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Game QA and Localization Forum SF 2013 Offering Cyber Monday Pass Discount

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For those game industry folks interested in game QA and localization (with an interest in Cyber Monday-style deals, too), this sort of news just might be your cup of tea. On the top of the fold of the landing page for the The Game QA and Localization San Francisco Forum 2013 website, a discount pass offer is extended for potential attendees.

The standard price is $499 pass for a Developer/Publisher Pass, but until midnight of Monday, December 2nd, this pass option is available for $199 when registering with the discount code “CyberGameQA”. Follow this link if you would like to register.

The Game QA and Localization San Francisco Forum 2013 takes place December 10-11 in San Francisco at the Sheraton Fisherman’s Wharf Hotel. This conference organizers announced the event will “bring together QA and Localisation Managers, Directors and VPs from game developers around the world to discuss some of the key challenges faced on a daily basis.”

Events For Gamers is a media partner of the Game QA and Localization San Francisco 2013 Forum.

Swarm Conference 2013 daily reviews

There are several daily reviews and photo blog posts from the recent 2013 conference. Check them out here!

Social Fresh East 2013 from Run DMT

From Run DMT: There are four reasons to make Social Fresh the social media conference you will want to attend this April.

1.A Single Track – It’s one room and one experience. There’s no guessing which speaker is best and making a “wrong choice”. There’s no divide and conquer approach with your colleagues and report back technique necessary. All the great speakers are in one room so you don’t miss anything.

2.No Panel – Rather than all four to five speakers on stage discussing relevant topics while trying to speak over one another, Social Fresh offers one speaker at a time to discuss a topic or topics relevant to them. The speakers own the value of their session and they own the value they bring you.

3.30-Minute Sessions – Social Fresh offers short concise sessions with experts and challenge their speakers to bring their best content, insights and tips. With 30 minute sessions, Social Fresh keeps the energy level high and keeps the pace of the day moving.

4.Group Learning – Social Fresh offers many opportunities for its attendees to network with the diverse audience it attracts to its unique social media learning environment. With working together opportunities, several breaks and an interact exhibit, Social Fresh fosters an engaging learning environment. Plus, after the social media conference the networking and learning continues at the Social Fresh Happy Hour events. Social Fresh also hosts a Facebook group for all attendees to continue sharing and learning. To take the learning one step further, Social Fresh offers Fresh Storm, a brainstorming media competition opportunity that provides hands-on, interactive learning and training with a real-world application of social media.

Read more at deniseisrundmt.com.

The world’s first two-day QA-dedicated interactive forum

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With the increased proliferation of game-capable devices, higher population of gamers and more demanding consumers, Quality Assurance has never been more important in the gaming industry.

Whether it be for console, PC, mobile, online or social, the playability and game experience can now define a game’s success – or failure. Large developers may take a hit in revenue and/or reputation, but for small-to-mid-sized studios it can be make-or-break.

The Game QA & Localisation 2013 forum is the world’s first two-day forum that is entirely dedicated to (surprisingly) QA and localisation within the gaming industry.

Taking place in London, United Kingdom, on June 25 – 26th 2013, the forum will bring together QA and Localisation Managers, Directors and VPs from game developers around the world to discuss some of the key challenges faced on a daily basis.

Read more about Game QA & Localization on gamingqa.com.

Games For Change Festival 2013 – Overview

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From About.com: Games for Change’s 10th Annual Festival occupied NYC’s World Stages for three days from June 17 to 19, wrapping its series of panel discussions, workshops and keynote presentations featuring Google honcho Michael T. Jones, Brenda Romero, Jesse Schell, Leigh Alexander, Eric Zimmerman, Ian Bogost, Robin Hunicke and others, with the presentation of juried awards to game developers in four categories:

• Most Innovative: Blindside, developed by Epicycle for Mac, PC, iOS, is a fully-immersive 3D audio adventure inspired by one of the creators’ personal story of being temporarily blinded in a high school chemistry accident. It positions players in a world they’ll never be able to see. The project was funded by a vigorous and successful Kickstarter campaign. The Most Innovation Award exemplifies the use of creativity and technical experimentation in a manner that may pave new ways for “games for change,” including unique game design, new technology, or reach to new audiences.

• Best Gameplay: Reach for the Sun, developed by Filament Games for the Web, gives players the tools to help a young seedling grow and reproduce before winter comes. The game teaches about the intellegence of the bio-machine that mixes starch, nutrients and water to fuel growth of leaves, roots, and petals. The project was funded by the US Department of Education. The Best Gameplay Award winner exemplifies highly compelling and engaging game play that aligns with and reinforces social issue goals, and is also polished in design, functionality, and thematic execution.

• Most Significant Impact: Data Dealer, developed by Cuteacute Media OG for the Web, raises awareness about privacy issues by having participants collect, collate and sell personal data by tracking Web sites dedicated to seemingly innocuous activities such as dating. The project was funded by several Viennese and Austrian government agencies supporting the arts and culture. The Most Significant Impact Award goes to a game that best exemplifies impact on a specific social issue with proven actions/outcomes.

• Game of the Year: Quandary, developed by Learning Games Network for Mac and PC, has players shaping the future of a new society while learning how to identify ethical issues and deal with challenges in their own lives. This is the latest project from Learning Games Network, which grew out of MIT’s The Education Arcade, in conjunction with the University of Wisconsin’s Games+Learning+Society Program. The Game of the Year Award is the most prestigious prize presented by Games For Change, and the winner best exemplifies excellence in Impact, Innovation, and Gameplay.

Additionally, Games for Change presented it’s first Game Changer Award to Jesse Schell, recognizing his significant contributions to the global gaming community and his work to inspire and mentor a new generation of game creators and creative game design.

Read more at About.com.

Celebrity voices: the next big trend in mobile marketing?

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From SocialMediaStrategiesSummit.com: Imagine that you could turn the voice of your mobile navigation device into that of a celebrity. Wouldn’t that make your trip more entertaining if say, a well-known comedian, was cracking jokes while giving you directions? Well, that exact option has been made available by several app developers.

Waze, the world’s largest community-based navigation mobile app, has just released the first U.S. celebrity voice version featuring comedian actor Kevin Hart. The release is a partnership with Universal Studios to promote the upcoming film “Ride Along” which stars Kevin Hart alongside rapper turned actor Ice Cube. The app feature allows users to change the voice of their navigation to Kevin Hart. Users of the free app also have the option to purchase tickets for the movie directly through the app.

Read more at socialmediastrategiessummit.com.

2014 Taipei Game Show Pre-registration Now Open

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Taipei Game Show (TGS), 2013, the largest gaming event in Taiwan has organized by the Taipei Computer Association. Over 300,000 visitors were attended during these five days and 400 booths were built up including domestic and international game developers and enthusiasts.

TGS organized “B2B Zone” for domestic and international game professionals, who were interested in investing in the Asia-Pacific region. The exhibitors came from Africa, America, Asia, Europe and other 18 countries, ranging from developers, operators, service providers, and accessory maker. They promoted their products and interacted with other participators, and almost 300 meetings happened in these five days.

TGS also organized “Forum: New Wave — future development of gaming industry in Taiwan” and “TGS Night” to boost more business opportunities and trigger new thoughts. With plenty activities, Taipei Game Show has become one of one of the must-visit event for both gamers and professionals.

With the great success, more and more international companies coming to TGS to explore the opportunities with game developers in Asia market.
“Taipei Game Show 2014” is scheduled to be held at Taipei World Trade Center January 23 to January 27.

Welcome to join us and see the great achievement of Taiwan game industry.

Exhibition Composition
Online Game / Console Game / Browser Game / Mobile Game / Arcade Game / Animation and Toy Figures / Edutainment / Gaming Products

Contact information: Ms. Sunny Chen/ sunny_chen@mail.tca.org.tw

Brace yourself for the mobile user acquisition bloodbath this holiday season

The holiday spending spree starts this week with mobile user acquisition. Different this year is the marketing spend by mobile game companies, hoping to gobble up users at the close of the year. Early estimates suggest the cost of user acquisition will reach new heights this year. For 2013, we forecast the total mobile game market in the US at just over $3 billion, an increase from $2.4 billion a year earlier. But marketing spend is largely outpacing consumer spend. And for 99% of mobile game companies, that’s a problem.

Read more at superdataresearch.com.

Join Quo Vadis 2014 and save 20% on all tickets

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More than 2.000 visitors in 2013 made Europes oldest game developers conference Quo Vadis the most successful to date. The date for Quo Vadis 2014 is already set: from April 8 – 10, 2014, the motto is once again: Create. Game. Business.

Numerous top-class speakers and keynote-speakers will again discuss all important trends in our industry. “Quo Vadis games industry?“ – the name of the conference is also the main focus of the event: Where are we going? What will happen over the next years? Join us in Berlin next April and listen to more than 140 speakers from all over the world and meet industry experts from GOG.com, Bigpoint, Wargaming.net, G3 Studios, Remedy, Sproing, Crytek, Yager, King.com any many more!

Be part of Europe’s biggest game developer event, be part of Quo Vadis 2014!

From QuoVadis.com. You can purchase tickets here.

CEA Announces New Awards and Events for 2014 International CES

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Arlington, VA – 11/26/2013 – The Consumer Electronics Association (CEA)® today announced a series of new awards and events for the 2014 International CES®, including the Breakthrough of the Year Awards, Engadget Best of CES Awards and the UP Global LIVE Stage. Owned and produced by CEA, the CES 2014 is the world’s gathering place for all who thrive on the business of consumer technologies, and will run January 7-10, 2014 in Las Vegas, Nevada.

“CES represents the promise and power of technology and these awards and events are another impactful way we curate the show to highlight the many facets of innovation,” said Karen Chupka, senior vice president, events and conferences, CEA. “CES continues to innovate along with the dynamic technology industry we represent and these awards and events bring to life the hands-on experience that is CES.”

Among more than 20 specialty awards programs and events that will be featured at CES, such as the CEA MoDev Hackathon, Mobile Apps Showdown, and Last Gadget Standing, new highlights include:

  • Variety’s 2014 Breakthrough of the Year Awards – This unique red carpet event held Thursday, January 9, 2014 will celebrate a diverse range of talent. From the fields of film, televisions, sports, music, comedy, technology, philanthropy and social media, innovators and pioneers will be presented with awards live on stage in the Las Vegas Hotel (LVH) Theatre. The show will also include live musical and comedic performances beginning at 7:30 p.m. (Red Carpet begins at 6:30 p.m.)
  • Engadget Best of CES Awards – Engadget will coordinate, judge and produce the official “Best of CES” awards. Engadget’s senior editors will cast votes for nominees based on innovation, quality of design, overall efficiency and market demand. Nominees will be announced online and on the Engadget podcast on Wednesday, January 8 and winners will be revealed onstage in the Las Vegas Convention and World Trade Center (LVCC), Grand Lobby on Thursday, January 9.
  • UP Global LIVE Stage – Building on the success of the Startup America Partnership during the 2013 CES, UP Global LIVE will showcase the startup community, facilitate connections and provide four days of programming in Eureka Park. UP Global LIVE will feature panels with iconic entrepreneurs, VCs, media and other young companies. Unique programming, office hours, pitching and networking will be featured at this Eureka Park destination.

A complete list of our awards and events at the 2014 CES is also available here.

The 2014 CES will feature more than 3,200 exhibitors unveiling the latest consumer technology products and services across 15 product categories. For more information on the 2014 International CES, visit CESweb.org.

Note to Editors:  The official name of the global technology event is “International CES.”  Subsequent references to the show can be shortened to “CES.”  Please do not use “Consumer Electronics Show” to refer to the International CES.

About CES

The International CES is the world’s gathering place for all who thrive on the business of consumer technologies. It has served as the proving ground for innovators and breakthrough technologies for more than 40 years—the global stage where next-generation innovations are introduced to the marketplace. As the largest hands-on event of its kind, CES features all aspects of the industry. And because it is owned and produced by the Consumer Electronics Association (CEA), the technology trade association representing the $203 billion U.S. consumer electronics industry, it attracts the world’s business leaders and pioneering thinkers to a forum where the industry’s most relevant issues are addressed.

SIGGRAPH Asia 2013 – Bringing Virtual and Augmented Reality into the Physical Realm

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Hong Kong, 22 November 2013 – Over the last four days, Hong Kong Convention and Exhibition Centre (HKCEC) was transformed into a hub of digital innovation as leading computer graphics and interactive techniques pioneers convened for SIGGRAPH Asia 2013. Now in its sixth year, the event, which attracted more than 6000 industry professionals, researchers, artists, developers and enthusiasts from 60 countries, including Guest of Honor, Miss Susie Ho Shuk-yee, the Permanent Secretary for Commerce and Economic Development (Communications & Technology) from the Commerce and Economic Development Bureau, and with the help of CreateHK, has established itself as Asia’s premier conference and exhibition of its kind.

Showing that it is possible to both comprehend the importance of and complement the perpetual advancements of the industry, the SIGGRAPH Asia conference featured Keynote Speakers, Courses and other programs led by some of the most pioneering figures of the ever-evolving industry, including Thad Starner, the Technical Lead of Google Glass and true trailblazer of AR; founder of the online virtual world Second Life and co-founder of High Fidelity, Philip Rosedale; Pixar Animation Studios’ Supervising Technical Director, Daniel McCoy; Academy Award-winning animator, John Kahrs; and Peter Muyzers, Image Engine’s Visual Effects Supervisor.

See things differently as the industry moves further towards VR and AR
As the industry continues along the trajectory that places more and more emphasis on AR and VR, as well as interactive techniques, so too did the dialogue sparked at SIGGRAPH Asia follow this path.

Keynote speakers Starner, in his talk Wearable Computing: Through the Looking Glass, and Rosedale in The Revenge of Virtual Reality each explored topics of AR and VR respectively, looking into the future of wearable technology and the increasingly symbiotic relationship between humans and technology. Attendees were given rare insight into the forthcoming developments from both speakers’ companies, including demonstrations of as-yet-unreleased technology and previews of exciting projects.

Starner elaborated on the subject, saying “Wearable computing is now a part of everyday life. Bluetooth headsets, iPods, and smart phones are commonly worn in public and have much of the functionality demonstrated by early researchers in the field. Google’s Project Glass, which has sparked the public’s imagination, leverages experience from academia to enable compelling new lifestyles. Wearable computing will continue to enable users in new and exciting ways and it was a great pleasure to be invited to share my experience in AR advancements at SIGGRAPH Asia 2013.”

The integration of AR into everyday existence was also illustrated through The Virtuale Exhibition, curated by Arthur Clay from the Swiss Federal Institute of Technology, a collection of installations that were instated in various public spaces around Hong Kong and that could be both viewed and interacted with via AR apps.

Explore the ways that interactive technologies can improve our lives
SIGGRAPH Asia 2013 gave attendees the opportunity to explore the various ways that technology plays an increasingly vital role in our daily lives. Emerging Technologies Director Yoshifumi Kitamura commented, “Interactive technology has a genuine impact on the way that we live our lives and the ever increasing sophistication and profundity of graphics and interactivity means that it will serve to enhance them. The Emerging Technologies program delved further into this than ever before this year, showcasing numerous apps and technical innovations that may one day be part of our everyday existence.”

This year’s Symposium on Mobile Graphics and Interactive Applications also delved into the world of interactivity in the realm of ever-improving mobile graphics, highlighting the way that novel uses of graphics can both entertain and educate; key aims of SIGGRAPH Asia.

Educating through animation
With a stronger focus than ever before, SIGGRAPH Asia offered attendees the opportunity to learn from leading industry professionals, allowing for a more hands on learning experience. Award-winning animators led full-day training sessions that explored the place and the nature of visual storytelling in today’s technologically advanced climate and what it is to be an animator in the 21st century. The Industry Master Classes were supported by a comprehensive Courses program that saw both industry experts and key individuals from academia share their knowledge on a wide range of subjects.

Industry frontrunners showcased their latest innovations
The SIGGRAPH Asia 2013 Exhibition played host to a plethora of top brands and creative talents presenting the latest developments in hardware, software and services from all over the world. Renowned names in hardware, such as CHRISTIE, Intel and Stratasys, as well as some of the most recognized software firms, including Autodesk, Chaos Group, Side Effects Software and Techviz were all represented. Local industry leaders were also present as part of the Hong Kong CG Pavilion, hosted by the Hong Kong ACM SIGGRAPH Professional Chapter and supported by CreateHK. 26 home-grown companies and 6 local tertiary institutions participated, showcasing the latest creative products and services that Hong Kong has to offer. These included Post Production Office, Menfond, Cherrypicks, Digital Magic and more.

Some of the many highlights from the exhibition floor included:

  •   CHRISTIE, one of the most innovative visual technology companies in the world, launched their new products, the Christie Mirage 4K25 and Christie Mirage 4K35 projectors for 3D applications. Anchored by the new Christie TruLife electronics platform, the projectors offer advances visualization in automotive, location-based entertainment, government, military, oil, gas and more.
  •   Side Effects Software presented its new Houdini Technology, Houdini Engine, which allows for deep integration of Houdini technology into a wide variety of digital content creation apps, including Autodesk, Maya and the Unity game engine.
  •   Stratasys explored the growing popularity of 3D printing and the ways that it allows people to unleash their creativity. As part of the Exhibitor Talks section, Jonathan Jaglom, General Manager in Asia Pacific and Japan of Stratasys, shared insights into the trends of 3D printing in areas of mass customization and direct digital marketing, demonstrating how Stratasys was helping to drive innovation and business value across the region.

The future of SIGGRAPH Asia
Following the continued success of SIGGRAPH Asia, Baoquan Chen, Professor and Dean, Shandong University and Chief Scientist, Shenzhen Institute of Advanced Technology as well as the 2014 Conference Chair shared his plans for the coming year’s event which will move from Hong Kong to Shenzhen and be held from 3 to 6 December at the Shenzhen Conference & Exhibition Center. He said, “I am thrilled to announce that next year’s SIGGRAPH Asia will be entering China after two successful editions in 2011 and 2013 in Hong Kong. We hope that the move will further establish China as an international nucleus of computer graphics and interactive techniques. As the industry advances and progresses ever-further, it is important that SIGGRAPH Asia carries on bridging the gaps between art, science, education, technology and research, both internationally and on a more local scale, and I believe that China could be the perfect platform for this perpetually expanding market.”

Hoodies, Shirts & More Available for the Holidays

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Hoodies, Shirts & More Available for the Holidays!

For many, the holiday shopping season begins next week with Black Friday. Why stress over parking, crowds, and struggling to find the perfect gift, when the official Gen Con shop has everything you need for the Gen Con fan in your life?

Given the growing popularity of the show, many pieces of Gen Con Indy 2013 apparel sold out quickly, and now, Gen Con’s merchandise partner, Off World Designs, has created an all-new batch of t-shirts, travel mugs, and hoodies just for the holidays.

These super-soft burnout hoodies are only available in limited quantities, so don’t miss out on getting yours while you can.  Treat yourself or surprise the gamer on your holiday list today!

Go here to see the full line!

Important 2014 Show Dates

Pre-Registration for Gen Con Indy 2014 is just a few months away!

Here is a quick overview of some important 2014 information:

Gen Con Indy 2014 Badges

  1. The official show dates for next year are August 14-17, 2014. The show will return to the Indiana Convention Center in Indianapolis, Indiana.
  2. Pre-Registration opens on January 26 at noon (Eastern) and will last until June 29 at 11:59 pm (Eastern). During Pre-Registration, most badges are $10 cheaper than their standard Registration prices.
  3. Hotel Registration begins on January 28 at noon (Eastern) and closes on July 21 at 5 pm (Eastern).
  4. Despite increasing show costs, Gen Con Indy has chosen not to raise its badge prices in 2014. All badge prices will remain at their 2013 price levels. Attendees should be aware, however, that Marion County has raised its admissions tax, increasing it from 6% to 10%. This tax will be represented in the final transaction price during badge sales.
Event Submission
  1. Event Submission begins on January 10. Event organizers and GMs should submit their events early, as last year, more than 11,000 events competed for event space. Start your event brainstorming now!
  2. “Early” Event Submission will end on February 7 with those events submitted getting priority placement.
  3. Gen Con will continue to receive and accept events after submission closes on March 14. Events submitted after that date may not find available space or be included in the yearly Program Book.

Click here to view the complete Gen Con newsletter.

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