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PAX Unplugged coming to Houston 2027

We’re based on Texas and never thought we’d get a chance to see PAX South revived – but it turns out we were wrong. While PAX South as a whole won’t be returning from its brief but epic run from 2015 to 2020 in San Antonio, the next best thing – a spin-off of PAX Unplugged, will be coming to the state. PAX Unplugged Houston is set for June 25-27, 2027 at the George R. Brown Convention Center in downtown.

“When we made the decision to investigate the feasibility of another Unplugged, we considered a number of major cities factoring in demand from our exhibitor partners to place a tabletop PAX in this region and city infrastructure. We were always partial to returning to the South, and after comparing a few options we were happy to find that not only was Houston the best place to launch a second Unplugged, but it was a chance to bring PAX back to the PAX South fans that missed us.” – Sean Gonzalez

While PAX West, East, and South traditionally lean heavily into video games, major publishers, and the latest digital releases, PAX Unplugged puts tabletop gaming at the center of the experience. There is still that familiar PAX energy of enthusiastic fans, packed halls, developers, and plenty of things to discover. The atmosphere feels more focused on sitting down and actually playing games with other people. For us, that makes PAX Unplugged stand out as one of the more personal and social shows in the PAX family, especially for anyone who enjoys board and card games, RPGs, and the communities built around them.

PAX Unplugged came about after realizing that the tabletop sections at the original PAX shows kept growing and growing. The first PAX Unplugged took place November 17-19, 2017.

“Whenever we get done with PAX Unplugged out in Philly, I just want to rewind time and do it all again,” said Jerry Holkins in a recent interview with The Dice Tower. “This is the next best thing. And it’ll be great to see our old friends from down that way.”

Badges (including for media and other professionals) for PAX Unplugged Houston go on sale later this year. Keep watch on our PAX Unplugged Houston 2027 event calendar page for event updates.

30th Annual D.I.C.E. Awards Seeking Game Industry Submissions

September is shaping up to be a big month for the Academy of Interactive Arts & Sciences (AIAS). D.I.C.E Europe (Athens) is coming up toward the end of the month. But also, D.I.C.E has made a key announcement for the 30th Annual D.I.C.E. Awards.

AIAS, one of the most established video game industry professional trade organizations is now accepting submissions for the 30th Annual D.I.C.E. Awards. Representing over 30,000 development and creative members, the AIAS continues its professed commitment to recognizing excellence among peers currently working in games.

This year marks a significant shift in the awards process with the introduction of a new ranked choice voting system. By asking Academy members to rank their favorite nominated games in order of preference, the organization aims to make sure that the winning title in each category reflects broader support from the development community.

The D.I.C.E. Awards have long served as one of the key standards for celebrating technical and creative innovation in interactive entertainment. With the opening of the milestone 30th annual iteration of the awards, the AIAS is inviting creators to submit their work for consideration.

Developers looking to participate must be sure their submissions are finalized before the deadline, but at least they have plenty of time. Submissions close Tuesday, December 8, 2026, at 5 PM PT. For those interested in the full scope of eligibility requirements, official rules and procedures are available on the organization’s website and their official post about the 30th Annual D.I.C.E. Awards.

GDC Festival of Gaming 2027 Registration Opens with New Business Hall, Indie Passes

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Is it already that time of year? Summer is winding down, fall is on the horizon, and yes, registration for some of 2027’s biggest events are open (or soon will be). One of these is the Game Developer Conference 2027 Festival of Gaming (GDC).
The GDC Festival of Gaming 2027, scheduled to return to the Moscone Center in San Francisco from March 1–5, 2027, is now offering early bird registration. Following last year’s massive 40th-anniversary rebranding, organizers have announced another major structural shift for the upcoming event, aiming to provide a highly modular and financially accessible experience based on direct industry feedback.
Dedicated Business Spaces and Focused Passes
One of the headline changes for 2027 is the introduction of a dedicated Business Hall at Moscone West. This new zone is designed specifically for meetings, investor conversations, publisher deals, and networking, pulling informal business out of surrounding coffee shops and directly onto the official campus. Meanwhile, speed networking will transition into the main Festival Hall.
To match this spatial redesign, the conference has moved away from its previously unified pass system to roll out three brand-new, budget-conscious entry levels:
    • Business Hall Only ($99): Built specifically for developers focusing entirely on business development, client relations, and publisher pitches.
    • Festival Hall Only ($149): Offers targeted access for attendees looking primarily to play indie demos, explore new development tools, and view showcases.
    • 1-Day Career Pass ($99): Grants Friday-only access tailored specifically for students, job-seekers, and career-focused programming.

Eligibility Updates for Independent Studios
Addressing a common pain point from the 2026 event, organizers have officially separated the previous “Early Stage Indie & Start-Up Pass” into two distinct categories. Established independent studios that have been operating for more than five years will no longer be excluded by restrictive start-up criteria, thus creating what should be fairer tier placement across the indie community. Both individual Indie and Start-Up passes are priced at $299.
Early Bird Deadlines
Attendees planning to lock in their travel to San Francisco for the GDC Festival of Gaming 2027 can take advantage of the active Super Early Bird Rate, which offers the deepest discounts of the registration cycle. The deadline to secure these baseline rates is October 9, 2026, at 11:59 pm PT.

September 2026 Game Industry Conference and Convention Events Calendar

As August wraps, the industry is already looking ahead to a packed September. gamescom may be coming to a close, but we’ve got a lot to cover in September before the summer ends. Speaking of gamescom, gamescom Congress just set a new attendance record with more than 1,100 visitors, while Germany’s Federal President Frank-Walter Steinmeier made the first-ever visit by a German head of state to the event. Heads of states visiting game conventions? That’s pretty cool.

September brings plenty of opportunities to continue conversations and meet more of the community itself, starting with PAX West in Seattle and BlizzCon returning to Anaheim after its long absence. Then there’s Tokyo Game Show, which is expanding to five days for the first time. Add a busy slate of developer conferences, networking events, indie showcases, and industry gatherings, and September looks like another month where there will be plenty to talk about.

With all that said, here’s our roundup of the key gaming events taking place throughout September. Whether you’re looking for industry conferences, community conventions, developer talks, or publisher showcases, this calendar highlights the dates worth keeping on your radar as we head into the fall gaming season.

Featured Events

September gets moving immediately, beginning with the IEEE Conference on Games in Madrid (September 1–4), followed by PAX West in Seattle (September 4–7). The following week brings a particularly busy stretch, with Gamesforum London, Live Service Gaming Summit Europe, the Game Publishing and Marketing Summit, and External Development Summit (XDS) all taking place within September 7–11. Meanwhile, the Guerrilla Collective returns September 10–11 with another showcase of upcoming indie games.

The middle of the month is particularly busy. BlizzCon returns to Anaheim (September 12–13), followed by WN Conference Cyprus and MeetToMatch – The Tokyo Edition. And then it’s off to Japan for Tokyo Game Show (September 17–21), which is expanding to its longest-ever five-day format this year.

The final stretch includes D.I.C.E. Europe (September 21–23), Game Devs of Color Expo (September 22–25), NEXUS Game Conference in Dublin (September 23–24), and Games Next in London (September 24–25). The month closes with DevGAMM For The Win! in Belgrade and JetBrains GameDev Days online on September 28–30.

See the calendar feed below for the above mentioned events.

New Events

Joining the calendar or gaining notability this month, keep an eye on the following events:

With all that said, check out the complete month’s event list below! But first…

Special Offers

We recently launched a new feature on the website – Event Ticket Discounts and Offers. Want to know when your event has a 10% off special or early bird rates open? Check out our Free Offers Page regularly!

Here are the latest offers listed as of this blog post:

10% off MeetToMatch – Tokyo Edition (B2B) [GIG20]
10% off PAX West (B2C) [GIGPAXW]
25% off SLICE (B2B) [FRIENDS_OF_GIG]
20% off Gameacon (B2B) [GIGFRIENDS]
20% off Live Service Gaming Summit UK (B2B) [IGB20]
10% off SIGGRAPH Asia (B2B) [SA26E4G10]
15% off Mobidictum Conference (B2B) [EVENTGAMERS15]
10% off WN Events Limassol and Istanbul (B2B) [E4G-10]
20% off Nottingham Video Games Expo (B2C) [E4G]
10% off PGC Summit Shanghai (B2B) [MCGLDWK]
5% off Atsusacon (B2C) [EVENTSFORGAMERS]

Have an offer we can add to this list? Please let us know!

We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending). Let us know if you want to contribute!

This Month’s Events

Many of the listed events are included in the calendar thanks to your contributions in submitting events to the calendar.
Thank you so much for continuing to support us!
We’ve made some additions to the overview, including a new test view of the events right from the calendar itself listed below. Let us know which type of list you prefer.

IEEE Conference on Games 2026

The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through […]

€300 – €730
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Universidad Complutense de Madrid, Av. Complutense, s/n
Madrid, 28040 Spain
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PAX West 2026

PAX West 2026 is a celebration of gaming and gaming culture featuring thought-provoking panels, a massive expo hall filled with the best publishers and studios, new game demos, musical performances, […]

Opens in June
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Seattle Convention Center, 705 Pike St
Seattle, WA 98101 United States
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Gateway 2026 (Strategicon)

Gateway tabletop conventions offers the chance to play, watch and buy a variety of board games, card games, miniatures, roleplaying, collectables, and computer games. Orccon (February) and Gamex (May) con […]

$10 – $700
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Hilton Los Angeles Airport, 5711 W Century Blvd
Los Angeles, CA 90045 United States
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Game and Geek Expo 2026

Game and Geek Expo is a high-energy celebration of gaming, nostalgia, cosplay, and fandoms—uniting immersive experiences, a curated marketplace, and iconic pop culture under one roof. Produced by the Raleigh […]

$30 – $45
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Raleigh Convention Center, 500 S Salisbury St
Raleigh, NC 27601 United States
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Gamesforum London 2026

The Mobile Gaming Conference for UA & Ad Monetization As competition intensifies, publishers and developers need holistic strategies to drive installs, engagement, and revenue. This year, Gamesforum London is expanding […]

£174.30 – £249
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155 Bishopsgate, 155 Bishopsgate
London, EC2M 3TQ United Kingdom
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Live Service Gaming Summit Europe 2026

The Live Service Gaming Summit is the only independently led, intimate, and closed-door event specifically targeted at live service gaming. This event brings together studio leaders focused on everything from […]

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Millennium Hotel and Conference Centre Gloucester London, 4-18 Harrington Gardens
London, SW7 4LH United Kingdom
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Game Publishing and Marketing Summit 2026

Game Publishing & Marketing Summit is an intimate, closed-door, and educational space dedicated to studio publishers, marketers, and community and support experts. Discussions will centre around tangible practices for overcoming […]

£899
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Millennium Hotel and Conference Centre Gloucester London, 4-18 Harrington Gardens
London, SW7 4LH United Kingdom
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Future Fest Connect 2026

Future Fest Connect is a brief introduction to game development for school-aged kids, college students, and early career individuals. It showcases indie developers to new audiences to inspire the and […]

$20 – $80
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Durham Convention Center, 301 W Morgan St
Durham, NC 27701 United States
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External Development Summit (XDS) 2026

XDS will once again bring together hundreds of professionals in Vancouver, Canada, to advance the practice of external development for the games industry. Attendees include Developers/Publishers and Service Providers from […]

$1,295
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Parq Vancouver, 39 Smithe St, Vancouver, BC V6B 0R3, Canada Canada
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Reykjavik Game Summit 2026

Reykjavik Game Summit is an intimate full-day event dedicated to the local game development community, organized by Game Makers Iceland. The summit brings together local talent and international speakers for […]

TBA
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Vinnustofa Kjarval, Austurstræti 10a
Reykjavik, Iceland
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Guerrilla Collective 2026 (Hybrid)

Guerrilla Collective is a digital games showcase to reveal fresh announcements, trailers, gameplay, a Steam event page for wishlisting, demos, game ordering and more – bringing together many of the […]

€15
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GRAMMY Museum L.A. Live, 800 W Olympic Blvd
Los Angeles, 90015 United States
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Indie Rodeo 2026

From Indie Rodeo: Indie Rodeo is a two-day conference for game makers, riding into Calgary, Alberta, September 11–12, 2026. We bring together the people who actually make games, from developers […]

$70 – $499
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Platform Innovation Centre, 407 9 Ave SE
Calgary, Alberta AB T2G 2K7 Canada
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BlizzCon 2026

From BlizzCon: After four years of gathering online–adventuring through Azeroth, teaming up in Overwatch, traversing the fields of Sanctuary, or warming yourself by the fire in the Tavern–it’s finally time […]

TBA
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Anaheim Convention Center, 800 W Katella Ave
Anaheim, CA 92802 United States
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Chile Game Showcase 2026 (Hybrid)

Chile Game Showcase is a curated independent video game exhibition and community hub dedicated to highlighting the diverse talent of the Latin American developer ecosystem. Produced by Dreams of Heaven […]

Free
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PixelCon 2026

From PixelCon: ​This is a pilot edition. We can’t promise excellence, but we can promise 100% game dev realness. No sales talks, no formal BS, just honest conversations about games […]

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Theater Arena, Viedenská cesta 10
Bratislava-Petrzalka, 85101 Slovakia (Slovak Republic)
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MeetToMatch – The Tokyo Edition 2026 (Platform)

MeetToMatch – The Tokyo Edition is back for it’s fifth run, after another successful Cologne & San Francisco Edition! Meet Japanese and international publishers, investors, and developers online or on […]

€89.29
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Makuhari Messe Event Hall, 2 Chome-1 Nakase Mihama Ward
Tokyo, Japan
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WN Conference Cyprus 2026

WN Conference Cyprus'26 returns to Limassol on September 17–18, 2026, bringing together game developers, publishers, investors, and service providers for two days of business, insights, and meaningful networking. Whether you're […]

€99 – €499
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Parklane, a Luxury Collection Resort & Spa, Limassol, Giannou Kranidioti 11, Street 4534, Cyprus
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Green Games Summit 2026

The Green Games Summit is back on September 17, 2026 at the BFI London. Playing for the Planet is hosting its annual Green Games Summit to discuss and shape the […]

Free
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BFI Southbank, Belvedere Road
London, SE18XT United Kingdom
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Gaming Istanbul (GIST) 2026

GIST is not a computer games event. A “game” activity. Everyone who is interested in any kind of game, amateur or professional , and everything related has a place under […]

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Dr. Mimar Kadir Topbaş Gösteri ve Sanat Merkezi, Aksaray, Yenikapı Etkinlik Alanı, Kennedy Cd. No: 11/1, 34096 Fatih/İstanbul, Turkey
Istanbul, Turkey
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Budapest Game Dev Day 2026

From BGDD: Connecting All of Hungary's Game Developers. Game Dev Day is open to everyone – from newcomers taking their first steps to seasoned professionals. We’ve designed the talks to […]

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MagNet Közösségi Ház, Andrássy út 98
Budapest, 1062 Hungary
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Full Indie Summit 2026

The Full Indie Summit is an annual conference that covers a variety of topics relevant to the indie developer, such as design, art, marketing, sound, production, and the workplace. The […]

$45 – $65
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Vancouver Playhouse, 600 Hamilton St
Vancouver, V6B 5N6 Canada
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D.I.C.E. Europe 2026

D.I.C.E. (DICE) Europe is a 3-day event will make the most of the stunning surroundings, offering a relaxing, resort atmosphere in which attendees will be treated to insightful speaker programming […]

TBA
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Game Devs of Color Expo 2026 (Online)

From GDoCE: We're excited to celebrate our 11th annual Game Devs of Color Expo, featuring new voices and games that unite a supportive community of creators worldwide! Featuring: - Online […]

$25 – $499
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NEXUS Game Conference 2026

NEXUS Games Conference welcomes 300 games industry leaders to Dublin for two days of networking events, live stage content and roundtable discussions. Hear from international thought leaders discussing key industry […]

€49.20 – €178.34
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RDS Main Arena, Merrion Rd, Ballsbridge
Dublin, D04 AK83 Ireland
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Northern Game Summit 2026

Northern Game Summit is a yearly held game development convension in Kajaani, Finland. Professionals from video game companies all over the world are invited to come and share their wisdom. […]

TBA
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Kajaani University of Applied Sciences, Ketunpolku 1
Kajaani, 87100 Finland
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Games Next 2026

Across two days in London, GamesNEXT will bring together decision-makers from game developers, publishers, and selected industry partners to discuss how games are being built, scaled, supported, and operated in […]

£495
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Queen Elizabeth II Centre, Broad Sanctuary, London SW1P 3EE
London, United Kingdom
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Sibcon 30

From Sibcon 30: Come join us for our 30th annual SIBCON on September 25-27, 2026 at our newest home at BC3! It marks our 30th anniversary of SIBCON, the 40th […]

Free – $45
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Founders Hall, 107 College Dr.
Butler, 16002 United States
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Tokyo Game Show 2026

From Tokyo Game Show: Where will the show go in the next 25 years? How will life change when the game changes? Because of this time, TGS wishes to create […]

¥1,500
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Makuhari Messe, 261-8550 Chiba, Mihama Ward, Nakase
Chiba, Mihama-ku Japan
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JetBrains GameDev Days 2026 (Online)

JetBrains GameDev Days is a free, live, virtual event where community speakers cover topics they are passionate about. Submit a talk and share your experience! We welcome all topics as […]

Free
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Visit the main event calendar that includes events throughout the year and beyond.

Which events are you attending this month? Let us know by commenting on this article here or on LinkedIn, Twitter, Bluesky, Threads, and Facebook!

Editor: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry, and Public Relations Manager and Communication Specialist for various other industries.

gamescom congress 2026 concludes with record attendance and the Federal President’s first-ever visit

gamescom congress 2026 welcomed more than 1,100 visitors, setting a new attendance record

With the first-ever visit by Federal President Frank-Walter Steinmeier, an even wider variety of topics, and numerous renowned speakers, the gamescom congress 2026 impressively demonstrated its relevance as the world’s leading conference on the potential of games. The congress took place on August 27 across a total of eight stages, featuring 85 program items and 165 speakers, as part of gamescom in Cologne. With over 1,100 attendees from business, education, science, politics, media, and society, the event set a new record.  The congress was officially opened by Federal President Steinmeier himself. In his speech, he discussed, among other things, the profound impact games have on various industries and how they can contribute to the promotion of democracy as a cultural medium.

“With the Federal President’s first-ever visit and a new attendance record, this year’s gamescom congress concluded more successfully than ever before. This highlights once again how the future-oriented medium of games positively shapes the important issues of our time in business, culture, education, and science, and provides important impulses, said Felix Falk, Managing Director of game – the Association of the German Games Industry, the co-organizer of the gamescom congress.

“The gamescom congress 2026 once again demonstrates the enormous potential of games for society. The visit by Federal President Frank-Walter Steinmeier, high-profile panels featuring international organizations, and strong initiatives to promote democratic values have impressively proven this. Topics were addressed that extend far beyond the games industry. Together with the game Association, we are creating an important platform for this exchange here in Cologne,” says Gerald Böse, CEO of Koelnmesse GmbH and co-organizer of the gamescom congress.

In terms of content, this year’s congress was shaped by key themes such as “Democracy as a Playing Field” and “The Games Effect.” Participants included representatives from international organizations such as Europol, the Red Cross, and the United Nations, as well as numerous experts from the gaming industry. Among those represented were the technology company Razer and game studios such as Paintbucket Games, remote control productions, and ROTxBLAU. Representatives from academia also provided insights into current research and findings, including from the University of Education in Freiburg, the Institute for Democracy and Civil Society (IDZ) in Jena, and the Paderborn Education Center for Information Technology Professions.

In talks, panels, workshops, and roundtables, the speakers discussed a wide range of topics: How can games create spaces for democratic experiences and support people who have fled their home countries? How can AI be used to foster creativity, and how is it simultaneously changing career entry into the games industry? Other topics included the use of games to prevent cybercrime in schools, new approaches to digital remembrance culture, the competitiveness of the European games market, and the requirements for inclusive games.

The gamescom congress would like to thank this year’s partners: The State Government of North Rhine-Westphalia, the City of Cologne, the German Society for Game Studies, the German Cultural Council, the esports player foundation, Games Syndicate Cologne, NetCologne, Playing for the Planet, the Foundation for Digital Games Culture, UNICEF, USK, and Video Games Europe, as well as Curatomic, Nerdstar, OMG FUSE, and Sunday Studio, and the media partners of the gamescom congress: ARD, brand eins, n-tv, and Wikimedia.

About gamescom congress:

The gamescom congress is the world’s leading conference on the potential of games in a digitalized world and offers opportunities for collaboration far beyond the digital and media industries. Speakers from Germany and abroad present their topics in lectures, seminars, and panel discussions. The gamescom congress takes place annually as part of gamescom in Cologne and is organized by Koelnmesse GmbH and game – the Association of the German Games Industry. The gamescom congress is sponsored by the state of North Rhine-Westphalia.

Federal President Frank-Walter Steinmeier opens gamescom congress 2026 and visits gamescom

A premiere at gamescom: for the very first time, a German head of state was a guest at the world’s biggest games event. Federal President Frank-Walter Steinmeier opened gamescom congress 2026 today at the Confex in Cologne with a speech before an audience drawn from the games industry, business, education, culture, politics, academia and the media. He then attended two panel discussions on the role video games play in democracy. The world’s leading conference on the potential of games in a digitalised world began today as part of gamescom. On his subsequent tour of gamescom, the Federal President spoke with game developers and members of the community, seeing for himself the positive impact games have on society, democracy and culture.

‘The Federal President’s visit sends a clear signal from gamescom today about the special social value of games,’ says Felix Falk, Managing Director of game – The German Games Industry Association, co-organiser of gamescom and gamescom congress. ‘Games, the companies and creatives behind them, and the games community are all a positive force for society and for democracy — as gamescom and gamescom congress demonstrate so impressively. That is a force we should be making far greater use of.’

Gerald Böse, President and Chief Executive Officer of Koelnmesse GmbH: “We are delighted to welcome Federal President Frank-Walter Steinmeier to the Koelnmesse exhibition grounds. His visit is a special honour for us and an extraordinary signal of the social significance of gamescom and the gamescom congress. We are proud that gamescom provides an international platform where industry, politics, academia, media and the community come together to highlight the positive power of games.”

In his opening speech at gamescom congress, the Federal President highlighted the significant social role of video games. Games can help people manage everyday life — as an outlet for stress, as a bridge against loneliness and as training for cognitive skills. At the same time, they convey historical knowledge and civic education, and encourage players to think about values, rules and fair play in how we treat one another. He closed his speech with a call to make greater social use of the positive potential that emerges through play: the sense of connection, the creativity and the energy.

Following his speech, the Federal President attended the congress’s two opening panel discussions: ‘Games for democracy: what they can and cannot do’, with North Rhine-Westphalia’s Minister for Media Nathanael Liminski, Managing Director of the Foundation for Digital Games Culture Nandita Wegehaupt, and Managing Director of the German Cultural Council Olaf Zimmermann; and ‘Saving the world through play: what games and their communities can achieve’, featuring Game Director and Paintbucket Games founder Jörg Friedrich, Professor of Experience and Game Design Prof. Dr Sabiha Ghellal, and creator and PietSmiet founder Peter Smits. Both discussions explored examples of what games can contribute to our democratic society, in keeping with one of this year’s gamescom congress theme, ‘Playing Field: Democracy’.

The opening of gamescom congress 2026 is available to watch on demand here (German only).

About gamescom:

gamescom is the world’s biggest event for computer and video games. It takes place from 26 to 30 August 2026. For trade visitors, gamescom began on 24 August with the developer conference gamescom dev; for everyone else, it started on 25 August with the opening show gamescom Opening Night Live. Throughout the year, it is complemented by gamescom latam in São Paulo and gamescom asia x Thailand Game Show in Bangkok. gamescom is jointly organised by Koelnmesse and game – The German Games Industry Association.

About the gamescom congress:

gamescom congress is the world’s leading conference on the potential of computer games in a digitalized world and offers interfaces far beyond the digital and media industry. International speakers present their topics in lectures, seminars and panel discussions. The gamescom congress takes place annually as part of gamescom in Cologne and is organized by Koelnmesse GmbH and game, the association of the German games industry. The gamescom congress is sponsored by the state of North Rhine-Westphalia.

game – The German Games Industry Association:

We are the association of the German games industry. Our members represent the entire video game ecosystem, from development studios and publishers to esports event organisers, educational institutions and other related entities. We are co-organisers of gamescom, the world’s biggest event for video games. We are a shareholder in the Entertainment Software Self-Regulation Body (USK), the Foundation for Digital Games Culture, the esports player foundation, game events and the collecting society VHG, as well as co-host of the German Computer Game Awards. Serving as a central point of contact for media, as well as political and social institutions, we provide comprehensive expertise in areas including market development, game culture and media literacy, and address any inquiries or concerns. Together we are making Germany the heart of gaming worldwide. With games, we enrich the lives of all people.

Koelnmesse – Industry trade fairs for the gaming industry:

Koelnmesse is an international leader in staging trade fairs in the gaming and entertainment sector. At its Cologne venue, gamescom presents the world’s biggest event for computer and video games and Europe’s largest business platform for the games industry. gamescom effectively brings together passionate fans, trade visitors and exhibitors from all over the world – on site in person or digitally from anywhere. This makes gamescom the B2C, B2B and B2G event for games. Koelnmesse is also expanding its portfolio internationally in a targeted way: in South-East Asia, gamescom asia x Thailand Game Show offers a further effective industry platform for the rapidly growing Asia-Pacific games market, bringing supply and demand together comprehensively. For Brazil and Latin America, gamescom latam is an important event that aims to boost the strong growth in this market.

Video gaming is the fastest-growing e-commerce vertical and is set to nearly triple in the U.S. by 2035

EBANX’s analysis of WDL data shows spending growth in the U.S. is coming from older and wealthier consumers, while emerging markets bring in younger, middle-class players who are buying games for the first time

CURITIBA, BRAZIL, August 25, 2026 – Americans will nearly triple what they spend on video gaming by 2035, going from USD 37.1 billion to USD 107.6 billion. That is a compound annual growth rate of 12.6%, the fastest of any e-commerce vertical in the country and well ahead of the next two, Social Media (9.4%) and Ride-Hailing and Delivery Apps (9%). Video gaming led the ranking worldwide as well, at 13.3% a year, from USD 206.1 billion to USD 633.8 billion over the same period.

The findings come from a new analysis by EBANX, a technology company connecting global businesses to emerging markets through payments, based on data from World Data Lab (WDL). The numbers land in the week of Gamescom, the world’s largest event for computer and video games, which opens in Cologne, Germany, on August 26.

In the United States, the expansion in spending on video gaming is driven by older consumers at the top of the income distribution. EBANX’s analysis of WDL data shows that adults aged 45 and over account for 54.2% of the projected increase, and that 90.6% of it belongs to the Rich and Upper Middle Class, those spending more than USD 90 a day. Europe, whose CAGR of 13.9% sits above the global average, shows a similar picture, with the same two groups at 55.6% and 62.9%, respectively.

“This concentration of growth in the wealthiest income bracket shows the American and European markets are expanding through consumers the industry has held on to for a long time. Renewal is a different job, and it is happening elsewhere, in emerging markets,” said Estelita Hass, Head of Market Intelligence at EBANX. WDL projects that more than 1 billion consumers in those countries will join the consumer class by 2036, against 28 million in developed economies.

That expansion of purchasing power reaches video gaming directly: emerging economies are 42 of the 50 fastest-growing markets. Among countries whose annual spend in the category will exceed USD 500 million by 2035, they take seven of the top ten positions by CAGR: Kenya (25.6%), Turkey (21.3%), Ukraine (20.6%), Ethiopia (20.3%), Pakistan (20.3%), Brazil (19.5%), and Saudi Arabia (18.4%). The only developed economies on the list are Taiwan (24.7%), Italy (19.7%) and Spain (18.5%).

“Rates like these come from arrival, from people making a first purchase, opening a first wallet, paying for something they could not afford previously,” explained Hass“That is the moment a relationship begins and loyalty starts to be built, which is why meeting these players on their own terms, with the habits they already have, matters well beyond the first transaction.”

One of those habits is how a player pays, and EBANX’s internal data shows how much it weighs. In Brazil, where 60 million adults do not have a credit card, the instant payment system Pix has become the method local players use most to buy from one of the largest video gaming companies in the world. Another major publisher raised its total revenue in the country by 12% after letting customers pay in installments, which now account for 48% of all its transactions in the Brazilian market.

In Colombia, a global video gaming company saw revenue rise more than 25% and transaction volume 32% after adding Nequi, the most popular digital wallet there, to its checkout. According to Nequi and World Bank data analysed by EBANX, the wallet is used by 62% of adults, nearly three times the share who hold a credit card. Similar cases appear across EBANX’s operations in Africa, Southeast Asia and India.

“Low card penetration and the digitalization of these economies through local rails and alternative payment methods have driven massive financial inclusion over the past decade, bringing a whole young generation into digital commerce,” noted Hass“These are the consumers behind video gaming growth in emerging markets, a profile completely different from what we see in the U.S. and Europe.”

EBANX’s analysis of WDL data shows that consumers under 45 account for 51.6% of the projected increase in video gaming spend across emerging markets. By income, the largest contribution comes from the Core and Lower Middle Classes, at 61.1%.

The weight of each factor varies by region. Africa is where the pattern shows most clearly, with 80.5% of the increase coming from players under 45 and 80.2% from consumers below the upper middle bracket. Southeast Asia sits close behind, at 62.7% and 56.8%. Latin America is at the other end of the range, at 52% and 48.1%, the profile closest to a mature market anywhere in the analysis.

ABOUT EBANX

EBANX is the leading payments platform connecting global businesses to the world’s fastest-growing digital markets. Founded in 2012 in Brazil, EBANX was built with a mission to expand access to international digital commerce. Leveraging proprietary technology, deep market expertise, and robust infrastructure, EBANX enables global companies to offer hundreds of local payment methods across Latin America, Africa, and Asia. More than just payments, EBANX drives growth, enhances sales, and delivers seamless purchase experiences for businesses and end-users alike.

GDC’s 2026 survey is open (technically, again) this year – fill it out for November

Didn’t GDC already publish State of the Game Industry this year?

That was my exact reaction when the new survey link showed up in my inbox this week. Yes, they already put out the 2026 report back in January. No, this isn’t a rerun. Going forward, the annual report is moving to a November release instead of January, which technically means we’re getting two “2026” reports this year. GDC’s own framing is that their stories won’t be the same, and given how much has shifted industry-wide since January, I believe it.

If you’re not familiar with the survey itself, here’s the quick version: every year since 2012, GDC (now operating under the wider “GDC Festival of Gaming” banner) has surveyed thousands of game industry professionals about the stuff that actually keeps us up at night – layoffs, generative AI, etc. It started as a way to take the temperature of an industry that otherwise tends to only get talked about through blockbuster launches and quarterly earnings calls. The people making the games rarely get asked what they think.

The move to November is really interesting. GDC is explicitly saying the January cadence no longer reflects the industry fast enough, and that landing the report closer to year’s end will better capture where things actually stand heading into the next year, rather than reporting on a fall/winter snapshot that’s already a few months stale by the time people read it. Beyond the timing, the survey keeps the format the January edition introduced: it’s tailored to your role as you go. Everything is anonymous, and you can navigate back if you want to revisit something.

If you work anywhere in the games industry – whatever your corner of it is, go take a few minutes and fill this out. It’s anonymous and will truly help our industry better prepare itself in the years ahead. Don’t wait for someone else’s summary of the November report (even ours). Go be part of the data it’s built on.

Xsolla’s content lineup for MeetToMatch – Cologne Edition 2026

Attending MeetToMatch – The Cologne Edition 2026, powered by Xsolla? Then don’t miss this!

From August 25-27 in Cologne, the Xsolla Clubhouse at the Design Post (Deutz-Mühlheimer Str 22) is where the industry’s sharpest conversations happen.

📖 Xsolla’s content lineup for Cologne

From candid market intel to partnerships going live on stage, here are a few sessions worth adding to your calendar.

Start the week strong with Play it forward: how gaming gives back (Tuesday, August 25, 11:30 AM), featuring voices from Planet Play, Games for Change, and others on how the industry is turning play into real-world impact. Join us for lunch and this feel-good panel.

Continue with Beyond the headlines: what’s really happening in global game publishing & investments (Wednesday, August 26, 9:30 AM). Xsolla’s Justin Berenbaum moderates a no-spin discussion with leaders from Raw Fury, Sensor Tower, and thatgamecompany on where the money and the momentum are really moving.

Stick around for a book signing (Wednesday, August 26, 10:30 AM) with Chris Hewish, Xsolla’s President, on building durable advantage. Grab a copy, meet Chris, and talk long-term strategy in a fast-moving market.

Launch faster, operate smarter: Xsolla and AccelByte go live (Thursday, August 27, 11:00 AM) reveals how the two companies are helping studios ship and scale with less friction.
For all these sessions and more, register to attend.

Register to attend

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PG Connects Nordics 2026 23-track conference schedule

Everything from AI and acquisition to webstores and web3

PG Connects Helsinki may have a new name for 2026—PG Connects Nordics—but it remains one of the most important gathering points for the games industry in Northern Europe. Taking place in Helsinki on October 20–21 as part of Finnish Games Week, the event is expected to welcome more than 1,500 delegates from across the games ecosystem, bringing together developers, publishers, investors, and emerging talent for two packed days of networking, business development, and industry insight.

At the heart of it all is an 23-track conference schedule across multiple stages PLUS two partner events. In core programme content alone, 150+ expert speakers will bring you 36 hours of cutting edge mobile, PC, console content across both days. They’ll share their expert insight on everything from monetisation, funding, and AI to the latest development trends, html5, cross-media and beyond.

Check out the 23-track overview below.

Audience Accelerator

Tips and guides for growing your game using the best UA and marketing techniques


Big Screen Gaming

Beyond mobile: developing and publishing for PC, console, XR, cloud gaming and more


Browser Breakthroughs

Discover how browser gaming is reshaping player accessibility and engagement


 

Finest Finland

Facts, figures, and insight into the latest & hottest industry trends from Finland and beyond


Game Dev Stories

Hear from games developers and find out what they are working on, how they have innovated and what lessons they have learned along the way


Global Trends

From East to West: diving deep into the latest industry trends from all over the globe


Incredible Indies

How to survive and thrive as a smaller studio in today’s competitive games development landscape


IP Unlocked

Discover the potential (and pitfalls!) of licensing and working with intellectual property to unlock the global power of big franchises


Monetiser

Gain in-depth, detailed and actionable insights from experts when it comes to in-game advertising and learn how to maximise revenue from your game


Powering Payments

Discover how to generate revenue outside of traditional billing methods in new markets and webstores


Publisher Power

Get the most out of your publishing deal and take your game’s launch to the next level


Game Maker Insights

Case studies from the front line, covering the likes of game design, audio, character design, UX, and


Nordic Next

Find out which companies and individuals are emerging as the next best thing from the Nordic region


The Developer Toolkit

Everything a growing developer needs: essential, practical advice about all aspects of making games


Show Me The Money

Get practical insight on securing the funding that will make a difference


The Growth Track

Essential insight into user acquisition, retention techniques, and how to grow your game


Webstore Wizardry

Discover the significance of webstores and how to use them in the monetisation of your games

Click here to visit the PG Connects Nordics website to book your tickets now.

Video of the Month: Celebrating Three Decades of id Software’s FPS Legend at QuakeCon 2026

QuakeCon 2026 was a mix of celebrations, looking both to the past and the future of id Games biggest games and franchises, but it was almost overshadowed by the tough layoffs at Bethesda Softworks and Microsoft’s gaming divisions, which also affected id Games as well.

But This month’s Video of the Month comes from YouTube, where Bethesda Softworks posted a QuakeCon 2026 livestream that marked three decades of id Software’s ground-breaking first-person shooter. And it touches on the game development side and skips the controversy.

The video showcases a top-shelf lineup including id Software co-founder John Romero and Co-Studio Director Marty Stratton alongside the award-winning team at MachineGames. The video delivers both a nostalgic retrospective and a significant content drop that reinforced Quake’s pioneering influence in today’s gaming landscape. QuakeCon 2026 took place from August 6 to August 9. The event was held at the Gaylord Texan Resort & Convention Center in Grapevine, Texas.

The livestream, which ran nearly two hours, served as a mix of a commemoration, a celebration and a chance for a reveal. At its heart was the announcement of “Dawn of the Machine,” a new episode available now as a free update for Quake owners. MachineGames, adding to their development work with previous expansions “Dimension of the Machine” and “Dimensions of the Past,” created a 19-map campaign that introduced innovative mechanics while remaining connected to the classic gameplay that helped defined the genre in the last 90’s.

Viewers were treated to a conversation between Romero and Stratton about Quake’s development legacy, alongside first-look gameplay footage showcasing the new episode’s time-loop mechanics, persistent upgrade systems, and familiar labyrinth-style level design. The campaign’s narrative hook, in which players navigate a dimension where time folds back onto itself, with each present visit reshaping the future, demonstrates how modern design sensibilities can empower classic formulas without sacrificing authenticity.

The production values appear to extend beyond the campaign itself. A new soundtrack accompanies the expansion’s journey, and a dedicated deathmatch map offers up multiplayer enthusiasts new battlegrounds for competitive play. For event industry professionals and developers, the discussion shows how established franchises can be boosted through strategic collaborations between original creators and contemporary studios.

Whether you’re a first-person shooter veteran who experienced Quake’s original 1996 release or a newcomer curious about gaming history or the new Quake expansion, this Video of the Month offers up plenty to dig through.

Did you attend QuakeCon 2026 or participate in any of the 30th anniversary Quake events? Feel free to share your thoughts!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

From games in democracy to innovation: gamescom congress 2026 announces program

Program for the 2026 gamescom congress announced +++ 85 program entries and 165 speakers +++ Opening panels on the topic of “Games and Democracy”, featuring North Rhine-Westphalia Minister of Media Nathanael Liminski and PietSmiet, amongst others

A historic event and a packed program: On August 27, the gamescom congress 2026 welcomes guests across education, culture, business, science, and society. The program, now fully announced, features 165 renowned speakers in 85 talks and panels, promising numerous insights into the diverse potential of computer and video games across a wide range of fields. This year’s key themes are “Playing Field Democracy” and “The Games Effect”.

Part of the opening ceremony of the gamescom congress, at which German President Frank-Walter Steinmeier will deliver his first speech, are two panel discussions featuring top-class speakers. The first panel will focus on the topic “Saving the World Through Play: What Games and Their Communities Are Achieving”. Discussing this topic will be Jörg Friedrich, Founder of Paintbucket Games, Prof. Dr. Sabiha Ghellal, Professor of Experience and Game Design, and Peter Smits, Content Creator and Founder of “PietSmiet”. Right after that, Nathanael Liminski, Minister and Head of the State Chancellery of North Rhine-Westphalia, Nandita Wegehaupt, Executive Director of the Foundation for Digital Games Culture; and Olaf Zimmermann, Executive Director of the German Cultural Council, will discuss the opportunities and limitations of games in democracy education titled “Games for Democracy: What They Can and Cannot Do”.

“Games spark excitement for the future—in entertainment as well as in education, health, society, and industry”, says Felix Falk, Managing Director of game and co-organizer of the gamescom congress. “This year, with its high-profile program, the gamescom congress showcases exactly this unique positive power of games, their creators, and their communities. This is not only underscored by the opening address from the Federal President, but also by partnerships with organizations such as the World Health Organization, the United Nations, EUROPOL, and the German Cultural Council.”

Other program highlights at a glance

This year, numerous world-renowned institutions—including the World Health Organization (WHO), the UN World Food Programme (WFP), the United Nations High Commissioner for Refugees (UNHCR), EUROPOL, the German Cultural Council, and other prominent organizations, are highlighting the global relevance and diverse applications of gaming technologies.

As such, Andy Pattison (WHO) and Justin Thomas (Sync/Ithra) will present the latest research findings on the health benefits and challenges of gaming, in the session “Beyond Good or Bad: Rethinking Video Games and Health”.

In “Beyond Entertainment: The Evidence Gap Holding Policy, Industry, and Society Back”, Rachel Addley (OKRE) shows how a new framework makes it possible to measure the societal impact of games. In “FathomVerse: Explore the Depths in an Interactive Community Science Experience”, Ellemieke Berings and Wouter Krijger (&ranj) explain how their ocean exploration game mobilizes over 40,000 people to playfully provide reliable AI training data for deep-sea research.

Another program highlight combines linear and interactive entertainment: In a session titled “A Night at Moka Efti: How the Babylon Berlin Game Brings the Series’ World to Life”, WDR Managing Director Katrin Vernau, Game Director Jörg Friedrich, and representatives from SWR and ARD will offer insights into the development of the game, set to be released in September 2026, based on the final season of the successful series.

The event will also focus on technological trends in the gaming sector: In “Building a New & European Game Engine in the Age of AI”, game developer and industry veteran Arjan Brussee and host Matthijs Dierckx will discuss a new European, AI-powered engine that can be utilized in sensitive industries such as logistics, in addition to gaming.

In “Insights from the UN AI Report: What Is Relevant for (Serious) Game Development and Games Research?”, Johanna Pirker (Professor, Technical University of Munich & Graz University of Technology) provides an overview of current developments related to AI in game development and game research. Her analysis is based on findings from the preliminary report of the United Nations Independent International Scientific Panel on AI. Among other topics, the report focuses on generative AI, transparency, intellectual property, child safety, sustainability, and trustworthy AI.

You can find the full program here. The program was curated with generous support from Curatomic.

The gamescom congress this year is supported by media partnerships with ARD, brand eins, n-tv, and Wikimedia.

About gamescom congress:

gamescom congress is the world’s leading conference on the potential of computer games in a digitalized world and offers interfaces far beyond the digital and media industry. International speakers present their topics in lectures, seminars and panel discussions. The gamescom congress takes place annually as part of gamescom in Cologne and is organized by Koelnmesse GmbH and game, the association of the German games industry. The gamescom congress is sponsored by the state of North Rhine-Westphalia.

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