Wednesday, November 19, 2025
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New Events for Gamers Trailer

More conferences, conventions, and other industry related events are being added to Events for Gamers’ calendar every day for 2023! Check out the calendar’s current listings and let us know if you are attending an event we should add.

We also will be increasing our stories throughout next year, covering all the main events with interviews and other exciting updates from your favorite events. The trend in 2020 and 2021 of more Online and Hybrid events will also continue to be tracked in our monthly event updates. In 2020, there was a surge of Online events due to the pandemic and necessity in continuing conversations about game development. Then in 2021 and through most of 2022 the industry saw the benefits of Online and Hybrid events.

We at Events for Gamers expect 2023 to continue the trend that began in late 2021 but focusing this time on more Hybrid events than Online ones. Onsite events will dominate as they did in 2022, but we expect to see more of them support some form of Hybrid offerings to those who cannot directly attend.

Be sure to follow us on Twitter, Facebook, LinkedIn, YouTube, Discord, and now Mastodon for the latest social updates and event news. If you have an event to share for our calendar, please let us know! Any support you can provide is appreciated.

What events in 2023 will be winners? Let’s find out together. See you next year as we join you at these industry’s events!

Video of the Month — MADE’s Retro Restoration at MAGWest 2025

For November’s Video of the Month, we’re highlighting a feature from MAGWest 2025, which focuses on gaming culture with concerts, arcade halls, indie developers, and community-driven workshops, from August 8-10, 2025 in San Jose, CA. This video takes a quieter but meaningful angle on gaming culture: Retro Restoration with MADE. Rather than focusing on tournaments or high-energy performances, this workshop video documents a hands-on session dedicated to the care and preservation of classic consoles, controllers, and cartridges.

The YouTube video, produced by MAGFest staff (who also run the MAGWest event), opens with a simple idea: keeping gaming history alive through practical skills. Staff and volunteers from the Museum of Art and Digital Entertainment (MADE) guide attendees through the basics of cleaning and maintaining hardware that, for many, defined their first experiences with games. The tone is approachable, designed for all ages and skill levels, and the footage captures participants carefully working with tools and materials to bring older systems back into working order. Presenters on the panel are Mason Young, Executive Director, Museum of Art and Digital Entertainment, Robert Curl, MADE historian volunteer, and Nate Ferrell, an exhibit restoration volunteer at MADE.

What stands out is the emphasis on accessibility. The workshop isn’t presented as a technical deep dive but as an entry point for anyone curious about how to extend the life of their retrogaming devices. Viewers see demonstrations of cartridge cleaning, controller maintenance, and console restoration, all explained in straightforward terms.

This MAGWest 2025 sesssion underscores a growing recognition within gaming communities: Preservation of the past is as important as innovation for the future. MADE’s workshop serves as a reminder that the hardware of past decades still has many more stories to tell, if preserved in a way that will enable it. The video captures that balance, celebrating the hands-on act of restoration while placing it within a broader fun festival environment.

At just over one hour in length, the piece is on the longer side, but it is effective. The presentation focuses on a practical, community-driven effort to keep gaming’s physical artifacts in circulation. For those who attend conventions to learn as much as to play, this video offers a glimpse into how grassroots preservation can thrive alongside contemporary gaming culture.

Did you attend MagWest 2025 (and attend this session in particular)? Feel free to share your thoughts about this session, if you attended, and other talks from the agenda.

Whether you are an event coordinator, press, or general attendee, if you have an eventvideo to share with us, please let us know and we’ll be happy to feature it!

Gaming meets Groove as VALORANT joins the Rolling Loud India lineup

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Mumbai, November 17, 2025: The game that shaped the playstyle of a generation of players is bringing its world to the largest hip-hop festival on the planet. Riot Games’ tactical shooter VALORANT is teaming up with Rolling Loud India 2025, marking India’s first-of-its-kind collaboration between global gaming and a global hip-hop festival. Co-produced by Rolling Loud and District by Zomato, the festival makes its India debut at Loud Park, Navi Mumbai, on 22–23 November 2025, setting the stage for a weekend packed with beats, battles, and pure energy.

For a decade, Rolling Loud has electrified cities from Miami and Los Angeles to Australia, Thailand, Portugal, Germany and others, bringing together global icons and die-hard fans under one massive soundscape. The festival’s India debut promises the same high-voltage energy, with an incredible lineup that spans international heavyweights like Central Cee, Wiz Khalifa, Karan Aujla, Swae Lee, DaBaby,Denzel Curry, Don Toliver, NAV , Sheck Wes, Westside Gunn, and many more, capped by a special performance by DIVINE.

With Hanumankind’s meteoric rise fueling India’s already booming hip-hop scene, Rolling Loud India feels both global in scale and unmistakably local in spirit. Now, as VALORANT celebrates its 5th anniversary and Rolling Loud marks its 10th year since beginning its journey in Miami in 2015, their coming together represents a milestone moment, one where gaming and music converge to celebrate creativity, competition, and community on a global stage.

Speaking on VALORANT’s collaboration with Rolling Loud, Arun Rajappa, Director of Publishing for Riot Games India said, “VALORANT reflects the spirit of its players, a community that connects through music, emotion, and play. Music is central to how players experience the game, shaping identity, expression, and representation worldwide. From anthems that echo their stories to songs that capture their energy, music is the pulse of the VALORANT experience. Rolling Loud is a global hip-hop phenomenon, and its debut in India marks a high-impact cultural moment. It’s the perfect stage for us to meet players where they are, celebrating the intersection of gaming and music in a way that is organic, expressive, and deeply cultural.”

Matt Zingler and Tariq Cherif, Co-Founders and Co-CEOs of Rolling Loud said, “Rolling Loud built its name by connecting worlds – music, fashion, art, and now gaming. VALORANT taps into the same spirit of self-expression and energy that defines our crowd, which makes this partnership feel so natural. We’re excited to welcome VALORANT to our debut in India and give fans a fresh way to experience the connection between music and gaming.”

VALORANT players have always moved to their own rhythm. Riot Games dropped “RAJA” in 2022 to introduce India’s very own Agent, Harbor. The anthem struck deep, racking up over 2.8 million plays on YouTube and becoming a rallying cry for players who saw themselves represented in the game for the first time. That same spirit carried forward with “Bunker,” a community celebration featuring “Gotcha Back” by Mumbai rapper Tienas, a high-energy track that captured the swagger, grit, and camaraderie of the VALORANT community.

This new chapter with Rolling Loud continues that beat, amplifying the bond between music and play, and giving fans a stage to experience VALORANT the way it’s always been meant to be felt, loud, proud, and completely in sync with the culture around it. At Rolling Loud India, VALORANT will debut an expansive, multi-sensory experience zone that blends the intensity of the game with the energy of the festival. Designed to move with the crowd, the space invites fans to explore VALORANT’s world through sound, competition, and creativity.

At Rolling Loud India, VALORANT invites fans into an immersive space where the sound, style, and spirit of the game come alive. Festival goers can step into Karaoke Pods to jam out to curated playlists and signature tracks from the VALORANT universe, or test their reflexes in quick duels and lighthearted challenges that bring the thrill of play to the festival floor. Every corner of the experience zone blends gaming and music, from live art and interactive installations to photo ready moments, creating a vibrant experience that celebrates community, creativity, and the pulse of gaming and music culture in true VALORANT fashion.

For Riot Games, this collaboration is a love letter to the community that games hard, vibes harder, and never misses a beat. Because when the beat drops and the spike is planted, everyone’s locked in.

GDC Festival of Gaming Releases 2025 Game Industry Salary Report

The GDC Festival of Gaming team has published its 2025 Game Industry Salary Report, offering a detailed snapshot of compensation trends across the U.S. game development sector. The annual survey, conducted in July 2025, gathered responses from 562 professionals working in a variety of roles, studio sizes, and disciplines. With a 3% margin of error at a 95% confidence level, the report provides one of the most in-depth looks at how developers, contractors, and other workers in game development are faring financially.

According to the report, the average salary for U.S.-based game industry professionals in 2025 reached approximately $142,000. This figure represents at least a slight increase over 2024 for 60% of respondents. But the median salary sits lower at $129,000, reflecting the midpoint of the dataset and offering a more grounded view of typical earnings.

On a positive note, 80% of employed respondents indicated that their current salary meets or exceeds their basic living needs. Despite this, more than half (53%) reported feeling somewhat or significantly undercompensated when considering their role, experience, and overall market conditions. The sense of underpayment was even more pronounced among contractors, consultants, and part-time workers, with 69% expressing dissatisfaction.

The report highlights notable disparities in compensation perceptions across gender and racial lines. Sixty percent of women and non-binary respondents said they feel undercompensated, compared to 50% of men. Similarly, 62% of non-white professionals reported feeling underpaid, compared to 50% of those identifying solely as white. These findings underscore ongoing concerns about equity and fairness in compensation practices within the industry.

Beyond salary figures, the survey sheds light on broader issues of job stability and worker advocacy. An overwhelming 98% of respondents rated the game industry as less secure than other fields. Nearly a third (29%) said they’re unlikely to remain in the industry long-term, while another 21% were uncertain about their future.

Despite these concerns, there appears to be significant momentum toward collective action. Almost two-thirds (64%) of respondents expressed support for unionization among game industry workers, and more than half (56%) indicated personal interest in joining a union.

The 2025 Salary Report paints a complex picture: While average compensation levels are relatively high compared to many industries, perceptions of underpayment, inequity, and instability remain widespread. The findings suggest that salary alone does not guarantee satisfaction or security, and that structural issues, such as contract work, identity-based disparities, and lack of stability, continue to shape the lived experiences of game professionals.

This conversation around pay equity, job security, and collective action is certain to resurface prominently at the next GDC Festival of Gaming in San Francisco in 2026, where industry voices will continue to wrestle with these complex issues.

Game Music Festival Brew Game Plus Celebrates 8th Annual Event

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SAN DIEGO – November 7, 2025 – Patient Corgi and The Bitlands are pleased to present Brew Game Plus 8: A Live Video Game Music Festival, a continuation of their long-running extravaganza of games, music, food, and beer at Aztec Brewing Company in Vista, California, located in San Diego county. This year’s event features the return of headliners Kirby’s Dream Band and on-stage play of Super Smash Bros. Ultimate with live musical backing provided by The Soto Six. Legendary game music cover band the Minibosses will also perform alongside other acts throughout the day to include Super Tonic and Slowly Crushed. The music is powered up by craft beer, food trucks, and retro gaming in the all-day and all-ages event. The event takes place on Saturday, November 8 at the Aztec Brewing Company in Vista, CA from 3:00pm onward. Tickets are $15 in advance and $20 at the door:

Brew Game Plus 8: A Live Video Game Music Festival Tickets

“Brew Game Plus is our one-of-a-kind mini music fest dedicated to the last forty years of videogames and a focus on the amazing music that was written for them” explains Patient Corgi organizer CeCe Luckey. “Our festival is fun and nostalgic, while giving serious tribute to the underrated composers who worked largely behind the scenes, making good games truly great. We are passionate about bringing those hidden gems into the light—everything from Pokémon to obscure ’90s arcade soundtracks—and presenting them in a live format, inviting local and touring bands to bring the best of those songs to the stage.”

This year’s event will also includes:

Dance Performers: Maya the Fire Dancer and SophyHoops

Gaming Consoles: North County Gamers and Stevie’s TVs

Food Trucks: Deth Tacos and Big City Dogz

Vendors: Retrocorp, Revolution Gaming, Faceted Finds Jewelry Boutique, and Scarlet Moon Records.

San Diego music label Scarlet Moon will be present at the event offering physical CD and vinyl products alongside a first live event demonstration of the recently-released Master System-inspired 2D platformer Sir Noggin, the first game published by Scarlet Moon Games.

Q/A Interview With the gamescom and gamescom congress Team

Following the large-scale and influential game industry events, gamescom and gamescom congress, in the late summer this year, we had the opportunity to speak with Tim Endres, Director, gamescom, and Stefan Heikhaus, Director gamescom and events at game – The German Games Industry Association, to get a sense of what goals gamescom met in 2025 and what focuses and features the event series might be in development for 2026.

Events for Gamers (E4G): With gamescom and gamescom congress 2025 now behind you, how would you assess how these events fared? Overall, what went well and what would you like to improve?

Tim Endres: By every major measure, 2025 delivered. We welcomed 357,000 visitors from 128 countries, hosted 1,568 exhibitors from 72 countries with a 70% international share, and reached over 1,1 billion video views by August 31. gamescom Opening Night Live alone surpassed 91 million views in the same period. The re-located event arena, an additional entertainment hall, the largest indie area to date, and expanded outdoor spaces improved crowd flow and overall stay quality.

And the excitement only continues with other formats such as the gamescom congress, which welcomed more than 1,000 guests for the first time and more than 180 international speakers.

So, to summarize: gamescom 2025 with all its formats and areas was very successful and we could not be happier about its results.

 

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E4G: What were the biggest surprises or standout moments from gamescom and gamescom congress 2025, and how might they shape your thinking for 2026?

Stefan Heikhaus: There are two things that stood out to me: first, the depth of international engagement — particularly from North America and Asia where we saw the biggest growth for trade visitors for example. It is a strong signal that underlines the importance of the event for the industry. Second, it is the excitement of the people on our show floor. One moment that stood out the most was sitting in the event arena during our annual cosplay contest – but it was bigger than ever before. 5,000 people watched the passion our cosplayers brought to the stage. It is a part of gamescom that is very dear to many visitors.

E4G: What feedback from exhibitors or speakers in 2025 has most influenced your planning for format or programming for 2026 gamescom events?

Tim Endres: One thing we are continuously working on and where feedback plays a huge part is the gamescom biz app. Its goal is to connect the whole B2B community — from trade visitors to speakers, exhibitors and media alike. With the feedback we gather, we are steadily improving it to be more helpful and better in general for the upcoming year.

E4G: Were there any experimental topics or session formats in 2025 that you plan to expand or refine for 2026?

Stefan Heikhaus: We are currently in our evaluation phase. That means that we look deeply in each individual feedback we receive – from private visitors to exhibitors or media – and see what aspects of the event need to be adjusted or refined. So, right now it is hard to say what part exactly gets expanded or changed in 2026 but no matter which format or area we are talking about one thing is for sure: we are always looking for ways to bring the best experience to the respective audience. And if we need to adapt to changing needs to get there we will.

E4G: With the games event space in flux a lot in recent years, especially post-COVID, how has gamescom evolved to address the needs in the conference space that may not be touched on right now?

Tim Endres: We positioned gamescom as a hybrid platform with offers for all gaming target groups. That means convening investors, studios, educators, public institutions, and many more. The congress and developer programming increasingly serve as neutral ground for complex topics. These include for example AI, democracy or climate protection. We are offering space to discuss these topics and how games can help to address them to either educate or create awareness among audiences. With our Confex we also offer Europe’s most modern event and congress center, it provides more space to grow, modular rooms for parallel tracks and workshops, stronger tech infrastructure, and better networking zones. It is the ideal place for an event like the gamescom congress or gamescom dev (formerly devcom).

 

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E4G: How do you balance gamescom’s role evolving as a bridge between industry announcements and the expectations of the fan community worldwide?

Stefan Heikhaus: I believe that this is not a question of balance but of setting the right expectations. When we talk about gamescom as a hybrid event we do not just mean that we have gamescom Opening Night Live with lots of exciting announcements. It is also about gamescom awesome indies, a show that focuses on independent productions, the gamescom studio with lots of developer interviews and in-depth insights on upcoming games and so much more. And each of these digital formats sets their respective expectation. You would not expect a AAA announcement during gamescom awesome indies or a new title reveal in our gamescom studio. We even set expectations for gamescom Opening Night Live by sharing first titles that will play a major role in the show on our social media channels ahead of it. Of course, surprises are part of the fun, but setting the right expectations is, in our believe, the only way to organic growth for these formats.

E4G: How are you evolving the hybrid experience between physical and digital attendance for 2026 gamescom events, especially for global audiences?

Tim Endres: What is always important to us is that all our digital shows are connected to the on-site event. So, we do not just want to have digital formats to reach a broader target group but to create a connection to what is happening on the show floor. We want to create one coherent community that celebrates games throughout the week. So, while one might see a new indie trailer during gamescom awesome indies, the other person might play it in our indie area already. Or there is an interview with an exciting developer who talks about a new AAA game – one might stream it, the other one might stand right in front of the gamescom studio to watch it.

What we aim for is more than just a physical and digital attendance – it is the coherent and global celebration of gaming that connects players no matter where they are. This is what gamescom is all about.

E4G: How did you approach sustainability and accessibility in 2025 for a large convention like gamescom, and what improvements may be planned for 2026?

Stefan Heikhaus: Our initiatives gamescom goes green and gamescom cares feature different sustainable organizations that are worth looking into. That includes a program called “Spende dein Pfand”, which roughly translates to “donate your bottle.” In Germany, bottles come with a small deposit. By collecting empty bottles during the event, it not only reduces waste, but also raises money that goes into other sustainable projects while maintaining the recycling cycle. You can find many projects in the likes of this on our websites.

For accessibility, we are providing information for a barrier-free stay at the event. We additionally oblige exhibitors to have ramps so that all booths are accessible and provide information on how to build an accessible presence at the event.

The exchange and feedback are very important for both topics as they help us to improve and increase measures to ensure everyone gets to enjoy the event in the best possible way.

E4G: What’s your strategy for spotlighting indie developers and less-represented voices in the gaming industry at next year’s event?

Tim Endres: We cannot talk about next years initiatives or changes yet. But we see the ever-growing demand for indie games. This year, we featured the biggest indie area to date. We are committed to this part of the industry. Not just by providing a special offering in our indie area, by implementing the gamescom Steam event or by creating a show like gamescom awesome indies, but by adapting to the needs and wishes of the developers and fans. We are already excited to see what creativity awaits us in next years indie area.

E4G: What opportunities will gamescom 2026 provide for students and newcomers to connect with industry professionals and learn about breaking into the games business?

Stefan Heikhaus: gamescom is designed to offer several entry points for students and newcomers. Starting with gamescom dev (formerly devcom), which offers a so-called scholarship program. The program aims to create opportunities for game developers who face barriers to independent attendance. The gamescom campus area is a dedicated space on the show floor to give students the chance to learn more about trainings and offers in the field of study. The gamescom invest circle gives newcomers with great ideas the chance to meet international investors and pitch their ideas. For the gamescom indie area we have special offerings with affordable prices and opportunities for group booths. Our app called gamescom biz is the matchmaking tool during the event. It helps to contact and meet industry veterans to learn more about the job and find themselves an entry.

As stated in the beginning: There is not just one but many things we do to help students and newcomers to connect and break through. And we will continue to use gamescom as a platform to do so in the future.

E4G: What do you feel may be the biggest trends and issues in and around game development next year, and how would you like gamescom events to address them?

Stefan Heikhaus: There are certainly three things that the industry currently faces:

1) Practical AI in production. That includes workflows, ethics, and IP protection.
2) Discoverability and sustainable monetization across platforms. The number of games releases each year is steadily increasing. Creating awareness for the own project is an enormous task for developers of all scales.
3) Global collaboration. Cross-border teams and go-to-market strategies need to be addressed as they help the industry to learn from each other and sustainably grow.

Formats like gamescom dev and gamescom congress are stages where these topics can be addressed. We as gamescom offer the stage and space for these discussions. We want to foster exchange and growth. While we certainly cannot be the only solution for any of the problems, we take all the steps we can to support the industry in the best possible way.

Events for Gamers appreciates Tim Endres’ and Stefan Heikhaus’ insights about gamescom (past, present, and future) as this events series evolve and broadens in influence. Events for Gamers will be sure to keep tabs on how they grow and what they might work on next.

BitSummit PUNCH 2026 Announced: Japan’s Largest Indie Game Showcase Returns to Kyoto

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The BitSummit Executive Committee has announced the dates and details for BitSummit PUNCH, the 2026 edition of Japan’s largest indie game exhibition. The event will take place at Miyako Messe (Kyoto International Exhibition Hall) from Friday, May 22 to Sunday, May 24, 2026.

BitSummit has grown steadily since its founding in 2013, when it drew 200 attendees. By 2025, the event welcomed over 58,000 visitors, reflecting the increasing global interest in Japan’s independent game development scene. Organized by the Japan Independent Games Association (JIGA) and co-hosted by KYOTO CMEX, BitSummit continues to serve as a platform for developers to connect with both industry professionals and the public.

The 2026 theme, “High Impact,” emphasizes the idea of making a meaningful contribution to the industry using available resources. Organizers hope to highlight games that demonstrate creative focus and passion, regardless of scale or budget.

The event schedule includes a business-only day on Friday, May 22, dedicated to B2B networking among developers, publishers, media, and sponsors. Public access will be available on Saturday and Sunday, May 23–24, allowing general attendees to explore the exhibition and engage with creators.

The BitSummit Executive Committee also announced that exhibitor applications are now open for BitSummit PUNCH. Developers can submit their games for review at a cost of ¥2,750 per title (tax included), with a submission deadline of Wednesday, December 31, 2025, at 4:00 PM JST. Approved applicants may then reserve a booth for ¥33,000 (tax included). Student discounts are available, and additional details can be found on the official website.

BitSummit has been featured in publications such as Weekly Famitsu, Dengeki Online, and EDGE, and has been discussed at international events including GDC, IndieCade, and CEDEC. The 2026 edition aims to continue expanding awareness of indie games from Japan and abroad, both online and in person.

For more information, including exhibitor guidelines and press materials, visit bitsummit.org.

Gaming Charity Stack Up Celebrates 10 Years at Geeky Teas and Games on Nov. 1

LOS ANGELES – Oct. 29, 2025 – Stack Up, the 501(c)3 military charity dedicated to supporting US and Allied Veterans’ mental health through gaming and working to end the epidemic of veteran suicide, celebrates its 10th anniversary with an in-person fundraising event at Geeky Teas and Games in Burbank, CA, on Saturday, Nov. 1, 2025 from 12-8 PM PT.

The gaming charity distributes care packages of games, gear, and more to support the mental health of veterans and deployed units. Stack Up has delivered over a quarter of a million game codes, and hosted paid-in-full trips for more than 130 passionate vets to attend gaming and geek culture events. The volunteer team takes great pride in supporting those who have served by providing connection and community via the joy of gaming.

Stack Up has partnered up with some of the biggest names in the video game industry, including AAA publishers Nintendo, Sony, EA, Blizzard, Capcom, among others. Their valued contributions alongside the support of popular streamers such as MadVikingKing, Lord_Zath, Broken_Stoic, Hyf1re, and countless others have helped further propel the organization to its success today.

The devoted foundation actively works to build online communities that provide peer-to-peer support for both physical and mental health. Through initiatives like the The Overwatch Program, the team has provided mental health assistance to over 1,839 vets via peer-based mental health crisis mitigation. Stack Up commits to its promise that no one is left behind in a culture dedicated to healing and togetherness.

Throughout a decade of giving back to the warriors of this country, Stack Up has raised over $7M for veterans. Their work is more important than ever, at a time where vets are losing critical care and services across the United States every day.

“As an organization, we’re incredibly grateful for the support we have been able to provide veterans over the past decade” said Stephen Machuga, Executive Director, Stack Up. “Thanks to the continued backing of donors, content creators, and industry partners, we look forward to the next chapter for Stack Up, and the ways we’ll continue uplifting our community.”

Visit Geeky Teas and Games on Nov. 1, 2025 to join Stack Up in celebration of its anniversary, hosted by GryphonAMX. The event runs from 12-8 PM PT, in Burbank, CA. To learn more about Stack Up, please visit their website at www.stackup.org. To donate directly to Stack Up, please visit Stack Up’s Donation page.

Wonder Festival to Make U.S. Debut at MomoCon 2026 in Atlanta

Wonder Festival, one of the world’s largest conventions dedicated to figures, garage kits, and model artistry, will make its U.S. debut in May 2026 through a collaboration with Atlanta-based MomoCon. The event, officially titled “Wonder Festival at MomoCon,” will be staged at the Georgia World Congress Center from May 21–24, 2026, marking the first time the Japanese-originated festival has been held in North America.

Founded in 1985, Wonder Festival began as a platform for both professional and amateur creators to showcase and sell handmade model kits. Over four decades, it has grown into a global cultural hub, drawing more than 30,000 attendees in a single day at its flagship Tokyo events. In recent years, the festival has expanded internationally, with editions in Bangkok, Korea, and Shanghai. The Atlanta event represents the next step in this global outreach, aiming to connect Japanese and American creators and fans.

MomoCon, which celebrates its 21st anniversary in 2026, is one of the largest fan conventions in the United States, attracting over 60,000 unique attendees annually. Originating from a student-run anime and gaming club at the Georgia Institute of Technology, it has grown into a major pop culture gathering with a strong emphasis on community and independent exhibitors. Its scale—covering 65,000 square meters and generating more than $43 million in economic impact for Atlanta—makes it a strategic partner for Wonder Festival’s U.S. expansion.

The dedicated Wonder Festival Pavilion within MomoCon will span between approximately 49,500 square feet (4,600 square meters) and just over 100,000 square feet (9,300 square meters). Planned programming includes exhibitions from leading Japanese and international figure manufacturers, sales and showcases by garage kit creators, and exclusive cultural displays. Organizers emphasize that the collaboration will highlight shared values of creativity, craftsmanship, and fan-driven culture, while strengthening cross-cultural ties between Japan and the United States.

To learn more about MomoCon and Wonder Festival (English language), check out their respective link highlights on their names. Events for Gamers will be sure to keep tabs on this event collaboration as the event date approaches!

November 2025 Game Industry Conference and Convention Events Calendar

We’ve put together another great list of events you can attend for November 2025! As the year starts to wrap up, November is shaping up to be an incredibly busy month with a significant number of conferences, conventions, and educational events. With fall season in full swing, it’s looking crisp and cool at all levels of game industry involvement.

Featured Events

AI and Games Conference (Nov 5-6) kicks things off with a focus on artificial intelligence in gaming, followed by DevGAMM Lisbon and the DevGAMM Awards (Nov 11-13). GeekGirlCon (Nov 8-9) and PAX Unplugged (Nov 21-23) for tabletop gaming enthusiasts are always favorite consumer conventions of ours, and Pocket Gamer Connects Aqaba (Nov 17-18) brings the industry together in a unique location. The month also features one of our favorite high level conferences, GamesBeat Summit Next (Nov 18-19) with discussions on AI and emerging technologies.

This month also has some exciting new events making their debut on our calendar: ThinkyCon (Nov 1-2), a convention celebrating puzzle games and brain teasers; iam8bit 20th Anniversary Art Show (Nov 14-16), commemorating two decades of video game art and culture; and Level UY (Nov 21-22), Uruguay’s premier game development conference bringing together Latin American creators.

There are plenty of conferences and conventions in this month’s lineup to explore. It’s a full calendar, and we can’t wait to see what surprises come out of it all. Many of the conferences listed will also have sessions and discussions about the state of the industry, with particular attention to AI integration and innovation as we head into 2026.

Check out the complete month’s event list below, but first…

Special Offers

We recently launched a new feature on the website – Event Ticket Discounts and Offers. Want to know when your event has a 10% off special or early bird rates open? Check out our Free Offers Page regularly!

Here are the latest offers listed as of this blog post:

Discount Event Code/Link
10% off VGLX (B2C) E4G10
15% off Game Ground (B2C) GG_EFG_PUBLIC_25
20% off MeetToMatch Bangkok (B2B) E4G20
20% off MeetToMatch Tokyo (B2B) E4G20
40% off Mobidictum Conference (B2B) Registration Page
10% off SIGGRAPH Asia (B2B) [SA25E4G10]
11% off WN Events (B2B) [E4G]

Have an offer we can add to this list? Please let us know!

We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending). Let us know if you want to contribute!

This Month’s Events

Many of the listed events are included in the calendar thanks to your contributions in submitting events to the calendar.

Thank you so much for continuing to support us!

We’ve made some additions to the overview, including a new test view of the events right from the calendar itself listed below. Let us know which type of list you prefer.

Konsoll 2025

Konsoll is a two-day event held annually in Bergen, bringing together game developers from all over Norway and abroad to listen to world-class speakers. Started in 2012 by the Game […]

TBA
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Graphics Programming Conference 2025

A new, international conference for real-time and interactive graphics programming. From GPC: We’re GPC, the Graphics Programming Conference. Established in 2024, we’re a conference organized by industry veterans for the […]

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Slingerweg 76, 4814 AZ
Breda, Netherlands
+ Google Map

Unite 2025

Unite is back, live and in person. Join the Unity community for this exciting annual event. Mark your calendar and get on our early-bird registration list. Get ready for it […]

Free – $200
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Seeing is Believing 2025

Join us for the BASID One-day Conference at the forefront of Augmented and Virtual Reality, where innovation meets immersion. Seeing is Believing 2025 brings together industry leaders, developers, and visionaries to explore the latest in […]

TBA
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Radisson Hotel, 1300 Chesapeake Terrace
Sunnyvale, CA 94089 United States
+ Google Map

Lisboa Games Week 2025

Lisboa Games Week, or simply LGW, is a trade fair for video games held annually at the FIL Exhibition Centre in Lisbon, Portugal. It is organised by FIL - International […]

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Feira Internacional de Lisboa, R. do Bojador
Lisboa, 1998-010 Portugal
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PAX Unplugged 2025

PAX Unplugged 2025 is an exciting analog-focused extension of our already existing portfolio of PAX events. We’ve found that the Tabletop parts of PAX have grown and grown to the […]

$12 – $78
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Pennsylvania Convention Center, 1101 Arch St
Philadelphia, PA 19107 United States
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CiGADC 2025

The CiGA Developer Conference (CiGADC), organized by CiGA, is a leading event designed for game gevelopers and industry professionals. It covers a wide range of topics, including game design, programming, […]

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WePlay Expo 2025

WePlay Expo is China’s largest indie game festival, showcasing high-quality games, cultural content, and immersive experiences. Attracting global enthusiasts and industry experts, the event offers both online and offline programming […]

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AdventureX 2025

AdventureX is the UK's only convention dedicated to narrative-driven gaming. Since 2011, AdventureX has been bringing together developers & gamers with a passion for interactive storytelling. Encompassing everything from retro […]

£33 – £60
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Greenwich University Stockwell Street Building, 10 Stockwell St
London, SE10 9BD United Kingdom
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Gamesforum Hanoi 2025

Gamesforum Hanoi 2025 is a One-day Gamesforum Laser Event focussing on Ad Monetization in F2P mobile games taking place at the Novotel CITY Barcelona. From Gamesforum: We’re delighted to invite […]

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Pullman Hotel Hanoi, Str Entrance, 40, 61 P. Giảng Võ, Hà Nội 010000, Vietnam
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Gamesforum Vietnam 2025

The Mobile Gaming Conference for UA & Ad Monetization After a successful launch last year, Gamesforum Vietnam returns with a new venue, expanded content, and enhanced networking opportunities to better […]

Free
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Intercontinental Landmark 72 Hotel, Urban Area, Keangnam Hanoi Landmark Tower, Plot E6, Mễ Trì, Cầu Giấy
Hanoi, Viet Nam
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Level UY 2025

LEVEL UY is organized by the Uruguayan Chamber of Video Game Developers, Miem-Dinatel, Uruguay XXI, the Film and Audiovisual Agency of Uruguay (ACAU) and the National Directorate of Culture (MEC), […]

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Visit the main event calendar that includes events throughout the year and beyond.

Which events are you attending this month? Let us know by commenting on this article here or on LinkedIn, Twitter, Bluesky, and Facebook!

Editor: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.

ex-KingsIsle Entertainment Community Manager

GDC Festival of Gaming To Unite Today’s Games Industry and Shape What’s Next

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SAN FRANCISCO – October 23, 2025 – It’s time to change the game. GDC Festival of Gaming will welcome the global B2B games ecosystem to San Francisco in March 2026, marking a bold reimagining and expansion of the world’s premier games industry event.

GDC Festival of Gaming is a transformed event to meet today’s broader, interconnected games industry, bringing together game-makers, publishers, distributors, investors, founders, technologists, toolmakers, marketers, educators, and media in a single week of game-changing connection, discovery, and learning. Built on the storied legacy of the original Game Developers Conference, the debut of GDC Festival of Gaming coincides with the event’s 40th edition. The Festival offers the same market-defining rigor and depth that has long made GDC essential, now amplified with exciting new perspectives and powerful pathways for collaboration across every stage of a game’s lifecycle.

“In a time of great change, we can build walls or build bridges — and the game industry has always thrived by coming together,” said Mark DeLoura, GDC’s Executive Director of Innovation and Growth. “The GDC Festival of Gaming strengthens those connections, celebrating creativity and supporting everyone who brings games to life, from napkin sketch to global launch.”

Informed and inspired by feedback from the community and across the ecosystem, GDC Festival of Gaming is an industry celebration across five days, with nightly activities, and offerings for everyone from all corners of the industry, with redesigned formats that move creativity, businesses and careers forward.

“We are excited to reveal the blueprint for GDC Festival of Gaming, celebrating the vital interconnection between creators, leaders, and partners that drive the industry forward.” said Nina Brown, President of GDC. “This new era is rooted in dialogue with our community. And it’s only the beginning.”

Here’s a peek at what’s new and why it matters:

  • Designed for Networking

The need to connect across the industry is now more critical than ever. Match in the app before you land. Set up time in the lounges. Jump into Speed Networking. Tap the citywide GDC Affiliate Program. Senior leaders can use GamePlan for facilitated, high-intent 1:1s that spark partnerships and deals. GDC Festival of Gaming becomes a can’t-miss hub for meeting the right people and building lasting opportunities.

  • Festival Hall, Reimagined for Discovery

Open Wednesday–Friday, the Hall is organized into five neighborhoods: Game Development, Future Tech, Indie & Education, International, Monetization & Player Engagement. Each features demos, micro-sessions, and places to sit down and talk. Faster paths to your people and your next partner.

  • Unified Content Program Across Five Days

GDC Festival of Gaming offers attendees a full week content journey. Contemporary content design emphasizes cross-disciplinary learning and collaboration, while maintaining GDC’s world-class standard. The new program goes beyond discipline-specific learning for game makers, with content for executives, marketers, independent studios, investors, founders, product managers, performers, external development agencies, and all others who play a role in fueling the interconnected ecosystem. Alongside legendary postmortems, technical sessions and pioneering advocacy, expect interactive content all week that connects disciplines and opens commercial doors through the reimagined summits, specialty series, mixers, workshops, fireside chats, forums, roundtables and demos.

  • GamePlan (invite-only; Game Changer Pass required)

The Festival’s deal engine. Brings qualified executives, decision-makers, and innovators together for pre-scheduled, facilitated 1:1 meetings that move business forward, building new customer and partner relationships, reconnecting with key contacts, generating leads, pitching ideas, exploring funding, evaluating emerging tech, and engaging with media.

  • Luminaries Speaker Series (requires Game Changer Pass)

A three-day, executive-level program at the Blue Shield of California Theater at YBCA, delivered by influential voices across games and adjacent industries. Strategy over tactics for leaders setting portfolios, roadmaps, and budgets.

  • GDC Nights

Every night, Monday-Thursday, the Festival delivers a true celebration of our industry, including an Opening Night Social Mixer, Austin Wintory’s Developer’s Concert, the Independent Games Festival (IGF) Awards, and the Game Developers Choice Awards (GDCA). Music, mixers, and shared moments that keep the conversation – and the community – going all week.

  • New Pass Structure, More Value:

    • Festival Pass — Full week access to world-class sessions, Festival Hall, networking programs, and nightly celebrations – at a price 45% lower than 2025’s All-Access.

    • Game Changer Pass — Everything in our Festival Pass, plus premium seating and lounges, fast-track entry to keynotes/concerts/awards, access to the Luminaries Speaker Series, eligibility for GamePlan, and GDC Vault access.

    • Digital Pass — Online-only networking during the event and on-demand GDC Vault access after.

    • Application-based options – Support for early stage indies, start-ups, and academia so more of the ecosystem can be part of the week.

GDC Festival of Gaming takes place March 9-13, 2026 in and around San Francisco’s Moscone Center. Registration is open now at the newly relaunched gdconf.com.

For a deeper dive into what attendees can expect at the GDC Festival of Gaming, please visit the newly relaunched GDC Festival of Gaming website, or subscribe to regular updates via LinkedIn, Facebook, X or BlueSky. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

Strong Attendance for First gamescom asia x Thailand Game Show, positions Thailand as Global Gaming Hub

Bangkok, Thailand, 22 October 2025 – The inaugural gamescom asia x Thailand Game Show, held 16-19 October in Bangkok, closed with 206,159 attendees and 294 exhibitors and country pavilions. The event broke both gamescom asia and Thailand Game Show’s attendance records and positioned itself as Southeast Asia’s largest gaming business and consumer festival. With the key theme ‘World of Gaming’, the event celebrated the growing interconnectedness of the global gaming ecosystem — bringing together game developers, publishers, gamers, and creators of gaming hardware and peripherals under one roof. From cutting-edge consoles and high-performance accessories to immersive gameplay experiences, it showcased the full spectrum of the industry.

At the official opening ceremony of the entertainment area on 17 October, Dr. Ekniti Nitithanprapas, Deputy Prime Minister and Minister of Finance said: “Gaming is no longer just entertainment — it’s a key driver of the global creative economy. Through our Quick Big Win policy, Thailand is empowering its gaming and digital industries to become engines of innovation and global competitiveness. gamescom asia x Thailand Game Show 2025 connects Thai talent with global opportunities and strengthens our position on the world stage.”

Mr. Chaichanok Chidchob, Minister of Digital Economy and Society added: “The government, through the Ministry of Digital Economy and Society (MDES) is committed to being a key driving force in supporting the Thai gaming industry and a reliable partner for all stakeholders both domestic and international. MDES wants to see Thai games expand into the global market.”

Assist. Prof. Dr. Nuttapon Nimmanphatcharin, President/CEO of the Digital Economy Promotion Agency (depa) said: “This collaboration marks a new era for Thailand’s gaming ecosystem. It unites developers, investors, and players to drive innovation and elevate Thailand to global standards. gamescom asia x Thailand Game Show 2025 is more than an event — it’s a platform for growth and collaboration that puts Thailand on the global gaming map.”

“We are proud to announce this milestone collaboration between gamescom asia and Thailand Game Show, bringing together the best of the region’s gaming industry under one roof. This partnership celebrates creativity, innovation, and community on a global scale. Under the theme ‘World of Gaming,” we aim to elevate games and talent in Asia to the international stage while delivering world-class experiences to local audiences — positioning Southeast Asia as a true Global Gaming Hub,” further added the organisers of the event, Mathias Kuepper, Managing Director and Vice President of Asia-Pacific at Koelnmesse, Pongsuk Hiranprueck, CEO of Show No Limit Co., Ltd and Winradit Kolasastraseni, President of Digital Media, True Digital Group (Online Station).

The closing ceremony was presided over by Ms Suphajee Suthumpun, Minister of Commerce. Reflecting on Southeast Asia’s rapid growth as a global gaming hub, she remarked: “I was deeply impressed to see both Thai and international game developers embracing the beauty of Thailand as the backdrop and characters in their games. This is true soft power, allowing players around the world to experience Thai identity through the world of games. Throughout the gamescom asia x Thailand Game Show, business negotiations were conducted and generated over 1.22 billion THB in economic value, a figure that reflects Thailand’s enormous potential on the global stage.”

 

‘World of Gaming’ in action at the entertainment area

From 17-19 October at the B2C show, fans experienced:

  • New game demos and product showcases from major gaming brands, including 4Divinity, Amazing Seasun, AMD, Bandai Namco Entertainment, Behaviour Interactive, Capcom, GCL, HoYoverse, HyperX, Intel, Konami, Nintendo, Nuverse, Omen, PlayStation by Gameshop Concept Store, Predator, Razer Game Services, Republic of Gamers, Sandisk, SEGA, SteelSeries, Synnex, Ubisoft, Tencent, The Pokémon Company, Xbox, among many.
  • Throughout the event, visitors could experience yet to be released AAA games such as Call of Duty Black Ops 7 and Ninja Gaiden 4, available for the first time in Thailand at the Xbox booth as well as Capcom’s Resident Evil Requiem, Onimusha: Way of the Sword, Pragmata and Monster Hunter Stories 3: Twisted Reflection. Nuverse’ first foray in the Southeast Asian event brought players a first hand demo of BLEACH: Soul Resonance.
  • For the first time in Thailand, Capcom brought a slate of game producers to the main stage, headlined by Ryozo Tsujimoto, Producer of the Monster Hunter series, and Executive Producer of Monster Hunter Stories 3: Twisted Reflection who introduced fans to the latest entry in the beloved RPG series.
  • 4Divinity revealed Island of Hearts, a star-studded live-action interactive adventure game launching in 2026 and featuring an ensemble cast of well-known personalities from the digital entertainment scene. Among the stars are Siew Pui Yi, Debbie Wee, Nahyun Kim, Baby G, Ayako Ogawa, and Leah Usami.
  • Making its Thailand debut, the indie area showcased 62 indie titles, among 200+ playable indie games across both business and entertainment areas. The Indie Wavemakers Awards went to three indie teams for their creativity and innovation:
    • Wave Rider Award: Duo Quest by 1+1 Studios
    • Secret Level Award: BLACKOUT – Zero Point by SILOEGI Operation
    • Final Form Award: On Any Journey by Funbrew Games
  • The Zone Zean Game esports challenge between gamers from all over the country and Street Fighter 6 pro player Ho Kun Xian with winners taking home 30,000 THB (900 USD).
  • The Thailand Game Awards, celebrating the best games, industry talent and outstanding gaming gear, with Clair Obscur: Expedition 33 seeing sweeping awards in four categories and Lost and Found Co. clinching the highly anticipated Thai Game Award. Full list of winners available in Appendix 1.
  • The Lifetime Achievement Award was presented to Glen Schofield — veteran game designer of Dead Space, Call of Duty, and The Callisto Protocol, for his lifelong contributions and outstanding achievements in the gaming industry.
  • Cosplay Competition, with over 300,000 THB (9,300 USD) in prizes and standout winners (full list of winners available in Appendix 2):
    • Best Team: AMAZING CAKRA as Djeeta & Lucillius (Granblue Fantasy)
    • Best All Star: Theerawat Phanu as Harry Queen (Batman: Arkham Knight)
    • Fan Favourite: Ronald Bert Sta Ana as Scorpion (Mortal Kombat 1)
  • A live performance of the event’s theme song by Thai-German singer Jannine “Ploychompoo” Weigel, composed by Amm Atchariya.

Ideas and innovation at the business area

The business area (16-17 October) featured 71 speakers from 20 countries. Headliner Glen Schofield (Dead Space, Call of Duty, The Callisto Protocol) shared “10 ways to find inspiration,” urging developers to embrace risk-taking, originality, and resilience.

Other highlights included:

  • pitch competition (by Agora Gaming Partners) winners: MVRX Games (Sweden) won Best Visual for Dew, while Kotakoren Games (Malaysia) took Best Game Design award for Of Blood and Descend. Mudtek (USA) earning Most Anticipated Game for Dimraeth. Each received USD 1,500 to help in further developing their titles.
  • invest circle & VIP mixer connected 418 developers, publishers and investors.
  • Thailand Game Talent Showcase (by Thai Game Software Industry Association) spotlighted some x20 student-made games from Thailand. The full winner list available in Appendix 3.

Organisers confirmed that gamescom asia x Thailand Game Show will return to Bangkok, Thailand from 29 October to 1 November 2026.

For updates, visit: gamescom.asia

2025 At a Glance

 

  • 206,159 attendees from 95 countries
  • 5,590 business visitors from 81 countries
  • 294 exhibitors and pavilions
  • 200+ indie games
  • 71 speakers across 4 stages
  • 28 hours of content on the entertainment area main stage
  • 683 media partners, influencers, press
  • 30,000sqm of event space
  • 8 million hits on gamescom asia x Thailand Game Show’s Steam Festival

Available gamescom asia x Thailand Game Show 2025 assets can be found in the branding and marketing kit here. Event images can be found here.

When Fandom Crosses the Line: Emiru’s TwitchCon 2025 Moment and the Call for Safer Events

TwitchCon 2025, held October 17-19 in San Diego, is designed to be a celebration of community, content creation, creativity, and connection. But for popular streamer and cosplayer Emiru, the event turned into a startling experience that has sparked widespread upset and renewed scrutiny of Twitch’s security protocols.

On October 17, during a scheduled meet-and-greet at the San Diego Convention Center, Emiru, whose real name is Emily Schunk, was assaulted by an attendee who bypassed multiple security barriers. The man grabbed her face and apparently attempted to kiss her without consent, as captured in video clips that quickly circulated across social media platforms. Emiru’s security team intervened, escorting her offstage while the assailant was removed from the area.

Emiru later posted on X (formerly Twitter), expressing her shock and disappointment:

Twitch responded with a statement calling the behavior on social media:

However, many fans and fellow creators felt the response was inadequate (including reader-added context noting Emiru’s statement). The hashtag #ProtectStreamers began trending, with users demanding accountability and calling for better safety measures at future events.

One user, @BaconCrumbz, tweeted: “So some freak just assaulted Emiru at @TwitchCon. This behavior is disgusting. I’m amazed she still came back to finish the Meet and Greet line. She deserves the utmost respect”. Emiru’s decision to return and complete her session despite the trauma was seen as a testament to her resilience and dedication to her fans.

The incident has reignited long-standing concerns about streamer safety at conventions, especially during public meet-and-greets. For example, in 2019, two streamers attending off-site TwitchCon-related events said they dealt with spiked drinks that had sent one of them to the hospital. But, in 2024, another round of allegations around safety issues emerged again at another VIP TwitchCon-associated party, which this video by Mujin dug into.

As Emiru’s most recent experience shows, visibility and fame can come with serious risks, and platforms with events, like Twitch, as well as event sponsors, will need to take action to make sure that incidents like what happened with Emiru are much less likely to happen again.

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