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Game Connection Europe 2015 Announces Awards Nominees

The following is an edited press release from Game Connection.

Game Connection announces awards nominees for both the Game Connection Development Awards and Game Connection Marketing Awards, which will be taking place at Game Connection Europe 2015.

Prize winners from both awards will be able to capitalize on at Game Connection Europe’s large media presence, which includes both journalists from Paris Games Week as well as media partners and journalists from Game Connection Europe.

Game Connection Marketing Awards

The Game Connection Marketing Awards allow PR and marketing teams to show off their best work from the previous year. The awards celebrate the most creative and successful campaigns for games across all platforms and genres in nine categories as diverse as Best Mobile Campaign to Best Live Action Trailer.

Each nominated team also was automatically entered in the Best Marketing Team award.

The awards jury included Alexandre Scriabine from EA, Adrien Guerra from Bandai Namco, Neill Furmston from Furmston.co.uk and Eric Baesa from TakeOff Studios.

The nominations for the Marketing Awards 2015 include campaigns from Ayzenberg Group, Eidos-Montreal, Netmarble Turkey, Ripstone, Maverick Media, Ant Farm, Paradox Interactive and many more.

The awards ceremony will take place October 28, 2015. Contact cmonk@connection-events.com to reserve a ticket for the ceremony.

Game Connection Development Awards

The long-running Development Awards celebrate the most creative and original projects in game development. On top of the 10 existing categories, this year two new categories have been added. The Best Indie Game category will highlight the very best games developed in the indie spirit, and the People’s Choice Award will require nominees get the most likes for their project on the Game Connection Europe 2015 Development Awards Facebook page.

The Development Awards also features the European Games Booster awards, hosted in conjunction with Capital Games and the European Creative MEDIA program – where each European project nominated in the other categories will be automatically entered to win.

There will be 24 projects fighting for 12 awards. Developers will be coming from as far as Australia, Japan and China or from closer countries such as Germany, Czech Republic or the Nordics.

A special mention to “Silence” who’s in the running in for six different categories and “Double Happy Vs. The Infinite Sadness: Pharos” running in four categories.

“We are incredibly excited to have such a high quality of nominations for Game Connection Europe 2015’s Development Awards,” said Eric Lacroix, organizer of the Development Awards. “The competition is fierce, and I’m looking forward to the ceremony! I would like to thank everyone that submitted their project for consideration – the quality was outstanding but only a handful can be nominated. I’d like to thank our jury as well for their hard work in going through the sheer volume of submissions we received. And of course I’d like to thank our sponsors and partners that help us make the Development Awards possible and for giving our nominees even more visibility through the Development Awards pods.”

This year nominations also will have their own dedicated pods on the show floor of Game Connection, which will be open to the public from Paris Games Week.

Game Connection would like to thank its Development Awards jury for taking the time to vote on the hundreds of submissions that were received.

Game Connection also would like to thank the Development Awards sponsors and partners for their support and involvement — Capital Games, Unity, Microsoft Studios, Bandai Namco Entertainment, Focus Home Interactive, Develop, Peaceful Fish, the regional authority Région Ile-de-France and the European Creative MEDIA program.

Capcom to Offer Four Playable Demos at New York Comic Con 2015

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Capcom announced that four playable demos will be available at its booth (#1420) at New York Comic Con 2015 October 8-11, 2015.

NYCC attendees will have the opportunity to play “Umbrella Corps,” a “Resident Evil”-themed team shooter; “Resident Evil 0“; “Street Fighter V“; and “Mega Man Legacy Collection.”

Yoshinori Ono, executive producer of “Street Fighter V,” hinted that he will reveal another challenger at New York Comic Con.

Capcom also will host a “World of Capcom” panel October 8, 2015, and a “Street Fighter V” panel October 10, 2015.

SIGGRAPH Asia 2015 to Shine World Spotlight on Japan

The following is a press release.

Come November 2-5, 2015, the international computer graphics and interactive techniques community will converge in the vibrant and eclectic city of Kobe in Japan for SIGGRAPH Asia 2015. Taking place at the Kobe Convention Centre, the eighth edition of the highly anticipated ACM SIGGRAPH Conference and Exhibition in Asia will once again bring together the top names in graphics, animation, art and technology.

Building on its strong tradition of providing attendees with exciting first-hand views of the latest innovations in computer graphics and interactive techniques, SIGGRAPH Asia 2015 is set to draw more than 7,000 participants from more than 50 countries. This year’s edition sees the return of crowd favorites such as the Art Gallery, Computer Animation Festival and Emerging Technologies, while hundreds of industry experts and professionals are also expected to contribute to the strong line-up of programs such as Courses and Technical Papers.

Computer graphics has constantly been at the forefront of technology development, making significant impact across the industry by changing the way we think, work, and live. SIGGRAPH Asia has been able to reinvent itself each year, much like its host city, Kobe. This year, Kobe was strategically chosen as the venue for SIGGRAPH Asia to help further grow and foster strong connections to important communities in Asia.

New sessions at this year’s edition

This year’s edition of SIGGRAPH Asia will also introduce two new programs for the first-time ever the Symposium on Education and the Symposium on Visualization in High Performance Computing.

The Symposium on Education invites people from both academia and the industry to present innovative research, methods and positions about the teaching and integration of computer graphics (CG) and interactive techniques in all areas of learning. The Symposium will also provide opportunities for educators and students to learn high-quality pedagogical content, critical thinking and research that push boundaries and expand knowledge within the CG discipline. The keynote speaker for the symposium, Dr. Joaquim Jorge, is an esteemed academic, currently a Professor of Computer Graphics and Multimedia at the Departamento de Engenharia Informática do Instituto Superior Técnico da Universidade de Lisboa in Lisbon, Portugal, as well as a Scientific Coordinator of the Research Group on Visualization and Multimodal Interfaces of the Institute for

Computer and Systems Engineering INESC-ID. Dr. Jorge’s keynote, Game Over? New Approaches to Teaching Engineering Courses, will cover gamification and how it can provide for smarter learning by catering to students with different profiles.

The highly anticipated Symposium on Visualization in High Performance Computing, organized for the very first time since SIGGRAPH Asia’s first edition in 2008, aims to cover the development, technology and demonstration of visualization techniques and their interactive applications. The Symposium will be featuring two very renowned experts in the field of visualization and 3D. Leading the Keynote at the Symposium will be Kwan-Liu Ma, a professor of computer science and the chair of the Graduate Group in Computer Science (GGCS) at the University of California-Davis, where he directs VIDI Labs and UC Davis Center of Excellence for Visualization. Joining him is Hirofumi Seo, CEO & President at SCIEMENT, Inc., 3D designer and SIGGRAPH 2015 Computer Animation Festival award winner, who will be presenting a special session on 3D animation.

Return of crowd favorites

SIGGRAPH Asia 2015 will also see the return of programs that have captured the imagination of attendees right from its inception. These include Art Gallery, Emerging Technologies, Symposium on Mobile Graphics and Interactive Applications and the Computer Animation Festival.

The 2015 edition of the Computer Animation Festival will consist of two main components which SIGGRAPH Asia attendees will be very familiar with – screenings and panels & talks. The Computer Animation Festival committee, comprising 30 industry players, academics and artists, has chosen a selection of stunning works from 400 submissions all around the world. An internationally recognized jury receives hundreds of submissions and presents the best work of the year in the two programs of the Computer Animation Festival, the Animation Theater and the Electronic Theater. Selections include outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts and much more!

As part of the Computer Animation Festival, SIGGRAPH Asia 2015 will host the Production Sessions, where the world’s most elite and talented computer graphic experts and creative geniuses explain their processes and techniques for creating compelling content. Following each presentation, attendees ask questions about the challenges and issues associated with complex productions.

This year’s Art Gallery continues to provide visitors with an immersive experience created by artistically beautiful and technically sophisticated installations. The central theme for the Art Gallery this year is “Life on Earth?” which explores and showcases the intersections of art and life, as well as the cosmos between. “Life on Earth?” also experiments with and reimagines   the

concept of life on Earth. The SIGGRAPH Asia 2015 Art Gallery committee welcomed a myriad of proposals for art works and artistic installations that utilize digital technology, including visual and sound works, performances, audio visual installations, and most reflect strong collaboration across different fields of arts and sciences.

A showcase from Asia and around the world

Featuring the latest hardware, software, technologies and inventions from around the world, SIGGRAPH Asia 2015 will continue to draw top names and organizations from both within and outside of Asia, including Amazon Web Services, Digital Hollywood Japan, Forum 8, Google, Intel  Corporation,  Isotropix,  Khronos   Group,   Multi-plAtform   Game   Innovation Centre (MAGIC) – Nanyang Technological University Singapore, Pixar Animation Studios, Polygon Magic and Tokyo Designer Gakuin College, to name a few.

Intel will be showcasing some of its new processor technology and how it accelerates game and media, while Pixar Animation Studios will be demonstrating the latest RenderMan features in version 20, which are currently making waves on Pixar’s upcoming feature film, Finding Dory, along with some stunning examples.

Continuous learning opportunities

SIGGRAPH Asia also will offer a variety of exciting workshops this year, organized by leading developers and animation studios including Pixar Animation Studios and Square Enix Co., Ltd. Participants in these workshops can look forward to product updates and detailed hands-on presentations introducing them to the latest developments in product innovation. SIGGRAPH Asia 2015 exhibitors will introduce their latest developments; demonstrate software, hardware and systems; answer questions; and talk about how their applications improve professional and technical performance.

Some of the workshops, exhibitor talks and sessions taking place at SIGGRAPH Asia 2015 include:

  • Pixar Animation Studios – The Art and Science of RenderMan, which will be kicked off with a screening of their latest short, “Sanjay’s Super Team”
  • Intel Corporation – Memory Sharing in the Compute Architecture of Intel Processor Graphics
  • Isotropix – Clarisse iFX: A new approach to 3D
  • Khronos Group – Khronos Graphics, Compute and Vision APIs – including Vulkan Next Generation GPU Acceleration
  • Google – Render more on Google Cloud platform and Zync
  • Square Enix – Physics simulation R&D, AI Academy Series: AI workshop for blackboard architecture and Introduction of digital game AI

A gathering of esteemed innovators

True to its aim to inspire further innovations and promote stimulating discussions, SIGGRAPH Asia 2015 will offer participants the opportunity to meet and network with an international set of computer graphics and interactive techniques luminaries. Leading the line-up of Keynote Speakers at SIGGRAPH Asia 2015 is Bart Decrem, President & Principal Lobbyist at The Hobby. Mr. Decrem is a Silicon Valley based entrepreneur who has worked on a number of high profile projects. Among others, he oversaw the launch of Firefox 1.0 and launched one of the first iPhone startups (Tapulous, 2008). Mr. Decrem has been responsible for 25 number-1 App Store hits, which is still a record on the Apple App Store. In his keynote, Mr. Decrem will talk about his experience developing iPhone and smartphone hits that resonate with hundreds of millions of gamers. Mr. Decrem will also discuss current projects under development.

SIGGRAPH Asia covers a wide range of technical fields, and to that, will be featuring a second Keynote speaker, Satoshi Tadokoro, who is a president at the International Rescue System Institute and a project manager at the Japan Cabinet Office ImPACT project. Tadokoro will be sharing his learnings from the 2011 Tōhoku earthquake and tsunami, discussing the use of robotics for disaster response and recovery.

Also, for the first time this year, SIGGRAPH Asia is proud to host seasoned professionals in the industry for a Pioneers’ Panel, in which three industry pioneers from key fields will share reflections from their careers to aspiring researchers. These speakers are:

  • Takeo Kanade, U.A. and Helen Whitaker Professor at Carnegie Mellon University, who will share his experiences in computer vision and robotics;
  • Tomoyuki Nishita, Professor Emeritus at The University of Tokyo, who will share his work in computer graphics and animation;
  • Steven Feiner, Professor at Columbia University and CHI Academy Member, who will discuss some of his work in human-computer interaction and virtual/augmented reality

Kanade, Nishita and Feiner are also seasoned SIGGRAPH Asia participants, having participated in previous editions. The panelists’ advice will range from the expected (How to identify life- changing career opportunities? How to select great research questions?) to the unexpected (How to deal with the intricacies of academia, including organizational politics and malicious competitors?).

Yoshifumi Kitamura, the Conference Chair for SIGGRAPH Asia 2015, believes that this year’s edition will provide a completely different experience to participants – whether new or returning. “The theme for this year’s edition of SIGGRAPH Asia is a combination of revolutionary and evolutionary – the balance and harmony between disruptive innovation and the growth of the creation of new technologies. We received an overwhelming number of submissions this year, well beyond our expectations for each of the programs. I believe attendees to this year’s edition of SIGGRAPH Asia can expect to see and experience variety of exciting and high quality content and stand to benefit from the infinite possibilities and opportunities to learn and discover something new and different each day of the event.”

October 2015 Game Industry Conferences and Other Events

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete October event list below!

October 2015 Game Industry Conferences and Other Events:

Click here for the main calendar view.

October 1-4 Madrid Games Week
2: Electronic Game Show (EGS)
2: ROM Game Jam
3: Video Gamers United
5-6: MAX Summit
6: European eSports Conference
7: Develop Live
8: NY Games Conference
8-11: Comic Con New York
8-12: Brasil Game Show
9-11: rAge Johannesburg
9-11: SIEGE
10-11: Play Expo
12-13: GamesBeat
13-14: White Nights Moscow
15: getgeeked New York
17-18: Augmented World Expo Asia (AWEA)
17-18: Portland Retro Gaming Expo
18-20: InfernoCon SW
19-21: Casual Connect Tel Aviv
19-23: HTML 5 Developer Conference
20-21: MGF Seattle
21: CES Unveiled Paris
22-25 IndieCade
23-25: Milan Games Week
24: ClashCon
25-27: GDC China
27-28: Game Connect Asia Pacific
28-30: Game Connection Europe

This list is obtained from the main calendar. Did we miss an event? Let us know!

Q&A: Cindy Bowens Introduces Gamerz for Gamerz

We are excited to have been able to talk with Cindy Bowens about her new service, Gamerz for Gamerz!

Bowens and Michelle Butler, both veterans of the online video gaming industry, founded Gamerz for Gamerz just a few weeks ago. Gamerz for Gamerz was created to provide networking, communication and event services for both gamers and developers.

Here is what they had to say about the service!

Q: How and when did you get into the game industry?

A: I got into the game industry after hosting two events for “EverQuest” players in 1999. After the success of those EverQuest Gatherings, I was hired by Verant/SOE to oversee Fan Faires all over the country and be the community manager for “EverQuest.” I’ve been building online game communities and hosting events for gamers ever since!

Q: What do you hope to accomplish with Gamerz for Gamerz?

A: Michelle and I have always shared a passion for bringing gamers together to socialize and meet the people behind the games that they play. Gamerz for Gamerz was formed to bring the general population of the gaming community together, to be able to reconnect with old friends and find new gaming networks. We will soon be providing new ways to accomplish that both online and in person.

Q: How will you integrate different game styles and communities into one community?

A: The community we are building will consist of gamers and developers from all backgrounds and genres. But we will be providing ways for people to find one another within that large community. For example, we will soon be opening our VIP forums for industry professionals. This will be the first step in helping developers and other industry professionals find each other and begin to build their own subcommunities. That’s one of the keys to building a healthy community: strengthening your subcommunities.

Q: What will Gamerz for Gamerz offer to the community?

A: We will be offering online tools to help gamers connect. In addition, we will be hosting events for gamers to attend around the country. We will be announcing those details at the Halloween Launch Party!

Q: Will you be live streaming for your Halloween event?

A: We will be live streaming the Halloween event and plan on streaming all of our future events as well.

Q: How have big companies done in supporting their communities?

A: I think most companies, big or small, do all they can to try to support their communities. Most do a great job online, their community managers working closely with their dev teams and their audiences. But things like live events are extremely expensive and time-consuming for any company and community manager. We will be offering ways to help companies reach their audiences at lower costs and less stress and time commitment for their teams.

Q: How has social media impacted how game companies communicate with their players?

A: Social media has made community building much, much easier than it used to be. Jumping in now to build this company and community, I’ve been amazed and thrilled how much different it is to start everything now with social media. Back in the day, I had to accomplish all of this on message or bulletin boards!

Q: Is Gamerz for Gamerz a service for game players or industry pros?

A: We are here for both gamers and pros! We have always enjoyed providing ways for players and devs to interact. We will be providing services for both and offering ways for them to meet and mingle together both online and in person!

Q: Thanks for chatting with us about Gamerz for Gamerz, Cindy!

A: Thanks for the opportunity to coordinate with Events for Gamers! It’s exciting to see all of the different events and conventions available to industry pros and gamers.

We are looking forward to offering even more ways for gamers and devs to connect. Join our Facebook page for the latest information on our services and the upcoming Halloween Party. And hopefully, we will be seeing at one of our upcoming events!

To learn more, visit the Gamerz for Gamerz’ official website.

1TB PlayStation 4 Slim Rumored to be Unveiled at Paris Games Week

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Reports suggest that the 1TB PlayStation 4 Slim might be unveiled at Paris Games Week 2015. Many expected Sony to unveil the 1TB PlayStation 4 Slim at E3 2015, but it didn’t happen.

A total of 18.5 million PS4 units have been sold. Sony has released slim versions of previous consoles, but we have yet to see a slim PS4. Sony says that they plan to introduce the PS4 Slim in October 2015 but hasn’t announced an official release date for it. The company instead recommends checking with local retailers.

According to Digital Trends, Sony did register a 1TB PlayStation 4 model with the FCC earlier this month.

Paris Games Week 2015 is October 28, 2015, to November 1, 2015, in Paris.

TwitchCon 2015 Keynote Highlights Product Roadmap

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The following is a press release from Business Wire.

SAN FRANCISCO, CA – September 25, 2015 – Twitch, the world’s leading social
video platform and community for gamers, kicked off TwitchCon 2015 with a
keynote from CEO/Founder Emmett Shear, along with Twitch’s Director of
Programming, Marcus “djWHEAT” Graham. The two painted a detailed picture of
the live broadcasting platform’s history to its ongoing evolution. Upcoming
features include video uploads, an HTML5 video player and new ways to chat.
Also included were announcements related to industry partners, like
PlayStation’s dedicated Twitch viewing app for all its platforms,
Gameshow’s cutting edge broadcasting software, and a reveal of new content
for *StarCraft II: Legacy of the Void*.

“The Twitch community shapes everything we do through the creative new ways
they use our platform, through their feedback, and through the great videos
and hilarious chat messages we see every day,” said Emmett Shear,
CEO/Founder, Twitch. “All of the features we announced today, from our
HTML5 plans to our video upload system, are inspired by our awesome
community of broadcasters, viewers, and chatters. We want them to know
we’re always listening, and we can’t wait to meet them in person at
TwitchCon.”

Twitch announced the following improvements to its social video platform:

Video Uploads: For the first time, broadcasters will be able to
use a simple web interface to upload their videos to Twitch without having
to stream them live first. Coming in early 2016.

HTML5 Video Player: While some broadcasters currently have access
to the new player with HTML controls, Twitch will be rolling out a full
HTML5 player. Coming in early 2016.

Customizable Thumbnails: Twitch is enabling customizable
thumbnails for broadcasters to use with past broadcasts and highlights.
This will ensure broadcasters have full control over how they present their
content.

Whispers Update: Twitch’s real-time messaging functionality is
being separated from the main flow of chat to make whisper messages easier
to follow and respond to. Whispers’ history is also persistent so users can
return to their whispers conversation any time–even as they move from one
channel to another. Whispers will also be available on mobile, so messages
started on the web can continue when users are on the go. Coming in October.

24/7 Playlists: Broadcasters will be able to create a playlist of
their best pre-recorded content with a simple drag-and-drop interface. They
can use archived live broadcasts or highlights, and easily reorder and
remove videos as well. Upon activation, the video will start streaming it
to the broadcaster’s channel. Coming in Fall 2015.

The keynote presentation also featured several announcements related to its
industry partners.

PlayStation App: When PlayStation®4 (PS4™) launched in 2013, it
offered the ability to easily live broadcast PS4 gameplay sessions using
the SHARE button on the DualShock®4 wireless controller and view live PS4
gameplay sessions via Live from PlayStation®. Today it was announced that a
dedicated Twitch app will be available on multiple PlayStation platforms in
the Americas starting with PS4 next month and followed by PlayStation®3,
PlayStation®Vita and PlayStation®TV. The app will make it even easier to
watch game streams and to follow favorite broadcasters on PS4.

Gameshow: Gameshow is cross-platform, livestreaming production
software that lets broadcasters easily set up and produce the highest
quality streams, with beautiful graphic templates designed for specific
games, unlimited shots, dynamic editing, live switching, green screen
technology, and built-in interactive widgets. With Gameshow, broadcasters
can simplify the process of creating a consistent, branded game stream,
which helps them build their community, build their brand and make their
streams worth watching.

TwitchCon 2015 is taking place September 25th-26th at the Moscone West
convention center in San Francisco and is the first ever convention
dedicated to Twitch’s community of partners, broadcasters, and viewers. To
be kept in the loop with all TwitchCon news, follow the TwitchCon Twitter
feed https://twitter.com/twitchconsf or tune into live TwitchCon content
via the TwitchCon Event Page .

For general Twitch news, visit the Twitch blog http://blog.twitch.tv/, https://twitter.com/Twitch, Instagram https://instagram.com/twitch and https://www.facebook.com/Twitch pages.

About Twitch

Twitch is the world’s leading social video platform and community for
gamers. Each month, more than 100 million community members gather to watch
and talk about video games with more than 1.7 million broadcasters.
Twitch’s video platform is the backbone of both live and on-demand
distribution for the entire video game ecosystem. This includes game
developers, publishers, media outlets, events, user generated content, and
the entire esports scene. For more information visit the Twitch website blog.

Gaming Insiders 2015 Conference Preview

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Events for Gamers attended Gaming Insiders 2014 and found it to be a rather unique combination of exclusivity and intimacy with a number of familiar and not-as-familiar movers and shakers in the game industry. Fast forward to 2015, and we’re looking at the third iteration of this conference, with over 500 attendees in the house. Here are a few highlights about the conference for those attendees to look forward to.

Revitalizing MMOs

Mobile game growth is slowing down, or so the numbers say. PC gaming is resurgent. Massively multiplayer online (MMO) games are one potential opportunity within that growing realm, or so the talk, “Why the World Needs Another MMO” will conjecture. The talk, led by moderator Michael Cai, SVP at Interpret, will focus on Brad McQuaid, CCO at Visionary Realms. Brad McQuaid was a key figure in the creation of the legendary MMO “EverQuest.” What lessons can be learned from mobile and console while creating the next generation of MMO games? Presumably this core question will be addressed in this interesting talk.

More Mobile Opportunities?

However, there are many believers who back the ongoing potential of the mobile games market. PEAK MOBILE: Are We There Yet? addresses that very topic. Neil Young, CEO of N3TWORK will take on the idea that the best years of mobile are still ahead. Neil Young developed bing brand console and PC games, as well as founded ngmoco:). Neil Young has a longer view of the industry even few insiders possess, so perhaps he will be ablwe to lay out an argument for a robust and growing mobile games market.

Future of Fun

Keeping F2P in games without compromising the fun factor or the revenue stream has remained a thorny issue. Russ Frushtick, editorial director at Product Hunt moderates this talk with Jeri Ellsworth, inventor and lead hardware engineer with castAR. With any luck, fresh insight will emerge developers can use to help balance out effective game play with creating non-disruptive revenue opportunities. Doing so is an outcome that’s good for the developers and good for the gamers who want to love their games, after all.

Expanding Horizons for Game Development

As the game industry struggles to grow its fundamental beyond AAA franchises, as indie development expands, there’s a new space being carved out for non-competitive gaming. That’s the topic of the talk, “The Friendly Frontier: Designing Non-competitive Games,” led by Naomi Ladinzinsky, CCO and co-founder of Nix Hydra. Cooperation and discovery as effective gameplay mechanisms will get a closer look in this talk.

New Venue

Last year, Gaming Insiders was hosted on the remote Treasure Island, near to, but away from, San Francisco proper. The venue was thoroughly exclusive and intimate, with the city skyline as a horizon. This year the conference shifts a few miles in to the heart of the city’s downtown area, to the InterContinental Hotel. In fact, this conference takes place next door to TwitchCon 2015, which starts at Moscone West September 25, 2015. It will be interesting to see the mix of B2B (business to business) and B2C (business to consumer) attendees, if there are any.

Gaming Insiders will take place September 24-25, 2015, in San Francisco at the Intercontinental Hotel. We’ll be covering the event from there!

Q&A: Christian Sandor Talks About SIGGRAPH Asia 2015, Augmented Reality, Virtual Reality

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Christian Sandor, the chair for the Symposium on Mobile Graphics and Interactive Applications, recently chatted with Events for Gamers about SIGGRAPH Asia 2015 and more.

Events for Gamers: Please share with us a quick history of your involvement as the chair for the Symposium on Mobile Graphics and Interactive Applications and as a speaker at SIGGRAPH Asia.

Christian Sandor: Since 2000, I have a clear research focus on augmented reality (AR). As a result, with regards to conferences, I have volunteered many times at the IEEE International Symposium on Augmented Reality (ISMAR); most recently, I was the program chair in 2014 and 2015.

As SIGGRAPH has recently been expanding its scope toward augmented and virtual reality (VR), I have also started volunteering at SIGGRAPH Asia as a program committee member for technical briefs (2012), program committee member for emerging technologies (2013, 2014), and most recently program chair for Symposium on Mobile Graphics and Interactive Applications (2015).

I am excited to see that my research passion for the past 15 years is recently receiving a lot of attention!

E4G: The concept of AR, or augmented reality, has been around for a while now, and products like the Samsung Gear VR are becoming increasingly accessible to the average consumer. However, mainstream adoption of AR technology is still limited. What do you think are the challenges faced by mobile game developers in harnessing AR technology, and how can they best overcome said challenges?

Christian: In my view, there are two main challenges for developing compelling AR games: First, we need solid AR platforms to run games on; second, we need to find game concepts that are suitable for AR.

With regards to platforms I think that VR is always several years ahead of AR. For AR, we do not only have to create highly responsive computer graphics, but we have to additionally fuse them coherently with the user’s real environment. Any AR system can be trivially turned into a VR system; we just need to block the user’s view of the real world. However, for AR, there are several additional difficult requirements including matching the lighting conditions of the user’s environment and dealing with correct occlusions between real and virtual objects. Although especially Microsoft’s Hololens shows promising technological developments as an AR display, the quality is still several years behind the comparatively easier challenge that VR devices like the Oculus Rift or Samsung Gear VR are facing.

With regards to game concepts: At the moment, due to technical challenges, only research labs can run wide-area AR games. Therefore, this kind of scenario has only been insufficiently explored by game developers. Once the technology gets ready, I am looking very forward to what creative game designers can come up with!

E4G: In a TEDx talk a few years ago, you talked about the importance of considering a person’s perception of the world in which they are immersed, not just the matter of that world itself. How does AR get to the heart of this concept?

Christian: Not only AR, but also VR are directly based on fooling the user’s senses. In a recent presentation of Oculus’s Chief Scientist Michael Abrash at Facebook’s F8 conference, he spent about half of his talk speaking about perceptual illusions and how these are the basis of any VR experience.

A recent example from our research is a prototype of an AR display, which measures the user’s eyes’ accommodative state. Simply speaking, from the accommodative state, we can derive the distance at which a user is focusing. Based on this information, we can apply a matching depth-of-field effect to the computer graphics that we embed into the user’s real environment. This is imperative for making real and virtual indistinguishable.

E4G: Is there anything beyond AR that you can see the mobile game industry moving into in the near future? How will this impact developers and designers?

Christian: Since 2005, I have been working on the integration of haptics into AR systems; haptics enables users to also touch virtual objects. In 2010, I presented a TEDx talk on this topic. (Watch the live demo; watch the full talk; check out the slides.)

In the aforementioned talk by Michael Abrash, he has also pointed out haptics as a key area for future research at Oculus Inc. So, I predict that haptics will be a key direction for the future of AR and VR.

While game designers are already familiar with the integrated experience of sound and graphics, it will be very interesting to see how haptics will be used by them!

E4G: Earlier this year, Konami CEO Hideki Hayakawa announced in a statement that “mobile is where the future of gaming lies.” What are your predictions on the balance between mobile and multiplatform console gaming for the next five years?

Christian: The questions are: Will AR and VR games succeed? If so, mobile or at home?

I see the most likely scenario as VR games at home and AR games for mobile.

E4G: What looks set to be the “next big thing” in mobile game design?

Christian: AR games.

E4G: Any advice for both veteran and rookie game developers on finding new ways to engage the player on mobile devices?

Christian: As we don’t yet know exactly how to exploit the AR/VR capabilities, rapid prototyping is essential. I often get asked how to get started with rapid prototyping AR experiences. My recommendation is to use Qualcom’s Vuforia + Unity3D. Vuforia runs on iOS and Android and provides all AR functionality. Then, prototyped scenes from Unity3D can be played in AR. E.g., see Vuforia SmartTerrain.

E4G: Anything else you would like to share about the success of SIGGRAPH Asia and any other special mentions for the 2016 event?

Christian: Besides the chairing the Symposium on Mobile Graphics and Interactive Applications, I am co-organizing the panel “Pioneers?? You can become one too!” together with Conference Chair Yoshifumi Kitamura. We have three very exciting panelists: Steven Feiner, Takeo Kanade and Tomoyuki Nishita.

Their advice will range from the expected (how to identify life-changing career opportunities and how to select great research questions) up to the unexpected (how to deal with the intricacies of academia, including organizational politics and malicious competitors).

It is scheduled before the Technical Papers Fast Forward on the first day.

E4G: Thanks for chatting with us about SIGGRAPH Asia!

Christian: See you in Kobe!

SIGGRAPH Asia 2015 is November 2-5, 2015, in Kobe, Japan.

Montreal International Game Summit Reveals Headliners

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The following is a press release from Montreal International Game Summit.

Montreal, September 23rd, 2015 – Montreal International Game Summit – MIGS 2015 will welcome Sir Ian Livingstone, one of the founding fathers of the UK games industry. He will present the session “Life is Game” in which he will give an account of his struggles and how he overcame many challenges as an entrepreneur in the 1970s, from the creation of Games Workshop, to the inauguration of Dungeons & Dragons in Europe or the launch of Tomb Raider, not to mention writing the multi-million selling Fighting Fantasy gamebooks series.

MIGS also announces Jade Raymond, General Manager at Motive, Electronic Arts who will share her vision on how to manage creativity and the challenges of building a studio. The talk will be moderated by Jason Della Rocca, co- founder of Execution Labs and a key figure in the video game industry.

MIGS15 will be held November 15-17, 2015, in Montreal and offers a conference program dedicated to the challenges of the interactive entertainment industry – whether it be technological advances (such as virtual and augmented reality) or issues around digital distribution. A wide-array of topics will be addressed by international experts including Insomniac Games, Ubisoft, Ludia, Moment Factory, Rovio and many more.

“Dynamic job growth, technological advances and creativity distinguish our industry. MIGS is a key opportunity to measure the quality and scope of our advancement and its impact on Quebec’s economy”, said Martin Carrier, president of Alliance Numérique.

In addition, this year the MIGS will give the floor to the independent scene and will present various games by being open an additional day on Sunday, November 15th. Many activities are planned during the three day event, including a job fair to promote recruitment. The Exhibition Zone will showcase numerous live demos to bring the space to life, as well as contests and on-site games. The Business Lounge will be reserved for the industry’s decision-makers from over 20 countries such as Glu Mobile, China Mobile, Devolver, Click Jogos, Tencent, Nintendo, Rovio, Chillingo, Microsoft and many others.

MIGS is co-presented by the Canada Media Fund, an essential support for innovation in the industry of Canadian production. For more information on rates and offers visit: migs15.com.

About Alliance numérique

Since its creation in 2001, Alliance numérique (AN) has been the business network for Quebec’s video game industry. Its membership includes a full range of video game and digital entertainment developers of all sizes. It is also a key industry contact for government relations. Its mission is to support the growth and competitiveness of its members and put the province of Quebec, center stage in the field of interactive content creation, production and distribution. www.alliancenumerique.com.

About the Canada Media Fund

The Canada Media Fund (CMF) fosters, develops, finances, and promotes the production of Canadian content and applications for all audiovisual media platforms. The CMF guides Canadian content towards a competitive global environment by fostering industry innovation, rewarding success, enabling a diversity of voice, and promoting access to content through public and private sector partnerships. Visit www.cmf-fmc.ca.

2015 Australian Game Developers Awards Nominations Open

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The 2015 Australian Game Developers Awards nominations are now open. In connection with the Game Connect Asia Pacific 2015, the Australian Game Developers Awards for 2015 will take place in October. The awards celebrate the talent that make up the Australian game development industry. Developers and companies can submit their games for nominations in the following categories:

  • Studio of the Year
  • Game of the Year
  • Excellence in Art
  • Excellence in Design
  • Excellence in Audio
  • Technical Excellence
  • Innovation Award
  • Accessibility Award
  • Representation Award
  • The Adam Lancman Award

The Representation Award is the newest award. It is given to a game that makes an effort to include characters and stories that depict under-represented or marginalized groups such as women, ethnic and sexual minorities, and those with disabilities who have been overlooked in the industry. Games submitted for this award need to be publicly available or intended to be released within six months of the AGDA ceremony. The categories of games can include art games, serious games and games for health.

Visit the Australian Game Developer Award Nomination form to submit your vote. The deadline for nominations is October 2, 2015. The AGDA ceremony takes place October 28, 2015.

Indie Gameleon 2015 Postmortem

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Christian Oeing, an indie developer (Slash Games) and Gameleon staff member writes a great postmortem article about this year’s recently concluded Indie Gameleon festival.

This was the first of the festival and looked to be a huge success with all involved. Game jams was a strong theme with several participants. The conference portion had several great talks with some of them recorded and linked in Christian’s postmortem.

If you want to know more about what it takes to start and run an event, whether it’s a tightly nit conference or a full blown festival, have a look at Christian’s article!

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