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Dell shows off new products at CES 2015

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Dell has been really busy at the Consumer Electronics Show (CES) this year. They showed off a variety of products, including laptops, monitors, and a new tablet. Starting off the lineup is two addictions to the XPS’s line, the XPS 13 and 15. The XPS 13 has a bezel display and a 15 hour battery life. Dell proclaims that the XPS 13 is the smallest laptop, weighting 2.6 pounds.

The XPS 15 has an impressive 4K Ultra HD touch display; with more than 8 million pixels, this laptop looks to be the most gorgeous laptop on the market. Dell’s newest tablet is the Dell Venue 8 7000. This tablet is an Android tablet with a 8.4 inch display; the Intel Atom Processor has a speed of 2.3 GHz. Other features of the tablet include 2GB of ram and 16GB of storage. The MicroSD slot can expand the memory to 512GB.

Perhaps the most impressive feature of the Dell Venue 8 7000 is the design. The design is ultra slim, so the smaller the design is the better the design is. Another great feature of this tablet is the camera; the camera features “Intel RealSense Snapshot Depth Camera,” which simply means that this feature adds real depth to the camera.

A new monitor was also displayed by Dell at CES 2015. The UltraSharp 34 Monitor is a curved monitor weighing in at 34 inches with an aspect ratio of 21:9. New Inspiron series were also introduced at the event; the Inspiron 15 7000 Series has a 4K Ultra HD touch screen. This laptop will be shipped with the 5th generation Intel Core Chips. The Inspiron 5000 and the Inspiron 23 all-in-one laptop have a 3D camera.

The last of the products that was featured at CES 2015 is the Alienware 15 and 17. These newest brand of Alienware laptops feature Intel Core i7 quad-core processors and NVIDIA GTX 980m graphics.

Follow this link to read more about these products:

http://www.n3rdabl3.co.uk/2015/01/ces-2015-busy-day-dell-launch-new-laptops-curved-monitor/

Why Mobile Gaming is a Serious Business Worth Playing

A few years ago, you’d have been laughed out of a gamer’s living room for suggesting mobile devices might ever rival home consoles. Fast forward to 2014, and the rate of smartphone/tablet adoption (one of the fastest in tech history) has catapulted gaming into a whole new dimension of portable fun possibilities.

Today, 1 in every 5 people on the planet carries a smartphone in their pocket; and 1 in 17 sports a tablet, reported BI Intelligence. It doesn’t take Einstein to recognize the potential such scale and reach holds for the business of ‘on the go’ fun. In America alone, 152 million people already play mobile games, of which 66 million pay to play them, Newzoo revealed. And recent trends suggest those numbers are set to soar. According to Nielsen, the average time US smartphone owners (18 and over) spend per month on video, audio and gaming apps has hiked a hefty 71% since just 2012, to 10 hours 34 minutes per month.

As mobile devices continue to grow, the mobile game category will only follow suit for its take-anywhere entertainment factor. Newzoo calculates that by 2017, the global games market will surpass $100 billion, of which smartphone and tablet games will seize 34% of market share. At $34 billion, that’s an almighty piece of the gaming pie, and a hefty prize pool up for grabs.

The stats highlight big windows of opportunity for game creators to flourish, but in an increasingly crowded space, with sky’s the limit scope to evolve, come even bigger questions and challenges to confront. Chiefly, how do you build a premium experience that cuts through gaming noise and taps emerging markets without getting lost?

“The challenge with mobile games is that even as it grows it remains very fragmented and overcrowded,” said DFC analyst, Jeremy Miller. “Companies need to be very cautious about their platform strategy and understand which markets and platforms are suitable for their particular product.”

For gaming companies, the level of competition in every aspect of business has never been greater (nor the reward of success more lucrative), but the fact remains: making games is hard. Making successful games is damn hard. So how do we, as an industry, elevate mobile to the next gaming level?

There’s no hard and fast formula for success… but there is a very important discussion that’s about to unfold around these questions, and the blinding bright future of gaming. An all-star industry lineup of movers, shakers, experts and visionaries has been assembled to confront game developers and business brains with the serious topics that drive serious industry growth. Unleashing the true power of mobile gaming commands a team effort. Let’s get the conversation started.

Hear Mikko Setala (Rovio), Christian Calderon (Dots) and other pioneers talk about the future of mobile gaming at the annual GameDevHacker Conference in New York City January 28th, 2015.

International CES Partners with Radius Networks on First Wide Scale Indoor BLE Navigation System (PR)

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One feature larger conventions and expos have long needed is a feature of modern life most of us take for granted. GPS, or rather, navigation that have simplified once meandering trips to White Castle and Best Buy into precise Point A to B missions.

But, what if you are at a convention or expo filled with hundreds of thousands of square feet and hordes of attendees, and are trying to pinpoint exactly where you need to go next, and how to get there? The International CES show this year, with over 2 million total square feet (equal to 25 football fields) of expo and conference session space, is one of the first conferences to tackle that problem with a combination of mobile technologies, as the press release below details:

“Las Vegas, NV – 01/05/2015 – The International CES® and Radius Networks announced today that the 2015 CES will feature a new navigation system for attendees, powered by Bluetooth Low Energy (BLE) beacons.  The navigation system, accessible through the CES app, will provide attendees with directions to exhibit locations within CES Tech West and Tech East. In total, the navigation system covers an estimated four million square feet of space.  Produced by the Consumer Electronics Association (CEA)®, the 2015 International CES, the world’s gathering place for all who thrive on the business of consumer technologies, runs January 6-9 in Las Vegas, Nevada.

“CES is all about innovation and leveraging next-generation technologies,” said Karen Chupka, senior vice president, International CES and corporate business strategy, CEA. “We are excited to partner with Radius Networks to implement this new BLE-powered navigation system. This new service supports our goal to continuously provide our attendees with new tools to enhance their show experience.”

Through the CES app, users can select a CES destination, such as an exhibitor booth. The app will then show directions from the current position using the BLE beacons placed throughout the show floor.

“We are excited to deploy our new indoor location technologies on such a massive scale,” said Marc Wallace, CEO and co-founder, Radius Networks. “Radius Networks previously partnered with CES to implement an award-winning scavenger hunt program at the 2014 CES that was designed to drive attendees to key areas of the show floor.  Since then, proximity technology and the Internet of Things have taken off.  This year, we are excited to demonstrate how easy-to-deploy, low-cost beacons can completely change the way people approach indoor location.”

Radius Networks, a CEA member company, will also be hosting a beacon technology meet-up and demonstrating additional innovative uses for BLE beacons during the 2015 CES on Tuesday, January 6, from 5:30PM-7:30PM in Room N 256 at the Las Vegas Convention Center, North Hall, in CES Tech East.”

Now, what are the chances this incredibly useful feature might turn up someday at another major show that could use it, like PAX or Comic-Con?

Narvalous Holiday Party Post-Mortem

Events for Gamers usually takes a look at larger events through the spectrum of the game industry, both in and around it. But, what about the role of seasonal parties and other smaller, more ecosystem and company-focused events? We zero in on one company, multi-platform game developer and publisher, Narvalous, through the eyes of their CEO and Co-Founder, Toni Xu, who was willing to take a look at the role of their holiday event and what they did to make the most of it.

Events for Gamers: Toni, thanks for taking time to conduct an interview with Events for Gamers! Tell us about Narvalous, what role your company takes in the game industry, as a starting point

Toni Xu: Hi, thanks for having me for the interview!

Narvalous is currently focused on bringing AAA-class to gamers and provide the best gaming experience online and on mobile.  Our ultimate goal is to complete building a game platform that can facilitates more developers to reach more audience and achieve their goals, and provide gamers with one-stop community for best game play experience, gaming discovery and rating, and player communications.

E4G: As a growing company, you hosted an event recently, a holiday game reception and showcase. Tell us about this event, what you hoped to accomplish and if you felt you did accomplish what you set out to do with it.

Toni:  One reason we decided to host such an event at last minute was to honor our guests from Gamewave, from Beijing, China to sign the game publishing license of Chrono Wars.  This is the #1 selling browser game in China with most advanced 3D browser engine.  The event has achieved our goals of announcing and demo our latest game: Chrono Wars to the US market.  We had a good turnout with key guests, considering it was a short-notice in a holiday season.

E4G: What did you learn about Narvalous as a company, and the community interested in it and your games, by hosting this holiday event?

Toni:  As a game publisher, we are fortunate to be located in the heart of Silicon Valley, with access to vital resources to the success of a game publisher company.  By hosting a holiday event, we got to gather at the end of year and beginning of another year, a good time for planning future company growth and partnership opportunities.  To be specific, we celebrated signing of Chrono Wars, and signing up the Diablo II producer Matt Householder’s new company as our partner in the game publishing business.  We also started discussion with potential partners in game channeling (Netherfire), marketing (SNK and BoomInsiders), big-data analysis (Datavisor), and connected with our investor and other partners and friends.


E4G:
Is there anything you might have done differently in creating and carrying out the event?

Toni:  Plan much earlier in advance!

E4G: Overall, what are your plans for Narvalous in 2015? What role do you expect events will have with your company during the year alongside these objectives?

Toni:  Make a couple successful games online and mobile, and have our platform (xGamePlatform) recognized as the best game platform in US.  We hope to leverage events as opportunities to build our brand and network with friends.

Thank you, Toni and Narvalous, for sharing your insights about leveraging a holiday event for creating opportunities down the road.

20 developers, events and trends that shaped our industry in 2014

From Gamasutra: As we bid farewell to 2014, it’s clear the game industry is closing out one of the more momentous years in recent history. As we look forward to 2015, it’s good to remember the events, the trends, and — most importantly — the people who defined our industry during those moments.

To that end, Gamasutra staff spent a significant amount of time this month going back and forth about the most memorable aspects of 2014. Which developers made the most indelible impressions on our industry? What were the biggest trends of the year? When all was said and done, which events proved unforgettable?

Succintly summing up such a year seems impossible, but we did our best and published a handful of stories this month that seek to shine a light on the most important aspects of 2014.

On this, the final day of the year, we’ve taken the liberty of collecting those stories in one condensed list, complete with excerpts. If you haven’t had a chance to read them, now’s your shot. Even if you have, take another look now that all is said and done; these forces are sure to shape the way our industry evolves in 2015.

Read more at Gamasutra.

January 2015 Game Industry Conferences and Other Events

Happy New Year everyone! To help you plan attendance for this month’s game industry conferences, conventions, and other events, we post a monthly consolidated list of game industry events at the beginning of each month. View the complete event list below for the rest of the year!

January 2015 Game Industry Conferences and Other Events:

Click here for the main calendar view.

3-5: 2015 AT&T Developer Summit
3-13: Awesome Games Done Quick
5-6: APP Nation VI
6-10: CES
9-18: GXdev
13-14: Pocket Gamer Connects London
20-22: MGF London
22-25: Central European Games Conference
23-25: Global Game Jam
23-26: PAX South
23-27: Magfest 13
28-01: Taipei Game Show
29-31: BeatCon

This list is obtained from the main calendar. Did we miss an event? Let us know!

Hollywood Stars, TV Personalities, Professional Athletes and Musical Icons to Spotlight Trends at 2015 International CES (PR)

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Arlington, Va., December 31, 2015The 2015 International CES® will feature Hollywood stars, TV personalities, professional athletes and musical icons promoting the latest innovations revolutionizing the ways consumers live, work, play, connect and access information. Owned and produced by the Consumer Electronics Association (CEA)®, the 2015 CES, the world’s gathering place for all who thrive on the business of consumer technologies, will run January 6-9, in Las Vegas, Nevada.

Actor, entrepreneur, and radio/TV personality Nick Cannon will serve as the Ambassador for the Entertainment Matters at CES program. Entertainment Matters is a content-focused CES program developed for the film, television and digital communities.

Rapper, entrepreneur, investor and actor Curtis “50 Cent” Jackson will make an appearance and sign autographs for fans and attendees on Wednesday, January 7 from 2-3 PM at the SMS Audio booth (LVCC, South Hall 1, #21012). SMS audio combines technology, function and style to bring the highest caliber of sound, comfort and fashion to every product.

Dr. Phil McGraw, host of the number one daytime syndicated talk show, Dr. Phil, and co-founder of Doctor on Demand will speak at the Digital Health Summit on Thursday, January 8 from Noon-12:30 PM at the Venetian, Level 2, Bellini ballroom 2004. The sixth annual Digital Health Summit will focus on the latest enhancements that impact the healthcare system.

American radio personality, television host and producer Ryan Seacrest will headline address with Bob Pittman, chairman and CEO of iHeartMedia Inc., at C Space at ARIA, a new show location at the 2015 CES. The headliner address is scheduled for 1 PM on Wednesday, January 7 in the Pinyon 5 Ballroom at ARIA. C Space is the official destination for the marketing, advertising, content and creative communities at the 2015 CES.

Rock icon Neil Young and PonoMusic will hold a special press briefing on High Resolution Audio on Tuesday, January 6 from 3:30-4:30 PM at the Hi-Res Audio Workshop (Venetian, Bellini ballroom 2001). Limited seating is available. In addition, Young will share his passion for high-res music in a SuperSession led by Rolling Stone executive editor Nathan Brackett on Wednesday, January 7 from 10:15-11:15 AM at the LVCC, room N257.

Dolvett Quince, fitness expert, television star and New York Times author and lead trainer on “The Biggest Loser” will be launching Brookstone’s BodyForm Roller at CES. He will demonstrate techniques for using a massage roller to alleviate stress, soothe sore muscles and help muscles recover more quickly. Quince will attend a celebrity autograph session on Thursday, January 8 at 11 AM and 3 PM at the Brookstone booth (LVCC, South Hall 4, #36043).

Dutch DJ and record producer Tiësto will host a Fireside Chat and sign autographs on at 1 PM Tuesday, January 6 at the Audiofly booth (LVCC, South Hall 1, #21244).

Big mountain snowboarder and three-time Freeride world champion and expéditions leader Xavier de Le Rue will represent HEXO+ at the 2015 CES. As co-founder of the company, Xavier will be appear in the HEXO+ booth (LVCC, South Hall, #26320) throughout the show. The HEXO+ is an autonomous flying camera that follows you and records your actions as you participate in a fast-paced activity or sport.

Star of Syfy channel’s “Ascension” and “Battlestar Galactica,” actress Tricia Helfer will be hosting an autograph session on behalf of Elektrobit (EB) Automotive on Thursday, January 8 at 1 PM on the Ford Broadcast Stage (LVCC, North Hall, #2122). Elektrobit Automotive enhances the in-vehicle experience with industry leading automotive software solutions and services for comfort, safety, entertainment, navigation and connected services.

American fashion designer, fashion commentator and former “Project Runway” contestant Nick Verreos is hosting the FashionWare runway shows on Wednesday, January 7 at the WebMD Wellness Lounge (Sands, Level 2, #73110) at 10 AM, 1 PM and 2:30 PM. He also is scheduled to be in the WebMD booth during the Fashion Shows and will do a meet and greet in the FashionWare booth (Sands, Level 2, #73740) at 1:30 PM.

Professional street skateboarder Josh Kalis will attend the 2015 CES with Trace Live Network and will be at their booth (LVCC, South Hall 2, #25618) from 11 AM–4 PM on Wednesday, January 7. Trace Live Network produces a visually intelligent smart camera, the TRACEr1, which can autonomously operate a series of vehicle accessories and lock onto and follow any subject – all while live-streaming HD footage to the internet.

Host of Howard Stern’s “The Wrap-Up Show,” Jon Hein will host the Last Gadget Standing and the Mobile Apps Showdown on Thursday, January 8 from 10:30 AM-2:00 PM at the LVCC, North Hall, Room N255.  Hein will then be available for interviews at the WebMD Wellness Lounge and Studio booth (Sands, Level 2, #73110) at 4 PM.

Theoretical physicist, bestselling author, acclaimed public speaker, renowned futurist and popularizer of science Dr. Michio Kaku will attend Toyota’s press conference during the official CES Press Day on Monday, January 5 at 1 PM at the Mandalay Bay South Convention Center, Level 2, Mandalay Bay ballrooms K and L.

American retired professional basketball players and NBA legends Clyde Drexler, Calvin Murphy and Adonal Foyle will make appearances at ZTE Corp.’s booth (LVCC, South Hall 3, #31431) during CES. Clyde “The Glide” Drexler, named one of the 50 Greatest Players in NBA History, will join ZTE on Tuesday, January 6 from 3-4 PM; Adonal Foyle will be in attendance on Wednesday, January 7 and Thursday, January 8 from 3-4 PM and Calvin Murphy will appear Friday, January 9 from 10-11 AM.

Red Bull athlete and skateboarder Maders Apse will be conducting live demos at AirDog’s booth (LVCC, Central Plaza, # CP51) throughout the 2015 CES and will be available for interviews and photo opportunities.

CES attendees can meet professional surfer Tatiana Weston-Webb and professional Big Wave Waterman Garrett McNamara and receive free autographed postcards at the Body Glove Mobile booth (LVCC, South Hall 3, #31121) during the 2015 CES. Weston-Webb is a 12-time champion and was also a stunt-double for Bethany Hamilton in the 2011 movie “Soul Surfer.” She will appear at Body Glove Mobile’s booth from 1-5 PM on Tuesday, January 6. McNamara is a World Record Holder for surfing the largest wave and one of only two people in the world to surf tsunami waves created by calving glaciers. He will make his appearance from 1-5 PM on Wednesday, January 7.

Professional skateboarder and part-owner of Osiris Shoes Tony Magnusson will perform on the half pipe from 11-11:45 AM and 3-3:45 PM on Thursday, January 8 at the Body Glove Mobile booth. Tony is a five time winner of the Legends of Skateboard World Championships, an event held in Germany that he won each year from 2001 to 2005. He also placed 5th in the Legends division of the 2009 X-Games.

CES attendees are encouraged to hear, feel and experience the House of Marley‘s 2015 product lineup through several live performances at the House of Marley booth (LVCC, Central Hall, #7913) at 2:30 PM daily. Performances include reggae royalty Daniel “Bambaata” Marley on Tuesday, January 6, roots Reggae heavyweight Johnny Osbourne on Wednesday, January 7, the legendary Shinehead on Thursday, January 8, and iconic dancehall Queen Sister Nancy on Friday, January 9.

Under Armour will host several celebrities at their booth (Sands, Level 2, #73915) during the 2015 CES. On Wednesday, January 7, Pro Trainer Gunnar Peterson will speak about “Turning Data into Training Direction” from 9:30-10:00 AM. Pro golfer Jordan Spieth, pro surfer Brianna Cope, Hall of Famer Cal Ripken Jr. and Jay Glazer from FOX Sports will also make an appearance from 2-3 PM and will be available for interviews that afternoon.

Sharp Electronics Corp. will unveil innovations for 2015 and beyond with special guest, film director and Academy Award-winning cinematographer Wally Pfister. Pfister is known for his work on films such as “The Dark Knight”, “Inception” and “Transcendence.” He will attend Sharp’s press conference during the official CES Press Day on Monday, January 5 at 9 AM at the Mandalay Bay South Convention Center, Level 2, Mandalay Bay ballrooms B,C,D.

The dance crew Kinjaz will perform at the Private Internet Access booth (LVCC, South Hall 1, #22024) during the 2015 CES

Mobile Growth Summit 2015 Early Bird Discount Released

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With the launch of its site and registration page, the Mobile Growth Summit 2015 is officially minted and in circulation. This is a first-year event that will hone in on the big-deal trifecta of acquisition, engagement and retention topics in mobile games and other apps. The Mobile Growth Summit represents an expansion of the exclusive Mobile User Acquisition and Mobile Growth Fellowship dinners held over the last two years at GDCs, Casual Connect SF and GMIC Silicon Valley (and a full-on growth content track in partnership with the most recent iteration of conference).

Following the launch of this summit, we at Events for Gamers have been given a discount code (“FELLOWSHIP”) to share with our readers for early bird registration, that about halves the rate from $195 to $96 + fees. Early bird registration lasts until January 16th, so there’s a few weeks and counting to lock in the less expensive rate.

Check out our info page on the Mobile Growth Summit 2015 to get the low-down and go from there!

GDC Play and the ‘Best in Play’ awards are back for GDC 2015

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From Gamasutra: Organizers of the 2015 Game Developers Conference have confirmed the return of the GDC Play emerging/independent developer showcase to the show this year, with the ‘Best in Play’ awards also returning to the event.

GDC Play, which is still available for potential exhibitors, is a separate area of the San Francisco show that showcases emerging and independent developers with a series of tables and meeting rooms. It will take place from Wednesday, March 4 to Friday, March 6 at Moscone Center during GDC 2015.

GDC Play will once again be situated in the GDC Expo area of Moscone North, in a prominent position alongside the bustling Career Center and Business Center, providing enhanced opportunities for participants to meet with the more than 25,000 attendees at the show in the packed latter half of the GDC week.

Read more at Gamasutra.

1st Central European Games Conference brings together game developers from the Central and Eastern European area

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Vienna, Austria — The 1st Central European Games Conference (CEGC) will be held from January 2225, 2015 at the University of Applied Sciences Technikum Wien. As a new conference for the computer games industry, CEGC marks the beginning of Games Austria’s initiative to raise the visibility of game development in the Central European region with an expected number of about 300 attendees. The conference will conclude with Austria Game Jam, part of the Global Game Jam.

The content will have a strong focus on surviving and eventually achieving success in the Central European region as a company or indie developer. The first two days will consist of 20 expert talks on game development, including a keynote by 11 bit studios, makers of This War of Mine. The expo with 30 indies exhibiting their games, several development workshops and roundtables on the Central European games industry will also be featured. This will be complemented by social activities, which include a gamified tour of Vienna by mobile augmented reality pioneers World of Senoi, a showcase of experimental games by zamSpielen, and finally a secret conspiracy game by Play:Vienna that will be unveiled over the course of the conference.

At the conference venue, developers will have a chance to employ the inspiration gathered from the talks and expos in the second part of the conference, by participating in the Austria Game Jam. Here, participants will have the opportunity to create game prototypes within 48 hours, making it another great opportunity for collaboration and networking in a creative environment. Austria Game Jam will be accompanied by the Retro Games Expo by GameStage, where games from the last 30 years can be played live on-site.

“When we created the concept for the CEGC, we had a vision of a Central European games industry that receives the attention it deserves”, explains Mariebeth Aquino. “Since then, the initiative has expanded into a group of more than 30 well-connected volunteers distributed all over Central and Eastern Europe. CEGC’s main objective is to increase the perception of the Central European games industry and open up new opportunities in Eastern Europe. For this purpose, CEGC has managed to secure European-wide support, e.g. by the Creative Europe Desks, the European Game Developers Federation (EGDF), the Austrian Association for Entertainment Software (ÖVUS) and the Austrian Computer Society (OCG)”.

Ticket sale has started on Saturday, December 20, 2014 A schedule of the conference can be found at: www.cegconf.com For more information, contact partner@cegconf.com

AWE 2015 Updates

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The annual San Francisco Bay area celebration of augmented reality in tech and consumer products and services, the 2015 Augmented World Expo, is fast taking shape even six months out!

The organizers have sent out a mailing this morning with a few useful reminders in convenient list form. Among the AWE 2015-related offerings including speaking opportunities, sponsorship and other ways to connect with the conference besides badging up in June:

“1) AWE 2015 exhibit space is booking up fast: Pick your participation level and secure your spot on the AWE expo floor before it sells out.

Become an Exhibitor Today!

2) Proposals for talks, demos and panels are still accepted. Consider applying for one or more of these categories:

  • Classes, Tutorials – 7 spots remaining

  • Demos, Microtalks – 23 spots remaining

  • Panel Discussions – 4 spots remaining

  • Visionary Talks – 4 Spots remaining

Submit a Talk!

3) Looking for a mind-blowing stocking-stuffer this year? Consider our Smart Glasses Report!

See what everyone is reading this holiday season: “The best AR report I have ever seen” – Steve Willey, CEO of Innovega.

AugmentedReality.Org’s 27-page report defines the scope of the Smart Glasses market, predicts how fast it will ramp up, and analyzes the companies positioned to gain from it.

Get Your Report!

4) For those who can’t wait until AWE 2015 – there are plenty of great events between now and then: CES, 4D Expo, Wearable Tech, and many more. Contact us for exclusive opportunities and to exhibit at these events.

Meet us at CES – we’ll be at the AR Pavilion (#SV6) at the entrance to the Sands Expo on Level 2.”

Follow the respective links if you want to jump down the AR rabbit hole, courtesy of AWE 2015. More information about the Augmented World Expo 2015, including registration info, is sure to come soon.

Intel Extreme Masters San Jose Makes a Big Splash for ESL in US

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Following Intel Extreme Masters’ ESL eSports tournament in San Jose, ESL proudly announced they brought in 6,000 attendees on Saturday and 6,500 on Sunday at the SAP Stadium in downtown San Jose. The SAP Center usually serves as a hockey arena, but last weekend, the arena was used as a split stage for the two-day League of Legends and StarCraft II tournament.

Online, via Twitch, over 4,000,000 viewers checked out the matches. In the end, Intel Extreme Masters San Jose was where Cloud 9 and JoonHo ‘herO’ Kim were crowned as respective winners of the League of Legends and StarCraft II competitions. For these matches, a $75,000 prize pool (50K for League of Legends and 25K for SraeCraft II) was up for grabs.

“The event can only be labeled as historic,” said Michal Blicharz, Director Pro Gaming at ESL in a post-event mailing. “We had never done anything like it in the US – in terms of magnitude, number of fans or streaming results on Twitch. It’s a stepping stone towards doing even more impressive things.”

To check out the action and the energy behind this event, the official photo album of the event can be found here at this link.

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