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Will We See NVIDIA Pascal GP100 at GDC 2016?

We didn’t see the NVIDIA Pascal GP100 at the Consumer Electronics Show (CES 2016), so now the question is whether or not we are going to see it at GDC 2016 taking place at the Moscone Center in San Francisco on March 16-18, 2016. According to several reports, NVIDIA does plan on releasing the NVIDIA Pascal GP100 this year, but it has not been seen in action. Here is an official statement made by

“NVIDIA announced that this 250W automotive compute box is powered by two Terga chips and two Pascal GPUs. Yet the Drive PX2 board NVIDIA’s CEO Jen-Hsun Huang held on stage carried two Maxwell based GTX 980 MXM modules instead.”

NVIDIA already announced its activities for GDC 2016, and the NVIDIA Pascal isn’t on the list, so maybe NVIDIA will surprise the public at GDC. Then again, NVIDIA’s own GPU Technology Conference held a few weeks later may be another opportunity for the visual computing giant to spring its Pascal reveal.

Here is the three-day activity list for NVIDIA at GDC:

Wednesday, March 16

  • Give life to your 3D art with MDL and NVIDIA Iray in Substance Painter
  • High-performance, Low-Overhead Rendering with OpenGL and Vulkan
  • Advanced Rendering with DirectX
  • Advanced Geometrically Correct Shadows for Modern Game Engines
  • Fast, Flexible, Physically-Based Volumetric Light Scattering
  • Advanced Ambient Occlusion Methods for Modern Games

Thursday, March 17

  • From the Lab Bench: Real-Time Rendering Advances from NVIDIA Research
  • Raise your Game with NVIDIA® GeForce® Tools
  • Rendering Faster and Better With NVIDIA GameWorksTM VR in UE4
  • Vulkan and NVIDIA – The Essentials
  • Designing a VR renderer and engine for modern CPU/GPUs using MaxPlay’s Game Development Suite (GDS) sponsored by NVIDIA
  • Android TV Gaming: Designing (and Programming) for Success on Marshmallow
  • Borderlands: The Pre-Sequel on Android – AAA porting with NVIDIA CodeWorks

Friday, March 18

  • Streaming Games from the Cloud with GeForce NOWTM
  • Indie Guide to Leveraging Industry Partnerships
  • Magical Realism: The Art of Creating Everest in Your Living Room with VR
I am a freelance writer; I write news articles and reviews about games; I like to play first person shooters and action and adventure games

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