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From Vision to Reality: SIGGRAPH Asia 2025 Reveals Program Highlights and Global Creative Lineup in Hong Kong

  • The 18th edition of ACM SIGGRAPH Asia will be held from 15–18 December 2025 at the Hong Kong Convention and Exhibition Centre (HKCEC)
  • Hong Kong set to welcome over 7,000 attendees from more than 50 countries
  • “Generative Renaissance” theme spotlights AI’s transformative role in art, science, and creativity

Hong Kong, 14 October 2025 ​​ Koelnmesse, the organiser of SIGGRAPH Asia 2025, has unveiled the 2025 theme, Generative Renaissance, a distinguished lineup of internationally acclaimed keynote speakers, featured sessions, and exhibition highlights in the lead-up to the December conference in Hong Kong.

“SIGGRAPH Asia 2025 reflects the extraordinary creativity and technical expertise flourishing in Hong Kong, alongside a convergence of the world’s leading researchers, studios, and creators,” said Taku Komura, Conference Chair and Professor at The University of Hong Kong. “With our theme, Generative Renaissance, this edition will showcase groundbreaking work in AI, animation, and immersive technologies, highlighting both local talent and international innovation. We look forward to an inspiring conference that pushes the boundaries of creativity and technology.”

Shaping Tomorrow: Keynotes on AI Transforming Art, Design, and Media

SIGGRAPH Asia 2025 will feature three visionary keynote speakers whose work are redefining AI, computer vision, and generative technology:

  • Harry Shum, Council Chairman of Hong Kong University of Science and Technology and former Executive Vice President of Microsoft AI & Research. At SIGGRAPH Asia, he will spotlight his work on the Low Altitude Economy (LAE) and present the Smart Integrated Low Altitude System (SILAS), an operating system built to connect operations, regulations, and end-users.
  • Jamie Shotton, Chief Scientist at Wayve, a leader in computer vision and AI for autonomous vehicles. His pioneering research on real-time human pose recognition has reshaped AR/VR applications and now drives the next frontier in intelligent mobility.
  • Dr. Chunchao Guo, Head of Hunyuan 3D Generation and World Modeling at Tencent, whose groundbreaking work in generative AI and large-scale 3D modeling is advancing world simulation, digital twins, and creative AI across industries.

Oscar-Winning Innovators and Pixar Visionaries Headline Featured Sessions 

Each year, the Featured Sessions spotlight leading work in animation, visual effects, and virtual production. The 2025 edition features Paul Debevec, Chief Research Officer at Eyeline Studios (Netflix) and Richard Chuang, Founder of d1n0. Also joining this year is a group from Pixar Animation StudiosClaudia Chung Sanii, David Luoh, Emron Grover, Jordan Rempel, Renee Tam, and Sajan Skaria—presenting Alien Abduction! The Truth Behind the Making of Pixar’s Elio.

They will be joined by Momo Wang, award-winning animation director, artist, and creator of Tuzki; Scott Ross, Founder of Digital Domain and former GM of ILM and SVP of Lucasfilm; Raman Hui, acclaimed director of Monster Hunt and longtime DreamWorks animator, best known for his work on the Shrek franchise; and Chris Bremble, Founder & CEO of Base Media, spotlighting the studio’s triumphant return with Ne Zha 2 and its groundbreaking visual effects work.

World Experts at the Helm of SIGGRAPH Asia’s Innovation Programs

SIGGRAPH Asia 2025’s core programs are curated by a world-class lineup of chairs, each leading a unique facet of the conference. Conference Chair Taku Komura sets the vision for the event, while Technical Papers Chairs Michael Wimmer and Hongbo Fu highlight groundbreaking research. Art Gallery Chair Isaac Leung and Art Papers Chair Kian Peng Ong showcase the latest intersections of art and technology.

The Computer Animation Festival (CAF), SIGGRAPH Asia’s iconic program, is led by Chair Tim Cheung and Producer Jennifer Lee. Each year, CAF’s Electronic Theater and Animation Theater showcase the world’s best CG animation, offering audiences entertaining and thought-provoking works. An international jury of top experts will also select the best entries and award four prestigious honors: Best Student Project, Jury Special, Best in Show, and Audience Choice.

In addition, Courses Chair Mélina Skouras, Emerging Technologies Chair Kening Zhu, XR Chair Evan Yifan Peng, and Games Chair Eric Liu provide hands-on learning and immersive experiences for attendees.

Educator’s Forum Chair Meili Wang, Featured Sessions Chair Baoquan Chen, Posters Chair Junyong Noh, Real-Time Live! Chair Bent Stamnes, Technical Communications Chair Yuting Ye,  Workshops Chair Ruizhen Hu, and Publications Chair Stephen Spencer provide platforms for knowledge sharing and experimentation. Supporting the community is Student Volunteers Chair Patience Lee.

SIGGRAPH Asia Exhibition Stage: Where Innovation Debuts

Running 16–18 December, the SIGGRAPH Asia Exhibition will feature more than 70 leading companies showcasing breakthroughs in hardware, software, and interactive technologies. With over 7,000 professionals expected, it is the region’s premier platform to connect with innovators, discover talent, and experience technologies shaping the future.

This year’s exhibition will showcase leading sponsors including FORUM8, Tencent, Huawei Technologies, Morpho, Vicon, NVIDIA, and Foundry.

Visitors can also look forward to participation from some of the industry’s most influential players such as Adobe, Chingmu Motion Capture, CLO Virtual Fashion, Meta’s Reality Labs Research, NOKOV, Pixar Animation Studios’ Renderfarm, and Qualisys. Adding to the diversity of innovation, the exhibition will feature two country pavilions – South Korea and Malaysia – spotlighting emerging technologies and creative talent from across Asia.

For complete SIGGRAPH Asia 2025 Conference and Exhibition details, visit https://asia.siggraph.org/2025/.

REGISTRATION

https://asia.siggraph.org/2025/register is open to trade visitors and the public.

Mathew Anderson
Mathew Andersonhttps://www.eventsforgamers.com
Mathew Anderson is the Founder and Editor-in-Chief of Events for Gamers, the only exclusive event calendar for B2B Conferences and B2C Conventions in the computer game industry.
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