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Product Review: “Doom Eternal” Nintendo Switch Wireless Controller by PowerA

Doom Eternal branding featured in this PowerA wireless controller for Nintendo Switch in-box
Doom Eternal branding featured in this PowerA wireless controller for Nintendo Switch in-box (image: E4G)

 
One of the most important experiences when using a console is how that console connection feels to us. This comes in two forms. The first form is how the game looks and sounds on the screen. The second form is how that experience connects to us and responds to our commands. If there’s any delay in pressing a button to the action on the screen, we’re done.

Our team recently bought a Switch and have been happy with it’s overall features and game library, but the controller felt lacking. It’s strong suit is it’s versatile, but in almost every other way it felt ‘toyish’. We wanted something meatier in our hands that could get knocked around without worry.

Just as we were about to give up our Switch focus and move on to something else, the Doom Eternal Enhanced Wireless Controller by PowerA showed up at our doorstep. Curious as to its name, we took a look and are revealing that look in today’s review.

KEY FEATURES

– Multiple buttons at every contact angle
– Extended gaming buttons available
– Supports full Bluetooth 5.0
– Includes required batteries
– Two year warranty

As always, our reviews list the pros and cons in a simple format. The top of each section is the most prominent feature.

 

Front and overhead look at PowerA's Doom Eternal-themed wireless controller for Nintendo Switch
Overhead look at PowerA’s Doom Eternal-themed wireless controller for Nintendo Switch (image: E4G)
 

PROS
– Looks nice, a true gamer controller
– Analog sticks and buttons are accurate
– Size feels right in our hands
– Battery lifetime was good and clearly indicated

The most immediate and striking feature was the look of the controller. We liked the Doom Eternal branding (Doom being a favorite game of ours went a long way here), and the red buttons and analog sticks really stood out. There’s no problem finding the button you need in a pinch on this controller.

Picking up the controller out of the packaging, we loved how it fit just right in our hands. Granted, this is a pretty standard size and shaped controller known across a range of consoles, but that’s probably why we liked it so much. It’s the right design.

Setup was a breeze, though the Bluetooth connection took a few tries to get connected. There was no troubles after that though. We even found the range worked as far away as 20+ feet, which is far more than you’ll ever need for a controller (unless you have a 200″ TV or whatever). Responses were accurate when using it’s controls.

Speaking of the controls, there are a lot of options! We’ve come to expect controllers these days to have buttons in ever strategic place and this controller certainly delivers. You get over a dozen controls that cover the gamut of expected options for most game situation. More customization with them though would have been nice.

 

Underside view of the PowerA Doom Eternal-themed wireless controller for Nintendo Switch
Underside view of the PowerA Doom Eternal-themed wireless controller for Nintendo Switch (image: E4G)

Backside view of the PowerA Doom Eternal-themed wireless controller for Nintendo Switch
Backside view of the PowerA Doom Eternal-themed wireless controller for Nintendo Switch (image: E4G)

CONS
– It requires batteries, there’s no way to recharge it
– While sturdy, it still felt too plasticy for our taste
– The buttons, and especially analog sticks, make far too much noise

We have to say it… batteries suck. In these days there’s really no excuse to do yourself a favor and purchase a wireless device that doesn’t require you to swap out batteries constantly. Fortunately, this controller does a really good job at preserving battery life, so you will only need to swap out batteries every few months, perhaps every few weeks if you use the controller aggressively.

This controller goes for about $49.99, which is about in the median for Nintendo Switch controllers. Resources clearly went into the feature set and overall customized aesthetics, but the feel of the controller itself certainly could have been built less plastic-y. The plastic builds are a known Nintendo — and general console — trait, so it somewhat comes with the territory. It’s basic if “heavier” plastic, so you are not getting anything special here.

If you are looking for a controller that does what it needs to do for the full range of Switch games at an average cost, looks good with Doom Eternal branding, and you don’t mind swapping out batteries on occasion, this controller will do just fine for you.
 

Dreamhack Masters to Begin Online Tuesday, May 19

STOCKHOLM — The DreamHack Masters Spring tournament will begin online  tomorrow, Tuesday, May 19, 2020, and will feature 32 of the best Counter-Strike: Global Offensive (CS:GO) teams in the world competing for a share of the $300,000 prize pool. The tournament was originally scheduled to be held during DreamHack Summer in Jönköping, Sweden.

“We’re very excited to bring this online format for DreamHack Masters Spring. We know not being able to compete on LAN is unfortunate, but we believe the health and safety of the players and staff had to be our priority during this difficult time around the world,” said DreamHack Chief Product Officer Michael Van Driel. “We’ve developed a structure to support teams, players, and fans around the world, and we are looking forward to this great competition. Everyone will see that esports has been quick to adapt and find solutions for this new reality, while still offering an exceptional experience for players and fans.”

Participating teams:

  • Europe — Astralis, Fnatic,  Natus Vincere, mousesports, Ninjas in Pyjamas, Vitality, ENCE, BIG, North, G2 Esports, FaZe Clan, Complexity, MAD Lions, Complexity, Heroic,Godsent, Team Spirit
    • Astralis, Fnatic, Natus Vincere, and mousesports are the top 4 listed on the prestigious HLTV world ranking (in that order). They are now divided into four different groups, heading into the tournament. Astralis, Fnatic, and Natus Vincere have all held the number one spot in the recent months, making for an epic battle for both the DreamHack Masters title, and to claim the number one spot.
  • North America —Team Liquid, Evil Geniuses, Furia, 100 Thieves, MIBR, Gen.G, Cloud9, Chaos EC
    • Team Liquid is the highest-ranked North American team (No. 5 on HLTV ranking), with Evil Geniuses close behind them (No. 8 on HLTV ranking). These two North American teams are chased by the Brazilians of Furia, currently ranked at number 9. And be sure not to forget about Gen.G — they  won DreamHack Open Anaheim, beating Furia in the grand final earlier this year.
  • Asia — TyLoo, ViCi Gaming, Lucid Dream, Beyond Esports
    • TyLoo are real veterans when it comes to DreamHack Masters, as this will be their seventh time participating. Ranked No. 1 in China, they will surely be hunted by their countrymen of ViCi Gaming, in addition to Thailand’s highest ranked team, Lucid Dream, as well as Beyond Esports.
  • Oceania — Renegades, Order,  Avant Gaming, Chiefs ESC
    • This will be a battle between four of the top six teams in the region, with Renegades being the highest-ranked competitor in this region (No. 2). Renegades are the favorites and the team was seen at DreamHack Open Leipzig in late January, finishing second after the home team BIG.

DreamHack Masters Spring will be split into two time periods: 

  • May 19-30 — The group stage of the regional championships in Europe and North America will simultaneously; the playoffs will take place June 8-14.
  • June 2-7 — The other two regional championships, Asia and Oceania, will also run simultaneously.

The total prize pool of $300,000 will be split between the four regions as follows: 

  • $160,000 — Europe
  • $100,000 — North America
  • $20,000 — Asia
  • $20,000 — Oceania

DreamHack Masters Spring is a part of the ESL Pro Tour, and the last tournament awarding points towards the next Masters Championship, ESL One Cologne.

Detailed information such as tournament format and participating teams are available on dreamhack.com/masters.

Your Latest Game Industry News Round-Up #6

Scope out a few of the news stories from the game industry this week, hand-picked from across the world of games.

ChinaJoy on Schedule to Continue as Live Event in July
Source: GamesIndustry.biz

ChinaJoy 2020 logo
ChinaJoy 2020 (image: Howell International Trade Fair Ltd.)

While most events, game industry-centered events included, are on hold for months, many until 2021, a few events are pushing forward as soon as this summer:

“The organisers of ChinaJoy, China’s major video games event, said this year’s show will go ahead as planned.

Local news publication Shine — formerly known as Shanghai Daily — reports that special measures will be introduced to account for the COVID-19 pandemic at this year’s ChinaJoy Digital Entertainment Expo and Conference.

Measures include the requirement for a real name and green health QR code during pre-registration, as well as temperature measurement throughout the show.

Exhibitors have also been told to stagger their displays to allow for more distance between attendees.

The show will once again be held at Shanghai New International Expo Center, running from July 31 to August 3.”

EVO Onine Fights on as Month-long July Online Event
Source: AltChar

EVO 2020 Champsionship Series logo
EVO Championship Series 2020 (image: EVO)

“EVO’s 20 years of fighting tournaments will continue in 2020 but not physically in an arena. The event will be fully digital, which opened some doors and closed others.

Fans will get to enjoy five weekends of fighting games with EVO Online while the original lineup , although some games were dropped from it. Super Smash Bros. Ultimate and Marvel vs Capcom 2 were dropped. Well, SSBU was dropped while MvC 2 will have the Tournament of Champions.

The remaining seven games from the original roster are staying as it is, meaning Under Night In-Birth, Dragon Ball FighterZ, Tekken 7, Street Fighter V Champion Edition, Granblue Fantasy versus, Soul Calibur VI and Samurai Showdown events will proceed as planned.”

EGX Berlin Canceled for 2020
Source: GamesIndustry.biz

EGX Berlin logo

    EGX Berlin (image: EGX Berlin)

As governments adjust their policies for larger meetings, such as conferences, expos and conventions, event organizers have continued to adjust events into Q3 2020 and beyond. That list can now include EGX Berlin 2020.

“The organisers of EGX Berlin have announced this year’s show has been cancelled.

The consumer games show was due to be held from October 30 to November 1.

The news follows a recent ban on major events in Germany, originally prohibiting all trade shows, sports and cultural events, and other gatherings with more than 5,000 attendees.

This ban was originally due to lift on August 31, but this has since been extended to October 24.”

Epic Games’ Unreal Engine 5 Revealed
Source: Engadget

“Epic Games’ Unreal is already one of the most widely used game engines on the planet, utilized by game developers, advertisers and filmmakers alike. Fortnite wouldn’t be Fortnite without Unreal — nor would Epic be worth $15 billion. Indeed, successive versions of Unreal Engines have defined their respective gaming eras — UE3 dominated the PS3/XBox 360 era, UE4 drives the current PS4/XBox One generation. While Unreal 4 has been leveraged in recent blockbusters like Star Wars Jedi: Fallen Order and Final Fantasy VII Remake, the engine is now nearly six years old. During a demo on Tuesday, Engadget got a glimpse of its successor, the nearly-photorealistic Unreal Engine 5 (running on a PS5).”

Despite Downloading Issues, Grand Theft Auto 5 Free Before May 21
Source: The Verge

Grand Theft Auto 5 logo
Grand Theft Auto 5 (image: Rockstar Games)

“After a more than eight-hour outage (on May 14th), the Epic Games Store appears to finally be back online, meaning you should finally be able to claim Rockstar’s smash hit Grand Theft Auto V for free until May 21st.

The Epic Games Store had been counting down to the launch of an unnamed free title at 11AM ET today, and we learned last night that game would be GTA V, thanks to an early tweet posted by Epic Games’ official Twitter account. However, when the time came for the deal for the game to go live, the Epic Games Store went down, presumably as people tried to refresh the site to claim the free title.”

AppLovin Acquires Machine Zone
Source: VentureBeat

AppLovin logo
AppLovin (image: AppLovin)

AppLovin will acquire Machine Zone, the maker of Game of War: Fire Age and Mobile Strike, as it doubles down on mobile games. The terms of the deal were not disclosed, and the acquisition is subject to regulatory approvals. But the price will be very interesting to discover, as Machine Zone has generated $5 billion on more than 310 million downloads throughout its history, according to measurement firm Sensor Tower.

Machine Zone joins AppLovin’s global mobile gaming ecosystem of partner studios that includes Redemption Games, PeopleFun, Belka Games, Clipwire Games, Firecraft Studios, and Geewa, as well as its in-house studio Lion Games. Palo Alto, California-based AppLovin has been making strategic investments in gaming studios since 2018, but this is likely its biggest deal to date.”

Do you have interesting news to share, or something coming up that would also fit into this regular feature? Let us know!

Video of the Month — Engadget Edit of the NVIDIA’s GTC 2020 Keynote

Jensen Huang, the CEO of NVIDIA delivered a wide-ranging keynote address from home, which the Santa Clara-California-based graphics processing unit (GPU) company dubbed the “kitchen keynote.”

This keynote was an online event that followed a digital version of the GPU Technology Conference in late March. The keynote covered the state of (and advances in) NVIDIA’s portfolio, from AI to robotics to their RTX GPU line, which is arguably most of interest to gamersWhen translated to YouTube, the address was a nine-part keynote, but Engadget opted to crunch a few of the bigger talking points from the keynote topics down to a 10-minute summary.

Does NVIDIA’s keynote deliver the goods that matter to you? Whether you check out the synopsis or the full-length keynote, you can be the judge!

Be sure to subscribe to our YouTube channel for more videos!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

Registration Now Open For Brazil’s Independent Game (Big) Digital, Online Edition of Latin America’s Largest Video Game Conference

São Paulo, Brazil (May 12, 2020) — Brazil‘s Independent Game (BIG) Festival, the largest independent games festival in Latin America, is thrilled to announce today that registration is now open for its inaugural online edition, BIG Digital 2020.

Video game developers, buyers, international investors, and industry professionals are invited to register to participate in free virtual lectures and presentations covering a wide range of valuable industry-specific topics, strategies, and advice. For a nominal fee, from June 22 through June 26, registrants will have the opportunity to meet and connect with some of the biggest names in gaming, including Ubisoft, Marvelous, DANGEN Entertainment, and many others.

Since 2012, BIG Festival — which hosted more than 20,000 visitors last year — has become the most important business-to-business gaming event in Latin America, where hundreds of innovative studios connect with global publishers and investors. BIG estimates that last year’s event generated $65 million (USD) in business, with over 4,000 meetings between 630 industry professionals from 24 countries during the festival’s tenure.

BIG Festival recently announced BIG Digital — a fully online version of its traditional event. Its aim is to ensure developers have access to industry peers, strategic partners, and presentations that are vital to their ongoing success and growth. The event’s dedicated matchmaking platform will provide crucial business networking opportunities previously only possible at the physical event.

“We’re thrilled to be able to bring together developers, publishers, and industry video game industry leaders to meet and learn from each other,” said Eliana Russi, executive manager of Brazil Games — the export program created by the Brazilian Independent Game Companies Association, ABRAGAMES, in partnership with Apex-Brasil, the Brazilian Trade and Investment Promotion Agency. “The ability to meet with the leading companies within the industry is essential to the growth of independent studios, and we are thrilled to facilitate these critical meetings through BIG Digital 2020.”

Those interested in participating in BIG Digital, including those interested in presenting workshops or on panels, can register here: https://event.bigfestival.com.br/about.

Early registrants can participate in “Finding and Pitching the Right Publisher For Your Game” — a pre-show warm-up session to help developers get the most out of BIG Digital. Taking place on May 21, this webinar, which will be led by industry veteran and founder of The Powell Group, Jay Powell, will empower developers when pitching potential publishers. Attendees will be provided with valuable information such as selecting the appropriate publishers to pitch, how to reach them, what to include in their pitch package, and what’s needed to close the deal.

The complete BIG Digital 2020 program, as well as additional guests and speakers, will be announced soon. More information about the BIG Digital festival and its attendees can be found at the official Festival website, here: https://www.bigfestival.com.br

Your Latest Game Industry News Round-Up #5

Scope out a few of the news stories from the game industry this week, hand-picked from across the world of games.

Tokyo Game Show 2020 to Go Digital
Source: Engadget

Tokyo Game Show 2020 logo
Tokyo Game Show 2020 (image: Tokyo Game Show)

“This year’s Tokyo Game Show has been officially canceled due to the coronavirus pandemic. It definitely doesn’t come as a surprise, seeing as Game Developers Conference and other big gaming and tech events for 2020 had to be scrapped in an effort to prevent the spread of COVID-19. Social distancing at huge conferences would be impossible, after all, especially since going to TGS’ usual venue (Makuhari Messe) usually means having to take Tokyo’s packed trains.

“Due to the outbreak of novel coronavirus (COVID-19) on a global scale and the situation remains unpredictable in Japan as well, the organizer and the co-organizers have reached this decision after a long consideration to place the utmost priority on the health and safety of visitors, exhibitors and stakeholders. We ask for your kind understanding and cooperation,” the organizers said in a statement.”

Expect to see an online event alternative for the TGS event to be offered, but details about it, including timing and content, should be expected later in May.

Microsoft Xbox Series X Online Reveal Shows Off First-ever Game Footage

Source: The Verge

“After months of hardware reveals, spec reveals, and hype, Microsoft is finally doing a proper first look at gameplay footage for its upcoming next-gen console, the Xbox Series X, showing off gameplay from 13 games that will be headed to the console this fall.

Before you get too excited, the trailers showed off come from a variety of third-party games, the biggest of which are Assassin’s Creed Valhalla and Madden 21, which had already been announced to arrive on the Series X this fall. Bigger reveals — like Halo Infinite, which is expected to be the flagship launch title for the new console — won’t come until a later event planned for July.”

Apple’s Virtual Worldwide Developer Conference to Kick off June 22

Source: Apple blog

WWDC 2020 logo
Apple WWDC 2020 logo (image: Apple)

Apple is one of the big tech companies going forward with a virtual event in 2020. While platform rival Google (with their Android platform) has nixed its developer-focused Google I/O conference this year, Apple has decided to proceed with their developer’s event — virtually.

“Apple today announced it will host its annual Worldwide Developers Conference virtually, beginning June 22, in the Apple Developer app and on the Apple Developer website for free for all developers. The company also announced the Swift Student Challenge, an opportunity for student developers to showcase their love of coding by creating their own Swift playground. Now in its 31st year, WWDC20 will be an opportunity for millions of creative and innovative developers around the world to get early access to the future of iOS, iPadOS, macOS, tvOS, and watchOS, and to learn from Apple engineers as they work to build app experiences that enrich the lives of Apple customers around the globe.”

A Summer of Gaming Event

Source: Hollywood Reporter

Summer Game Fest 2020 logo
Summer Game Fest 2020 logo (image: Summer Game Fest)

As long-standing events are cancelled, some digital-facing event organizers are going for new ways of creating events to fill in the void of no E3 2020. Last week, we mentioned GameSpot’s event intended to accomplish the same objective. This week, we’re looking at the months-long Summer Game Fest:

“With the summer’s largest video game convention, Los Angeles’ E3, officially canceled, several major gaming companies have come together to launch Summer Game Fest, a four-month rollout of news, announcements, playable demos of upcoming games, interviews, panels and more from leading developers and publishers.”

Apple customers around the globe.”

Nintendo Shows Strong Sales, But the Near Future is Less Bright

Source: The Japan Times

Animal Crossing logo
Animal Crossing (image: Nintendo)

Nintendo “forecast a 15 percent decline in operating profit, a drop in Switch console sales to 19 million and a fall in software sales to 140 million. …

In the last quarter, helped by global home confinement enforced by the virus, Nintendo’s operating profit tripled to ¥89.5 billion ($842 million) while its Animal Crossing: New Horizons title soared to 13.4 million sales in its first six weeks on sale. That helped Nintendo sell 21 million Switches in the year ended March, beating its own estimate and Morningstar Research’s expectation of roughly 20 million units.”

Remember MicroProse? The Studio Behind Civilization and XCOM is Returning

Source: Shacknews

MicroProse logo
MicroProse (image: MicroProse)

“MicroProse used to be an undeniable force in the PC gaming world. The former juggernaut had publishing rights that helped launch the original XCOM (then UFO: Enemy Unknown), Master of Orion, and Sid Meier’s Civilization and Pirates! just to name a few. The publisher shut its doors and has been out of the game since the early 2000s, but it seems MicroProse is back from the dead. It’s announced its return with the promise of three new upcoming games.

MicroProse announced its relaunch on May 5, 2020, alongside a fresh slate of upcoming military games focused on land, sea, and air combat.”

Do you have interesting news to share, or something coming up that would also fit into this regular feature? Let us know!

50 Games from around the world selected for Digital Dragons Indie Celebration Steam event

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Warsaw, May 5. 2020 – 50 independent games, out of 200 submitted, have been chosen for Digital Dragons Indie Celebration, an upcoming global Steam event co-produced by Walkabout Games.

The finalists, coming from around the world, were selected by an independent jury of video game industry experts:

  • Robert Purchese (Eurogamer),
  • Brett Makedonski (Destructoid),
  • Karol Zajączkowski (11bit studios),
  • Jakub Rokosz (Fool’s Theory),
  • Jakub Wójcik (Indie Games Polska).

Digital Dragons Indie Celebration will take place between 13-15 of May 2020.

During the event, 3 best games will be awarded by the jury, and one additional game will receive the Community Vote Award.

50 Finalists (in alphabetical order):

  • Ars Fabulae (Punk Notion, Poland)
  • Biped (NEXT Studios / META Publishing, Cyprus)
  • Black Book (Morteshka, Russia)
  • Bonkies (Studio Gauntlet, Norway)
  • Book of Demons: HELLCARD (Thing Trunk, Poland)
  • Causa, Voices of the Dusk (Niebla Games, Chile)
  • Chernobylite (The Farm 51, Poland)
  • Children of Silentown (Elf Games, Italy)
  • Danger Scavenger (Star Drifters, Piotr Wolk, Poland)
  • Door Kickers: Task Force North (KillHouse Games, Romania)
  • Dreadlands (Blackfox Studios, UK)
  • Eastern Exorcist (wildfiregame, China)
  • ELDERBORN (Hyperstrange, Poland)
  • Eldest Souls (Fallen Flag Studio, UK / Poland)
  • Encased (Dark Crystal Games, Russia)
  • Enemy on Board (Windwalk Games, USA)
  • First Class Trouble (Invisible Walls, Denmark)
  • For the People (Brezg Studio, Russia)
  • For The Warp (Massive Galaxy Studios, Portugal)
  • Fort Triumph (Cookie Byte Entertainment, Poland)
  • Gamedec (Anshar Studios, Poland)
  • Gatewalkers (A2 Softworks, Poland)
  • Ghostrunner (One More Level, Poland)
  • Last Oasis (Donkey Crew, Poland)
  • Legends of Ethernal (Lucid Dreams Studio, Canada)
  • Liberated (Atomic Wolf, Poland)
  • Nanotale – Typing Chronicles (Fishing Cactus, Belgium)
  • Not For Broadcast (NotGames, UK)
  • Overloop (George Kobyakov, UK)
  • PositronX (Scorpius Games, Romania)
  • Quantum League (Nimble Giant, UK)
  • Rhythm Fighter (Coconut Island Games / echo games, China)
  • Röki (Polygon Treehouse, UK / Poland)
  • Rustler (Jutsu Games, Poland)
  • Shing! (Mass Creation, Poland)
  • Skul: The Hero Slayer (SouthPAW Games, South Korea)
  • Stoneshard (Ink Stains Games, Cyprus)
  • Tainted Grail (Awaken Realms Digital, Poland)
  • The Blind Prophet (Ars Goetia, France)
  • The Riftbreaker (EXOR Studios, Poland)
  • The Tenants (Ancient Forge, Poland)
  • There is no light (Zelart, Cyprus)
  • This is the Zodiac Speaking (Punch Punk Games, Poland)
  • Those Who Remain (Camel 101, Portugal)
  • Tower Princess (AweKteaM, Cyprus)
  • Tunche (LEAP Game Studios, Cyprus)
  • Unto The End (2 Ton Studio, UK)
  • Uragun (Kool2Play, Poland)
  • Wanderlust: Transsiberian (Different Tales, Poland)
  • Wingspan (Monster Couch, Poland)

Digital Dragons Indie Celebration, co-produced by the independent publishing studio Walkabout Games, is a digital version of Digital Dragons. This popular festival, organized by Kraków Technology Park, is Central Europe’s leading game industry event for specialists, professionals, and developers, taking place every year in Krakow, Poland. Because of the COVID-19 pandemic, this year’s edition has been postponed to 14-15 of September 2020.

Esports Leader ReKTGlobal and Creator Management Phenom TalentX Join Forces to Create TalentX Gaming

NEW YORK and LOS ANGELES – May 5, 2020 – Today, esports leader ReKTGlobal and TalentX Entertainment announce a new joint venture, TalentX Gaming, a talent management company specifically built for gaming and esports athletes and streamers. TalentX Gaming (TXG) combines the “creator first” talent development and social media monetization prowess of TalentX — a company that took the influencer management industry by storm by growing a roster of the top one percent of TikTokkers in just six months — with ReKTGlobal’s position as a global esports leader that bridges the gap between the soon-to-be $3-billion esports industry and the worlds of music, entertainment and traditional sports. The ReKTGlobal ownership team includes musical artists Steve Aoki, Imagine Dragons and Nicky Romero, pro athletes Rudy Gobert, Landon Collins and Taylor Fritz, and lead investor Nick Gross. As parent company to the championship-winning esports powerhouse Team Rogue and the London Royal Ravens Call of Duty franchise, ReKTGlobal is a groundbreaker in esports, content creation and marketing.

“TalentX Gaming is the formation of a unique and dynamic talent management company, combining ReKTGlobal’s esports industry leading position and TalentX’s meteoric and unprecedented success with TikTok content creators,” said ReKTGlobal co-founder and CEO Dave Bialek. “This partnership now affords gaming and esports influencers and athletes with unparalleled support, insights and execution. TXG further cements ReKTGlobal as the most diversified and unequivocal leader in esports marketing.”

Audience watching an esports match
Esports can bring both an audience and influence (image: Stem List on Unsplash)

TalentX is a “creator first” social media monetization and talent development company that represents the top creators on TikTok, including members of the company’s recently created Sway House — Josh Richards, Griffin Johnson, Anthony Reeves, Bryce Hall, Kio Cyr and Jaden Hossler — which racked up one million followers on their group TikTok account in the first month. Founded by creators for creators, TalentX is the brainchild of Tal Fishman, who is known as Reaction Time on YouTube and has 23+ million social followers, and Jason Wilhelm, who started his career as a Call of Duty content creator before joining SoaR esports as Managing Director of Talent at just 17 years old, and later spearheaded the launch of the Sacramento Kings’ NBA 2K League team. Other co-founders include TikTok superstar Josh Richards who boasts more than 17 million followers, former NBA agent Michael Gruen and former Yahoo and Fullscreen exec Warren Lentz. With Fishman and Wilhelm at the helm, TalentX enlisted 60 of the world’s top social media stars to their growing client roster and collaborated with notable brands such as Amazon, Reebok and American Eagle in just three months.

Jason Wilhelm will serve as CEO of the new joint venture TalentX Gaming. ReKTGlobal and TXG will operate as  sister companies, with regular collaborations and cross-pollination creating new opportunities for creator, influencer and brand clients of both companies.

“The esports and talent industries are exploding, yet influencers are very underserved in the gaming world. Like TalentX Entertainment, TalentX Gaming puts the creator first. It’s not just a motto; we will be in the trenches fighting battles with our creators and taking them places in their careers they never thought were possible,” said TalentX Gaming CEO Jason Wilhelm. “Every esports athlete, content creator and streamer — whether they have tens of millions of followers or are working on building their presence — will want to be part of TGX. We are going to take over. We will be the best in the business.”

“As creators and successful influencers ourselves, we understand what it takes to create content that can go viral and create new stars overnight,” said TXG board member Tal Fishman. “Bringing our success together with ReKTGlobal will bridge the gap for gaming content creators and esports athletes who want to take their influence and personal brand power to the next level.”

Warren Lentz, CEO of TalentX Entertainment, added, “While we were fortunate enough to have multiple parties interested in partnering with us, the decision came quickly to us once we strategized with ReKTGlobal’s founders Amish and Dave about all the synergies between our two organizations. Also, what they both accomplished with ReKTGlobal in just a few short years is unprecedented, and we could not be more excited for our launch of TXG today.”

Launched in 2017 by Amish Shah and Dave Bialek, ReKTGlobal is parent company to global esports powerhouse Team Rogue, and recently announced its Call of Duty franchise team, the London Royal Ravens. Beyond ownership of the championship-winning esports club that puts the company at the forefront of the evolving competitive gaming industry, ReKTGlobal also channels its expertise in sports, media and entertainment to provide services for the esports ecosystem that include event management, agency solutions and media support.

The company’s all-in-one vision extends to its recent acquisitions of Fullcube, the leading platform for fan-based Insider programs, and Greenlit Content, a hybrid company behind some of gaming’s most popular media outlets and viral branded gaming content, events and activations for brands like Xbox, HyperX, Epic Games, Activision Blizzard and Warner Bros. With the formation of TalentX Gaming, ReKTGlobal adds talent management and influencer marketing to its full-service offerings.

“At ReKTGlobal, we were interested in a strategic partnership to make our official entrance into influencer marketing for quite a while, but we hadn’t found the right partner until TalentX,” said ReKTGlobal founder Amish Shah. “TalentX is simply taking over the digital-first talent management industry with their creator-centric approach. They are the best in the game. By combining our resources, talent and connections, our new company TXG will be unstoppable.”

2020 OCP Virtual Summit Debuts Online Media Lounge

AUSTIN, Texas – May 4, 2020 –  The Open Compute Project Foundation (OCP), a collaborative community focused on redesigning hardware technology to efficiently support the growing demands on compute infrastructure, announces its Media Lounge will be available for media and analysts attending the OCP Virtual Summit on May 12-15.

OCP built the Media Lounge virtual platform specifically for journalists and analysts to effortlessly navigate news, schedule interviews and establish valuable company media contacts throughout the show. The Media Lounge will be accessible directly from the event lobby. Media representatives will be able to access press releases, announcements and sponsor media contacts, who will be reachable within the lounge on live chat and email via the media portal.

Media outreach and coverage are important elements of our OCP events,” states Dirk Van Slyke, Director of Marketing, Communications & Events for the Open Compute Project Foundation. “We are thrilled to provide this innovative platform to enhance the media’s show experience by accessing insight and networking opportunities virtually.”

The Media Lounge will be open May 12-15, 2020, and will remain open through March 2021.

Please join us at the 2020 OCP Virtual Summit and Future Technologies Symposium. Registration is free of charge and can be experienced on a laptop or desktop computer with no additional equipment or software required. If you are a member of the media and would like to participate, please click here and designate yourself with the “Media/Analyst” option on the registration page.

Your Latest Game Industry News Round-Up #4

Scope out a few of the news stories from the game industry this week, hand-picked from across the world of games.

GDC Summer to Go Online-Only

Source: Gamasutra

GDC Summer 2020
GDC Summer 2020 (Digital) (image: Informa)

After first being postponed indefinitely, while an online-only program was offered, GDC was moved to later in the year as “GDC Summer.” As it seems the state of California won’t be opening for that sort of business any time soon, it appeared inevitable that a change of plans for GDC Summer would be needed as well. Today, the adjustment was announced, with the originally scheduled August 4-6 event going digital

Fortnite World Cup Goes Digital Due to COVID-19

Source: PC Gamer

Fortnite World Cup logo
Fortnite World Cup (Epic Games)

“It’s official. There will be no Fortnite World Cup competition in 2020, with Epic Games citing the usual list of COVID-19 health concerns and difficulties in organizing and running such an event while employees work from home.

Epic announced the decision mid-Thursday from their official Fortnite Competitive Twitter account.

“For the rest of 2020, all Fortnite competitions will be held online,” Epic wrote. “Due to the limitations of cross region online competition, there will not be a Fortnite World Cup in 2020.”

The Last of Us Part 2 Spoilers Leaked Online

Source: Gamesindustry.biz

The Last of Us Part 2 wintry scene
The Last of Us Part 2 (image: Naughty Dog LLC)

“A major leak has spread spoilers for The Last of Us Part 2 far and wide across the internet.

Videos of leaked gameplay, cutscenes, and developer menus are now being discussed and dissected by gaming communities; a detailed thread collating the leaks can be found on Resetera. …

Neither publisher Sony or developer Naughty Dog have commented on the leaks so far, but it is rumoured to be the result of a disgruntled Naughty Dog employee.”

Sony has posted an update on The Last of Us Part 2’s confirmed release date (June 19) on their official PlayStation blog on April 27, perhaps in part as a reaction to the leak

Jagex, Developer of RuneScape, Acquired for Over $500 Million

Source: TheWrap

RuneScape in-game scene
RuneScape in-game scene (image: Jagex Ltd.)

“United Kingdom-based Jagex, the developers behind 2001 massively multiplayer online game RuneScape, was acquired Monday for $530 million by asset management company Macarthur Fortune Holding. Macarthur bought Jagex through one of its funds, Platinum Fortune LP, the company said Tuesday morning.

Jagex will maintain its team of roughly 400 and headquarters in Cambridge, U.K. while now operating as a subsidiary of Macarthur Fortune Holding, the company said in a statement. Jagex was founded in 1999, slightly before RuneScape launched in 2001.”

GameSpot to Help full E3 void with Online Gaming Showcase

Source: GamesIndustry.biz

Gamespot logo
GameSpot (image: CBS Interactive)

As major game industry events have dropped off the calendar for 2020, other influential entities in the games industry are creating online events in the spaces the live in-person events once occupied. Case in point:

“GameSpot has announced that it will hold a digital E3 alternative event this summer in partnership with major publishers to raise money for COVID-19 relief charity Direct Relief.

The event, called Play for All, will begin in early June and take place across several weeks of livestreamed programming on GameSpot, Giant Bomb, and Metacritic channels.”

Portfolio of 3DO Game Titles Acquired by Ziggurat Interactive

Source: Forbes

A few of Ziggurat's 3DO titles in portfolio
A few of Ziggurat’s 3DO titles in their portfolio (image: Ziggurat Interactive)

Heads up, classic gamers! 3DO titles could be returning to circulation, now that Ziggurat Interactive has picked up a portfolio of 3DO titles:

“The company has nabbed the rights to over 30 retro console and PC titles directly from Prism Entertainment, properties originally owned by The 3DO Company. This gives Ziggurat the ability to publish games in this extensive library on digital storefronts like GOG and Steam.

This acquisition includes returning gems like horror-themed first-person shooter Killing Time, holy first-person shooter Requiem: Avenging Angel, first-person base-building hybrid Uprising: Join or Die and its sequel Uprising 2: Lead or Destroy. Also mentioned in the press release are Captain Quazar and Wages of War: The Business of Battle.”

Do you have interesting news to share, or something coming up that would also fit into this regular feature? Let us know!

DreamHack and ESL Enter Streaming Deal with Twitch

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STOCKHOLM/COLOGNEDreamHack, the premier gaming lifestyle festival, and ESL, the world’s largest esports company, today announced a three-year deal with Twitch, the leading service and community for multiplayer entertainment. The agreement will see some of the biggest esports tournaments organized by ESL and DreamHack live streamed to the service exclusively on Twitch in 2021 and 2022*.

The deal announcement confirms Twitch as the global digital media partner of major ESL and DreamHack competitions on a non-exclusive basis in 2020, before acquiring exclusivity of English language digital live streaming of major events in 2021 and 2022. As part of the deal, all tournaments streamed in English within ESL Pro Tour for CS:GO and StarCraft II & Warcraft III, including the ESL Pro League, ESL One, Intel® Extreme Masters, DreamHack Masters, DreamHack Open, ESL National Championships, will be exclusively on Twitch in 2021 and 2022.

“ESL and Twitch have been key players in the history of esports as we know it,” said Benjamin Vallat, SVP of Alliances and Corporate Development at Twitch. “The continuation of our partnership will strengthen not only the content offerings for fans, but also the greater esports community that ESL, Dreamhack, and Twitch have cultivated over the years.”

As part of the partnership, Twitch will become a centralised hub for streaming ESL and DreamHack competitions. The company will work directly with ESL and DreamHack to coordinate broadcast integrations and maximise sponsorships of some of the biggest esports tournaments going forward.

Frank Uddo, Senior Vice President, Global Media at ESL, said, “Live-streaming esports has belonged to Twitch in recent years. As we continue to host some of the world’s largest esports tournaments, it feels only natural to work even closer with Twitch to provide the best gaming experience for fans, as well as safeguard the future of the esports industry.”

Roger Lodewick, Co-CEO of DreamHack commented: “This partnership is a milestone for DreamHack, both as a company and community. Our cooperation with Twitch dates back to 2009 when it was still Justin.tv — this new collective media partnership is re-confirming our long-standing collaboration and highlights the importance and relevance Twitch has to our community, as well as the value the ESL/DreamHack esports content brings to the global Twitch audience.”

* Some exceptions apply with regard to certain areas of the world and the digital platforms of linear television broadcast partners.

May 2020 Game Industry Events Calendar

As with last month, due to unfortunate world events affecting all industries, this will be one of our shortest event month’s in quite some time. An intriguing phenomenon has occurred though out of necessity and that is several events have gone online.

To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and other events, we post a consolidated list here on Events for Gamers each month.

View May’s event list below. You can also click here for the main calendar view.

MAY 5-6: VRX Immersive Enterprise (Online)
MAY 6-7: Realities360 (Online)
MAY 10-12: Asia VR & AR Fair & Summit (Online)
MAY 13-14: European Games BizDev Gathering (Online)
MAY 14-15: DevGAMM Moscow (Online)
MAY 14: GTC (GPU Tech Conference) (Online)
MAY 14: Game Development Crisis Conference (Online)
MAY 19: Age Virtual Summit Berlin (Online)
MAY 20-22: LAGC Select (Online)
MAY 21-22: Mixed Reality Dev Days (Online)
MAY 27-29: Augmented World Expo (AWE) (Online)
MAY 27-29: Nordic Game (Malmo, Sweden)
MAY 28-29: GamesIndustry.biz Investment Summit Online (Online)

Curiously, the one notable event NOT online is Nordic Game in Sweden.

Will the trend continue? Also keep watch on our regularly updated Wave of Online Game Industry Events.

This game industry events calendar list is obtained from the main calendar. Did we miss an event? Let us know! Also check out the Google version of the calendar.

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