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July 2015 Game Industry Conferences and Other Events

To help you plan attendance for this month’s game conferences, conventions, fan festivals and other events, we post a monthly consolidated list of game industry events at the beginning of each month. View the complete event list below for the rest of the year!

July 2015 Game Industry Conferences and Other Events:

Click here for the main calendar view.

June 29-July 1: Game QA & Localisation Summit Europe
July 3-5: Anime Midwest
July 4-5: Minecon
July 7-8: Pocket Gamer Connects
July 8-11: Gam3rCon
July 9-12: Connecticon
July 9-12: San Diego Comic-Con
July 10: Android TV Game Boot Camp
July 14-16: Develop Brighton
July 16-18: E3 Expo
July 17-20: PDX LAN 26
July 18-19: California Extreme
July 18-19: Community Leadership Summit
July 20: League of Legends Debonair Party
July 20-22: GameAI Conference
July 23-26: QuakeCon
July 24-26: Space City Comic Con
July 27-28: ArcadiaCon
July 29-31: AnDevCon Boston
July 30-August 2: Gen Con Indy

This list is obtained from the main calendar. Did we miss an event? Let us know!

Casual Connect USA Indie Prize Registration Deadline Nears

Casual Connect USA Indie Prize Contest Registration Deadline

With just a week remaining to register for the Indie Prize contest at Casual Connect USA (San Francisco, August 11-13), more details are emerging about this year’s applicants (confirmed participants to be announced a month prior to the event after the judges review all games submitted).

Twenty-three countries are represented among the submissions: Philippines, Hong Kong, Indonesia, India, Canada, Colombia, United Kingdom, the United States, Poland, Bulgaria, Georgia, Ukraine, Russia, Taiwan, Denmark, Andorra, Spain, Netherlands, China, Brazil, Lithuania, Malta and Singapore.

Mobile and tablet are still the prevailing platforms for Indie Prize games (70.7 percent), though PC is catching up (35.4 percent). Web and console games in Indie Prize currently share the 11 percent.

New participants make the majority of this year’s Indie Prize show in San Francisco — 75.6 percent, with a still impressive part of 24.4 percent of developers who have gotten the taste of Indie Prize.

Games that have been published are mostly represented this year (57.3 percent), while 32.9 percent of developers are still looking for a publisher. (Publishers: Don’t miss your chance!)

About 9.8 percent of participants are developers who have just started but are already successful and courageous enough to showcase their creations.

Find out more about Indie Prize here: http://usa.indieprize.org

The Casual Connect conference also will have sessions useful for the indie developers (and not only them), so make sure to check out the constantly updated speaker schedule: http://usa.casualconnect.org/content.html

E3 2015 Closes Record-Breaking Year as Global Video Game Industry Comes Together for Premier Event

The DigiPen Institute of Technology wins the E3 College Game Competition.

More than 52,200 video game professionals, analysts, journalists and enthusiasts, representing 109 countries, attended this week’s Electronic Entertainment Expo (E3) in Los Angeles, the Entertainment Software Association (ESA) announced June 18, 2015, at the close of E3 2015.

On display at the premier global video game event were more than 1,600 products from 300 exhibitors. ESA, which owns and produces E3, also revealed that E3 2016 will take place June 14-16 in Los Angeles at the Los Angeles Convention Center.

“More than any other E3, this year was about the gamer. E3 demonstrated both the remarkable transformation of entertainment taking place on all video game platforms—virtual reality, augmented reality, hardware, mobile and handheld—and awesome games,” said Michael D. Gallagher, president and CEO of ESA. “As a driving force for technological and entertainment trends across the globe, the video game industry clearly demonstrated how it is revolutionizing the way people consume, engage and interact with media. Congratulations to our incredibly creative exhibitors, members, partners and the millions of video game consumers who celebrated a spectacular E3 event.”

With an astounding 6.3 million posts on Twitter alone, E3 broke records for social media numbers across all channels. Engagement on Instagram topped previous records with over 7.5 million likes on E3-related posts this month. Twitch, E3’s official streaming partner, reported that more than one half million concurrent viewers watched the E3 press conferences. In addition, more than one million E3-related videos were posted to YouTube.

Also announced during E3, a blue-ribbon panel of industry professionals and experts selected The DigiPen Institute of Technology as winner of the 2015 E3 College Game Competition with its winning video game,RumbleTV. Finalists for the competition included entries from The Academy of Art University, The University of Utah, Brigham Young University and Savannah College of Art and Design.

E3 is the world’s premier trade show for computer and video games and related products. The show is owned by the ESA, the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. For more information, please visit www.E3Expo.com or follow E3 on Twitter: @E3.

ESA offers services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global anti-piracy program, owning and operating E3, and representing video game industry interests in federal and state government relations. For more information, please visit www.theESA.com or follow us on Twitter: @RichatESA.

Source: Entertainment Software Association

Pennsylvania’s Longest-Running Gaming Convention to Hold Its Annual Expo June 26-28

Expo features top YouTubers, cosplay wrestling, tournaments, retro and modern gaming, new game releases, special guests, an arcade and more.

Oaks, Pa. — The state’s longest-running gaming convention, TooManyGames, will be held Friday, June 26, through Sunday, June 28, at The Greater Philadelphia Expo Center in Oaks, Pennsylvania, and will feature arcades, vendors, tournaments, special guests, industry panels, famous YouTubers with more than 50 million views monthly, live music and more.

Some of the top YouTubers from around the world will be hosting panels, concerts and autograph sessions. TooManyGames is featuring multiple YouTube stars with over 1,000,000 subscriber channels including: The Angry Video Game Nerd, The Living Tombstone, Team Four Star, and Chris “Oney” O’Neill.

On the main show floor attendees can play on new and older video game systems in the consoles area, enjoy board games and card games in the Tabletop Arena, and sign up to participate in tournaments such as Mario Kart, Mortal Kombat X and Super Smash Brothers for a chance at winning several prizes.

Several special events will be making their debut at TooManyGames this year, including Video Game Comedy Improv, a Live Wrestling Tournament featuring video game characters, and a Cosplay Costume Contest in which the grand prize includes a chance to be filmed for a commercial being aired on Cartoon Network.

TooManyGames, which is now in its 11th year, is a convention run for gamers, by gamers. Paul Truitt, co-founder and part owner, says, “I love working on TooManyGames to bring gamers of all ages together to celebrate the culture of gaming. From classics like Nintendo to newer consoles like the PS4, we strive to encompass everything fun about video games and board games. We create a real connection when we get together to play games, that’s what makes the gaming community so great.”

Over 50 vendors will be on hand selling new and used video games, consoles, controllers, handheld systems, board games, card games, expansion sets and collectibles, as well as game-related art, toys, costumes, memorabilia, clothing, décor, books, guides, accessories and more.

The show is also once again hosting its “Pixels for Kids” event, and funds raised will benefit The Children’s Hospital of Philadelphia (CHOP). With each $1 donated a “pixel” will be added to the wall to create a video game character image built entirely from donations. Extra Life will also be on the show floor recruiting gamers and sharing how playing games can help benefit sick children in over 170 different Children’s Miracle Network Hospitals across the United States and Canada.

All weekend you can also listen and dance to live music in the Concerts hall, play dozens of arcade games on free-play mode in the newly expanded Arcade room, hear DJs perform at the new Arcade Stage, meet independent game developers and playtest their designs at the Indie Game Showcase, and much more.

You can find tickets and more information on their website at:www.toomanygames.com

About TooManyGames

TooManyGames is the premier event gaming event in the Mid-Atlantic region, focusing on video games, board games, CCG’s, and tabletop gaming. TooManyGames is known for its video game music concerts, chiptunes, industry panels, panels by famous YouTubers, and brand new game releases for old consoles. There is a marketplace with 50+ vendors selling retro games, new games, board games, crafts, art, and so much more.

Virtual Reality Will Be the Next Big Thing at E3

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E3 is the biggest event of the year with companies like Sony, Microsoft, and EA Games showcasing their latest projects. Some game critics and enthusiasts claim that Virtual Reality will be the biggest topic of E3. CoatSink is a company most famous for their VR title Esper, which will be displayed at E3. Gamers will be able to experience Esper using the Oculus Rift virtual reality console. Organizers of E3 say that 27 exhibitors will be showing off Virtual Reality products; some of these exhibitors include Facebook’s Oculus Rift, HTC’s Vive, and Sony’s Project Morpheus. Facebook also announced that their virtual reality firm Oculus will form a partnership with Microsoft. Samsung and Oculus are planning to release virtual reality gears later this year.

Check out Samsung website for more news:

http://www.samsung.com/us/

Visit Oculus’s website for news:

https://www.oculus.com/en-us/

Comicpalooza 2015 at a Glance

Comicpalooza 2015Our team has traveled to hundreds of game industry events from all across the world, and have to say that Comicpalooza is special for several reasons. 2015’s event was our second year attending this local Houstonian comic palooza. We came away fulfilled that a weekend was well spent, and still admiring the great art statues, Pop! characters, and comic books that now fill our office.

What happened at Comicpalooza 2015? A lot! Here’s our take…

THE SHOWFLOOR

We can’t avoid starting with the most obvious presentation at the event – the sprawling show floor. We managed to sneak in a few minutes early before it started, so got a good look at what was on display. It may just be our imagination, but the entire convention was more packed than last year’s event, and we’re talking both vendor presence, extravagant cosplay roaming around, and visitors trying to get around them.

We’ll describe one end of the vendor hall and then move to the other, starting at where the bulk of the food vendors resided on the west side. Any event attendee knows that a meal at the start of the day is required for the energy to walk all day long. There was a sufficient selection of snacks and dinner menu items to satisfy even the most ravenous comic fanatic, including a couple of chain restaurants like Chick ‘o Filet. There’s nothing like snacking on healthy pile of fries as you shop for a Pop! character, or randomly running into a Deadpool cosplayer.

Comicpalooza 2015

Across from the food arena was another type of arena with Robot Racing, an event where home-made robots compete against each other on an obstacle course. Speaking of battlefields and competitions, it wasn’t a couple of paces further over that you could participate in a fun bit of laser tag. We spoke to the organizers of this event, whom suggested that laser tagging was only the beginning. With Oculus Rift and other virtual reality headsets on the horizon, the next level of “Virtual Tagging” was just a few years away.

Moving toward the other end of the hall, we entered a colorful and vibrant section of booths in what is known as Artist’s alley. As the name prominently suggests, there was everything from comic books, Pop! characters, and of course an amazing array of art pieces on display. Star Wars, Star Trek, and Dr. Who memorabilia were sprinkled throughout. We even happened across several interest booths promoting regional LARP events and tournaments. Did we mention Pop! characters? Yes, we’re a fan…

Comicpalooza 2015

COSPLAY & GUESTS

At the opposite end of the hall was an area reserved for several rows of booths with autograph hungry fans waiting to have actors, cosplay artists, and other prominent persons sign their posters, t-shirts, and various other belongings. The most famous and wildly popular of all guests was of course Stan Lee, a comic book writer. Stan had a line about as long as every other autograph booth… combined! Other famous artists included Jeremy Renner from Dahmer (2002), George Takei from the original Star Trek series, Marina Sirtis from Star Trek: The Next Generation, and Barry Bostwick, a Tony Award winning actor best known for his role in The Rocky Horror Picture Show.

Whether it’s comic, anime, or computer game themes, cosplay costumes were all across the board this year. We even saw a few Dalek’s roaming around, threatening other cosplayers with their Gunsticks and Manipulator Arms! Cosplay isn’t just for showing off on the showfloor either, as anyone can do that with a little bit of string, duct tape, and a can of spray paint. There was also a Craftsmanship Judging event where judges evaluated your costume and awarded the top winners some hefty prize money. Even younger children could get in on the fun with the Children’s Cosplay event that ran alongside the main activities.

Comicpalooza 2015

A PLETHORA OF GAMING ROOMS

If you didn’t read the extremely prominent signs upon entering the main floor area, or the well designed guidebooks handed to at registration, you may have missed all the other cool activities that Comicpalooza tucks away in the bowels of the George R. Brown convention center. The space itself is so large, it’s a bit daunting to get around.

The second and third floors housed the main gaming rooms, starting with the Sports Arena. A vast area that had way more room than was actually used, but perfect for space hungry events like Roller Derby, LARPing, Doomsday Wrestling, Quidditch, and of course Dalek Races. There were even a few instances of computer gaming events that we ran across, including a competitive League of Legends tournament. This isn’t just a ‘Comic’ convention kiddos!

Comicpalooza 2015

SHOULD YOU ATTEND COMICPALOOZA 2016?

In a word with a large exclamation point after it… YES! As we’ve already shouted out, Comicpalooza isn’t just for comic fans. While the event clearly caters to the comic loving crowd, there’s much more to see. We can confidently say that even if you dislike comics, there’s enough to enjoy elsewhere to appease you for the entire weekend. You just have to look for it in the maze of halls and rooms of the convention center.

Look for more about Comicpalooza from us in 2016 as next year’s event ramps up. We were so excited by this year’s turnout, that we plan to cover next years event in all its ‘palooza’ details!

Game-Changing Augmented Reality Hardware and Software Make Up the Winners of the Sixth Annual Auggie Awards

Vuforia, CastAR, BublCam, Lyteshot and Lowe’s Holoroom are a few augmented-reality experiences that make up the list of this year’s winners.

At the Augmented World Expo in Santa Clara, California, every year, for the past six years, the best of the best have competed for a one-of-a-kind Auggie Trophy as an award to celebrate excellence in augmented reality. AugmentedRealty.org, the producing organization behind the Augmented World Expo, is pleased to announce the winners of this year’s Auggie Awards.

This year’s competition, which kicked off in April, saw over 100 nominations acorss nine categories including best smart glasses, best AR app and best enterprise solution. All nominations were voted on by the public to select the finalists who then moved on to the judging round of the competition. This year’s judging panel included leaders in the AR, wearable and tech space from the likes of Intel, Qualcomm, Epson, IEEE, THRED and Rackspace.

“We’ve seen a tremendous amount of activity in the augmented reality space this year with a ton of new product announcements and acquisitions and we are glad to highlight some of the front runners in both AR hardware and software by honouring them with an Auggie Award,” explains Ori Inbar, CEO and co-founder of AugmentedRealty.org. “This year’s winners are all making waves in the AR space and it is important to take the time to mark their success.”

The winners of this year’s Auggie Awards are:
● Best Smart glasses (co-sponsored by IEEE Standards Association): CastAR by CastAR
● Best Hardware: BublCam by Bubl Technology
● Best App (co-sponsored by Epson): Child MRI Evaluation by CurrentLabs
● Best Campaign (co-sponsored by Qualcomm): Next for Nigeria
● by AR&Co
● Best Enterprise Solution (co-sponsored by DAQRI): Lowe’s Holoroom by SciFutures
● Best Tool: Vuforia by Qualcomm with honorable mentions to Wikitude AR SDK and Image Recognition SW by Catchoom
● Best Game or Toy (co-sponsored by Intel): Assassin The Game by LyteShot
● Best Art or Film: Consumption Cycle by BC “Heavy” Biermann and Re+Public

The final Auggie Award, Best in Show, is selected by attendees at AWE who vote for participating companies based on their experience at the show. This award will be announced at the event wrap-up on Wednesday June 10.

This year, Auggie Award winners will walk away with a 3D printed Auggie Award trophy printed by FormLabs.

To learn more about the Auggies visit: augmentedworldexpo.com/auggies/.

More about Augmented World Expo

Augmented World Expo (AWE) is a 3-day conference and expo showcasing technologies which are augmenting our human capabilities, turning ordinary experiences into the extraordinary and empowering people to be better at anything they do in work and life. AWE 2015 features over 200 companies leading the charge in augmented and virtual reality, wearable tech and the internet of things. Join over 3,000 tech professionals to engage in over 20+ workshops, 200+ interactive demos, and 100+ AWE-inspiring talks from industry leaders and pioneers.

For more information and to register to attend, please visit www.augmentedworldexpo.com.

Please follow Augmented World Expo on twitter at @ARealityEvent and #AWE2015.

More about Augmentedreality.org

AugmentedReality.org is a 501 (c) non-profit organization with institutional supporters and individual members from across the world. It unites hundreds of companies, and thousands of entrepreneurs, engineers and designers – committed to advancing augmented reality – an emerging technology that digitizes interaction with the physical world. Members tap into valuable members-only resources: major discounts to industry events, networking opportunities with industry leaders, up-to-date educational programs and technical training, unparalleled market research, exposure in extensive promotional programs, and representation in the voice of the industry.

AR.ORG also owns and produces Augmented World Expo (AWE) – the world’s largest international event for augmented reality, wearable computing, gesture devices, and the Internet of Things. All profits from AWE are reinvested into AR.ORG’s industry services. Augmentedreality.org and Augmented World Expo are led by its co-founders, Executive Director Ori Inbar and Chief Content Officer Tish Shute.

More about UploadVR

UploadVR is dedicated to accelerating the success of consumer virtual reality. We produce consumer focused events that introduce people to VR, organize conferences and professional events that drive progress and innovation, and cover startups and latest industry news on our website uploadvr.com.

Augmented World Expo Brings the Impossible to Life With a Flurry of Super Announcements

Aurasma, Inglobe Technologies, APX Labs, Optinvent, ODG, AltspaceVR, NGRAIN, Augmate, Catchoom, Zappar, Wikitude, Augmenta SoftKinetic & CandyBAR unveil milestones, new products and expanded services at the event

Santa Clara, June 9, 2015 – The sixth annual Augmented World Expo (AWE) kicks off this morning at the Santa Clara Convention Center with major announcements from leading companies in the augmented reality, virtual reality and wearable space taking place at the event.

AWE continues to be the largest event of its kind, highlighting thought leaders, pioneers and the latest tech in augmented and virtual reality, wearables and the Internet of Things. This year sees 3,000 attendees, 200 participating companies and a brand new virtual reality exhibitor area created in partnership with UploadVR.

“From Nurses with X-ray vision to technicians that can teleport, technology is bringing superpowers to the people,” explains Ori Inbar, CEO and co-founder of AugmentedReality.org, the producing organization behind AWE. “Augmented and virtual reality, wearables and IoT are enabling us to be better at anything we do in work and life and at AWE we will see real examples of how companies are showing measurable improvements to their businesses.”

Inbar unveils today the date for the seventh Augmented World Expo which will be held once again at the Santa Clara Convention Center in June 1-2 of 2016.

Making announcements at the event today are Aurasma, Inglobe Technologies, APX Labs, Optinvent, ODG, AltspaceVR, NGRAIN, Augmate, Catchoom, Zappar, Wikitude, Augmenta SoftKinetic & CandyBAR. These companies are celebrating milestones and unveiling new products and services aimed at advancing the growth of the AR, VR and wearable space.

  • Aurasma announces its industry-leading augmented reality platform, Aurasma, has surpassed 100,000 global customers
  • Inglobe Technologies and VTT announce cooperation plans with ARmedia Augmented Reality SDK
  • APX Labs delivers Skylight R5, expands enterprise software platform to smart watches
  • Optinvent unveils the ORA-X, a revolutionary new wearable device in a disruptive form factor, AR headphones, with high quality audio and adjustable see-through display
  • ODG Announces New R-7 SmartAR Glasses for Enterprise Customers
  • AltspaceVR and SMI demonstrate Eye Tracking Technology for Virtual Reality
  • NGRAIN announces an industrial application suite for transformative AR deployment in enterprise
  • Augmate launches a wearable environment platform in beta for smartwatches and eyewear in the enterprise
  • Catchoom announces the launch of its on-device image recognition solution
  • Zappar unveils the next-generation augmented reality creation tool, Zappar Studio
  • Wikitude announces the addition of 3D recognition and tracking capabilities to its SDK
  • Augumenta releases new software giving developers virtual surface tools to control Augmented Reality applications
  • SoftKinetic Helps Turn Virtual Reality Into A Social Experience
  • CandyBAR announces CandyBAR 2.0 and the launch of its demo app, SugAR

Aurasma announces that its AR platform, Aurasma, has surpassed 100,000 global customers

Aurasma today announced that its industry-leading augmented reality (AR) platform, Aurasma, has surpassed 100,000 global customers, a nod to the company’s rapid growth and innovation, proprietary technologies and newly added features.  Aurasma has more than doubled its existing customer base worldwide with more than 60,000 new customers in the past 12 months. Customers in more than 100 countries are now using Aurasma to create meaningful, engaging and powerful mobile AR campaigns that drive revenue and demonstrate innovation.

Inglobe Technologies and VTT announce cooperation plans with ARmedia Augmented Reality SDK

Inglobe Technologies and VTT announces today that they have strenghtened their co-operation plans for increased functionality of the ARmedia 3D SDK. ARmedia SDK features a unique 3D tracking approach that is capable of recognizing and tracking objects independently of their size and geometry. The new release will bring an enhanced version of the technology to the community of developers with extended support for Windows and a number of additional features, like Geolocation, Planar NFT and SLAM for automatic 3D mapping and tracking of unknown environments. Additionally, the ARmedia 3D SDK will support a variety of Smartglasses including Epson Moverio BT-200 and VR headsets like Oculus Rift and Google Cardboard thanks to the new VR Panorama feature.

APX Labs delivers Skylight R5, expands enterprise software platform to smart watches

APX Labs announces the availability of Skylight R5, the latest version of the business software product features important new capabilities including voice command and control, a unique work management system called Workstreams, claims-based Active Directory authentication and improved high-resolution photo capture. The new release also extends the Skylight platform to support smart watches. Skylight enables hands-on workers to access the information, applications and systems necessary for their jobs, without the interruption of turning away to use computers, phones or paper manuals. The new voice enabled interface in Skylight R5 allows workers wearing smart glasses and smart watches to speak commands and communicate in a simple and natural way.

Optinvent unveils the ORA-X, a revolutionary new wearable device in a disruptive form factor, AR headphones, with high quality audio and adjustable see-through display

Optinvent unveils today the design of a disruptive new wearable category: the ORA-X. The ORA-X is a brand new wearable device category that is part smart glass, part high-end wireless audio headphones.  It runs Android and will feature quality audio sound as well as a disruptive see-through retinal projection technology. The ORA-X offers high quality audio, the ability to watch video, play casual AR games, search the web, video conference, take pictures, share on social networks, GPS, AR, and all the other capabilities of a tablet hands free. It is scheduled to be released in 2015.

ODG Announces New R-7 SmartAR Glasses for Enterprise Customers

ODG announces the R-7, the world’s most advanced Smart Glasses featuring stunning ultra-transparent 3D stereoscopic displays and packed with innovative technologies in an all-new dramatically smaller, lighter and sleeker design. The groundbreaking R-7 requires no external computing or other support and delivers an unparalleled user experience of display clarity, on-board processing power and system accuracy. In conjunction with the R-7 announcement, ODG also launched a newly revised Developer Site and Reticle Application Center. The Developer Site provides source code, UI/UX guidelines and information on how to develop in a head worn environment using Qualcomm Vuforia and the other SDKs compatible with the R-7 system.

AltspaceVR and SMI Demonstrate Eye Tracking Technology for Virtual Reality

SensoMotoric Instruments (SMI), the eye tracking technology company, and AltspaceVR, a social virtual reality company, announced today that they will be demonstrating breakthrough eye tracking technology for virtual reality (VR), at Augmented World Expo 2015. In the demo, participants can use their eyes to control the user interface and navigate the 3D environment. True eye position and gaze direction, a first in VR, provides a more natural interaction with others in the VR space.

NGRAIN announces an industrial application suite for transformative AR deployment in enterprise

NGRAIN today announces its comprehensive suite of industrial applications – NGRAIN Scout, NGRAIN Consort and NGRAIN Envoyx. Each industrial application focuses on a specific business use case and helps businesses maximize productivity, manage risk, and prevent costly mistakes before they happen.

  • NGRAIN Consort An interactive 3D application that powers streamlined design inspections, quality control reviews, repair planning, and sustainment activities across an organization.
  • NGRAIN Envoy A virtual 3D and augmented reality application that eliminates inefficiencies in field-based operations.
  • NGRAIN Scout A 3D visual analytics application that supports real-time visual analysis and real-time decision making in manufacturing execution environments

Augmate launches a wearable environment platform in beta for smartwatches and eyewear in the enterprise

Augmate, an enterprise wearable technology company, announces today the launch of a Wearable Environment (WE) platform to enable quick and secure deployment of wearable devices like smart watches and smart glasses at scale. Augmate WE allows enterprises to manage wearable devices through the web on desktops, smartphones and tablets and collect, analyze and visualizes insights from devices, users, and app metrics. The WE platform also supports the loading of the Augmate Client on multiple smart devices simultaneously, connects to third party software in real-time, and features the ability to add smart devices and beacons to the WE dashboard.

Catchoom announces the launch of its on-device image recognition solution

Catchoom, the high-performance image recognition technology provider behind more than 420 million image recognition interactions worldwide, announces the launch of its CraftAR On-Device Image Recognition SDK, giving app developers the tools to create iOS or Android apps that use image recognition functionality to pull up content even when users are offline. Image recognition lets users scan the real-world objects they see to retrieve related information or digital experiences curated by advertisers, brands, ecommerce and other kinds of companies. Catalogs become interactive brochures, and snapshots of things like wine labels can directly open rating and purchasing pages. No text searches required.

Zappar unveils the next-generation augmented reality creation tool, Zappar Studio

Zappar, a leader in augmented reality experiences, unveils its new Zappar Studio tool, promising to help developers, businesses and individuals create their own AR content. Zappar Studio, which is entering beta, will allow developers to build immersive and “snackable” 3D experiences for mobile devices, supporting augmented reality out-of-the-box. Zappar Studio opens up access to this potentially huge market by offering developers a comprehensive tool to create AR content for today’s powerful smart devices.

Wikitude announces the addition of 3D recognition and tracking capabilities to its SDK

Wikitude announces the addition of 3D recognition and tracking capabilities to its SDK package in September. Wikitude’s technology recognizes, maps and “understands” rooms to for example place digital furniture into it or to navigate through an unknown building. It allows you to create immersive entertainment in outdoor spaces, which has the potential to reinvent game play and the production of mixed reality film. Beyond the consumption of digital content in the real world, Wikitude’s 3D tracking will allow you to create your very own digitally augmented spaces. This features is in addition to the already announced and feature packed Wikitude SDK 5.0 which was unveiled a couple of weeks ago.

Augumenta releases new software giving developers virtual surface tools to control Augmented Reality applications

Augumenta, Ltd. announced the release of a new version of its groundbreaking interaction toolkit for smartglass applications. Release 2.0 of the Augumenta Software Development Kit (SDK) is the only developer toolkit to allow integration of both gesture control and smart surfaces, providing the basis for a greatly enhanced and more productive user interface for augmented reality work spaces.

SoftKinetic Helps Turn Virtual Reality Into A Social Experience

SoftKinetic, the world’s leading provider of 3D vision and gesture recognition solutions, today announced it is expanding the virtual reality (VR) experience into a social, multi-player environment, using its unique 3D vision technologies. SoftKinetic’s sophisticated DepthSense camera and Close Interaction Library middleware, in conjunction with an AR/VR headset, allow multiple players from anywhere in the world to see each other’s hands in a virtual environment and interact through game play.

CandyBAR announces CandyBAR 2.0 and the launch of its demo app, SugAR

CandyBAR announces CandyBAR 2.0 and the launch of its demo app, SugAR. The new CandyBAR toolset was created out of a clear market need and signals CandyBAR’s growing global presence that highlights the willingness of marketers to accept augmented reality technology as the future of mobile marketing. SugAR offers marketers a taste of what their custom-branded CandyBAR application will look like. SugAR features the same GPS and location-aware augmented reality technology the full app utilizes, giving potential buyers a chance to test drive the app.


More about Augmented World Expo

Augmented World Expo (AWE) is a 3-day conference and expo showcasing technologies which are augmenting our human capabilities, turning ordinary experiences into the extraordinary and empowering people to be better at anything they do in work and life. AWE 2015 features over 200 companies leading the charge in augmented and virtual reality, wearable tech and the internet of things. Join over 3,000 tech professionals to engage in over 20+ workshops, 200+ interactive demos, and 100+ AWE-inspiring talks from industry leaders and pioneers. For more information visit, awe2015.com.

Please follow Augmented World Expo on twitter at @ARealityEvent and #AWE2015.

More about Augmentedreality.org

AugmentedReality.org is a 501 (c) non-profit organization with institutional supporters and individual members from across the world. It unites hundreds of companies, and thousands of entrepreneurs, engineers and designers – committed to advancing augmented reality – an emerging technology that digitizes interaction with the physical world. Members tap into valuable members-only resources: major discounts to industry events, networking opportunities with industry leaders, up-to-date educational programs and technical training, unparalleled market research, exposure in extensive promotional programs, and representation in the voice of the industry.

AR.ORG also owns and produces Augmented World Expo (AWE) – the world’s largest international event for augmented reality, wearable computing, gesture devices, and the Internet of Things. All profits from AWE are reinvested into AR.ORG’s industry services. Augmentedreality.org and Augmented World Expo are led by its co-founders, Executive Director Ori Inbar and Chief Content Officer Tish Shute.

More about UploadVR

UploadVR is dedicated to accelerating the success of consumer virtual reality. We produce consumer focused events that introduce people to VR, organize conferences and professional events that drive progress and innovation, and cover startups and latest industry news on our website uploadvr.com.

Source: Augmented World Expo

Capcom Announces Its Gaming Lineup for E3 2015

Capcom announced its gaming lineup for E3 2015. The first game announced is the “Mega Man Legacy Collection.” This game features six “Megan Man” games from the NES system. The game will be released for PS4, Xbox One, and PC. A 3DS version will be available in the winter. The digital collection includes Challenge mode and Museum Mode. The retail price for the game is $14.99. Other games that will be shown off at E3 2015 include “Street Fighter V,” Resident Evil 0,” and “Devil May Cry 4 Special Edition.”

“Resident Evil 0” takes the game from the Nintendo Gamecude system and updates it with new graphics, improved audio, widescreen support and optional modernize controls. The game will come out in early 2016 for PS4, PS3, Xbox One, Xbox 360, and PC. “Devil May Cry 4 Special Edition” is coming out on June 23, 2015 for PS4, Xbox One, and PC. The remastered game will have three new playable characters, Turbo Mode, Legendary Dark Knight Mode, new costumes, and additional gameplay improvements.

Visit Capcom’s website for more information about the company:

http://www.capcom.com/us/

Visit the event website for more information on the event:

https://www.e3expo.com/home

A-Kon 26 in Photos

We attended A-Kon 2015 and came away with a great deal of photos to share! This anime convention in Dallas, TX, has been running for 26 years now!

Just like any other anime convention, you had a wide open show floor with larger booths that receded to smaller ones, cosplay arenas, and then eventually the game and theatre areas. Upper floors had food services and meeting rooms, photo op lounges, and several other areas of activity.

Click the image below to check them out:

A-Kon 26 Photo

Fox Announces Its TV Panel Lineup for Comic-Con International 2015

Fox just announced its TV Panel Lineup for Comic-Con International 2015, featuring shows such as Scream Queens and American Horror Story. Other shows such as Family Guy, The Simpsons, Sleepy Hollow, and Bob’s Burgers will have a spot at the panel. The Last Man on Earth and Minority Report, Fox’s newest shows, are scheduled to be on the panel as well. Here is some of the panels:

American Horror Story & Scream Queens

This panel will feature the original “scream queen” Jamie Lee Curtis,” along with Emma Roberts, Lea Michelle, Skyler Samuels, and Keke Palmer) from Scream Queen, as well as Katy Bates, Angela Bassett, Sarah Paulson, Evan Peters, and Matt Bomer from American Horror Story and American Horror Story: Hotel. The cast members will reveal laughs and secrets from the shows.

Bob’s Burgers

This panel features creator and executive producer Loren Bouchard and a great cast including H. Jon Benjamin, Dan Mintz, Eugene Mirman, John Roberts, Kristen Schaal, and Larry Murphy. People can see never-before-seen footage and can engage in a Q&A discussion.

Damien

This show follows Damien Thorn, who is unaware of the satanic forces around him. He soon discovers he is the Antichrist. The show stars Bradley James (“Merlin”), Barbara Hershey, Megalyn Echikunwoke, and Omid Abtahi. The cast will show off the new show followed by a Q&A with the cast and producers.

The Last Man on Earth

This panel will start with a Q&A with Will Forte, the creator of the show. The creator and cast members will discuss the first season as well as the second season.

Follow this link to see the rest of the panels:

http://www.craveonline.com/tv/articles/862663-fox-sets-tv-panel-lineup-comic-con-international-2015

Check out the event website for more panels:

http://www.comic-con.org/cci/

 

 

The Big Nintendo E3 Preview

The Electronic Entertainment Expo is just around the corner and here is what Nintendo supposedly has planned for the event. For starters, Nintendo has confirmed that Mario Maker will be playable at E3 2015. People will be excited to see how the Wii U’s gamepad can manage editing Mario levels. Star Fox for Wii U will also be playable at E3 2015. The dual-screen mechanic looks to make the game a very promising title.

RPG gamers will be excited to hear that Shin Megami Tensei X Fire Emblem and Xenoblade Chronicles X will make an appearance at E3 2015. Yoshi’s Wolly World and Animal Crossing: Happy Home Designer will also be seen at the event. It’s also possible that a sequel to Super Mario 3D World could be unveiled at E3. Nintendo could also discus the program to replace Club Nintendo and the Super Smash Brothers and Splatoon paid DLC. It would be really nice if Nintendo would announce a game where players could make their own custom Zelda dungeons.

Check out Nintendo’s website for more information:

http://www.nintendo.com/

Visit the E3 website for more information about the event:

https://www.e3expo.com/home

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