Super League Gaming Announces Partnerships for Over-the-Top Content Distribution  

Santa Monica, Calif. – (April 15, 2021)  Super League Gaming  (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, announced today a slate of content distribution partnerships that continues to expand the Company’s existing audience reach. Following on viewership growth of more than 1,500% in 2020 to two billion views of its on-demand and live streamed programming, these partnerships reflect increased interest in, and monetization potential from, the company’s video content, which soon will be available across numerous additional services and platforms.

The expansion into OTT includes partnerships with the following companies:

  • Tempo Storm: A veteran esports organization soon launching a dedicated channel for premium episodic shows focused on interactivity and the communities that make gaming so unique.
  • Harena Data: The esports community aggregator and media distributor that will be launching Pixls, a gaming and entertainment OTT with primary distribution in out-of-home destinations such as restaurants, family entertainment centers, cruise ships, and more.
  • Aggregated Media: An esports journalism and video game culture content aggregator and media company launching its flagship esports OTT, A8 Esports, in 13 countries in May.
  • Mobcrush: a live streaming technology platform with an OTT featuring recasts of live content streamed by Mobcrush creators on XumoTV (channel 302) and RAD.

“The growth of Super League’s content business is fueled by two energizing sources – the talented, passionate producers on our team and the players and creators within our community,” said Matt Edelman, Chief Commercial Officer, Super League Gaming. “We’re thrilled to be working with such a diverse collection of partners who believe that our video programming can contribute to the success of their OTT channels.”

“The partnership with Super League Gaming will allow us to capture a new segment of fans that craves gaming content while we continue to pursue our mission of bringing Tempo’s premium original titles to gaming’s most passionate participants,” said Noah Kline, Chief Revenue Officer, Tempo.