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MeetToMatch Connects Japan’s Games Industry with the World During Tokyo Game Show 2025

MeetToMatch – The Tokyo Edition 2025 returns for its fifth run, coinciding with the Tokyo Game Show from September 25–28, 2025. This premier B2B networking platform is offering discounted access to the IGDA network, amplifying international collaboration in the gaming sector

Not going to Tokyo in person? No problem! Because MeetToMatch – The Tokyo Edition 2025 is a hybrid event, this means you can also schedule virtual meetings from the comfort of your own home!

Japan: One of the World’s Leading Games Markets

Japan remains one of the top three video game markets globally, and its growth trajectory is strong:

  • Market estimates for 2024 range between USD 26 billion (narrow digital-focused segments) and USD 36.5 billion (including mobile, console, and PC gaming), depending on the methodology and scope (IMARC GroupGrand View ResearchStatista).

  • Broader consumer spending forecasts from Statista expect Japan’s games market to reach USD 50.9 billion in 2025, growing to over USD 62 billion by 2029, with a 5–10% compound annual growth rate (CAGR).

  • According to Market Data Forecast, Japan’s gaming market could hit USD 53.4 billion by 2033, fueled by mobile dominance, console innovation, and rising demand in AR/VR and esports

This scale and sustained growth make Japan an essential market for international collaboration, especially during Tokyo Game Show.

Mathew Anderson
Mathew Andersonhttps://www.eventsforgamers.com
Mathew Anderson is the Founder and Editor-in-Chief of Events for Gamers, the only exclusive event calendar for B2B Conferences and B2C Conventions in the computer game industry.
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