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Reimagined GDC Festival of Gaming Opens Today for a Week of Discovery and Celebration in San Francisco

SAN FRANCISCO – March 9, 2026 – The GDC Festival of Gaming, the world’s premier games industry event, begins today in and around the Moscone Center in San Francisco. Now in its 40th edition, GDC Festival of Gaming makes its debut as a boldly transformed event, designed to reflect the broader interconnected ecosystem of today’s games industry. The Festival brings together thousands of game-makers, publishers, distributors, investors, founders, technologists, toolmakers, marketers, educators, and media from around the globe for a week of connection, discovery, learning and celebration.

“GDC is transforming to meet games industry professionals where they are, and where they are headed. This year’s Festival expands what GDC can be, creating more ways for our community to participate, collaborate, and chart the future of our industry, together.” said Nina Brown, President of GDC. “GDC has always been and continues to be a special place where we meet to find the joy and inspiration of making games.”

The GDC Festival of Gaming kicks off a week of networking and programming, with a unified content program across five days of the event representing 700+ cross-disciplinary sessions that are available for all GDC passholders through the Festival Pass which replaces the former All-Access pass level, but at a heavily discounted rate. World-renowned developers will lead sessions on DEATH STRANDING 2, Clair Obscur: Expedition 33, Donkey Kong Bananza, Dispatch, Overwatch, Ghost of Yōtei and hundreds more.

The reimagined Festival Hall (formerly the Expo Floor) is open Wednesday through Friday and will be organized into five neighborhoods: Game Development, Future Tech, Indie & Education, International, Monetization & Player Engagement. Each neighborhood features its own stage for talks, spotlights and live interviews. The Hall will also feature the IGF Pavilion’s award-nominated indie game showcase, alt.ctrl.GDC’s experimental playground of imaginative controllers and maker-driven alternate control methods, and more. More than 300 exhibitors will be present on the Festival Hall floor, including industry leaders like Sony Interactive Entertainment, Microsoft Xbox, Tencent Games, Keywords Studios, Snail Games, Roblox, Snap Games, Discord, Reddit, Google Cloud, Meta, Servers.com, and NVIDIA. A new area this year is GDC Commons, which offers drop-in indie game sessions and live interviews with podcast recordings in a comfy seated area. Throughout Moscone Center, lounges, open seating areas and dedicated meeting spaces are designed to support the countless conversations, chance encounters and planned meetings that have long defined the GDC experience.

Aligned with the expanded focus for executive level networking and learning, the premium Game Changer Pass opens access to the GamePlan networking platform and multiple lounges available for 1:1 meetings to spark partnerships and deals, along with access to the Luminaries Speaker Series. This historic new series is hosted at the Blue Shield of California Theater at YBCA on March 10-12 and offers the most impactful leadership offering that GDC has ever created, with leading-edge programming designed for senior leaders, investors, marketers, studio heads, publishing executives, and influential decision-makers. This series will address topics like AI, investment, global expansion and transmedia opportunities presented by speakers from NVIDIA, Google DeepMind, Universal Music Group, SEGA, Mattel, Blizzard and more.

New to 2026, the News & Demo Stage at YBCA will feature briefings given by industry leaders Google Play, Razer, Marvel Games and Snail Games. These companies will brief registered GDC press and creators on new games, new platform developments and major announcements.

GDC Festival of Gaming’s expansive offerings extend beyond the hours of the conference with content in and around San Francisco, including:

  • Monday, March 9 at 6:00pm – Opening Night at the Ballpark which invites all attendees to Oracle Park for game trailers, tabletop games, community activities, tasty ballpark concessions and a screening of Edgar Wright’s beloved gaming inspired film, Scott Pilgrim vs. the World.

  • Tuesday, March 10 at 6:30pm – Acclaimed composer Austin Wintory and the San Francisco Conservatory of Music will be returning to GDC to perform the 3rd Annual Developer’s Concert, celebrating the craft of game audio with masterful performances, special guests and a few surprises.

  • Wednesday, March 11 at 6:30pm – The 28th annual Independent Games Festival (IGF) Awards recognizing the most influential, innovative and acclaimed indie game devs around the world.

  • Thursday, March 12 at 6:30pm – The 26th annual Game Developers Choice Awards (GDCA). The GDCAs are decided upon by other developers in the community, and honors the dedicated artistry and craft behind the year’s best titles including this year’s Game of the Year nominees: Blue Prince, Clair Obscur: Expedition 33, Donkey Kong Bananza, Ghost of Yōtei, Hollow Knight: Silksong and Split Fiction.

The Opening Night at the Ballpark, Developer’s Concert, IGF Awards and GDCA ceremonies are available to attend for all GDC passholders, with the concert and the awards also live-streamed and archived on both the official GDC Festival of Gaming Twitch channel and GDC YouTube channel.

Marking its grand return to GDC is the Keynote Address, delivered this year by influential game developer Rob Pardo, who designed iconic strategy and RPG titles, including StarCraft II: Wings of Liberty, WarCraft III: Reign of Chaos, and Diablo III. Titled “An Odyssey in Building Games That Last,” Rob Pardo will guide attendees through his team’s journey creating Bonfire Studio’s debut title Arkheron as a true “Forever Game,” an enduring title that offers depth, fun and replayability for players to love and return to again and again. Rob Pardo will present the keynote on the GDC Main Stage in North Hall on Thursday, March 12, at 9:00am.

“GDC Festival of Gaming is home to everyone who engages in the massive and miraculous undertaking of shipping a game,” said Mark DeLoura, GDC’s Executive Director of Innovation and Growth. “The Festival is here for all professionals in the games world to meet and form the connections that lead to the next innovations in games. We’re excited to kick off the week by welcoming new friends and established colleagues back to GDC!”

For more information on GDC Festival of Gaming, please visit the official website, or subscribe to regular updates via LinkedInFacebookX or BlueSky. Official photos are available via the GD Flickr account.

2026 Game Developers Choice Awards Honors Game Designer Don Daglow and Late Interplay Co-Founder Rebecca Heineman

SAN FRANCISCO – March 5, 2026 – Organizers of the 26th annual Game Developers Choice Awards (GDCA), the premier, peer-recognized awards show for the global  video game industry, have revealed the recipients of two of the ceremony’s most prestigious awards. Produced and hosted annually by GDC Festival of Gaming, the GDCA will see the international game development community honor Don Daglow with the Lifetime Achievement Award for designing, programming or producing more than 100 games over the course of his 55-year career. This year’s Ambassador Award, given to key individuals who help video games advance to a better place through advocacy and action, will go to the influential programmer and co-founder of Interplay Productions, Rebecca Ann Heineman, who will receive the award posthumously. The ceremony will take place Thursday, March 12 at 6:30 PM – 8:00 PM. The GDC Festival of Gaming, a global gathering for the full game-making ecosystem, will be held at San Francisco’s Moscone Center from March 9 – 13, 2026.

Lifetime Achievement Award honoree Don Daglow is an Emmy® Award winning game designer with a 55-year career covering over 100 games. His passion was born as a playwriting major at Pomona College, programming text games on mainframe computers. Daglow has worked on every generation of video game consoles, starting as one of the five original Intellivision game programmers (and Atari rivals) at Mattel in 1980.  Don Daglow’s pioneering titles include the first interactive baseball game (BASBAL, 1971); the first chatbot to surpass Eliza (Ecala, 1972); the first RPG on a non-classroom computer (Dungeon, 1976); the first console God Game, City Builder and RTS (Utopia, 1981); the first video game to use multiple camera angles (World Series Major League Baseball (1983); the first MMORPG to use graphics instead of text (Neverwinter Nights, 1991-1997, AOL, Emmy Award). He also served as Executive Producer on hit franchises including Carmen Sandiego, EA Sports, Lord of the Rings, Prince of Persia, Sim City (distribution) & Star Wars.

Rebecca Ann Heineman (1963–2025), recipient of this year’s Ambassador Award, was a trailblazing figure in the games industry, celebrated as one of the first professional video game players and a pioneering developer. In 1980, she made history by winning the first National Space Invaders Championship, becoming the inaugural U.S. video game tournament champion. This victory launched a 45-year career during which she contributed to over 250 games, including classics like The Bard’s Tale III, Dragon Wars, Wolfenstein 3D, and Doom (3DO). Rebecca co-founded Interplay Productions, helping create beloved franchises like The Bard’s Tale, and later founded Contraband Entertainment, contributing to acclaimed titles such as Myth III, Baldur’s Gate II, and Icewind Dale. She also led programming projects for major companies like Electronic Arts, Amazon, and Sony. A passionate advocate for diversity and inclusion, Rebecca was a prominent transgender advocate whose contributions and commitment to representation cemented her legacy as a visionary in gaming history.

“Honoring the creators who shaped this industry is one of the great privileges of hosting the Game Developers Choice Awards,” said Nina Brown, President of GDC. “Don Daglow and Rebecca Heineman helped define what games could become, and their innovations continue to influence how developers create today. As GDC Festival of Gaming transforms alongside a rapidly changing industry, their legacy reminds us that creativity, conviction, and bold experimentation are what move this medium forward.”

Recipients of the Lifetime Achievement and Ambassador Award were chosen by this year’s Game Developers Choice Editorial Committee, following suggestions from the International Choice Awards Network (ICAN). The Game Developers Choice Awards ceremony (Thursday, March 12 at 6:30 PM – 8:00 PM) and Independent Games Festival (IGF) Awards ceremony (Wednesday, March 11 at 6:30 PM – 8:00 PM) are both signature events of GDC Festival of Gaming. All GDC Festival of Gaming passholders are invited to attend in person at the Moscone Center, and both ceremonies will be streamed live and archived on both the GDC Twitch channel and GDC YouTube channel for a global audience.

For more information about the 26th annual Game Developers Choice Awards, visit gamechoiceawards.com. For more details on the GDC Festival of Gaming, please visit the official website, or subscribe to regular updates via LinkedInFacebookX or BlueSky. Official photos are available via the GDC Flickr account.

Iconic Game Maker, Blizzard Creative Vet, and Bonfire Studios Founder Rob Pardo to Deliver Keynote at GDC 2026

Pioneering Creator of Games Beloved for Decades Returns to GDC to Share Career-Long Insights Shaping Independent Studio Bonfire’s Development Culture

SAN FRANCISCO – March 4, 2026 – GDC Festival of Gaming will host respected and influential game designer Rob Pardo for a keynote address titled “An Odyssey in Building Games That Last,” reflecting on decades spent working on and shaping some of video games’ most indelible and enduring classics, including such iconic strategy and RPG franchises as StarCraft, World of Warcraft and Diablo, and how Bonfire approaches making games today.

Pardo’s keynote embodies the broader transformation of GDC into the Festival of Gaming, an expanded platform designed to reflect how games are made, launched, grown, and sustained in today’s industry. Rob Pardo will present on the GDC Main Stage in North Hall on Thursday, March 12, at 9:00 am PT; the keynote will also be live-streamed on the official GDC Festival of Gaming Twitch channel. GDC returns to San Francisco on March 9–13, 2026. Registration is now open at gdconf.com.

Rob Pardo is the co-founder and CEO of independent video game development company Bonfire Studios. He is a renowned designer, best known for his influential career at Blizzard Entertainment, where he spent 17 years, ultimately serving as its Chief Creative Officer. During his tenure there, he was a key figure in the development of some of the most celebrated video game titles, including StarCraft II, Warcraft III and World of Warcraft. His significant contributions to the video game industry led to him being named one of the 100 most influential people in the world by Time magazine in 2006. In 2016, Pardo co-founded Bonfire Studios with a philosophy centered on creative independence and a passion for making games that the team itself loves to play. The studio’s first title is Arkheron, a team-based, competitive PvP game designed to combine the thrill of competition with the warmth of community.

Building upon a legacy of timeless game designs, Rob Pardo’s keynote, “An Odyssey in Building Games That Last,” will guide attendees through his experiences and observation of journeys creating true forever games, enduring titles that offer depth, fun and replayability.

“For more than three decades, Rob Pardo has helped define what enduring game design looks like,” said Nina Brown, President of GDC. “At a time when our industry is navigating rapid technological change and evolving business models, his perspective is both grounding and forward-looking. Rob’s commitment to building games that players return to again and again reflects exactly the kind of creative conviction GDC Festival of Gaming is here to celebrate.”

The  Festival is a week-long industry celebration featuring immersive experiences inside the Festival Hall, expanded networking through new activities like GamePlan, a nightly lineup of community-driven events with GDC Nights, and a new executive-level content program, the Luminaries Speaker Series. Together, these initiatives create an environment built for connection, discovery, and momentum across the full games lifecycle.

For a deeper dive into what attendees can expect at the GDC Festival of Gaming, please visit the GDC Festival of Gaming website, or subscribe to regular updates via LinkedInFacebookX or BlueSky. Official photos are available via the GDC Flickr account.

About GDC Festival of Gaming

GDC Festival of Gaming is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers and others involved in the development of interactive games and immersive experiences. GDC brings together the global game industry community year-round through events and digital media, including GDC Vault, GameDeveloper.com, Independent Games Festival, and the Game Developers Choice Awards.

GDC is organized by Informa PLC, a leading B2B information services group and one of the leading B2B Events organizers in the world. To learn more and for the latest news and information visit www.informa.com.

About Bonfire Studios

Headquartered in Orange County, California, Bonfire Studios is an independent video game developer focused on crafting games that weave pulse-pounding thrill with the warmth of belonging. The company was founded on the belief that great games are born from lean teams of talented craftspeople who dream big and build with passion.

Bonfire’s design philosophy centers on fun and deeply rewarding gameplay, imaginary worlds that inspire self-expression, welcoming, long-lasting communities and experiences that become a meaningful part of players’ lives

The company’s first title, Arkheron, is a team-based PvP game currently in a private playtesting phase of development.

March 2026 Game Industry Conference and Convention Events Calendar

We’ve assembled an exclusively curated list of game industry events you can attend in March 2026. This month’s gatherings are one of the most prominent of the year for high-stakes conferences with many emphasizing AI scaling strategies and capital deployment as companies refine their game development roadmaps for the remainder of 2026.

With AI integration continuing to shape development and monetization decisions, March events bring together studio leaders and technology partners to align on production pipelines, and frankly, to just make as much money as they can from AI-everything. As momentum builds toward major spring showcases such as Game Developers Conference, indie teams in particular are using this window to finalize partnerships and secure those precious memory-everything agreements ahead of a crowded Q2 calendar.

Speaking of memory, on the industry front, hardware cost pressures remain a key and rather depressing theme. Memory and storage pricing continues to skyrocket into the stratosphere by unending AI infrastructure demand with leading suppliers prioritizing high-margin data center contracts against us little folks. This has kept DRAM and NAND markets tight, contributing to sustained cost pressure across PCs, consoles, and handheld platforms. While some short-term pricing stabilization is emerging, analysts expect structurally higher component costs to remain a factor through 2026, and probably 2027, as AI-driven capacity allocation continues to reshape semiconductor supply chains.

Featured Events

March’s calendar shifts into full swing with a broader mix of global gatherings and connectivity-focused meetups. Leading the month is Game Developers Conference (Mar 9–13), the industry’s flagship developer event where design, tech, production, and business converge with panels, matchmaking, and networking across the ecosystem.

Around GDC are several complementary opportunities including Courage XL 2026 (Mar 8), an indie showcase that brings dozens of creators together the night before GDC officially begins; and MeetToMatch – The San Francisco Edition 2026 (Mar 9–13), a pre-arranged business meeting platform designed to optimize schedules during a busy week of sessions.

Other notable March events include the Ukie Conference 2026 in London (Mar 5) bringing the UK games ecosystem together for insight and collaboration; Mobidictum Career in Games 2026 (Mar 6) focused on networking and growth in mobile gaming; and Digital Gaming India Expo 2026 (Mar 23–25) facilitating tech showcases.

Community and culture-oriented meetups round out the month with gamescom LAN 2026 (Mar 20–22) in Cologne and PAX East (Mar 26–29) in Boston, both offering broad engagement across players, developers, and publishers alike.

Whether you’re aiming to layer business relationships around GDC or connect with players and partners at global festivals, March’s slate gives studios and creators multiple platforms to solidify momentum and visibility as the year unfolds.

New Events

Joining the calendar for the first time ever, check out the following events:

With all that said, check out the complete month’s event list below! But first…

Special Offers

We recently launched a new feature on the website – Event Ticket Discounts and Offers. Want to know when your event has a 10% off special or early bird rates open? Check out our Free Offers Page regularly!

Here are the latest offers listed as of this blog post:

Discount Event Code/Link
10% off GDC (B2B) [IGDAF10]
10% off WN Abu Dhabi (B2B) [E4G-10]
25% off MeetToMatch Las Vegas (B2B) [MeetToMatchLV_25OFF]
20% off Serious Play Conference (B2B) [EARLYBIRDNA20]
5% off Atsusacon (B2C) [EVENTSFORGAMERS]
10% off SIGGRAPH Asia (B2B) [SA25E4G10]
11% off WN Events (B2B) [E4G]

Have an offer we can add to this list? Please let us know!

We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending).

Let us know if you want to contribute!

This Month’s Events

Many of the listed events are included in the calendar thanks to your contributions in submitting events to the calendar.

Thank you so much for continuing to support us!

We’ve made some additions to the overview, including a new test view of the events right from the calendar itself listed below. Let us know which type of list you prefer.

There are no upcoming events at this time

Visit the main event calendar that includes events throughout the year and beyond.

Which events are you attending this month? Let us know by commenting on this article here or on LinkedIn, Twitter, Bluesky, and Facebook!

Editor: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry, and Public Relations Manager and Communication Specialist for various other industries.

ex-KingsIsle Entertainment Community Manager

Game Devs of Color Expo Returns September 22—25, 2026

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GDoCExpo is back with its eleventh event and is accepting applications for speakers, panels, and game submissions 

NEW YORK – February 25, 2026 – The Game Devs of Color Expo (GDoCExpo) returns with its annual conference to highlight game devs of color and their work. This virtual event will run from September 22—25 and features talks, panel discussions, and game showcases from developers and other industry professionals who are passionate about making gaming more diverse and inclusive.  

From today until April 18, submissions are open for panels, speakers, and interviews with game developers. Gaming industry professionals and developers are welcomed to apply for an opportunity to share their experiences, work, and expertise. Once selected, speakers are compensated, and all participants are considered to receive a GDoCExpo grant. The organization has awarded over $450K in project funding to grant recipients. 

Additionally, GDoCExpo is accepting game submissions for the Direct game showcase and Steam Sale until June 5. There are no exhibition or submission fees for developers. 

More information and application for participants, the Direct, and Steam Sale can be found here.

Online tickets are available for purchase here, while the application for subsidized tickets can be found via this link. The ticket tiers are as follows:

  • $25: Affordable Pass

  • $50: Standard Pass

  • $75: Supporter Pass

“2026 is the Game Devs of Color Expo’s 11th year. Considering all the recent attacks on diversity, equity, and inclusion, our mission is more critical than ever,” said Catt Small, Executive Director of Game Devs of Color. “We are committed to continuing the fight for a better games industry, and we are excited to facilitate another year of the most invigorating conversations possible. If you have a unique perspective to share, please apply to speak or show your game.”

Since 2016, GDoCExpo has been committed to its mission of resourcing and empowering game developers of color by cultivating an inclusive space that promotes the sharing of information, creativity, and industry opportunities, inspiring minds, insightful conversations, and lasting connections.

All information and updates on Game Devs of Color Expo can be found at gamedevsofcolor.org.

About Game Devs of Color

Game Devs of Color is a 501(c)(3) nonprofit organization dedicated to amplifying the creative power held by people of color in games. Creators of color make great games but are often pushed to the margins. We fight to create a better games industry that is intersectional and equitable by organizing revolutionary events, uniting our vibrant community, and building access to knowledge, funding, and opportunities. Follow Game Devs of Color Expo on YouTube, Bluesky, Instagram, and LinkedIn, and sign up for the mailing list.

Q/A Interview With Courage.Events’ Menno Deen

As the Game Developer Conference enters its “Festival of Gaming’ arc during a volatile time for technology and games, the constellation of events that surround this key event on most game developers’ calendars are rolling with the changes.

Among them is a familiar name for indie developers and media and gaming enthusiasts: Courage.Events. We discuss Courage.Events, indie gaming, evolving game industry events, and more with Dr. Menno van Pelt-Deen, who is is a Game Design[er] Researcher and is one of the organizers behind Courage.Events. Let’s dive in!

Photo of Dr. Menno van Pelt-Deen
Photo of Dr. Menno van Pelt-Deen

Events for Gamers (E4G): Hi Menno, first off, Courage.Events has grown and gained a reputation for its focus on the indie community, but there are also quite a few showcases for indie games. For you, what was the driving philosophy behind starting a dedicated game party and demo space specifically for independent developers?

Menno Deen (MD): It actually started as a ‘joke’. We were going to GDC on a Dutch Grant. Too late to apply for a showcase, I decided to throw my own party: Dutch Courage at the BeerCade in the Castro (ed: neighborhood in San Francisco). 400 people showed up. So I figured, I’ve got something going here. In 10 years we grew to 800-900 attendees in San Francisco and 4,000 in Cologne. I called it Dutch Courage, because you always need some courage (a drink) before heading into the battle field (GDC).

We like to keep things simple and financial valuable to indies. So 200 for a showcase spot (used for buyout, marketing costs, and some branding). 50 of that go directly to bar and are turned into drink tokens. I did not want ‘freeloaders’ to make my event stupid. People can pay for their own beer, but if they play a game… they may get a drink token from showcasers. It is up to them.

Since I feel it is courageous that you dare to show your game, we have a strict non-competition regulation. This means, we will now allow for “best of show” or “best of whatever prices” to get included in the showcase. Everyone should feel save, chill and relaxed. The week of GDC and Gamescom is hectic enough.

E4G: With the updated format for the GDC Festival of Gaming rolling out this year, how do you think it will affect Courage.Events, whether for event organizers, showcasing game developers, or attendees?

MD: I am happy with them appreciating the off site events that also make GDC an amazing week. I feel that with them as a partner we can grow both audiences and make an even more memorable week together for everyone!

E4G: How does Courage.Events distinguish itself from other indie showcases, and what’s your strategy for maintaining that “indie-first” atmosphere?

MD: What really sets Courage.Events apart is that we have been doing this for ten years on a very lean budget. That is intentional. We are not there to impress people with free drinks or flashy production. We are there for the games. If that was not the focus, we would not be doing this.

Photo from Courage XL 2024, with indie developers and gamers in a purple-lit venue.
Expect lots of indie developers and indie game-loving players, such as these from Courage XL 2024 (image: Courage.Events)

We also structure the evening very deliberately. The VIP Hour, from 7 to 8 PM, creates a calm and safe moment for publishers, investors, and press to engage with the games. It allows for real conversations before the venue fills up. Developers get meaningful time with key industry people, instead of fighting for attention in a crowded room.

After that, the doors open to everyone. The energy shifts, but the atmosphere stays relaxed. We always choose venues that feel informal and welcoming. No aggressive branding. No overwhelming noise. Music that allows you to talk. We want contact. It is a networking event, but it should feel human, open, and slightly underground. That is why we often use cool nightclub spaces. They bring character without becoming corporate.

Keeping it indie-first means protecting that balance. Small enough to feel personal. Focused on quality over volume. And always centered around the developers and their games.

E4G: With the growth of digital storefronts and online community building, how do you view the role of physical events like Courage.Events in an indie developer’s marketing and player-engagement strategy today?

MD: Physical contact between developers is still incredibly important. Even if you do not close a deal at the event itself, you strengthen your network in a very real way. What we often see is that people meet at Courage, and then run into each other again later that same week. That second meeting is warmer. The ice is already broken. Many friendships and collaborations have started that way.

Courage is not primarily about selling your game on the spot. It goes beyond pitching to a publisher. It is about meeting each other around your own work in a relaxed setting. That matters. Developers can show what they built, talk through their ideas, and connect without the pressure of a formal meeting room.

We are very much a business to business event, so direct player engagement is not the main focus. Instead, we act as a kind of soft landing before the conference week fully begins. Developers can test their pitch, show their game, get the nerves out, and build confidence. By the time they attend formal meetings later in the week, for example through MeetToMatch, they are already warmed up and connected.

In that sense, physical events are not competing with digital platforms. They complement them. They create trust, shared memory, and real relationships. And in the indie scene, that still makes a huge difference

E4G: With events in multiple locations, what’s the biggest logistical challenge you face in making sure of a consistent and high-quality experience for both developers and attendees at every Courage.Events stop?

MD: In principle, the format itself is not complicated. We are not building huge expo constructions with large booth structures. Developers sit at tables and people play games. The core setup is simple. That helps.

The real challenge is working internationally. You have to book venues far in advance, navigate different local partners, and deal with different ways of working. In San Francisco, for example, it took several years to build a smooth relationship with a venue. Gladly, the Great Northern was a direct hit.In Cologne, working together with Devcom has been very positive as well. Although I prefer direct contact with the venue, since it is always the most efficient. When there are intermediaries involved, logistics can become more complex. The simpler the communication lines, the better the event runs. Glad Devcom (now GamescomDev) is fantastic and easy to work with. I feel the Dutch – German connection makes it so easy.

Game developer and attendee involved in a game demo in Gamescom Courage event in 2023.
Game developers, enthusiastic attendees, maybe some adult beverages over game demo? That’s a recipe for a good time. (image: Courage.Events)

We also always visit a location before committing to it. That was important in the early years. In Cologne we once had a venue that was charming but far too small. It became overheated, crowded, and uncomfortable. Since moving to a larger venue with outdoor space, including a garden and beer area, the atmosphere improved significantly. The space matters.

Of course, there are the usual event surprises. Tables delivered incorrectly. Equipment not matching the order. Once we received coffee tables instead of standing tables. You solve it and move on. That is part of organizing events.

But honestly, the biggest challenge is financial sustainability. Keeping the event affordable for developers while finding sponsors and securing payments on time is much harder than arranging tables or lighting. Maintaining quality while staying indie and accessible requires constant balancing. That is the real logistical puzzle.

E4G: The costs associated with showcasing can often be prohibitive for small teams. What approaches has Courage.Events tried to keep the showcases accessible and affordable for emerging and self-funded indie developers?

MD: Since we started ten years ago, we have only raised the participation fee by fifty euros. Back then it was 150 euros. After COVID we had to increase it to 200 euros simply to break even. Venue costs, bar guarantees, and production expenses have gone up significantly. Many developers understandably do not realize how expensive it is to rent a space, meet minimum bar commitments, and organize an event that takes months of preparation.

In reality, a large part of the organizational work is unpaid. Sponsorship is essential just to cover part of those hours. I could raise the price to 400 or even 500 euros. That would make my life easier financially. But then teams would feel pressure to sell enough copies or secure a deal just to justify attending. That is not the goal.

We keep the price low on purpose. Everyone contributes something manageable. In return, we keep the format lean. We avoid expensive booth constructions, rented large screens, and heavy branding. Developers bring their own setups. They design and decorate their own spaces. We do not offer free drinks as a standard. Instead we work with ‘play game get a drink rule’ that help us meet bar guarantees while keeping the atmosphere informal.

It requires creativity and discipline. You have to make smart choices when you do no budget. But that constraint is also what protects the indie spirit. Accessibility (financial) is not an afterthought. It is built into how we design the event.

The interview with Menno Deen continues on the following page!

Video of the Month — Rolling the Dice in Las Vegas to be an Award-Winner at the 29th Annual D.I.C.E. Awards

For February’s Video of the Month, we spotlight the 29th Annual D.I.C.E. Awards, streamed live from Las Vegas as the finale to the 2026 D.I.C.E. Summit, which was held in Las Vegas from February 10-12. This year’s ceremony, hosted by Greg Miller and Stella Chung, brought together developers, creators, and industry leaders to recognize achievements across interactive entertainment. The winners were selected by members of the Academy, which gives the results more of a peer‑driven perspective.

The full broadcast runs just over 90 minutes, with this broadcast hosted on the GameTrailers YouTube account The recording presents the event from start to finish, beginning with the hosts’ introduction and continuing through each award category.

In this video, the opening remarks begin almost immediately, with the first award presentation starts at just after the six minute mark. A mid‑show segment highlighting the AIAS Foundation’s mentorship programs appears at mid-point, about 47 minutes in, followed by a feature on the Game Maker’s Sketchbook initiative. The final award (the drum roll moment) of the night, Game of the Year, is presented near the end at just after the 91 minute point.

Beyond the awards, the broadcast includes short features that outline the broader goals of the D.I.C.E. Summit. These sections focus on professional development, community support, and recognition of creative work across the industry. They provide additional context for how the summit functions as more than just another awards ceremony.

For viewers who follow industry trends, the D.I.C.E. Awards offer a respected and clear overview of the titles and creators that shaped the past year, and it may also signal other award outcomes for indie and established game developers in the near future. The ceremony highlights innovations in design, storytelling, technology, and artistic direction, as well as providing a snapshot of the projects and studios that are influencing the direction of the medium.

Did you happen to attend the D.I.C.E. 2026 show or the Awards? Please feel free to share your thoughts about it below or on our social media posts about this story!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

Magic: The Gathering, IllFonic’s Halloween, Warframe Head to PAX East 2026

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BOSTON – Feb. 12, 2026 – Co-show organizers ReedPop and Penny Arcade have unveiled the tabletop exhibitor lineup and a sneak peek at the digital gaming exhibitors and panels for PAX East 2026. The East Coast’s most-attended gaming event returns to the Thomas M. Menino Convention & Exhibition Center (formerly the Boston Convention and Exhibition Center) from Thursday, March 26, through Sunday, March 29, 2026.

The first wave of videogame companies revealed to exhibit on the expo floor includes IllFonic (Halloween), Magic: The Gathering, Atari Interactive, Ocean Drive Studios, and Gravity Co. Ltd. Voodoo Ranger and Zenni will provide exciting show floor experiences for attendees, with a full list of exhibitors and details on show opportunities to be revealed in the coming weeks.

Digital Extremes will host Warframe Devstream #194 from the Main Stage on Saturday, March 28, at 3:00 PM ET. Creative Director Rebecca Ford, Community Director Megan Everett, and special guests invite attendees to help shape the game’s next update, with the note “It’s time to pick a side, Tenno!”

With more than 100 exhibitors, this year’s tabletop expo hall includes the biggest names in analog gaming, including the creators of Marvel X-Men Dice Throne, UVS Games (Godzilla: Reign of Kaiju), and Contention Games (Slay the Spire: The Board Game).

Attendees can round out their packed weekend with high-stakes gaming tournaments, the PAX Rising showcase, cosplay meetups, and live concerts. More details on the show floor, schedule, and more will be revealed in the weeks leading up to PAX East.

“Thanks for sending me this press release, PR Team,” said Jerry Hokins, cofounder of PAX, Penny Arcade, and Child’s Play. “It reminded me to actually get my flights set up! Wow. That was a close one.”

PAX East 2026 badges are on sale now, with the badge mailing deadline and early-bird pricing available until Sunday, Feb. 15. Get a four-day badge for $250, or a Saturday-only badge for $77, Friday or Sunday-only badges for $70, or a BYOC (Bring Your Own Computer) badge for $55.

Media and content creators interested in covering the event can still apply for badges before registration closes on Friday, Feb. 20.

For more information, follow PAX on InstagramBlueskyYouTubeFacebookTwitch, and Twitter.

Games for Change Comes to London as Part of New Partnership with London Games Festival

First-Ever London Edition of the “Sundance of Video Games” Debuts in April 2026

London, UK – 5th February 2026 – Games for Change (G4C) will arrive in London for the first time as part of London Games Festival 2026, marking the organisation’s first event in the UK. The Games for Change London Summit, curated by George E. Osborn, Editor of Video Games Industry Memo and author of forthcoming non-fiction book Power Play, will take place on Wednesday 15 April, 9am-5pm at Leonardo Royal Hotel London Tower Bridge, as part of the London Games Festival programme running from 13-19 April 2026.

Recognised by media as the “Sundance of Video Games”, Games for Change has spent more than 20 years empowering game creators, students, educators, and social innovators to drive real-world impact through games and immersive media. With an expanding network of international chapters and partnerships spanning six continents, and the continued success of its flagship Games for Change Festival in New York City, the organisation is hosting its first summit in London to bring its world-changing impact to the United Kingdom for the first time.

Delivered in partnership with London Games Festival, the Games for Change London Summit will bring together games industry professionals, researchers, educators, innovators, and policy-makers for a day of inspiring talks, panels, and roundtables about using the power of games to inspire positive social change.

The event’s agenda is being curated with the support of a dedicated Games for Change London advisory board. Each member has been selected for their long-term support for the Games for Change movement.

  • Jude Ower MBE, Chief Strategy Officer, Planet Play
  • James Delaney, Founder and Managing Director, Blockworks
  • Sarah Ticho, Director, Hatsumi & Joint Managing Director, XR Health Alliance
  • Phil Stuart, Founder / Executive Creative Director, PRELOADED
  • Deborah Mensah-Bonsu, Social Impact, Supercell

Michael French MBE, Head of Games London and Director of London Games Festival, said: “Games for Change has created a truly global community championing the social impact of games. Bringing the Games for Change Summit to London is a landmark moment for London Games Festival, reflecting the UK’s status as a centre for creativity, innovation, and game development. We’re proud to host its first UK edition.”

Susanna Pollack, President of Games for Change, said: “London Games Festival provides the perfect platform for our UK debut. This partnership allows us to connect our global community with London’s uniquely diverse talent and ideas, as well as voices from across the UK and Europe, to build meaningful new partnerships around games for impact.”

Speaker submissions for the Games for Change London Summit are now open, inviting individuals and organisations working at the intersection of games and social impact to put forward proposals. Submissions close on 26th February, with full details and the application link available here.

Partnership opportunities are also available for organisations interested in supporting the Summit.

Tickets are on sale now via the official Summit website, where full details and updates on the programme, advisory board, speakers, and agenda will also be published: www.games.london/G4Clondon

The Summit will sit alongside London Games Festival’s wider celebration of video games and entertainment in April, attracting global audiences, speakers, and media to the capital. Further details on the Games for Change London Summit will be announced in the coming months.

Esports World Cup Foundation Launches Road to EWC Program, Confirming Global Qualification Season for the Esports World Cup 2026

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Riyadh, Saudi Arabia (February 5th, 2026): The Esports World Cup Foundation (EWCF) today launched the global Road to EWC qualification program for the Esports World Cup 2026.

Featuring more than 230 tournaments across every major esports region and competition level, Road to EWC 2026 connects publisher-led leagues, elite international events, and endemic qualifiers into a single season-long pathway, culminating at the Esports World Cup 2026 (EWC) in Riyadh, Saudi Arabia, from July 6 through to August 23, 2026.

By unifying qualifications across multiple games and publisher ecosystems within one global calendar, Road to EWC creates clear opportunities for players and Clubs, from grassroots to pros, to compete on the world’s biggest esports stage, while providing fans a transparent, year-round calendar to follow. The structure is designed to support competitive integrity, long-term investment, and the sustainable growth of the global esports industry.

“Road to EWC brings together the journeys that shape competitive esports,” said Faisal Bin Homran, Chief Product Officer of the Esports World Cup Foundation. “By creating a defined qualification season, it gives the whole industry the confidence to plan; players can focus on performance, Clubs can commit resources earlier, publishers can align their ecosystems, and fans know when and where the biggest moments will happen. If we keep building together, we will grow the sport in a way that is sustainable, inclusive and truly global.”

The Road to EWC is integrated into the global esports ecosystem, utilizing official leagues and premier tournaments as qualification pathways to EWC 2026.  This includes events and ecosystems such as Apex Legends Global Series, Capcom Cup, the Chess.com Global Championship, Combo Breaker, CROSSFIRE Pro League, EA Sports FC Pro, EVO, Free Fire World Series,  Fortnite Reload Elite Series, King Pro League (Honor of Kings), Mobile Legends: Bang Bang Professional League, Mobile Legends: Bang Bang MWI 2026, Overwatch Champions Series, PUBG Global Series, PUBG MOBILE Global Open, Rocket League Championship Series, the SNK World Championship (Fatal Fury), TEKKEN World Tour Finals, and the official esports circuits for Call of Duty, League of Legends, Fortnite, Tom Clancy’s Rainbow Six Siege, Trackmania, and VALORANT.

Open online qualifiers and community competitions will run across Call of Duty: Warzone, Dota 2, Teamfight Tactics, and Chess, providing accessible routes to qualification for grassroots players that want to compete alongside the best of the best from official circuits.

All qualifying competitions create a unified Esports World Cup calendar, allowing fans to follow progression from regional events through to the final stage in Riyadh. Throughout the season, the Road to EWC multi-channel marketing campaign will deliver match highlights, pro player interviews and feature stories, live streams and VODs, alongside on-site coverage from influencers and creators attending priority events across multiple titles.

In 2025, more than 2,500 players qualified through the Road to EWC, representing over 100 countries and more than 200 Clubs. A 15-year-old Free Fire prodigy in Rasyah “Rasyah” Rasyid became the youngest winner in EWC history. Greats like EA FC champion Manuel “ManuBachoore” Bachoore and Street Fighter legend Zeng “Xiao Hai” Zhuojun cemented their legacies in gold. Team Falcons secured their second Club Championship in close fashion thanks to an unlikely team of heroes; their Overwatch 2 roster, who qualified through the Last Chance Qualifier and claimed the OWCS Midseason Championship. New stories will be written in 2026.

A dedicated Road to EWC hub on esportsworldcup.com will feature all qualification events, including dates, locations, formats, and viewing options, with opportunities for fans to follow their teams and players across the season.

The first wave of tickets for the Esports World Cup 2026 (EWC) is now live at esportsworldcup.com and through international ticketing partners Tixr (US and EU), Webook (Middle East and Saudi Arabia), Platinumlist (Middle East and India), and Damai (China), alongside special travel packages from Saudia Holidays available to first purchasers.

To learn more about EWC, visit esportsworldcup.com and follow Esports World Cup Foundation on LinkedIn.

Early Bird Registration Now Open for 2026 Games for Change Festival

The 23rd Annual Festival Takes Place July 21-22 at The Glasshouse (NYC)
Early Bird Tickets Available Until March 31

NEW YORK, February 3, 2026 – Today, Games for Change (G4C), the largest nonprofit championing games and immersive media for social impact, announced early bird tickets are now available for its 23rd annual Festival, taking place July 21-22, 2026, at The Glasshouse in New York City. The Festival will convene global game industry leaders, developers, educators, and social innovators under the theme “Reimagining Play.”

“For over 20 years, Games for Change has been reimagining what play can accomplish, and this year’s Festival reflects that evolution,” said G4C President Susanna Pollack. “As the games industry evolves, we are reimagining how we come together to explore the future of play. Our programming meets the global community where they are today, from the Playtesting Lab to expanded workshops, creating space to examine where the medium is headed and how it reflects the world we live in and aim to shape.”

The Festival will feature programming across three primary tracks: Games & Learning, Civics & Social Issues, and Health & Wellbeing, with immersive media integrated throughout. The annual Games for Change Awards, recognizing the year’s most impactful games and immersive experiences, will take place during the Festival. Speaker and award nomination submissions have been extended and are now open until February 16.

Early bird tickets are available until March 31, 2026, with discounts offered for nonprofits, educators, and students. Visit festival.gamesforchange.org for more information and to register.

About Games for Change
Since 2004, Games for Change (G4C) has empowered game creators and innovators to drive real-world change, using games and immersive media that help people learn, improve their communities, and contribute to making the world a better place. G4C partners with technology and gaming companies, nonprofits, foundations, and government agencies to run world-class events, public arcades, design challenges, and youth programs. G4C supports a global community of game developers using games to tackle real-world challenges, from humanitarian conflicts to climate change and education. To learn more, visit: https://www.gamesforchange.org

Taipei Game Show 2026 Concludes with Nearly 400,000 Visits Over Four Days 2027 Show Dates Announced

Taipei Game Show 2026 officially concluded yesterday, marking another milestone for the long-running event. This year not only saw record-breaking crowds in recent years, but also drew nearly 400,000 visits over four days. The scale and lineup of exhibitors were upgraded across the board, with booths buzzing with activity and demo stations constantly filled with visitors. During the first two days, the B2B Zone and Asia Pacific Game Summit once again demonstrated Taipei’s influence as a key hub for the game industry in the Asia-Pacific region. With the expanded B2B exhibition area, the event attracted 2,100 business professionals from 43 countries. Networking sessions were nonstop, and meeting rooms remained in constant use throughout the show.

Asia Pacific Game Summit featured two main forum stages and a total of 26 sessions analyzing industry trends from multiple perspectives. Covering topics ranging from the gaming industry to AI technology, the program delivered comprehensive insights and highlighted pivotal moments shaping the future of the industry. Both stages were filled to capacity. The organizer emphasized that although Taipei Game Show has now entered its 24th year, it continues to evolve and enrich its programming. Together with global partners, the event aims to deliver an ever more immersive experience at the first major gaming celebration of the year. Taipei Game Show 2027 is scheduled to take place from January 21 to 24, with the organizer inviting fans and industry professionals alike to reunite next year.

Asia Pacific Game Summit Redefines Industry Dialogue

B2B Zone Draws Participants from 43 Countries and Facilitates 2,500 Business Meetings

Held over the first two days of the show, Asia Pacific Game Summit featured 26 sessions across two stages, MAIN STAGE and AI STAGE. Industry leaders from Taiwan, Korea, Japan, Canada, and China gathered to explore six forward-looking themes, including game development, indie games, operations and marketing, payment solutions, generative AI, and emerging technology trends. Many sessions incorporated open Q&A segments, where speakers engaged directly with the audience in discussions, sparking fresh perspectives and new ways of thinking. Beyond the stage presentations, networking continued actively offstage, creating a more dynamic and interactive forum experience. Attendees not only gained valuable industry insights but also explored potential collaborations, further underscoring the conference’s diversity and its position as a key industry benchmark in the Asia Pacific region.

Meanwhile, with its expanded scale, the B2B Zone successfully brought together global industry professionals, attracting more than 2,100 business visitors from 43 countries. Multilingual conversations filled the meeting rooms as nearly 2,500 matchmaking sessions were conducted over two intensive days, reflecting an unprecedented level of business activity. The Indie Game Area, showcasing indie game developers, also became a major highlight. In addition to exchanging insights on development and marketing, international publishers actively scouted promising new titles. Cross border partnership proposals and licensing negotiations took place one after another, further demonstrating Taipei Game Show’s influential role as a premier B2B networking hub in the Asia Pacific region.

Limited Events Sell Out in Seconds as Fan Favorite Titles Draw Massive Crowds

On the final day of the event, large crowds of visitors and families began streaming in early in the morning. By the afternoon, the Late Bird Ticket session was just as packed, bringing the show to a lively close. To thank attendees for their enthusiastic support, exhibitors rolled out grand finale activities and generously gave away remaining prizes as a final gesture of appreciation. Among the highlights was the Monster Hunter Wilds Taiwan Championship, jointly organized by CAPCOM and JUSTDAN. The thrilling final took place on stage yesterday, where “Monster Hunter Forever” successfully defended its title under the witness of Game Producer Ryozo Tsujimoto and Director Yuya Tokuda.

Bandai Namco Entertainment Taiwan also recreated the iconic Erdtree from Elden Ring, drawing many Tarnished eager to capture photos on their phones. Meanwhile, the long-awaited CODE VEIN II officially launched, much to visitors’ excitement. Director Hiroshi Yoshimura and Producer Keita Iizuka appeared on a special stage to showcase the game’s unique appeal and connect with fans in person.

Meanwhile, Azur Lane offered just 30 daily slots for one on one interactions with cosplayers, and all were snapped up almost instantly. BROWNDUST2 embraced a hot spring kingdom theme, featuring nine cosplayers from Taiwan and Korea in a highly eye-catching showcase. Snowbreak Containment Zone, appearing in Taiwan for the first time, drew strong praise for its limited edition backpacks, with venue exclusive merchandise nearly selling out, a clear sign of its popularity. Also making its Taiwan debut, STARSAVIOR introduced a brand new character, Laxi, generating plenty of buzz. The highly anticipated Arknights Endfield combined a live DJ performance with a popular cosplayer show, while Wuthering Waves delighted fans with an on-site appearance by a mascot version of the beloved character Bu Bu. Booths across the venue were surrounded by visitors eager to snap photos and join the fun.

On the final day, the TGS STAGE featured Nintendo hosting a lively game party for three major IP titles, Mario Kart WorldKirby Air Riders, and Animal Crossing New Horizons Nintendo Switch 2 Edition. A star studded lineup joined players on stage, creating a festive and interactive atmosphere.

Hardware and accessory brands also rolled out deep discounts on the last day, sending fans into a buying frenzy. Combined with the generous merchandise giveaways from game publishers, attendees left the venue with arms full of loot, many declaring that the show was more than worth the price of admission.

Indie House Sparks Massive Social Media Attention

Board Game Wonderland Buzzes with Laughter and Record Sales

Exclusively sponsored by Smilegate | STOVE, the Indie House section reached an unprecedented level of popularity this year. Not only did it draw a steady stream of visitors on site, but discussions also continued to surge across social media platforms. The themed feedback wall was covered with over a thousand notes hand-written by the visitors, reflecting the remarkable exchange atmosphere. As the show drew to a close, developers hurried to claim and collect the handwritten messages left for their games. Many visitors also mentioned Global Indie Game Pavilion in their feedback, highlighting how Taipei Game Show partnerships made it possible to experience titles from faraway regions with ease. Some visitors described the experience as “truly refreshing.”

Likewise, Board Game Wonderland was packed with enthusiastic crowds. Exhibitors seized the final opportunity to offer special discounts, triggering another surge in sales. Many players admitted they simply could not resist spending. Not only were individual booths bustling, the public play areas were also filled to capacity. Groups of friends gathered around faction based tabletop games, holding their breath during tense moments of strategy yet unable to suppress their laughter. Parents were also seen hand in hand with their children, enjoying games together, their shared smiles adding an extra layer of warmth to the lively atmosphere.

More highlights from the show will be shared on the official Taipei Game Show social media channels. Fans are invited to stay tuned to the official Facebook page and YouTube channel for upcoming behind the scenes content and event recaps.

Taipei Game Show 2026 Day1:https://youtu.be/3j9wYZgR3Xg
Taipei Game Show 2026 Day2:https://youtu.be/wJhQIan2vHM
Taipei Game Show 2026 Day3:https://youtu.be/GPas03Q1mQM

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