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Boston Festival of Indie Games Announces FIG Talks

The following is a press release from the Boston Festival of Indie Games.

The Boston Festival of Indie Games is excited to announce that an all-new event, FIG Talks, will take place January 16, 2016, at the Microsoft New England Research and Development Center! After a successful BostonFIG 2015, which focused primarily on the Tabletop and Digital Showcases, along with a keynote speech by Susan Gold, festival organizers are looking forward to this new addition to the BostonFIG family in January.

FIG Talks is aimed at designers and developers, and for people who are interested in getting started creating games of their own. The talks will feature three main tracks:

  • Game Business: Challenges bootstrapping your studio; crowdfunding tips, tricks, and warnings; working with publishers; and how to make a living in the games industry.
  • Game Design: How to playtest a digital or tabletop game to success, presenting a game design methodology or framework, designing for narrative and designing for technical challenge, or even designing “serious” games.
  • Game Development: Workshops on particular engines or tools, technical reviews, intro to game development, game development tools, or anything else related to development.

Speaker submissions are now open – the deadline is November 15, 2015. Sponsorship positions are also available.

“Running FIG Talks as a separate event from our annual festival really allows us to explore all the topics and frontiers that we want to,” says Caroline Murphy, BostonFIG executive producer. “We already have some of the brightest minds in the industry involved in BostonFIG, and we can’t wait to dedicate a standalone event to hearing from them.”

Attendee tickets are not available yet — stay tuned for more info.


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