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Three new games unveiled at GDC 2014

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GDC San Francisco

The Pebble appstore is a new platform for sharing apps optimized for wearable devices running IOS and Android. At GDC 2014, Pebble announced that three new games will become available in the Pebble appstore: Mr. Runner, from Zing Games, Icon Pop Quiz by Alegrium, and Hatchi by Portable Pixels.

Owners of smartwatches can already play a decent number of games, including Flappy Bird clone Tiny Bird, Blackjack, Chess, and Pebtris. Mr. Runner is an endless runner game. Icon Pop Quiz is a game where players have to guess famous characters using visual clues. Hatchi is a game similar to the virtual pet game from 1990, where players have to take care of their virtual pet.

To read more about these games and view some images, follow this link: https://blog.getpebble.com/2014/03/17/pebble-at-gdc-lets-play/

Before GDC, academics skewer the games criticism industry

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The annual Game Developers Conference already enjoys an insider reputation, contrasting the lights and bombast of PAXes and E3s by taking a more intellectual route. Before developers and technical superheroes swarmed the Moscone Center’s conference rooms this morning, GDC hosted a tone-setting pre-conference panel on Sunday from a different set of gaming diehards: the academics.

Critical Distance, a games-criticism blog, took to the conference’s largest ballroom space to host a cheekily named event dubbed Critical Proximity. A crowd of writers, researchers, and coders gathered to dissect their work, mostly with criticism as the central theme.

Read more at: ArsTechnica.com

GDC 2014 – Gamasutra lecture recommendations for press

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From Gamasutra: GamasutraSince we’re rapidly coming up on Game Developers Conference 2014, which Gamasutra parent UBM Tech Game Network organizes, and I help to run, there’s a wealth of info out there about the show.

Obviously, we tend to use the official GDC news blog and its related RSS feed and Twitter/Facebook pages to highlight most of the goodness going on at the show, but every year there’s one or two things that end up being more suitable to highlight elsewhere.

But there was something that we showed to you back in 2011 and again in 2013, and I wanted to pass along again here. We’ve gone to a fairly strict invite-only media policy to GDC to make sure we do allow press to attend. But the developers who make up the bulk of the attendees – and the learning results – are the main focus.

Nonetheless, every year, our press liaison firm FortySeven Communications works with us to put together a list of some of the most interesting Summit and Main Conference lectures that could work well when written up for a larger audience.

We don’t always publish these to the public. But both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the ‘newsier’ (and some of the worthwhile and less news-y) talks at the show this week, here it is.

(However, massive disclaimer again – these are not ALL necessarily the talks that you will get the best takeaway for if you’re a developer looking for solid takeaway from the show. This is especially true if you want to attend technical talks based around programming, art, audio, etc. Please carefully peruse our overall session list and make a schedule that’s right for you.)

Read more at Gamasutra for the complete lecture list.

Extreme Reality will introduce a new type of gaming technology at GDC 2014 and Game Connection 2014

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GDC San FranciscoGame Connection America 2014In today’s every changing world, companies are introducing new ways for people to enjoy games on PCs, tablets, and smartphones. At Game Connection America 2014 and the Game Developers Conference (GDC) 2014, Extreme Reality will offer demonstrations of its motion controlled gaming technology. Extreme Reality is the only company to bring full-body motion analysis and control via a device’s native or peripheral camera.

The launch of a new software development kit (SDK) by Extreme Reality will also be shown at the conferences. These new development tools will enable the fastest integration of human motion control into apps and games. People will be able to play two motion control games on tablets and smartphones. You can find the booth for Extreme Reality in the exposition hall, booth 310 at GDC. Extreme Reality will be in room 310 at the Game Connect America Conference.

If developers want to get their hands on Extreme Reality’s motion control technology, they can visit the Extreme Reality developer zone, http://www.xtr3d.com/developers. There is also the Extreme Android Challenge 2014 where winners can win a grand prize of $8,000 and a meeting with EA founder, and Extreme Reality Board member, Trip Hawkins. Entries for this challenge must have their entries in by May 20, 2014.  Go to this link to apply: http://www.xtr3d.com/android-challenge-2014/.

Follow this link to see a video of this technology by Extreme Reality: http://www.prweb.com/releases/2014/03/prweb11665835.htm

DevGAMM Moscow 2014 Announced

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The annual international gaming conference DevGAMM arrives at a new level!

This year, the event will last for 2 days – on May 15-16, 2014.
We’ll also have a new venue – Radisson Blu Slavyanskaya.

The organizers are expecting to host around 1,000-1,500 attendants from different countries.

DevGAMM is a conference dedicated to game development and publishing.
The most productive event in gaming industry.

Registration has already opened. Tickets are from 70$.

These are some of this year’s conference speakers: Vlambeer, Rovio, ZeptoLab, Wargaming.net, Unity, AlternativaPlatform, Away3D, Adobe, FDG Entertainment, RJ Games, tinyBuild, Charlie Oscar, indie studios and lots of others.

The majority of lectures will cover topics on game development: game design, programming, art and animations, sounds, producer’s activities.

On top of that, the secrets of promotion, monetization, publishing, and postmortems of successful projects will be shared. And even more…

Traditionally, the conference will include its own exclusive events that make it stand out:

Register right now!

Next-gen is “a better marketplace” – EEDAR

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EEDAR president Geoffrey Zatkin shares observations on how the new consoles compare to the last generation

In a talk on Wednesday of GDC week at 11:00AM (Room 3007, West Hall), EEDAR president and chief product officer Geoffrey Zatkin will provide an overview of his “Awesome Video Game Data” for 2014. While Zatkin will dive into trends and analysis for every sector of the market from mobile to console, he spoke exclusively with GamesIndustry International in advance to discuss how the new consoles stack up with the launch of the last-gen (PS3, 360, Wii). The takeaway? This new generation of consoles is actually catering to a slightly older audience, and there’s more potential to better monetize content than ever before.

Comparing the games released during the first three months of the last generation to this one, it’s clear that there are more mature titles in each system’s respective portfolio. From PS3 to PS4, the portfolio jumped from around eight percent mature-rated games up to 17 percent; on Xbox One it’s up to about 21 percent; even on Wii U mature games are approaching 10 percent.

“E10+ was considered maybe not the kiss of death but only sports games ever got rated E10+. If you look at how it’s shifted from PS3 to PS4 they only have half the number of Everyone games launched. E10+ was boosted and a lot of it has come out of teen. They have also doubled the amount of Mature games that have been coming out. We usually don’t see such radical shifts. They are redefining who their market is when you look at who they’re targeting age wise. They’ve shifted away in some ways from an audience below 10 fairly dramatically. They are going for an older audience skew on this one,” Zatkin commented.

Game Connection America 2014 features collaborations with global industry frontrunners

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With less than a week to go before the start of Game Connection America 2014, passes are still available and we’re announcing even more partners, who you’ll want to take the time to meet.

San Francisco, USA – 12 March 2014 – Many new names feature amongst those longer-standing this year, to whom we extend a very warm welcome. If you’re looking for an opportunity to meet national, regional and press industry associations and affiliates, to harness their networks and expertise, these are the people you want to keep on your radar.

Game Connection America’s 11th edition, your perfect business partner alongside the evolution of the industry, takes place at the Sir Francis Drake Hotel, San Francisco between 17-19 March, 2014.

Regional delegations, digital experts & software providers

TeamSpeak, software for quality voice communications provider, sponsors the first of two cocktail parties on March 17th, 6:00 pm – 8:00 pm at the Golden Gate Tap Room, just across the road from the Sir Francis Drake Hotel and will be present in San Francisco to demonstrate the benefits of their dedicated servers.

Brazilian Game Developers, sponsors of the second cocktail networking party on March 18th, from 6:00 pm – 8:00 pm also at the Golden Gate Tap Room, will be showcasing everything the colorful country has to offer.

Media Monks and Digital Capital, both in the digital space, are digital development experts and provide partnership opportunities, management and advisory services respectively.

JETRO will showcase a range of Japanese developer talent seeking global connections, SNIP / KOTRA will represent the Korean delegation and TAITRA will introduce us to Taiwan’s top 10 gaming developers (console, online & mobile) and publishers for exploration into the greater China market.

These international associations add themselves to the large list of delegations we will be welcoming from Canada, France, Hungary, Italy, the Nordics, Quebec, Singapore, Spain and the UK.

Media & press partners

We are grateful for support from global press players again this year; [a]listdaily, AFJV, BusinessXP, Develop, DFMO.NET, Events for Gamers, gamesindustry.biz, GamingXP, IGN, IMGMR, M&ETech, Mobile Entertainment, Pearl Research, Pocketgamer.biz, Siliconera and Pockett Videogames.

Event partners

Excitingly and for the first time, Game Connection goes hand in hand with eMerge Americas, to showcase the hottest start-ups, cutting edge innovations and latest trends in technology in Miami Beach on May 2nd – 6th. Additionally we continue to show our support for the mobile entertainment industry by partnering with LOGIN Conference on May 8th and the IMGAs on March 20th.

Find the latest attendee list here, which now boasts over 640 companies, from over 45 countries. Find the latest press list here.

Additional dates for the diary

This edition also brings with it again the Selected Projects program, sponsored by Namco Bandai Games, Microsoft Studios and newly added just last week, SCEA (Sony Computer Entertainment of America), featuring 15 nominations from the substantial competition of over 200 submissions, some of which will go on to be the games of tomorrow. Join your friends and peers at the ceremony on March 17th, 10:00 am – 12:00 pm to hear their innovative and original game pitches and see who walks away with the ultimate accolade of “Overall Best Project”.

Game Connection America 2014 also celebrates the best marketing campaigns in the gaming industry at the Game Connection Marketing Awards on March 17th, 4 – 6pm. A wide array of fantastic campaigns have been submitted by some of the best and brightest teams across the world – come and view those short-listed and celebrate the talented teams returning home, awards in hand.

Lastly, the well-received trade association feature, the Game Industry Support (GIS) Roundtable, will be held within Game Connection America at the Sir Francis Drake Hotel on March 18th. You can still book your place for this here

For more information about Game Connection:
– Visit the website: www.game-connection.com
– Like us on Facebook: www.facebook.com/Game.Connection.Official.Page
– Follow us on Twitter: www.twitter.com/The_GameCo
– Tune into our YouTube channel: http://www.youtube.com/user/gameconnectionvideos/
– Contact: gpalmieri@game-connection.com

VIDEO GAMES LIVE ANNOUNCES 50+ MORE SHOWS AROUND THE WORLD! (Press Release)

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VIDEO GAMES LIVE ANNOUNCES 50+ MORE SHOWS AROUND THE WORLD!

INCLUDES FIRST EVER FULL FLEDGED GAME CONCERT NATIONAL TOURS IN EUROPE, MEXICO, SOUTH AMERICA, CHINA AND MORE!

HIGHLIGHTS INCLUDE A 25,000 SEAT BASEBALL STADIUM IN MONTERREY, MEXICO!

LOS ANGELES, CA – March 7, 2014 – Coming off its highly successful 3rd album release (VIDEO GAMES LIVE: LEVEL 3), VGL continues its spearheading 13 year history of spreading the art and culture of video games and their music around the world, Video GamesLive is proud to announce 50+ more tour dates kicking off this weekend in Phoenix, Arizona. Some of the highlights of the ongoing groundbreaking 12 year tour include…

  • An unprecedented 10 show national tour of Mexico culminating with a massive performance in a 25,000 seat baseball stadium in Monterrey, Mexico sponsored by Coca-Cola, Monster Energy Drink, Burger King and the Mexican Ministry of Culture.  Special guests include internet sensation Malukah performing for the first time ever her song “Dragonborn Comes” watch over 25 million times on YouTube.  Other special guests include Blizzard Entertainment Audio Director & Composer Russell Brower, Gerard Marino (God of War), Austin Wintory (Journey), Eimear Noone (Blizzard conductor and Zelda concert conductor) and some VERY special guests game composer friends from Japan.
  • First ever game concerts in places such as McAllen, TX – Guadalajara, Mexico – Spokane, WA – Manchester, England – X’ian, China – Madrid, Spain – Amsterdam, Netherlands – Stuttgart, Germany  – Bethlehem, PA – Columbia – Venezuela – Panama AND MORE!
  • Unprecedented 5th return to San Diego Comic Con!  Once again performing with the San Diego Symphony on the shore behind the Convention Center where Comic Con is held.  Show to include MANY special guests from around the world and WORLD PREMIERS from Blizzard Entertainment and others including the independent smash hit CAVE STORY!
  • 3rd return to the Hard Rock Live at Universal CityWalk in Orlando, Florida. Other surrounding shows include the first shows forVideo Games Live in Miami and West Palm Beach.
  • 3+ week multi-city tour of China including 2 of the biggest indoor stadiums in the country which hold over 22,000+ people in Shanghai and Beijing.
  • 3rd year in-a-row returning to the Middle East. Dubai show to take place during massive video game exposition.
  • The 3rd return to Broadway in New York City!
  • Massive South American tour including Chile, Brazil, Argentina, Peru, Columbia, Venezuela and MORE!
  • The first ever full-fledged month long European game concert tour visiting England, France, Germany, Spain, Italy, Sweden, The Netherlands AND MORE!
  • The 9th year that Video Games Live will be performing in Canada! Including Toronto, Montreal, Ottawa, Edmonton, Vancouver and Calgary.

All information and ticket links for each show can be viewed on the TOUR DATES page at www.videogameslive.com.  Ultimate Gamer V.I.P. Backstage Experience Packages available HERE.  Additional 2014 FALL/WINTER and SPRING 2015 dates will be added.

March 8, 2014 Phoenix, AZ Orpheum Theatre
March 9, 2014 Phoenix, AZ Orpheum Theatre
March 21, 2014 México City, México José Cuervo Salón
March 22, 2014 México City, México José Cuervo Salón
March 24, 2014 Puebla, México Auditorio Siglo XXI
March 26, 2014 Pachuca, México Liezno Charro
March 28, 2014 Querétaro, México Auditorio Josefa Ortiz
March 30, 2014 Guadalajara, México Auditorio TELMEX
April 1, 2014 León, México Poliforum León
April 3, 2014 San Luis Potosí, Méx El Domo San Luis
April 5, 2014 Monterrey, México Estadio de Béisbol
April 7, 2014 McAllen, TX McAllen Convention Center
April 26, 2014 Spokane, WA FOX Theatre
April 27, 2014 Seattle, WA Paramount Theatre
May 16, 2014 Miami, FL Adrienne Arsht Center
May 17, 2014 West Palm Beach, FL Kravis Center
May 18, 2014 Orlando, FL Hard Rock Live – Citywalk
June 5, 2014 Raleigh, NC Meymandi Concert Hall
July 24, 2014 San Diego, CA Embarcadero Marina Park
August 2, 2014 Shanghai, China Mercedes-Benz Arena
August 9, 2014 Beijing, China MasterCard Center
August 15, 2014 X’ian, China TBA
August 16, 2014 X’ian, China TBA
September 6, 2014 Salt Lake City, UT Abravanel Hall
September 6, 2014 Salt Lake City, UT Abravanel Hall
Sept. 12, 2014 Dubai, UAE Dubai World Trade Center
October 10, 2014 Atlanta, GA TBA
October 12, 2014 New York City, NY TBA
October, 2014 Milan, Italy TBA
October 30, 2014 Antwerp, Belgium Lotto Arena
November 1, 2014 Manchester, England 02 Apollo Manchester
November 2, 2014 London, England Eventim Apollo
November 5, 2014 Paris, France Palaisdes Congrès
November 7, 2014 Stockholm, Sweden Annexet
November 8, 2014 Madrid, Spain Auditorio Nacional Madrid
November 9, 2014 Madrid, Spain Auditorio Nacional Madrid
November 12, 2014 Amsterdam, NL Heineken Music Hall
November 15, 2014 Stuttgart, Germany Hegel-Saal Stuttgart
November 22, 2014 Bethlehem, PA Sands Events Center
December 2014  Brazil  TBA
December 2014  Chile  TBA
December 2014  Peru  TBA
December 2014  Argentina  TBA
December 2014  Columbia  TBA
December 2014  Venezuela  TBA
December 2014  Panama  TBA
Feb/March 2015  Vancouver, Canada  TBA
Feb/March 2015  Edmonton, Canada  TBA
Feb/March 2015  Calgary, Canada  TBA
Feb/March 2015  Montreal, Canada  TBA
Feb/March 2015  Toronto, Canada  TBA
Feb/March 2015  Ottawa, Canada  TBA

Huawei debuts it’s latest ICT product at CeBit 2014

CeBITCeBIT 2014 is an event where companies show off digital IT and telecommunications solutions for home and work environments. Huawei, an information and communications technology (ICT) solutions provider, showed off an ICT product and infrastructure innovations. This ICT product will help to enable ICT as a core of enterprises, and support enterprises to achieve savings in various aspects. Patrick Zhang, president of marketing and solutions at Huawei, stated that CeBIT is the best event for his company to engage with their customers, partners, the media,  and analysts around the world.

Huawei will display its ICT technologies in four key ICT areas: agile networking, cloud computing and data center storage, collaboration and mobility. Among the advanced series agile switches are the Huawei S12700, the Huawei CE12800, and the OceanStor 18800. Huawei will be represented in the vertical industry domain covering,  smart cities, smart education, integrated healthcare solutions, smart girls, media and entertainment industry solutions, and solutions for small to medium enterprises by showcasing a broad portfolio of solutions.

Huawei intends to partner with companies including SAP and iSoftStone to encourage cross-industry innovation among industry stakeholders and provide ICT products and solutions that integrate with the industry ecosystem easily. Huawei will have interactive simulations where customers and visitors can interact with the ICT products and solutions. Some of these interactive simulations include a wireless intelligent stadium and a Huawei desktop cloud virtual 3D car race simulation. Huawei will also host technology seminars; these seminars will feature Huawei experts, partners and customers from different fields of the enterprise industry.

During these technology seminars, visitors will be able to listen to perspectives and experiences on hot industry topics, including agile network, IoT, distributed data centers, videoconferencing, BYOD, eLTE, and smart cities. A simulated wireless intelligent soccer stadium scenario will be performed by soccer players from Borussia Dortmund Gmbh & Co on March 12. During this scenario, the soccer players will introduce ultra-high speed data download enabled by Huawei’s agile WiFi. The Huawei booth will be located at Booth C50, Hall 2.

To see more information about Huawei at CeBIT 2014, follow this link: http://enterprise.huawei.com/topic/2014Cebit/index.html

Game Marketing Summit 2014 Agenda Now Online

The Game Marketing Summit 2014’s agenda has just been posted online (here). Speakers include executives from Spike TV, EEDAR, 2K Games and more, covering such topics as crafting viral content, creating influence, and analyzing future game industry trends. There are still a few TBAs in the agenda, so there more schedule and speaker details to be ironed out.

The Game Marketing Summit is billed as an event “for marketing professionals in the interactive game business. As the world’s only summit exclusively for interactive game marketers, GMS is attended by the leading executives and brands in the industry”. The 9th Annual Game Marketing Summit takes place on April 23rd, at the Yerba Buena Center for the Arts in San Francisco, CA.

International Games Week Berlin 2014

The international games community kicks off debate about the industry’s worldwide developments, trends and challenges 

Berlin, March 7, 2014 – Nearly 26 million Germans, that is about a third of the population, play video games regularly. According to the German Trade Association of Interactive Entertainment Software BIU the industry had total revenues of about 752 million Euro in the first half of 2013. This strong industry is on an international growth course with new nextgen consoles, new game titles, with substantial, technical and visual emphatically staged stories and cross platform playing experience. At the INTERNATIONAL GAMES WEEK BERLIN from April 8- 13, 2014, international games developers, publishers, distributors and investors discuss actual trends, new business models, economical developments, political perspectives, and judicial issues, as well as actual challenges the games industry is confronted with. The INTERNATIONAL GAMES WEEK is Germany’s leading communication and networking platform, which merges several key games events under one roof in Berlin.

The INTERNATIONAL GAMES WEEK will be opened on Tuesday morning, the 8th of April (Café Moskau), by Björn Böhning, Head of the Senate Chancellery Berlin, followed by Brigitte Zypries, Parliamentary State Secretary at the Federal Ministry for Economy and Energy, who will give a political keynote at the Opening Summit (invitation only).

The biggest German games meeting QUO VADIS (8-10 April, Café Moskau) is still the heart of the GAMES WEEK. The organizers are looking forward to welcome over 2,000 trade visitors. This year numerous international top speakers will discuss developments, innovations, chances and risks in the international games industry: Matias Myllyrinne, CEO of Finnish Remedy Entertainment, the games studio of the international successful games MAX PAYNE und ALAN WAKE, Robert Tercek, one of the most profiled creators of interactive content, TV-director, game designer, digital artist, new media adviser among other of Anthony Robbins, Oprah Winfrey, Deepak Chopra, founder of the Game Developer Conference Mobile Symposiums, Hilmar Veigar Pétursson, CEO of Icelandic MMO games developer CCP Games (EVE Online, WORLD OF DARKNESS), the games developer and games designer Bob Bates, famous for titles like TIMEQUEST, UNREAL II: THE AWAKENING, SACRED 2, responsible for almost 40 games, former Chief Creative Director of Zynga, Chris Taylor (Wargaming.net), Guido Henkel (G3 Studios) and games developer and pioneer Don Daglow and many more speakers are expected at this year’s QUO VADIS. www.die-entwicklerkonferenz.de.

The A MAZE. / Berlin (9.-11. April 2014, Urban Spree, The WYE) is the third international independent video games festival. Besides the A MAZE. Awards for outstanding indie games, a unique exhibition with 15 nominated games and a selection of games and an interactive installation, musical performances and party, carefully selected speakers will be presented. Actors of the field of independent games development and overlaps of the artistic indie sphere will share their knowledge through inspiring talks and workshops. Already confirmed: Jonathan Blow (USA), Tale of Tales (Belgium), Cara Ellison (UK), Petri Purho (Finnland), Major Bueno (Germany), Pippin Barr (New Zealand), David Calvo (France), Jessica Curry (UK), Christoffer Hedborg (Sweden), Fernando Ramallo (Argentina) and more. Conference + Workshop: http://thewye.de, Games Ausstellung, Play + Party: http://urbanspree.com. For more information visit: http://amaze-berlin.de.

With the beginning of the GAMES WEEK the „Gamefest at Computerspielemuseum“ (8.-13. April, Computerspielemuseum, Karl-Marx-Library), hosted by the Computerspielemuseum in cooperation with Stiftung Digitale Spielekultur, will start. The Gamefest is open for all Berliner fans of gaming and will be opened on Tuesday, April 8 with the exhibition „Let´s Play! Computerspiele from France and Poland“. During the week it offers an interesting and entertaining program with numerous highlights around the digital games culture. http://gamefest.computerspielemuseum.de

Making Games Talents (April 12, 2014) is Germany’s most successful talent market for the games industry. It has already brokered more than 250 jobs. The recruiting event will again take place as a part of the GAMES WEEK on April 12. The concept of Making Games Talents differs from other recruiting events: not only do the talents apply to the companies, but the companies will also apply to the talents.

Other events for the industry during the GAMES WEEK include the Matchmaking Dinner of games.net berlinbrandenburg or the Polish Games Day, which will be hosted by the Embassy of the Republic of Poland in Berlin together with the Polish Institute Berlin.

The INTERNATIONAL GAMES WEEK BERLIN 2014 is the successor of the Deutsche Gamestage, which were initiated by the Medienboard Berlin-Brandenburg in 2007 and has been supported ever since. Regardless of the name, the event’s organization structure has also changed. The new team is headed by DGT’s former project leader. Taken as a whole, the die International Games Week Berlin 2014 is a new umbrella brand with a stronger international focus. Furthermore, it has now been extended to last for a week and will have a greater emphasis on public events.

The events are funded by the Medienboard Berlin-Brandenburg. The INTERNATIONAL GAMES WEEK BERLIN 2014 is hosted and coordinated by Booster Space.

Trade visitors get a combo ticket, valid for Quo Vadis, A MAZE. and the Computerspielemuseum: www.gamesweekberlin.com

Please find the release as pdf here.

Here you find the International Games Week logo.

Press Contact:

Dr. Kathrin Steinbrenner/Kristian Müller, SteinbrennerMüller Kommunikation

T:+49 (0) 30-47372191, E: media@gamesweekberlin.com

About the INTERNATIONAL GAMES WEEK BERLIN 2014

The INTERNATIONAL GAMES WEEK BERLIN 2014 is a leading cross-industry communication and networking platform for games business, development and culture. More than six individual events over six days offer a plethora of information on the topic of games. Participants include German and international game developers, publishers, investors and gamers as well as representatives of public institutions and the media industry. In 2013, more than 6,000 visitors came to the Games Capital of Berlin-Brandenburg. The INTERNATIONAL GAMES WEEK BERLIN 2014 follows in the footsteps of the DGT – Deutsche Gamestage – an event initiated by the Medienboard Berlin-Brandenburg in Berlin in 2007.

The umbrella brand of the INTERNATIONAL GAMES WEEK BERLIN 2014 from 8-13 April includes the following events:

Opening Summit: the official opening event, April 8

Matchmaking Dinner: VIP networking event, April 8

Quo Vadis. Create. Game. Business: games business and development conference, April 8-10

A MAZE. / Berlin: Independent video games festival, April 9-11

Gamefest at the Computerspielemuseum: (Computer Games Museum)

Making Games Talents: recruitment event, April 12

and many more.

The events are funded by the Medienboard Berlin-Brandenburg. The INTERNATIONAL GAMES WEEK BERLIN 2014 is hosted and coordinated by Booster Space.

Event Partners: A MAZE., Aruba Events, Computerspielemuseum, games.net berlinbrandenburg, IDG Media, Polnisches Institut Berlin

Institutional Partners: G.A.M.E. Bundesverband der Computerspielindustrie, ACI Games Brazil, Afri GameZone Academy, Berlin Partner für Wirtschaft und Technologie, Digital Dragons Cracow, EGCA – European Game Conference Alliance, EGDF – European Games Developer Federation, GameIS, Malta Enterprise, media.net berlinbrandenburg, Polska – Botschaft der Republik Polen, Projekt Zukunft Berlin, Stiftung Digitale Spielekultur, TIGA – Representing the Games Industry, UK Trade & Investment, UKIE – The Assocation for UK Interactive Entertainment, WGK – Polish Conference on Computer Games Development

Funding and Sponsor Partners: Medienboard Berlin-Brandenburg, BIU – Bundesverband Interaktive Unterhaltungssoftware, Amazon, Blacklane, PaymentWall

Main and Premium Partners of the Quo Vadis: Goodgame Studios, Bigpoint, Google Cloud Platform, InnoGames, Microsoft, Osborne Clarke

Media Partners: DW-Shift, develop, Der Tagesspiegel, FluxFM, GamesMarkt, golem.de, making games, MediaXP

Inside Look at the First Pan-Latin American Party At GDC

These days it’s awfully hard to find examples of international cooperation and unity. You know the stories, because you see them every day on the news. So it’s heartening to see a diverse set of companies and countries to come together, to craft a portrait of unity over drinks and networking at the upcoming GDC.

Representatives from Mexico, Colombia, Peru, Chile and Argentina have come together to organize a first-of-its-kind party at GDC that covers diverse countries and video game ecosystems in Latin America, that also promotes the growing strength of Latin American developers and consumers.

I picked the brains of the four organizers, Humberto Cervera, CEO and Founder with Chaos Industries; Luis Wong, the Executive Director of the Peruvian IGDA Chapter, Production Manager at LEAP Game Studios, CEO of Bit Bit and associate editor of IDG Latin America; María Luján Oulton, owner of Objet a communications and cultural events agency;  and Luis Parra, Co-Founder and CEO at Press Start Studios and President at Global Game Designers Guild (GGDG), to share their thoughts about building this party and what value it will create for them, their respective countries and Latin America in general.

Oulton credits Luis Wong as spark that lit the fuse to create the event. “(He) was the one with the original idea. We started talking and inviting people to join in the coordination of the event. We all agree that lots of developers of Latin America attend GDC and miss the opportunity to contact each other,” she said.

Looking at it from the bigger picture perspective of creating an opportunity to connect with Latin developers, Wong adds, “There are lots of developers in Latin America but they can’t talk in person with each other. It’s difficult for us to travel to other countries for conferences, but many of them go to GDC each year. It’s kind of a paradox…”

GDC is the logical choice to stage this event, because “…GDC is the most important event in the game industry and many Latin developers will be there, as well as publishers and other people that could be interested in the region,” says Wong. But also the location of GDC, and therefore the party, in opportunity-rich Silicon Valley “…offers the event a unique opportunity to connect the industry with investors potential publishing partners, ad networks, etc. As a matter of fact, we already have a few VCs joining the party,”

In addition to VCs, the multinational hosts are hoping to see other game developers from across Latin America while connecting with game publishers, developers, press and executives from outside Latin America as well.

The hosts reiterated the theme of unity, creating connections that cross national borders, and promoting the regional greater good, echoed by Cervera: “We must strive to build not a Mexican Industry, a Chilean Industry, an Argentinian Industry, etc. Our goal is to create a Latin American Industry. This party is an initiative to connect developers from all around Latin America.”

The general message behind their event at GDC, the organizers agree, is to create unity and present a message that projects the potential of their regional marketplace. “Our vision is to unite, educate and (connect) the Latin American gaming industry with the rest of the world, and more importantly, with each other. We have a great potential and by networking between us, we can create business opportunities, job opportunities and partnership opportunities.”

Creating the party for GDC was, according to the hosts, an easy process, born out of common interest and past experience collaborating together. Parra underscored this, saying, “We are all entrepreneurs therefor we make the time to make this possible, even if is working late at night or weekends, passion for what we do, makes this collaboration very easy and productive.”

Once this reception is in the books, though, what about the next steps, especially if the event attracts the right people and creates the right connections? They foresee the potential to build a foundation of greater unity between LatAm devs, publishers and influencers, through other events and receptions. They certainly expect to host another reception at GDC 2015 at the very least. ”

Aside from working on a first-time event, hoping to make a big impact at GDC, the organizers are looking to promote their respective companies and brands, check out the South American booths on the expo floor and the talks intersecting with their region, to network and gain insight on the forward progress of the industry.

The GDC Latin American Party will be hosted at the Local Edition bar in San Francisco on Tuesday night, March 18th. To check out the Eventbrite registration and event information, take a quick visit to this page.

Paul Philleo, Contributing Editor

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