Games for Health Day at mHealth Summit to Focus on Latest for Patients, Caregivers, Professionals

The following is a press release from the PR Newsire:

Games for Health Day at mHealth Summit 2015 on November 8, 2015, will feature a hands-on workshop on creating successful game-based projects that can teach, heal and transform individuals, as well as a series of talks, moderated group discussions and roundtables focusing on the use of cutting-edge video games aimed to improve health and health care.

mHealth Summit logo

Games for Health Day, also featuring Games for Health University, will take place at the seventh annual summit, the premier international conference and expo, exploring how mobile, telehealth and connected health are impacting health care delivery, clinical care management and patient/consumer engagement.  Games for Health will take a careful look at the design of serious health-related games, including the inherent strengths of games — learning, motivation and persuasion — as well as ethical considerations, elements of the player experience, paper prototyping methods and playtesting.

“This full day pre-summit event is designed to address issues facing gaming technology designers and producers, healthcare providers, pharmacy organizations and policymakers, as well as the needs and real-world use of games and gaming technologies among consumers,” said Beth Bryant, president of the Games for Health Project. “Our interactive workshop will explore the strength of games, their use in healthcare and ways designers can make games a meaningful experience, while educational sessions will focus on cognitive and positive psychology, resilience, corporate wellness, nutrition, active gaming, training and education, research, wearables and behavior change.”

Featured speakers include:

  • Eric Bauman, Devry University
  • Dr. Thomas Talbot, USC Institute for Creative Technologies (Keynote: How Serious Games and Detroit’s Car Industry are Similar)
  • Nicole Gutherie, Hope Lab (Re-Mission, video games for young cancer patients)
  • Joe Kozhaya and Chris Madison, IBM (Watson Games for Health case study)
  • Bill Sheahan, MedStar (professional training for medical personnel)
  • Sheryl Flynn, Blue Marble (research results using game-based therapy and preventative care)
  • Elizabeth Goodale, IBM (Watson Health Cloud)
  • Michael Ferguson, Ayogo (applications for behavior change)
  • European Update and Anti-Obesity Game — Grendel Games and Little Chicken

The Games for Health Pavilion on the mHealth Summit exhibit floor will showcase the use of videogames and video game technologies to improve health and healthcare from both a provider and patient perspective. This interactive, hands-on exhibit will inform and demonstrate how health and healthcare providers and organizations can use game technologies as part of a strategic approach in care delivery.

“Games for Health is the leading voice and professional community in the field of health games, representing the full spectrum of health technologies,” added Rich Scarfo, Vice President, Personal Connected Health Alliance at HIMSS, and Director of the mHealth Summit. “We are delighted to, once again, feature Games for Health as an important component of the mHealth Summit.”

The mHealth Summit takes place November 8-11, 2015, at the Gaylord Resort and Convention Center in the Washington, D.C., area. The summit centers around the theme, “Anytime, Anywhere: Engaging Patients and Providers.” The four-day event features industry-leading keynote presentations, six tracks of disruptive, comprehensive programming, an interactive exhibit floor, pre-conference symposia and highly-anticipated sessions. The summit, along with the new Population Health and CyberSecurity Summits, comprise the new HIMSS Connected Health Conference, an all-inclusive event highlighting how technology is enabling the transformation of healthcare delivery.

GAMES FOR HEALTH REGISTRATION: Register for the Games for Health pre-Summit event.

GENERAL REGISTRATION:  Registration for the mHealth Summit, Population Health Summit or CyberSecurity Summit allows attendees access to all three events.

About Games for Health Project
Games for Health, a HIMSS strategic partner, is the leading professional community in the field of health games, bringing together thought leaders, innovators and health technology companies focused on advancing game technologies that improve health and the delivery of healthcare. Games for Health works to foster awareness, education and development of games that make a positive impact on the health of patient populations and the healthcare ecosystem. The Robert Wood Johnson Foundation is the original and an ongoing supporter of the Games for Health Project.

About the mHealth Summit
The mHealth Summit is the premier conference and expo for exploring what is new in mobile, telehealth and connected health—from the impact on healthcare delivery, clinical care and patient and consumer engagement to new technologies, research, investment activities, policy and shifts in the business environment. This year’s mHealth Summit will again feature the Global mHealth Forum, a gathering of influencers from over 50 countries to discuss the advancement of mobile and connected health in low and middle income countries. Visit the mHealth Summit for more information. Join the conversation at @mhealthsummit and #Connect2Health.

HIMSS is a global, cause-based, not-for-profit organization focused on better health through information technology (IT). HIMSS leads efforts to optimize health engagements and care outcomes using information technology.  HIMSS produces health IT thought leadership, education, events, market research and media services around the world. Founded in 1961, HIMSS encompasses more than 61,000 individuals, of which 79% work in healthcare provider, governmental and not-for-profit organizations across the globe, plus over 640 corporations and 400 not-for-profit partner organizations, that share this cause. HIMSS, headquartered in Chicago, serves the global health IT community with additional offices in the U.S., Europe and Asia.