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ZexRow, Reverse2k, Michelle Phan, and Nate Robinson Invite Fortnite Community to Charity Streamathon #GamersVSCovid, Set for April 26

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LOS ANGELES — April 24, 2020 — #GamersVSCovid, a charity streamathon in support of Direct Relief’s Covid-19 Fund for Community Health, kicks off this Sunday, April 26 with free-to-enter, donation-encouraged tournaments featuring Fortnite hosted by Team SoloMid’s ZexRow and Reverse2k, YouTube sensation Michelle Phan, former NBA pro Nate Robinson, and other fan-favorite content creators.
GamersvsCovid description
GamersVsCovid details (image: ScrimTwoWin)
The 12-hour streamathon will be hosted by ScrimToWin, the esports tournament platform designed for creators and gamers alike, to easily connect in bracket-style tournaments. In collaboration with Logitech G, Razer, and Streamlabs, ScrimToWin’s #GamersVSCovid features dozens of fan-favorite content creators and pro gamers hosting tournaments anyone can join.
#GamersVSCovid invites anyone to enter these free creator qualifiers and pledge their support for the cause by making a donation for Direct Relief. From each of these creator qualifiers, a winner will emerge and go on to compete in the finals for the grand prize.
The action kicks off at 8:00 a.m. PST, with featured creators being highlighted each hour of the event. Throughout the day, the community will have a shot at stellar prizes from sponsors Logitech G and Razer, including state-of-the-art gaming computers, keyboards, and signed jerseys and mousepads. Prizes will be awarded to those tuning into ScrimToWin on Twitch.
Since January, the humanitarian aid organization has supplied millions of masks, gloves, coveralls, and other personal protective equipment to health workers. All proceeds from #GamersVSCovid will go to Direct Relief’s Covid-19 Fund for Community Health, which has received multi-million dollar support from 3M and Sean “Diddy” Combs.
“The work being done by Direct Relief and others in the fight against Covid-19 is nothing short of inspiring,” said Timothy Tello, co-founder, ScrimToWin. “#GamersVSCovid is an open call for all gamers to aid the cause. Please join us by pledging your support, making a donation, or playing in one of our tournaments!”
Donations are now open via Streamlabs. Join creator qualifiers and check the schedule of events on the official ScrimToWin website. For more information on the essential work being done by Direct Relief, visit their official websiteTwitterFacebook, and Instagram.

Your Latest Game Industry News Round-Up #3

Scope out a few of the news stories from the game industry this week, hand-picked from across the world of games.

DICE Europe Postponed to 2021

Source: Gamasutra

DICE Europe 2020 logo
DICE Europe 2020 (image: DICE Europe)

Another game industry event joins the ranks of the postponed due to the COVID-19 pandemic.

“The Academy of Interactive Arts and Sciences has delayed its 2020 DICE Europe event out of 2020, and will instead hold the Barcelona show in September 2021.”

Magic Leap Workforce Halved, Consumer Markets Now Off the Table

Source: Engadget

Magic Leap logo
Magic Leap logo (image: Magic Leap)

“The company (Magic Leap) announced today that it will lay off employees at every level of the organization, and though Magic Leap’s CEO, Rony Abovitz, doesn’t cite any particular numbers, The Information reports that around 1,000 people will be forced to leave. (We’ve reached out to Magic Leap for comment and will update this post if we hear back.) That’s about half of the startup workforce. Abovitz says that the recent economic downturn caused by the global spread of the COVID-19 virus has “decreased availability of capital and the appetite for longer term investments.” In other words, the company is having a hard time raising more money.”

Additionally, Magic Leap announced they are withdrawing from the consumer markets, narrowing focus to enterprise and healthcare markets instead.

Global Games Spending Reaches All-Time High of $10B in March

Source: Hollywood Reporter

Two people playing PS4 game
Two gamers playing a PS4 soccer game (image: JESHOOTS.COM on Unsplash)

“Digital video game spending hit a record high in March as consumers around the globe turned to gaming amid lockdowns to combat the coronavirus pandemic. Revenue topped $10 billion last month, the highest-ever total for a single month and an 11 percent increase year-over-year, Nielsen’s SuperData reports.”

San Diego Comic-Con 2021 Announced

Source: San Diego Comic-Con/Twitter

For folks wondering what comes next for San Diego Comic-Con (after 2020’s show was recently canceled), the organizers have officially announced plans for 2021 and how they’re handling badge refunds or transfers to 2021’s event.

NVIDIA GeForce Now: You Win some, You Lose Some

Source: The Verge

NVIDIA GeForce Now logo
NVIDIA GeForce Now (image: NVIDIA)

“Nvidia’s GeForce Now cloud gaming service is losing access to more titles later this month, the company announced on Monday. Starting April 24th, GeForce Now will no longer be able to play titles from Microsoft’s Xbox Game Studios, Warner Bros. Interactive Entertainment, Codemasters, and Klei Entertainment … Nvidia’s model has been controversial because it does not involve publishers selling separate licenses of games for access in the cloud.”

Still, GeForce Now is gaining access to UbiSoft’s entire Assassin’s Creed and Far Cry series, and the company claims to have access to 30 of the top 40 Steam titles currently available.

Facebook Offers Dedicated Mobile Gaming App with Streaming Focus

Source: TechCrunch

Facebook Gaming logo
Facebook Gaming (image: Facebook)

“Facebook’s dedicated Gaming app is now live on Android, months before its planned June release. The social media giant pushed the app out two months prior to its scheduled unveiling amid a global pandemic that’s left people all over the world isolated at home, rapidly burning through entertainment options.”

With competition heating up between streaming service heavyweights Twitch, YouTube and newcomer, Mixer — especially with a lot of people staying at home with time on their hands — Facebook apparently didn’t want to miss the chance to compete. TechCrunch also reports that an Apple iOS version should also be expected at some point, depending on Apple’s approval.

Nintendo Confirms 160,000 Switch Accounts Breached

Source: The Verge

Nintendo Switch image
Nintendo Switch and Joy-Cons (image: Nintendo)

“Nintendo is disabling the ability to log into a Nintendo Account through a Nintendo Network ID (NNID), after 160,000 accounts have been affected by hacking attempts. Nintendo says login IDs and passwords “obtained illegally by some means other than our service,” have been used since the beginning of April to gain access to the accounts.

Nicknames, date of birth, country, and email addresses may have been accessed during the breach, and some accounts have experience fraudulent purchases. Nintendo is now recommending that all users enable two-factor authentication.”

Do you have interesting news to share, or something coming up that would also fit into this regular feature? Let us know!

Your Latest Game Industry News Round-Up #2

Scope out a few of the news stories from the game industry this week, hand-picked from across the world of games.

San Diego Comic-Con 2020 is Canceled

Source: CNN

San Diego Comic-Con logo
San Diego Comic-Con logo (image: San Diego comic-Con)

“San Diego’s Comic-Con has been canceled, the latest major cultural event to fall victim to concerns raised by Covid-19.

The convention — which regularly draws more than 125,000 attendees, turning San Diego into the center of the pop-culture universe for four days each July — posted the announcement on its website.

‘For the first time in its 50-year history,” the organization behind the event said, they were announcing “with deep regret that there will be no Comic-Con in 2020.'”

Oculus Connect 7 to be Online-only Event for 2020

Source: Facebook/Oculus

Oculus Connect logo

Every year, Oculus Connect brings together developers, content creators, marketers, and more to celebrate the VR industry’s momentum and growth. In light of the evolving public health risks related to COVID-19, we’ve decided to shift Oculus Connect 7 to a digital format later this year.

” This was a tough decision to make, but we need to prioritize the health and safety of our developer partners, employees, and everyone involved in OC7. Oculus Connect gives us an unprecedented opportunity to connect with our global developer community. OC7 will be no exception, and we look forward to sharing more details about the digital event in the coming months.”

Minecraft Adapted for RTX Ray Tracing

Source: VentureBeat

Ray tracing is now available in the Windows 10 version of Minecraft. This enables you to get the next-gen lighting technology in the block-building game…”

In a briefing with Nvidia, the company referred to these as “playable framerates,” and I agree. Even on an RTX 2070 Max-Q laptop, I rarely dropped below 40 frames per second. And that is high enough to enjoy Minecraft without issue.

You will have to decide if the tradeoff between frames and visuals is worth it. But at least in the beta, you can swap between RTX and traditional lighting at any time by hitting the semicolon button.”

Check out the video above for a look at the new RTX-enabled Minecraft beta.

Riot Games Acquires Hypixel Games

Source: The Verge

Hytale fight screenshot
A glimpse of combat in Hypixel Studios’ Hytale (image: Hypixel Studios)

Keeping to the theme of Minecraft stories, Riot Games (League of Legends and Valorant) has acquired Hypixel Studios, developer of the combat-oriented Minecraft-like game, Hytale. Acquisition terms were not announced.

Hytale — which looks to blend the sandbox elements of Minecraft with roleplaying elements — appears to fit neatly into this plan of moving to new genres and properties. The developers say they’re planning for the game to be “be playable by everyone in 2021,” and that 2.5 million people have already registered to join the beta. “It’ll help the studio take another leap forward in our journey from mod team to professional developers,” Hypixel co-founder Simon Collins-Laflamme says of the deal, “and allows the team to realize our vision for Hytale.”

BMW Shifts Marketing to Esports

Source: Forbes

BMW United in Rivalry logo
BMW’s partnerships with five esports organizations (image: BMW Group)

As real-life sports are riding the pine for a while, some brands feel digital sports and esports have a new appeal, especially for younger audience. Case in point: BMW.

“The luxury German carmaker unveiled a partnership it formed with five gaming organizations—Cloud9 in the United States, Fnatic in the United Kingdom, FunPlus Phoenix in China, G2 Esports in Germany and T1 in South Korea—with the goal of capturing eyeballs glued to video game competitions in titles like League of LegendsDOTA 2, Fortnite and FIFA.

“In the long-term esports will be our biggest footprint,” says Stefan Ponikva, head of BMW Brand Experience Shows & Events, adding that esports will eventually eclipse spending on sports such as motorsports and golf. “The younger generation, being born digital first, doesn’t really care about TV or traditional advertising. Esports is our tool to reach them.”

Source: Vice

Nintendo Switch DIY
The home-built Nintendo Switch (image: Brennen johnston/Vice)

The Nintendo Switch (and the hit game Animal Crossing) seems to be the perfect home companion for folks in the midst of a quarantine. But Nintendo’s popular console is in short supply and high demand, and those that are available are often sold by price-gougers. So, what’s a Switch-less gamer to do? Well…

“Brennen Johnston, for example, decided to build a Switch from its component parts for his friend “to starve out online price gougers.”

Johnston posted the instructions and parts list on Imgur; the process of course is pretty time consuming, requiring one to source all of the parts that make up a Switch.”

Do you have interesting news to share, or something coming up that would also fit into this regular feature? Let us know!

Product Review: Atari “Pong” Speakerhat

Any list of gaming’s most evergreen (or resilient, at least) brands has to include Atari among them. Atari’s biggest and brightest years were arguably in the 1980’s. But ever since the days of the Atari Lynx handheld console in the early 90’s and Jaguar hardware a few years later undersold against expectations, the company has over two decades and more been sold, rebranded, and been through bankruptcy.

Lately, the Atari brand has been attached to a a new console, hotels and esports, among other things. Among those “other things” in recent years is the Atari Speakerhat, which ties the nostalgia of the heyday of the Atari (and Pong) brand to the more modern technology of IoT and wearables. That’s what we’ll be taking a look at in this product review.

The package deal

The hat comes in a larger-than-expected black gift box, sheathed with a white Atari logo-branded slip-off red cardboard outer shell. Once you slip off the shell and unpeel the tape tabs at either end of the box, the box can be popped open for inspection.

Top of Atari Speakerhat box image
The top of the Atari Speakerhat box, with
the
red box cover over the black box
containing the hat (image credit: E4G)
Inside the Atari Speakerhat box image
The Atari Speakerhat box opened,
revealing the foam-lined interior
and the hat and other contents
(image credit: E4G)

Inside both halves of the foam-lined box, there’s the hat itself (folded in half) along with a sealed packet of instructions and a quick start guide, a sticker and a micro USB-to-USB charger.

Atari Speakerhat accessory and instructions image
Atari Speakerhat instructions, quick start guide and charger (image credit: E4G)

Top and front of the Atari Speakerhat
The front-facing top of the Atari “Pong” Speakerhat (image credit: E4G)

Top and back of the Atari Speakerhat image
the back-facing top of the Atari “Pong” Speakerhat (image credit: E4G)

 

Setup and usability

Setting up the Speakerhat is pretty easy. There’s a single do-it-all button and a blue connectivity notification light that accomplishes most of the functionality that puts the “Bluetooth” and “speaker” into the hat.

Atari's Speakerhat button and light
The Atari’ Speakerhat’s single do-it-all button and activity light (image credit: E4G)

The hat's control module image
The module for the micro USB charging port and mic jack for the Atari Speakerhat (image credit: E4G)

The hat comes with a working charge out of the box, which is quite helpful if you want to explore the capabilities of the hat right away. So, to get connected with any Bluetooth-capable device, you depress the button and accept the connection on the device, like most any other Bluetooth connection. Then you can play any audio source through to the hat’s speakers as you like. Stop/pause is possible by hitting the button. But, control over audio volume and tracks isn’t part of the hat’s capabilities.

Beyond playing whatever audio you please through Bluetooth to the hat’s two front-mounted stereo speakers, the Speakerhat can take calls too The module inside the hat has a micro USB connection for power and a 2.5mm jack for a wired microphone (not included). However, a mic is inside the hat’s brim, so not-private calls are doable.

Specs

  • Atari brand limited edition black cotton embroidered “Pong” logo
  • Features the Fuji icon and the “1972” launch year on back
  • Bluetooth plays music and audio and make/take phone calls
  • Use voice control
  • LED Indicator Light
  • Hidden Microphone
  • Premium construction
  • Curved visor
  • Adjustable cloth strap
  • Atari stickers
  • Distinctive gift box

Performance

The Atari Speakerhat is certainly more versatile than an average hat, but how well does it perform the “speakerhat” part of its duties? The two brim-mounted speakers are fairly thin but fit into the brim of the hat. One might expect performance compromises for the design to work — and there are.

Speakers in the Atari Speakerhat image
The two stereo speakers mounted on the hat’s brim (image credit: E4G)

When playing a wide range of music including game music tracks, the music sounded thin on the treble side and especially on the bass end. For voice and other mid-range sound, though, the audio came through clearly and cleanly. I found myself wishing, maybe a bit unrealistically, for haptic feedback, which might have added a little subwoofer-type thump to the sound.

Testing the Bluetooth’s range, it was not disappointing. It was mostly clear throughout my living space and even mostly held up immediately outdoors. I appreciated that the hat’s battery seemed to keep a charge for hours, outlasting my phone in pumping out my playlist through it.

Wearing the Atari Speakerhat image
The Atari Speakerhat should be an easy fit for most heads (image credit: E4G)

It bears mentioning the cotton hat is rugged, durable and comfortable. It’s not in the sales information, but with the bigger hat size and adjustable buckle strap, I’d call the Speakerhat one-size-fits-all. One big caveat you’ll figure out quickly: The Speakerhat really should not be worn if you expect to sweat in it or get it dirty, as it cannot be washed. It can be wiped down with a damp cloth, but that’s about all the cleaning options available.

Cleaning instructions image
The cleaning instructions fine print (image credit: E4G)

Pros

  • Easy to set up, easy to use
  • The hat is designed to fit a wide variety of heads, including my own, which definitely was a plus.
  • Solid Bluetooth connectivity
  • Holds its battery charge for hours

Cons

  • The two stereo speakers sounds thin but clear, which is only “okay” but perhaps it’s the best one might expect from speakers in a hat.
  • The $99.99 price tag for a hat like this won’t necessarily appeal to a large audience, but the exception would be retrogames enthusiasts.
  • The Speakerhat cannot be washed, so that limits the number of times and places the hat can be worn.

Ideal for

The Atari Speakerhat is best suited for folks (or maybe as a gift for them) who have a strong attraction to the Atari and Pong brands. Besides the Pong hat, Atari also offers two snapback-style hats in blue and black with white “Atari” text, an all-black Fuji logo Atari hat, and a Blade Runner 2049-themed Atari hat, each a speakerhat priced at $99.99  For the price tag, the mixed bag of neat branding, good battery life and Bluetooth connectivity, coupled with okay audio sound and limited wearability might not be enough to make it a sale for the mass market of gamers.

Video of the Month — How To Be A Remote Work Superhero with Jon Jones

The COVID-19 Coronavirus continues to force the population to work from home when they can, and that means for our followers, events being conducted remotely as well.

For April’s Video of the Month, we have these two topics going hand-in-hand with XDS (Extrenal Development Summit) having an interesting webinar on exactly these subjects, check it out:


“There is going to be a new normal. There is going to be a lot more remote work.” – Jon Jones, Art Outsourcing Manager

Be sure to subscribe to our YouTube channel for more videos!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

DreamHack PUBG Showdown Returns with All-Online $15,000 Tournament

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STOCKHOLM — DreamHack, the premier gaming lifestyle festival, today announced the return of its PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG) tournament, DreamHack PUBG Showdown. The tournament, which will feature a $15,000 prize pool, will be run all-online with participants and broadcast talent all taking part in the action.

“Announcing the return of DreamHack PUBG Showdown feels great, and the all-online tournament format is perfect in these unprecedented times,” said DreamHack Chief Product Officer Michael Van Driel. “We at DreamHack are big fans of the ‘battle royale’ genre, and we know PUBG has a strong following here in Europe. We can’t wait to share this event with our fans.”

DreamHack PUBG Showdown is open to all European teams. The tournament will begin with open qualifiers on April 21, 2020, and conclude with the grand final on May 10, 2020. Broadcasts, led by experienced PUBG talent, will be available from the closed qualifier, starting April 25, and onward.

The open-qualifier teams will be joined by a group of selected teams. Eight teams will be invited to the closed qualifiers, with another 16 earning a direct spot at the main event.

Full details including tournament format, schedule, and information on how to participate can be found at dreamhack.com/pubg.

Your Latest Game Industry News Round-Up – April 2020

There’s such a torrent of event news happening on a daily basis that a lot of important and informative news gets lost in the shuffle, not to mention a few humorous or quirky stories as well. Let us help you sift through that shuffle to pick out the stories of the week worth your time.

Here’s the first of our weekly(ish) roundup of news that you may find of interest.

Registration is now open for GDC Summer 2020

“Scheduled to take place August 4th through 6th at the Moscone Center, GDC Summer will be a unique GDC experience featuring innovative sessions and roundtables alongside high-quality technical talks.”

GDC 2020 talks are now available to watch for free

“Google is removing the $130 entry fee for its Stadia cloud gaming service indefinitely, the company said on Wednesday, making free high-end video games available to just about anyone with a computer during the coronavirus pandemic.

By making Stadia free now, Google is not only seizing a market opportunity but also trying to extend its lead in cloud gaming over rivals like Amazon, Microsoft and Nvidia, which are building their own platforms.”

Esports booming as real-life sports shut down

“Esports now have an advantage over real-life sports, which, from the professionals to the college level, have been canceled for now. It’s still game on for esports teams and universities across the state as nothing has changed for players and students alike.”

WHO and game companies launch #PlayApartTogether

“The World Health Organization (WHO) and the video game industry have teamed up on #PlayApartTogether, a promotional campaign that encourages healthy physical distancing by bringing special events, exclusives, activities, rewards, and inspiration to some of the most popular games in the world.

Some of the industry’s biggest and most powerful companies — from Activision Blizzard to Zynga — are participating, with billions of users represented.”

Ranking gaming’s most hilarious April Fools’s Jokes

“The current climate means April Fools’ doesn’t quite have the same shine as it usually does. With the COVID-19 pandemic sweeping across the globe, partaking in the perennial day of jest could be considered distasteful and ill-timed.

Nevertheless, this hasn’t stopped developers, the press, and even the general public from having a go at trolling gamers. In these uncertain times, a dose of humor can provide some much-needed solace – if only as a distraction from trawling through the latest coronavirus news.”

Do you have interesting news to share, or something coming up that would also fit into this regular feature? Let us know!

High School Esports League (HSEL) Launches Generation Esports (GenE) — A New Global Platform for Communities of All-Ages — and Announces “Social Distancing Cup” Tournament  

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KANSAS CITY, MO (April 8, 2020) – High School Esports League (HSEL), the largest competitive gaming organization serving high school students and teachers, has today announced Generation Esports — a new community-focused esports organization and tournament platform for competitors of all ages. To commemorate its launch, Generation Esports and a growing list of sponsors will host a free online charity tournament to support communities nationwide affected by COVID-19: the “Social Distancing Cup,” with open enrollment from April 10 – May 10, 2020, and a $30,000 USD prize pool for participants.

As an overarching global entity, Generation Esports expands the original charter of HSEL beyond a purely national high school focus to positively impact multiple additional communities across the globe — individual players, students in middle school to college, active duty military and veterans, corporate employees, adult and youth organizations, and more. HSEL will continue to host dedicated tournaments for North American high school students — as will a new Middle School Esports League (MSEL) for middle school students in fall 2020 — under the new Generation Esports banner.

The innovative technologies that power Generation Esports’ tournament platform enable members to easily compete in, and engage with, some of today’s hottest games for real-world prizes: cash, gaming gear, and vouchers from major brands such as ASUS and Viewsonic.

“Today marks a new chapter for High School Esports League and an exciting beginning for Generation Esports,” said Mason Mullenioux, co-founder and CEO of Generation Esports and HSEL. “As the esports industry continues to evolve, one thing remains as important as ever: the people. Generation Esports is a league for all types of communities, unified by the love of video games and healthy competition. With HSEL, we’ve seen the type of positive impact esports can bring to high school students across the United States, and we hope that Generation Esports can do the same for all gamers globally.”

As its first activity post-launch, Generation Esports — in partnership with non-profit partner Varsity Esports Foundation (VEF) — will host a new tournament series created to engage with esports competitors who are isolating themselves or quarantined because of the COVID-19 pandemic and fundraise for low-income families during this time of need.

Social Distancing Cup logo
Social Distancing Cup (image: Generation Esports)

Beginning April 10, 2020, the Social Distancing Cup is a four-week-long open enrollment tournament series open to the continental U.S. featuring competitive matches in League of Legends, Rocket League, and Teamfight Tactics. The Social Distancing Cup has a $30,000 USD prize pool, featuring additional winnable goods such as ASUS Republic of Gamers and TUF Gaming laptops, hardware, and merchandise, custom Generation Esports jerseys and mugs from Skullz, Viewsonic gaming monitors, Zaxby’s vouchers, and Dr. Squatch Soap. More information about the Social Distancing Cup and registration is available at https://www.generationesports.com/social-distancing-cup.

Generation Esports and VEF encourage participants, as well as esports fans and organizations, to donate as little as $5-$25 USD to the “Social Distancing Cup COVID-19 Response Fund” to support low-income families suffering during this unprecedented global crisis. All donations are tax-deductible and can be made here: https://www.varsityesportsfoundation.org/social-distancing-cup.

Officially licensed Generation Esports merchandise from Skullz is available now and a portion of the proceeds go directly toward the Social Distancing Cup COVID-19 Response Fund. To view the Generation Esports merch store, please visit https://skullz.com/collections/generation-esports.

Sponsors of the Social Distancing Cup include Generation Esports, the Varsity Esports Foundation, ASUSMidwest EsportsFusesporteFuseGradTechSunshine State GamesMSPGamer SenseiSkullzViewsonicZaxby’s, with more to be added.

To learn more about Generation Esports, visit www.generationesports.com.

April 2020 Game Industry Events Calendar

Due to unfortunate world events affecting all industries, this will be one of our shortest event month’s in quite some time. An intriguing phenomenon has occurred though out of necessity and that is several events have gone online.

To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and other events, we post a consolidated list here on Events for Gamers each month.

View April’s event list below. You can also click here for the main calendar view.

MAR 30-APR 3: MIPTV Online (Online)
APR 1-3: GamiFIN (Online)
APR 6-10: Pocket Gamer Connects Digital (Online)
APR 16-17: ICCGS (Cape Town, South Africa)
APR 18: TAS-CON (Holliston, USA)
APR 24-27: LudoNarraCon (Online)
APR 25-27: GMIC Live (Online)
APR 28-29: GamesBeat Summit (Online)

Will the trend continue? Also keep watch on our regularly updated Wave of Online Game Industry Events.

This game industry events calendar list is obtained from the main calendar. Did we miss an event? Let us know! Also check out the Google version of the calendar.

The Great Wave of Online Game Industry Events

Over the past several weeks we’ve seen an unprecedented number of events either be cancelled or reschedule due to COVID-19 Coronavirus. It’s a difficult time out there for many, but it also providing a new way of looking at how events conduct business.

Out of this mass shuffling of normal event expectations, we’ve also seen a number of events go online. Whether this is a temporary move or perhaps a new trend that continues beyond current world concerns, remains to be seen. We can say that it’s already forced upon us a wave of innovation to an industry that’s already on the bleeding edge of new tech.

Here are the events of 2020 that have gone online. We’ve also placed a note next to each that states whether it’s always been online or is online specific to recent events.

2020 ONLINE EVENTS (Updated on 3/30/2020)

Events for Gamers focuses on conferences and conventions, so we’re sure we’ve missed dozens of other online game industry events and gatherings out there.

Is there an online event in 2020 or beyond that we don’t have in the list? Let us know. We will be actively updating this page with new events.

Previewing the Stay Safe! Jam

In this moment in time, due to the COVID-19 pandemic, online events are where all the focus is for developers and business people seeking to get the word out about what they are offering or building. This is the case in just about every situation where an audience needs to be reached, and it’s no less true for game developers.

Stay Safe Jam Star Wars art
Game developers, get ready … and stay safe! (image: Stay Safe! Jam)

Enter one such online events, the Stay Safe! Jam. Held from March 27th to the 29th, the venue is not at any hosting company’s office or event venue but rather for developers at home in front of their computers. The Stay Safe! Jam is hosted on independent content creator marketplace itch.io and was conceived this month by Jan Cosfeld, the Art Director at NUKKLEAR.

The overarching goals of the jam are, in the shadow of the pandemic, to promote community through games, to raise awareness about safe socializing from a distance, and to create a safe place for game developers to express themselves.

The Stay Safe! Jam website isn’t complete, but it appears plenty of useful information can be found on the “Rules” and “Tools” pages. The organizers have helpfully compiled a list of tools to use in development in sound, graphics, and more. For the especially creative types who prefer fewer rules as boundaries, It looks like the rules for developing a game are wide open, allowing creators to use any tools, engines, or libraries they wish. the game can be created sol or or through collaboration with teammates. Whatever game is created needs to be developed from scratch during the two-day window event window, with no use of copywrited assets. There’s a robust emphasis on staying family- and community-friendly and staying safe, to be prepared, healthy and, of course, staying home while working on a game project. No theme or prizes have been announced, but they will before the start of the event (March 27). Judging will be based on

The Stay Safe! Jam list of supporting companies is quite deep, including Bethesda, Crytek, devcom, Devolver, Ubisoft, Unreal Engine, Raw Fury and many other firms (and events) involved in the games business.

One of the supporting companies is Assemble Entertainment, an independent German games publisher and also an organizer of the @GermanDevDays event. A company representative noted their involvement is for prize sponsorship and PR and marketing support. It’s the company’s hope that “some developers will stay at home during the Stay Safe! Jam, develop cool games which will then bring other people joy while playing and staying at home. So overall, we hope that as many people will stay safe and home in these uncertain and dangerous times.” 

Follow what Stay Safe! Jam is up to online here: Twitch, Facebook, Twitter, and of course, the official website.

Editor’s note (3/27/2020): Comments from Assemble Entertainment added.

GDC Summer, a Three-day Celebration of Game Development, to Be Held August 4-6, 2020

SAN FRANCISCO – March 19, 2020 – Informa Tech, organizer of the Game Developers Conference® (GDC), has announced GDC Summer, a three-day celebration of the art, craft and business of game development, to be held from August 4-6 at the Moscone Center in San Francisco. GDC Summer will be a unique Game Developers Conference experience but will retain the same high level of expert-led talks as the traditional GDC, along with a freestyle two-day expo show floor from August 5-6.

GDC Summer’s conference program will consist of high-quality technical content, mixed with valuable roundtable discussions to foster conversation and connection. The event will host a new series of microtalks and fireside chats, as well as a dedicated space for comprehensive career development sessions covering topics such as how to pitch your game, effective communication strategies, how to land an investor/publisher and business development strategies.

As a celebration of the game development industry, GDC Summer 2020 will roll-out a new community partnership program. Organizations will have the opportunity to apply for space onsite to host meetings and gatherings alongside the main event. Qualifying organizations could include SIG meetings, non-profit board meetings, local meet-ups, hosted “office hours” by community professionals, portfolio review rooms, podcast recording and more. This program enables GDC as an organization to reach areas of the industry previously untapped due to space restrictions. Meanwhile, sponsorship packages are designed to be easy to execute, with a shorter-than-average runway compared to other industry events.

GDC Summer will give the game development community a chance to come together in a way that hasn’t currently been possible due to COVID-19. Safety remains the GDC organizers’ paramount concern and the GDC team will continue to monitor the latest information from health officials to ensure a safe and compelling event for everyone at GDC Summer, GDC 2021 and beyond. Full details for GDC Summer can be viewed on the official GDC website.

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