Sweden Game Conference 2026 (October 15; Skovde, Sweden)
    Taking place in Skövde, Sweden, this event is Europe’s leading conference targeted at game development students and early-stage startups. Gathering over 1,000 participants, it features a heavy emphasis on career development, technical craft, and networking opportunities with established Swedish game companies.
  • GAConf / Game Accessibility Conference 2026 (October 19 – October 20; Online)
    An online-exclusive event focused squarely on game accessibility systems and inclusive design. For specialized UX/UI designers, sound professionals, and frontend engineers, the conference’s dedicated chat channels and digital networking breaks serve as an excellent vehicle to land consulting gigs and full-time studio positions.=
  • Pocket Gamer Connects Nordics 2026 (October 20 – October 21; Helsinki, Finland)
    Part of Finnish Games Week in Helsinki, Finland, this high-energy B2B conference is designed to connect indie developers with publishers and investors. The event is a goldmine for mobile and handheld developers looking to participate in investor matchmaking and professional networking.
  • W Love Games 2026 (October 22 – October 23; Helsinki, Finland)
    An inclusive industry conference held in Helsinki, Finland, designed by developers for developers. It features a strong focus on professional growth, engineering discussions, and accessible networking within the European development community.
  • Games Ground Berlin 2026 (November 5 – November 8; Berlin, Germany)
    One of Europe’s fastest-growing hybrid community and industry B2B events. Located in Berlin, Germany, it bridges the gap between independent European creators and international publishers, offering extensive networking panels and studio-matchmaking tracks.
  • TwitchCon San Diego 2026 (November 13 – November 15; San Diego, USA)
    While traditionally consumer-facing, this North American mega-event in California hosts massive networking corridors for community managers, live-ops developers, and creators. It is a prime venue for professionals looking to break into live-service infrastructure or influencer relations roles.
  • Dutch Game Week 2026 (November 19 – November 20; Breda, Netherlands)
    Hosted in Breda, Netherlands, this multi-day event incorporates industry talks, workshops, and the Dutch Game Awards. It provides an excellent, concentrated European environment for networking, pitching, and talent acquisition.
  • DreamHack Stockholm 2026 (November 27 – November 29; Stockholm, Sweden)
    Taking place in Sweden, this massive digital festival incorporates a dense B2B track alongside its esports tournaments. European developers gather here to network with technical engineering companies, hardware brands, and streaming platforms.
  • PAX Unplugged 2026 (December 4 – December 6; Philadelphia, Pennsylvania)
    Held in Philadelphia, Pennsylvania, this North American staple serves both the tabletop and electronic indie scenes. It is an exceptional late-year location for local North American designers, narrative writers, and artists to get direct feedback from peers and publishers alike.


    Don’t forget to search Events for Gamers for events near you, your timing to attend, and that may match your industry interests as closely as possible. Online events may be the best fit for many, which we also list. Many of these events keep their proverbial front porch light on through online platforms for developers looking to connect with each other and opportunities in the industry. Case in point? Most recently the Game Devs of Color Expo Online, which took place recently in September, has kept their virtual platform active through the end of the year to help amplify developers of color globally. It features active digital networking channels and job matchmaking systems built specifically to overcome geographic hiring barriers.

    Also, it’s never a bad idea to search event-focused platforms like Eventbrite and Meetup for community-level events, both online and offline, with networking and job opening chances to discover.

    Keep tabs on Events for Gamers’ events listing, as the calendar is frequently updated with new events that may connect you to your next opportunity!

Event Reminder: Game Devs of Color Expo kicks off September 22

Online global conference features game developer talks alongside a dedicated Steam Sale and showcase featuring 40+ games

[September 18, 2026] – Game Devs of Color Expo (GDoCExpo), now in its eleventh year, takes place starting Tuesday, running September 22–25. Organized by the 501(c)(3) nonprofit Game Devs of Color, the four-day event will feature conference sessions, developer interviews, and new game announcements from creators of color, including a conversation with Zaire Lanier, writer on South of Midnight. The game won Games for Impact at The Game Awards 2025 and Game of the Year at the Games for Change Awards 2026.

The GDoCExpo Direct will close out the conference on Friday, September 25 at 3 p.m. PT / 6 p.m. ET on the GDoCExpo YouTube channel, featuring more than 40 new games, announcements, and exclusive updates.

Global Watch Parties

In-person watch parties are expanding globally this year — New York City, Los Angeles, Chicago, Portland, Seattle, Rochester, Chicago, Vancouver, Montclair, Glendale, Lahore (Pakistan), Singapore and more — giving attendees the chance to watch the conference together and connect with local developers and games community members. Details and RSVPs: https://www.gamedevsofcolor.org/watch-parties

Taipei Computer Association Joins Forces with Taiwanese Indie Game Teams Heading to Tokyo Game Show to Expand Their Presence

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The Taipei Computer Association (TCA) announced today that it will once again bring six Taiwanese indie teams to the globally renowned Tokyo Game Show 2026, showcasing the diverse creativity and development capabilities of Taiwan’s indie game scene.

The six titles will be exhibited at Booth 09-C33 in the Indie Game Area, Hall 9. The lineup includes DA2 Creative’s Seeker Tactics, Safe Flight Games’ Beastfolk Barber, 25 Monkey Games’ The Immolation Apartment, Let’s Play a Game Studio’s Hot Stuff, Mugio’s Moments, and QPZM’s Mixervivor.

Through the international platform provided by Tokyo Game Show, the participating teams will showcase the creativity and development capabilities of Taiwan’s indie game developers to players and industry professionals from around the world, while actively pursuing new opportunities for international business collaboration.

TCA implements The Program of Innovative application in Digital Content Industry’s Development commissioned by the Administration for Digital Industries, Ministry of Digital Affairs, and continues to support the development of Taiwan’s indie game and its international expansion.

Since 2020, the Administration for Digital Industries has promoted the Indie Game Development Incentive and Value-Added Program. To date, the program has supported 56 game companies and successfully assisted 18 titles in reaching commercial release. Through sustained development resources and industry support, the program helps indie game teams improve product quality and market competitiveness, enabling Taiwanese indie games to progress from creative concepts to productization and commercialization.

TCA noted that Taiwanese indie game developers continue to demonstrate remarkable diversity in subject matter, art styles, and gameplay. In recent years, local developers have also actively participated in international exhibitions to engage with overseas players, publishers, and industry partners.

Tokyo Game Show brings together game development, publishing, and business resources from around the world, making it an important platform for Taiwanese teams to gauge overseas market responses, build international visibility, and seek new partnership opportunities. By bringing six teams to the event this year, TCA hopes not only to introduce their works to a broader international audience, but also to facilitate exchanges with global publishers, investors, and industry partners, creating further opportunities for Taiwanese indie games to enter global markets.

TCA has also compiled information on award-winning teams from the Indie Game Development Incentive and Value-Added Program and produced Taiwan Game Developers Highlights 2026, which will be distributed during Tokyo Game Show. The publication aims to further enhance the international visibility of indie games in Taiwan.

TCA emphasized that Taiwanese indie game combine distinctive cultural elements with innovative gameplay and possess strong potential to connect with international markets. Participation in Tokyo Game Show marks another important milestone in bringing Taiwanese indie games onto the global stage. It is also expected to encourage deeper engagement with international publishers, investors, and players, helping Taiwanese indie game developers expand their presence in global markets.

Meanwhile, Taipei Game Show, organized by TCA, will take place from January 21 to January 24, 2027. As an important platform connecting the Asian game industry, the organizing team will also exhibit at Booth 04-C09 in Hall 4 during Tokyo Game Show. Game developers, publishers, and industry professionals from around the world are warmly invited to visit the booth, learn more about Taipei Game Show 2027, and explore new opportunities for collaboration across the Asian game market.

Evo Singapore 2027 Opens Registrations and Tickets as Inaugural Event Unveils Gaming Titles and Additional Event Details

SINGAPORE (September 16, 2026) – Evolution Championship Series (known as Evo), the largest and longest-running open-invite fighting game festival, announced today that player registrations and tickets are officially on sale at [INSERT LINK] for its inaugural Evo Singapore on January 15-17, 2027, at the Marina Bay Sands Expo & Convention Center.

The event will feature the following gaming titles for a share of a minimum guaranteed prize pool of $125,000 across all titles:

  • Granblue Fantasy Versus: Rising – Cygames
  • Guilty Gear -Strive- – Arc System Works
  • MARVEL Tōkon: Fighting Souls – Sony Interactive Entertainment
  • Street Fighter 6 – Capcom
  • TEKKEN 8 published by Bandai Namco Entertainment Inc. (Last Chance Qualifier for TEKKEN World Tour 2026 Global Finals)

Evo also unveiled Trip.com as the official ticketing partner for Evo Singapore 2027 and will be the exclusive ticketing platform for Evo Singapore and the TEKKEN World Tour 2026 Global Finals. This year’s Global Finals will feature a $300,000 prize pool, and tickets are now open. In addition to standalone tickets, fans will also have the option to buy bundles with accommodations and more.

Competitors will register on https://sg.trip.com/travel-guide/trip-events/156622252 for tournament participation beginning today as a separate sign-up for onsite activities. It will not be a ticket for event entry.

Evo Singapore will also host the TEKKEN World Tour (TWT) 2026 Global Finals, with group stages starting on January 14-15, followed by the Last Chance Qualifier on January 16 and culminating in the Final Bracket on January 17. Since 2017, TWT has been organized by its developer, Bandai Namco Entertainment Inc. Each TWT season allows players to earn points by competing in TEKKEN 8 tournaments held at fighting game events worldwide, culminating in this special event featuring the highest-scoring players of the season.

“Singapore has a vibrant history with fighting games; including producing Evo champion Xian, former world tour qualifier events like Southeast Asia Major, and hosting offices for multiple fighting game publishers. We’re excited for Evo and the TEKKEN World Tour 2026 Global Finals to be part of the Lion City’s ongoing legacy,” said Rick Thiher, General Manager for Evo.

“We are thrilled to welcome Evo to Singapore for the very first time. Evo’s inaugural edition in Singapore is a testament to Singapore’s growing reputation as a premier destination for world-class esports events. We look forward to hosting players, fans, and fighting game enthusiasts, and to showcasing Singapore come January 2027,” said Lilian Chee, Director, Sports, Singapore Tourism Board.

Beyond the competition, fans will gather to celebrate the fighting game community and its global connectivity:

  • Evo Museum with an all-new History of TEKKEN World Tour exhibit
  • Flash tournaments including legacy fighting game titles
  • Evo Friday Night Showdown presented by Visa
  • Evo Meet & Greet featuring top players, TEKKEN World Tour talent, and developers
  • Casuals offering dedicated space to play all weekend
  • Evo Arcade Zone offering classic and modern cabinets
  • Evo Cosplay Exhibition & Meet Ups
  • Vendors & Merch featuring exclusive gear, art, and goods from FGC-favorite creators and brands
  • BYOC (Bring Your Own Community) Where players can run additional community run tournaments in games beyond the official lineup

Fans can watch online worldwide on Twitch at twitch.tv/evo and YouTube at youtube.com/@evoevents, including dedicated coverage of the TEKKEN World Tour 2026 Global Finals and multiple stages for 12-hour daily coverage of Evo Pools to Top 8.

RTS, owner and operator of Evo, acknowledges its partners who support Evo Singapore, including Visa, Singapore Tourism Board, PlayStation, Qiddiya, Trip.com, and Sandisk.

Video of the Month: Exploring Gamescom 2026’s Top Tech and Developer Showcases

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For this September’s featured video, we take a look at Ancient Gameplays’ comprehensive 45 minute-long walkthrough of Gamescom 2026, which took place from August 26 to August 30, 2026, at the Koelnmesse exhibition center in Cologne, Germany.

Ancient Gameplays’ YouTube channel provides gaming enthusiasts, hardware builders, and tech creators with an authentic, boots-on-the-ground perspective of Europe’s premier gaming convention. Blending detailed hardware spotlights with floor explorations across major exhibition halls, the video offers a thorough recap of the event’s biggest announcements, interactive playable demos, and emerging industry trends, in particular NVIDIA’s new DLSS 5 technology.

The coverage kicks off with an in-depth tour of leading PC component and cooling manufacturers. Ancient Gameplays highlights Xeron, Deepcool, and Thermaltake, detailing their latest advancements in thermal management solutions, custom liquid cooling setups, power supply units, and innovative PC chassis designs. The showcase also features Lorgar’s extensive roster of gaming peripherals, alongside Steelbook’s impressive display of premium physical collector’s editions, gaming accessories, and specialized steelbook media packaging.

Navigating through the massive convention center, the video takes viewers inside Hall 6 and Hall 8 to experience the event’s largest interactive booths. Key highlights include hands-on impressions from Xbox’s massive floor footprint, early gameplay previews of Tides of Annihilation, and popular demonstrations of Minecraft Dungeons II. Hardware giant SteelSeries also makes a strong showing, pairing high-energy gaming stations with their newest line of competitive gaming gear.

Beyond individual booth tours and product showcases, the video sprinkles in editorial commentary on the evolving landscape of PC gaming hardware and convention culture. Ancient Gameplays wraps up the experience with a thoughtful reflection on Gamescom 2026, evaluating the practical value of the latest tech reveals against the reality of the overall attendee floor experience.

Overall, Ancient Gameplays delivers a pretty well-rounded and highly informative snapshot of Gamescom 2026, especially the expo side of it. From cutting-edge graphics enhancements like DLSS 5 to immersive walkthroughs of major publisher booths, it serves as an insightful preview for developers, hardware enthusiasts, and attendees looking to stay ahead of current industry developments as we head into the holiday season.

Did you attend Gamescom 2026, and if so, did you agree with his snapshots and insights this video highlighted from the massive event? Feel free to share your thoughts!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

WOW – Women of the World Announces Further Lineup for its 2027 London Festival

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WOW – Women of the World has today announced the initial Day Pass Programme for WOW London 2027; the world’s biggest festival celebrating women, girls and non-binary people, returning to London from 5 – 7 March to mark International Women’s Day 2027.

Across three days WOW will take over London’s Southbank Centre for a weekend of joy, urgency, laughter and rage, featuring a packed line-up of world-class speakers, inspirational activists, musicians, artists and comedians. Through discussions, workshops, performances and debates, the festival line-up will collectively explore solutions to the pressing issues of gender inequality and delve into the urgent questions shaping our lives.

Featuring a different line-up each day, WOW’s Day Pass Programme will provide audiences with the opportunity to choose from a wide variety of events and discussions. Spanning the personal and the political, the serious and the joyful, the festival sessions will cover a broad spectrum of topics from climate change to technology, housing precarity to choosing not to have children, political instability to reproductive justice, the mental load, learning to code, dating apps, sex and pleasure, sporting heroes, trad wives, pay and pension gaps and much more.

For the first time WOW will also incorporate two distinct programme strands into its London festival. Inspired by the organisation’s Shameless! Festival, one strand will focus on how to end sexual violence, while the other, inspired by WOW’s Men & Boys events, will address everything from whats happening to boys online to men’s pivotal role in the fight to achieve gender equity. Festival-goers can choose to explore and engage with these themes as part of the festival’s Day Pass Programme.

WOW founder Jude Kelly CBE will open the festival on the Friday morning, setting the tone for a day of big questions and bold ideas. Acclaimed author Laura Bates, founder of Everyday Sexism joins educator and speaker Ben Hurst, to dissect misogyny, its impact and how we challenge the cultures that allow it to thrive. Author and journalist Poorna Bell discusses what it means to build a meaningful life outside motherhood, whilst further sessions throughout the day will delve into issues such as the booming weight-loss drug phenomenon, exploring body image, diet culture and eating disorders, alongside the links between beauty pressures, power and sexual violence.

BBC Radio 1Xtra broadcaster Richie Brave will take part in a moving conversation about sibling loss as part of the Saturday Day Pass Programme, exploring the unique grief of losing someone who has been part of your story from the very beginning. Activist and artist Joeli Brearley brings her expertise and campaigning spirit to conversations about work, equality and parenthood whilst artist and educator Kay Rufai explores identity, vulnerability and self-expression through his playful Mask On, Mask Off workshop. Other sessions throughout the Saturday will explore topics such as bonesmashing and bigorexia, unpack   looksmaxxing and the pursuit of the ‘perfect’ face and body, and consider how to counter some of the pressures facing young people online. Additional speakers who will form part of the Saturday line up include comedian and broadcaster Sandi Toksvig and writer, speaker and model Maxine Heron and podcaster Freddie Feltham, host of What’s Left Podcast with more to be announced.

On the final day of the Festival, the Sunday Day Pass Programme will bring together acclaimed authors Aja Barber, Natasha Walter, Angela Saini and journalist and activist Zahra Joya to discuss what feminism can offer in turbulent times, exploring solidarity, inequality, power and possibilities for building a fairer future. Professor Joanna Bourke will join the conversation around “Himpathy”, whose pain gets centred, who gets humanised and how gender shapes the stories we tell about people who cause harm. The session will examine why men who harm women can so often receive sympathetic backstories, while victims are pushed out of the frame. Further sessions will feature performances by poet Hollie McNish as part of her 2027 UK tour, musician, artist, writer and activist Jordan Stephens will discuss masculinity, mental health, identity and change.

Throughout the weekend there’ll be music, joyful pop ups, laughter and ways to get involved – more to be announced.

Headlining the Friday night in the Royal Festival Hall, WOW presents two of the most influential names in gender equity, French activist and author Gisèle Pelicot and US activist and founder of the #MeToo movement Tarana Burke who will share the stage for the first time in a conversation hosted by WOW Founder Jude Kelly. As the world marks ten years since the MeToo hashtag sparked a global movement, Burke and Pelicot will explore how shame begins to change sides, and what it takes to build a world where justice is possible. The headline events for Saturday and Sunday are to be announced. A second headline event on Saturday night will be announced in the coming months.

Founded by Jude Kelly, WOW is a global alliance of 33 partners working together to drive an equal and inclusive future for women, girls and non-binary people. Since its inception in 2010, WOW has delivered 150 festivals and programmes, across 71 places and six continents, inspiring millions of participants to take action and make change.

Jude Kelly, said: “We are delighted to be bringing the WOW Festival back to London in 2027 for what will be a truly unforgettable festival – bringing thousands of people of all genders together to explore how to imagine and build an equal world. For more than 15 years, WOW – Women of the World has brought people together in cities across the world, from Sydney to Karachi and Rio, to have meaningful and open conversations. As always, we’ll be discussing the most critical subjects of our time alongside moments of pure joy and celebration.”

Attracting five million people worldwide to date, WOW has supported thousands of activists, brought previously taboo subjects into mainstream dialogue and acted as a catalyst for the launch and success of countless campaigns. WOW’s unique methodology connects a diverse range of people and audiences to a multitude of stories and perspectives, both informing and galvanising them to make positive change, including through WOW 365, a Membership programme for supporters to stay connected to WOW all year round, belong to the global WOW community and help make WOW’s work possible.

After attending a WOW event 64% take action and 84% of people feel a gender equal world is possible compared to just 58% who haven’t attended. Upcoming 2026 festivals and events include WOW Cairns in Australia this September, Day of the Girl celebrations in London and Brisbane, Reclaim the Night in Rotherham in November, and WOW Kathmandu in December.

WOW London 2027 is supported by The WOW Foundation’s Global Founding Partner Bloomberg. Tarana Burke’s participation is made possible with support from All In.

Post-Registration Opening CES 2027 News and Updates

The global landscape of consumer technology is shifting, and Consumer Electronics Show (CES 2027) is bringing some new structural and technological changes to the event. Scheduled to run from January 6–9, 2027, in Las Vegas, Nevada, the Consumer Technology Association (CTA) is executing a complete overhaul of the event’s schedule, badge system, and core tech categories.
The Biggest CES 2027 Event Changers
The single largest disruption to the event’s tradition is the move to a weekend schedule. Unlike previous iterations that ran mid-week, CES 2027 will officially host show-floor exhibits from Wednesday through Saturday, allocating Monday and Tuesday strictly as media days. This allows a broader demographic of global trade visitors to schedule their time in Las Vegas.
Additionally, the CTA has simplified its entry ecosystem. Organizers have condensed the badge structure down to two straightforward tiers: the Standard Pass (granting access to the main show floors) and the Premium Pass (including deep-dive AI masterclasses and full conference programming). Badges now feature visual wayfinding icons to explicitly clarify access at the door. Attendees can also customize their itineraries around distinct, data-driven curated tracks like Robotics, Enterprise Innovation, and Artificial Intelligence. 
Registration Launch Details

Official registration for CES 2027 has opened as of early September 2026. Prospective attendees can lock in their badges and evaluate credential requirements directly on the official CES Registration Portal. Given the immediate price spikes for flights and accommodation historically observed right after the registration window opens, planners are generally advised to secure travel arrangements early.

Next-Gen Gaming Gear
For gaming minded folks, CES 2027 is set to unleash massive upgrades for gamers. A few of the key next-gen tech trends to look may start with the gaming tech at your desk, where new RGB MiniLED monitors from are aiming to eat into OLED’s market dominance. These screens deliver high-end brightness and high refresh rates without any fear of permanent screen burn-in.
If you are hunting for raw power (and have the budget to back it up), Nvidia is expected to steal the show by launching its mid-generation RTX 50 SUPER graphics cards. These cards will team up with advanced AI frame-generation tools to make games run smoother than ever, while Intel introduces its next major desktop processors.

Finally, the hardware itself could eventually be able to change shapes. Lenovo is prepared to show off futuristic gaming laptops that physically roll out from standard screens into giant ultrawide monitors. Plus, new virtual reality headsets may be shown off that will use bright MicroLED tech to make digital worlds look as real as everyday life. Of course, it’s still early, so speculation is easier to come by than certainty for what to plan to see at CES 2027.

In the meantime, keep tabs on CES 2027 developments, from registration deadlines to key speakers, tech, and events, at Events for Gamers!

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