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May 2026 Game Industry Conference and Convention Events Calendar

We’ve assembled an exclusively curated list of game industry events you can attend in May 2026. The month is giving us a nice glimpse into what the summer event lineup is going to be like. We’ve now moved on from early year conferences (GDC, DICE, etc.) and conventions and festivals (PAX East, SXSW, etc.) and are going to see a slight shift if focus to a broader set of conventions through the summer (gamescom, Gen Con, etc).

Last month (and the month before that…), we talked a lot about AI and its effects on the industry. We’re going to save you the pain of hearing about “AI this and AI that” for this month’s event list, as frankly, where at a point where we can say it’s “business as usual” in the AI space.

Featured Events

Leading the month is the Game Educators Summit 2026 (May 1), and its positioning is telling. As hiring slows and studios restructure, the burden of preparing “job-ready” developers is increasingly shifting onto educators. What was once a loosely coupled relationship between academia and industry is hardening into a pipeline, one expected to produce talent already fluent in live-service production realities. The subtext is hard to ignore: studios want less ramp-up, and education is being asked to absorb that cost.

Mid-month, the A MAZE Berlin 2026 (May 13–16) stands in stark contrast to that pipeline mentality. Its continued focus on arthouse games and experimental media feels almost defiant in a market dominated by scale, retention metrics, and sequelization. Alongside grassroots showcases like the NYC Video Game Festival 2026 (May 9) and Capital Creative Showcase 2026 (May 9), it highlights a growing split: innovation is happening, but often outside the structures that can actually fund and sustain it.

The industry isn’t short on ideas—it’s short on the conditions that allow those ideas to scale.

On the business side, events like Madeira Games Summit 2026 (May 7–8), GameExpo Summit by PocketGamer Connects 2026 (May 20–21), and Nordic Game 2026 (May 26–29) reinforce where the industry’s priorities remain firmly anchored: financing, publishing deals, and growth strategy. The language may evolve – UGC, cross-platform ecosystems, emerging markets – but the underlying question is the same as it has been for years: how to extract more predictable, long-term revenue from increasingly volatile player bases. The persistence of this focus suggests an industry still optimizing known models rather than taking meaningful risks on new ones.

Toward the end of the month, consumer-heavy events such as EGX 2026 (May 22–24), DreamHack Atlanta 2026 (May 15–17), and TwitchCon Rotterdam 2026 (May 30–31) make one thing clear: the center of gravity has shifted decisively toward community and creators. Games are platforms for participation and identity. But that shift comes with its own tension: as publishers lean more heavily on creators and communities for visibility and longevity, they also become more dependent on ecosystems they don’t fully control.

The sheer spread of May’s calendar underscores a deeper structural shift. It’s now becoming a more indie and flexible patchwork of overlapping scenes: corporate, independent, academic, and creator-driven. Especially creator-driven.

New Events

Joining the calendar for the first time ever, check out the following events:

With all that said, check out the complete month’s event list below! But first…

Special Offers

We recently launched a new feature on the website – Event Ticket Discounts and Offers. Want to know when your event has a 10% off special or early bird rates open? Check out our Free Offers Page regularly!

Here are the latest offers listed as of this blog post:

40% off NAGIS Summit (B2B) [NAGIS402026]
25% off MeetToMatch Las Vegas (B2B) [MeetToMatchLV_25OFF]
20% off Serious Play Conference (B2B) [EARLYBIRDNA20]
5% off Atsusacon (B2C) [EVENTSFORGAMERS]
10% off SIGGRAPH Asia (B2B) [SA25E4G10]
11% off WN Events (B2B) [E4G]

Have an offer we can add to this list? Please let us know!

We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending). Let us know if you want to contribute!

This Month’s Events

Many of the listed events are included in the calendar thanks to your contributions in submitting events to the calendar.

Thank you so much for continuing to support us!

We’ve made some additions to the overview, including a new test view of the events right from the calendar itself listed below. Let us know which type of list you prefer.

There are no upcoming events at this time

Visit the main event calendar that includes events throughout the year and beyond.

Which events are you attending this month? Let us know by commenting on this article here or on LinkedIn, Twitter, Bluesky, Threads, and Facebook!

Editor: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry, and Public Relations Manager and Communication Specialist for various other industries.

Application deadline for the free program “SELECTED INDIE 80” is April 30

Deadline for the “SELECTED INDIE 80” free indie game exhibition program is April 30 at 5:00 PM (JST). Establishment of the “SI80 Excellence Awards,” a recognition system for SELECTED INDIE 80.

TOKYO GAME SHOW 2026 (Dates: September 17-21; hereinafter TGS2026) is currently accepting entries for “SELECTED INDIE 80”, a program that allows indie game developers to exhibit for free in the TGS2026 Indie Game Corner. The application deadline is Thursday, April 30, at 5:00 PM (Japan Standard Time).

Nintendo, KODANSHA, PLAYISM, iGi indie Game incubator, CRI Middleware, Amakusa City, ASK, auryn, and Wit One have been determined as sponsors for the series of indie game developer support projects, including “SELECTED INDIE 80” (*Sponsor names are listed in order of sponsorship plans and past sponsorship performance). Exhibitors selected for “SELECTED INDIE 80” can receive various types of support, such as various exhibition support provided by the sponsoring companies.

And, TOKYO GAME SHOW will establish the “SI80 Excellence Awards” as a new recognition system to evaluate and widely disseminate the creativity and perfection of indie games. This system will officially honor approximately 10 titles selected from those participating in the indie game project “SELECTED INDIE 80 (SI80)” that are particularly outstanding from multifaceted perspectives such as creative quality, degree of completion as a game, and experience value.

Please check the official website for the eligibility requirements and conditions for “SELECTED INDIE 80”. If you do not meet the eligibility requirements or conditions for this program, please consider standard exhibition (paid; corporations only).

Please apply for SELECTED INDIE 80 using the dedicated form below.
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https://nkbp.jp/4kofRX5
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The application deadline is Thursday, April 30, at 5:00 PM(JST).

In addition, the selected exhibitors will be automatically entered as candidates for the presentation event “SENSE OF WONDER NIGHT 2026” (SOWN2026).

Please check the eligibility and application conditions below, and if you or your organization meet the criteria, please apply to be included in the “SELECTED INDIE 80”. If you do not meet the conditions of this project, or if you are not selected for the “SELECTED INDIE 80”, please consider exhibiting at the “Indie Game Area” as usual (paid exhibit).

Indie Game “SELECTED INDIE 80” Entry Requirements                

Dates: September 17 (Thursday) – September 21(Monday), 2026
Exhibition Method: In-person exhibition
(Makuhari Messe:https://www.m-messe.co.jp/en/ )
Exhibition Fee: Free of charge
How to apply: Please fill in and submit the necessary information

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https://nkbp.jp/4kofRX5
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Period: February 10, 2026 – April 30, 2026, 5:00 PM (Japan Standard Time)
Screening:  Following selection by the judges, 80 works will be chosen.

After the application deadline, we will review all applications to select the titles presented for the exhibition. We will then directly inform individual or company applicants who passed the screening. Qualified / Unqualified result about “SELECTED INDIE 80”.

For more information about “SELECTED INDIE 80”, please visit TGS official website.
https://events.nikkeibp.co.jp/tgs/2026/en/exhibitor/indie

Evo Japan 2026 Presented by Levtech Set to Unleash Largest Street Fighter Tournament Bracket in History

TOKYO, JAPAN (April 28, 2026) – The Evolution Championship Series (known as Evo) returns with Evo Japan 2026 presented by Levtech on May 1-3 at Tokyo Big Sight. The action-packed weekend will showcase the largest Street Fighter tournament bracket in history, with all 12 titles offering a combined ¥30,000,000 prize pool, and an expanded Show Floor experience celebrating the fighting game culture and community. Spectators can purchase tickets HERE, or they can watch on Evo’s Twitch Channel and Evo’s YouTube Channel.

The tournament brackets feature competitors from XX countries, including fan favorites Arslan Ash, Sonicfox, Punk, MenaRD, GO1, and Tokido, competing in the following titles highlighted with the largest Street Fighter 6 bracket in Japan’s history:

  • Riot Games’ 2XKO
  • SNK’s FATAL FURY: City of the Wolves
  • Cygames’ Granblue Fantasy Versus: Rising
  • Arc System Works’ GUILTY GEAR -STRIVE-
  • SEGA’s Hokuto no Ken
  • Lasengle’s Melty Blood: Type Lumina
  • Capcom’s Street Fighter 6
  • Bandai Namco Entertainment’s TEKKEN 8
  • SNK’s THE KING OF FIGHTERS XV
  • Arc System Works’ Under Night In-Birth II Sys:Celes
  • Capcom’s Vampire Savior
  • SEGA’s VIRTUA FIGHTER 5 REVO WORLD STAGE

“The fervor for fighting games in Japan is reaching new heights, and Evo is celebrating that enthusiasm with our biggest Evo Japan yet, “said Rick Thiher, General Manager of Evo. “Filling even more of Tokyo Big Sight with the competition, culture, and community that inspires competitive fighting games is the best kick off for Evo’s global tournament calendar I can imagine for 2026.”

Evo Japan will offer an expanded area of more than 8,600 square meters for an updated Show Floor experience with more than 30 exhibitors and 70+ side events, including the Evo Fighting Game Museum, curated Artist Alley, Hands-On Playables, Bring Your Own Community (BYOC) Tournaments area, and Cosplay Contest.

Qiddiya and PlayStation will return, supporting the fighting game community. Qiddiya will provide fans with exclusive meet-and-greet opportunities with top players and talent and bring the iconic Moment 37 experience to Evo Japan as part of the Evo Museum. PlayStation will provide consoles for the record-breaking tournament and return to the Evo Museum with a dedicated exhibit showcasing the brand-new FlexStrike™ Wireless Fight Stick.

Before Evo Japan’s kicks on May 1st, Evo Legends Live will premiere on April 29th at CLUB CITTA’ in Japan with an epic The Beast vs. The Bull showdown between Evo Moment 37 legend Daigo Umehara and three-time Evo champion Saul “MenaRD” Leonardo. Fans can watch on Evo’s Twitch Channel and Evo’s YouTube Channel at 5pm UTC+9.

Evo welcomes its partners with activations, including PlayStation, Qiddiya, and Suzuki.

The complete Evo Japan schedule is as follows (subject to change):

Friday, May 1 (all times in UTC+9):

  • 8:00 am: Doors open
  • 9:30 am Preshow with Tasty Steve, Tyrant, Rynge, Justin Wong, IFCYipeS
  • Noon: Ryan Hart vs. Betty Exhibition
  • 4:30 pm: Top 8 Hokuto no Ken Grand Finals
  • 5:30 pm: Top 8 2XKO Grand Finals
  • 7:00 pm: Top 8 Under Night In-Birth II Sys:Celes Grand Finals
  • 10:00 pm: Venue closes or when competitive play finishes

Saturday, May 2 (all times in UTC+9):

  • 8:00 am: Doors open
  • 9:30 am Preshow with Hollywood RobTV and IFCYipeS
  • 10:00 am: Top 8 for FATAL FURY: City of the Wolves and Melty Blood: Type Lumina
  • 1:30 pm: Top 8 for Granblue Fantasy Versus: Rising and VIRTUA FIGHTER 5 REVO WORLD STAGE
  • 4:30 pm: Top 8 for THE KING OF FIGHTERS XV
  • 5:30 pm: Top 8 for GUILTY GEAR -STRIVE-
  • 8:00 pm: Top 8 for Vampire Savior
  • 10:00 am: Venue closes for when competitive play finishes

Sunday, May 3 (all times in UTC+9):

  • 9:00 am: Doors open
  • 10:00 am: Preshow with Justin Wong and Hollywood RobTV
  • 10:30 am: Top 8 for TEKKEN 8
  • 2:00 pm: Top 8 for Street Fighter 6

Evo Las Vegas, the flagship event, returns to the Las Vegas Convention Center on June 26-28 with Chipotle® as presenting partner. Player registrations, now open at evo.gg until May 5, will determine which game titles will be played in the Arena Finals in Japan and Las Vegas.  Evo France returns to Europe at the Palais des Expos in Nice, France, on October 9-11.

D.I.C.E. Athens 2026 Calls for Proposals to Shape “The Story Ahead” of Game Industry Transformation

The Academy of Interactive Arts & Sciences has opened its call for proposals for D.I.C.E. Athens 2026, asking developers and leaders to engage with the theme, “The Story Ahead”Set to run from September 21-23this summit will be framed around exploring how innovation, collaboration, and diverse voices will transform the industry’s challenges into breakthroughs and shape the future of play. This theme lands at a complex and challenging stretch for the global game development community.

The game industry is in a period of intense transition, facing challenges such as layoffs, difficulties securing funding for indie titles, and extreme market volatility, including sky-high memory and processor prices. At the same time, the rapid maturation of generative AI is shifting from an “experimentation to expectation” approach in content pipelinesEvents like D.I.C.E. serve as helpful forums for developers navigating these technical and business issues in this current complex environment.

The D.I.C.E. Summit, a cornerstone event for interactive entertainment executives, reinforces its global reach with the Athens event. D.I.C.E. Athens 2026 is locked in for the Athens Marriott venueproviding a European hub for the community in September. With early bird registration already openthe conference aims to empower leadership discussions and foster global collaboration. The Academy encourages prompt speaker submissions before May 31 and before talk submission capacity is reached.


Interested industry professionals are invited to submit proposals under two main categories: Speaker and Roundtable Leader
Speaker options include solo presentations, fireside chats, and panels available for all attendeesFor those looking for deeper engagement, the Roundtable Leader role involves facilitating a moderated group discussion with industry peers, aiming to build a dynamic exchange of ideas among up to ten participants at each table
For those planning to attend (whether speaking or not) D.I.C.E. Athens 2026, registration is already available to secure early bird rates at www.diceeurope.org. Will you be a part of the “The Story Ahead” that may be shared at D.I.C.E. Athens this year? There’s still time to decide whether to join as a speaker or moderator.

Nordic Game 2026: Malmö Prepares for a Nordic Invasion of AAA Titans, Indie Upstarts, and the AI Revolution

As the May 26–29 window approaches, excitement is building for Nordic Game 2026 (NG26) in Malmö, Sweden. One of Europe’s premiere B2B conferences, NGC is celebrating its 22nd year and is positioning itself as the critical hub for developers navigating the industry’s most significant challenges and innovations. The full agenda, set to unfold across four days at the iconic Slagthuset venue, promises to deliver a lot of information and opportunity across many fronts.

One of the biggest headlines dominating the pre-show buzz is the new AI Track, designed to tackle the complex, controversial global gaming industry’s “AI-driven future”Announced back in October 2025, the dedicated track reflects the rapid transformation from procedural world-building to adaptive NPC behaviors

Accompanying this forward-looking content is the return of the Executive Summit on the opening day, Tuesday, May 26. This high-level gathering will tackle the crucial topic of “Rethinking the Game Studio for 2026,” addressing the evolving business landscape for C-level executivesAdditionally, the Games Policy Summit returns, advancing discussions on European game industry support strategy, regulatory frameworks, and funding mechanisms, building on a successful prior year.

The Main Stage is stacked with confirmed speakers from some of the biggest names in Nordic and international development. Fans of high-octane shooters will be keen to hear from EA DICE’s Development Director, Anna Norrevik, who is headlining with a session dedicated to their massive title, Battlefield 6In a further testament to the region’s pedigree, the celebrated creators of the highly anticipated upcoming PlayStation 5 title SAROS from Housemarque are also confirmed to offer a deep dive into their development insightsMeanwhile, a must-attend session will feature Design Director Virgil Watkins and his team from Embark Studios for an NG Conversation focused on the development of their title, ARC RaidersThe speaker roster is rounded out by talent like Jennifer Svedberg-Yen, Lead Writer on Clair Obscur: Expedition 33and the Samson Creator, Christofer Sundbergall hosted by the presenter, Zahrah Isaacs.

Games Capital Summit, with a focus on investment in games, has been added to the events roster for NG26 (image: Nordic Game)

NG26 remains committed to fostering independent talent. Indie developers are promised “unbeatable value”with unique opportunities such as the high-visibility Nordic Pitch sessions on May 26–27, offering a three-minute spotlight for showcasing their gameThe event also offers a substantial boost with the Nordic Showcase on Steam, aiming to surpass last year’s 1.2 million impressionsBusiness-focused indies and venture-ready companies can also look forward to the Games Capital Summit on the first day, facilitating direct connections with actively investing VCsThe final day is reserved for Masterclass Friday, a dedicated educational program for students and indie developers.

With the final price increase on passes hitting on April 30, time is counting down for developers, publishers, and investors to secure their spot for the four-day event. The anticipation for NG26 is sure to be on the rise for many attendees (and potential attendees) as Malmö prepares to host attendees in this fast-moving and evolving moment for the global game development community.

BitSummit PUNCH 2026 Announces Official Streamer Roster and New Program Details

The BitSummit Executive Committee has confirmed the official creator lineup and streaming schedule for BitSummit PUNCH, Japan’s largest indie game festival, set for Friday, May 22, 2026, through Sunday, May 24, 2026, in Kyoto. The 14th annual event aims to promote independent titles to a global audience.

The official roster of supporting streamers and creators includes Donpisha and Pechanko (SANNINSHOW), FB777 and eoheoh (MSS Project), SPYGEAOniya, and Dogma Kazami. These creators will be central to two key streaming programs, broadcast live in Japanese from the Official PR Supporters’ Special Booth on the BitSummit Official YouTube Channel:

  1. Creators Talk: Developers and designers will discuss the creation process of popular indie games while playing them live.
    • Featured Creators: FB777, eoheoh (MSS Project), and Dogma Kazami.
    • Schedule: Saturday, May 23, and Sunday, May 24, 10:30 AM – 11:30 AM.
  2. PUNCH PLAY LIVE: An official showcase where popular streamers play through various exhibited titles.
    • Featured Creators: FB777, eoheoh, Dogma Kazami, Donpisha, and Pechanko.
    • Schedule: Saturday and Sunday, with two slots each day (11:45 AM – 2:15 PM and 2:30 PM – 5:00 PM).

Additionally, the “BitSummit Game Jam 2026” page has officially launched, inviting young creators and students to rapidly prototype projects based on the theme, “Punch: Break Through,” which signals a focus on breakthrough talent and ideas. A significant update for 2026 is the introduction of an XR category to embrace emerging extended reality technologies. All completed Game Jam works will receive a showcase during the main BitSummit PUNCH event, so attendees can experience these XR projects for themselves. Sponsors supporting the Game Jam include familiar developer-focused companies like CyberAgent, Pixai, and AWS.

BitSummit has grown substantially since its inception, growing from 200 attendees in 2013 to over 58,000 in 2025. As it’s grown, it’s become recognized globally by major industry conferences and publications. The event is organized by the BitSummit Executive Committee (including the Japan Independent Games Association—JIGA) and is co-hosted by KYOTO CMEX. Major sponsors include ID@Xbox, Xsolla, and Cygames. For further details on BitSummit PUNCH and other BitSummit events coming up this year, check out the official event website at https://bitsummit.org/.

D.I.C.E. Athens 2026 Confirmed for September, Early Bird Registration Now Open

The Academy of Interactive Arts & Sciences (AIAS) has announced that D.I.C.E. Athens 2026 will take place from September 21-23, 2026, at the Athens Marriott HotelPositioned as a three-day executive retreat, the conference aims to bring together industry leaders to discuss the future of gaming.

The core programming is themed ‘The Story Ahead,’ reflecting a focus on both creative and business challenges facing the interactive spaceThe schedule includes what’s likely to be thought-provoking speaker sessions as well as intimate roundtable discussions, which are designed to address specific issues within the craft and business of game development.
Speaking of speaking, the conference is currently accepting proposals for both speaker and roundtable sessions, all to be themed around ‘The Story Ahead’Industry professionals looking to contribute to the programming must submit their presentation or discussion ideas through the integrated form on the D.I.C.E. Europe websiteThis submission process is the primary avenue for shaping the event’s content, and full details are available on the Submission Proposal Portal.

As a senior- and executive-level event, a significant part of the D.I.C.E. experience is the networking componentThis year’s event will feature several networking opportunities, highlighted by an Opening Night Reception held at the Acropolis MuseumThe AIAS is also welcoming spouses and partners, encouraging attendees to bring their significant other to participate in these social and networking eventsThis is consistent with other high-profile industry events that integrate social elements to provide a comprehensive experience. The conference’s format is intended to facilitate deep professional engagement, a significant focus at many high-level industry events covered by the Events for Gamers calendar.

More than focusing only on senior-level thought leadership, the D.I.C.E. Athens conference can be an open door to emerging talent as well. The AIAS Foundation offers three scholarships for aspiring and early-career game professionals: the general AIAS Foundation Scholarship, the Women In Scholarship (for women in technical roles), and the Girls for Gaming Scholarship (for women in business roles). These are open to undergraduate/graduate students and professionals in their first four years in the industry. Recipients get a tuition reimbursement or travel stipend, plus an all-expenses-paid trip to the D.I.C.E. Summit, mentorship, and alumni access. The current application deadline is May 31, 2026.

For potential attendees looking to secure a spot, early bird registration is currently available, providing special rates that will expire after August 3, 2026Special hotel rates at the Athens Marriott, the official conference hotel, are also offered, though attendees must reserve rooms through the main conference registration portalProspective attendees are advised to register soon as the discounted hotel inventory is expected to sell out quickly. For more official details, keep tabs on D.I.C.E. Europe’s webpage (and on Events for Gamers site and social channels).

Video of the Month — Analyzing the GDC Festival of Gaming 2026 Programming

For this month’s featured video, we’re looking at Tim Ruswick’s data‑driven breakdown of the GDC Festival of Gaming 2026 program. His review offers a clear snapshot of how the conference continues to evolve, especially with the “Festival of Games” baked into the event’s structure. The 23-minute-long video focuses on the numbers behind the sessions, speakers, and topics, giving developers and attendees a practical sense of the look and feel of this year’s lineup.

The talk catalog itself shows a year centered on production‑focused learning. Ruswick’s breakdown highlights a noticeable increase in sessions covering pipelines, team workflows, and long‑term project maintenance. Developers appear to be prioritizing stability and efficiency, a trend that aligns with broader industry pressures. Instead of spotlighting experimental mechanics or emerging genres, the schedule leans toward practical guidance and case studies.

Instead of spotlighting experimental mechanics or emerging genres, the schedule leans toward practical guidance and case studies.

Of course, AI remains a major theme, but the emphasis has shifted toward grounded applications. Ruswick’s review of the AI infographic shows most talks focusing on asset tagging, localization support, animation cleanup, and QA augmentation. These sessions frame AI as a set of tools for smoothing production rather than reshaping design.

The speaker distribution also reflects a changing game development landscape. Mid‑sized studios and tool developers make up a larger share of the roster, while major publishers maintain a steady but not dominant presence. This suggests that the middle tier of the industry is increasingly shaping the conversation around sustainable development practices.

Ruswick’s breakdown presents GDC 2026 as a year focused on refinement. It represents a useful view for anyone planning their schedule or tracking industry trends into later 2026 into 2027.

For indie developers, the video highlights several sessions aimed at scope control, marketing fundamentals, and community management. These remain consistent draws each year and continue to serve as valuable resources for small teams navigating a crowded market.

Overall, Ruswick’s breakdown presents GDC 2026 as a year focused on refinement. The Festival of Games aspect expands its identity, while the conference program concentrates on practical, production‑oriented learning. It represents a useful view for anyone planning their schedule or tracking industry trends into later 2026 into 2027.

Did you happen to attend GDC Festival of Gaming 2026?, and do you agree with Tim Ruswick’s takes? Please feel free to share your thoughts about it below or on our social media posts about this story!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

Midwest Gaming Classic Returns Next Weekend

MILWAUKEE, WI — Next weekend, one of the country’s largest and most unique gaming events returns home.

The Midwest Gaming Classic comes back to Milwaukee’s Baird Center April 24–26, celebrating its 25th anniversary with more than 35,000 attendees, 10,000+ playable games, and a full weekend dedicated to gaming culture across generations.

What began in 2001 as a small basement gathering of Atari Jaguar fans has grown into the largest retro gaming event in the United States, a fan-built, community-powered convention that now spans more than 350,000 square feet.

Unlike traditional conventions, Midwest Gaming Classic is built around play. Nearly every game on the floor, from arcade cabinets and pinball machines to retro consoles, tabletop games, and new indie creations, is set to free play.

“This has always been about creating a space where people can share what they love and connect through games,” says co-founder Dan Loosen. “Twenty-five years later, that spirit is still what brings people back.”

Official MGC Map – 3 Floors of Gaming

A Community-Built Convention

Midwest Gaming Classic’s growth has been driven not by corporate backing, but by its community. After a pause in 2005, fans stepped in to help rebuild the show, a turning point that helped shape its independent, people-first identity.

Today, that energy is visible across the convention floor:

  • Collectors hauling in rare arcade and pinball machines
  • Developers debuting new games for classic systems
  • Families attending together across generations
  • Cosplayers, tournament players, and first-time attendees all sharing the same space

What’s New for 2026

To mark its 25th anniversary, this year’s show includes:

  • Major tournaments, including a Magic: The Gathering competition featuring a $4,000 card prize
  • Expanded indie and homebrew developer showcases
  • Enhanced tabletop gaming and competitive zones
  • New for 2026, competitive speed puzzling

Advance interviews are available with event organizers and select special guests.

INDIE Live Expo’s April 25 Showcase Touts 200+ Titles, New Teaser Trailer Revealed

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TOKYO — April 13, 2026 — INDIE Live Expo, the live digital showcase connecting global indie game fans with more than 100 million total views since its 2020 debut, teases a sneak peek at this year’s 200+ title lineup. INDIE Live Expo airs on Saturday, April 25, 2026, at 2:00 AM PST / 5:00 AM EST / 18:00 JST on YouTube Live, Twitch, X Live, Niconico, Bilibili, and TikTok.

Check out the teaser trailer on the INDIE Live Expo YouTube channel.

Tune in for world premieres, updates, and announcements from developers and publishers across the globe. INDIE Live Expo’s signature rapid-fire INDIE Waves segment, sponsored this year by Cygames (Uma Musume Pretty Derby: Party Dash), will introduce 160 titles alone. Dive into the details of hotly anticipated titles handpicked by the INDIE Live Expo committee, including:

  • Developer Sukeban Games’ lo-fi cyberpunk action RPG .45 Parabellum Bloodhound * Automation-sim-meets-anime-RPG moorestech, Japanese studio sakastudios’ five-year project

  • Chinese sci-fi sandbox action RPG No Mortal Space, developed by Stellia Games * Reality-bending visual novel The Second Reality Room: Unspoken Truths, developed by Shadow Glove and published by FINE Co., Ltd.

  • Child-rearing simulator based on the beloved Magical board game series Magical Princess, developed by Neotro Inc. and published by MAGI Inc.

  • PvP puzzle action game SHIKA-Q, developed and published by AGNI-FLARE CO., LTD

  • Dark fantasy metroidvania WELL DWELLER, developed by Kyle Thompson and published by Top Hat Studios Inc.

  • Pain Pain Go Away!, the counseling-themed typing adventure from developer Lorebard

  • Yunyun Syndrome!? Rhythm Psychosis, the insane rhythm adventure from publisher Alliance Arts and developer WHO YOU

…and many more!

Japan’s premier indie showcase continues to reach new heights with a record-setting 1,100 submissions received. This month’s event will spotlight one of the largest lineups ever in a single INDIE Live Expo showcase with 200+ participants! The English broadcast will feature returning emcees J-mon and Kaori Horiuchi.

Content creators interested in co-streaming opportunities can click here for more details. Developers and indie game enthusiasts interested in the latest news about future INDIE Live Expo events and opportunities can sign up for the INDIE Live Expo Letter here. Rewatch 2025’s Winter showcase here, and visit the INDIE Live Expo website, follow @INDIELiveExpoEN on Twitter, and search for #INDIELiveExpo on social media.

Games Week Georgia Expands to Month-Long Celebration of Gaming, Esports, and Interactive Entertainment

ATLANTA — April 13, 2026 — Games Week Georgia has announced its return to Atlanta in May 2026. Building on its continued growth, Games Week Georgia evolves from a week of programming into a citywide, multi-week initiative, bringing together developers, publishers, brands, creators, educators, and fans through a curated lineup of professional development conferences, community activations, and large-scale consumer events. Beginning on May 2, and continuing through May 24, the month will showcase and celebrate all aspects of the global video game and esports industry in the state.

“Gaming continues to grow as a global force across entertainment, technology, and culture,” said Todd Harris, CEO of Resurgens Gaming. “By expanding Games Week Georgia into a month-long initiative, we’re creating more opportunities for connection, learning, and celebration across the entire gaming ecosystem, from industry leaders to the next generation of talent.”

Games Week Georgia events will include:

● Walk for Wishes | May 2
● Creator Summit | May 14
● Game Industry Mixer | May 15
● DreamHack Atlanta | May 15–17
● Celebrating the Global Games | May 20
● MomoCon | May 21–24
● Additional events and activities will be announced throughout the month.

The annual initiative, curated by Resurgens Gaming, highlights the continued rise of gaming as the largest segment of the global entertainment industry and its increasing influence across culture, technology, and education. A month of industry, culture, and community spanning the entire month of May, Games Week Georgia 2026 will feature a diverse slate of programming that connects every layer of the gaming ecosystem — from industry leaders and aspiring developers, to creators and fans.

“Atlanta has become a center of gravity for gaming and esports,” added Grant Wainscott, Vice Chair of the Atlanta Esports Alliance. “This expanded format allows us to demonstrate that impact on an even larger scale.”

Dual Flagship Events Powering the Experience
Games Week Georgia 2026 will be anchored by two of the largest and most influential gaming and pop culture events — DreamHack Atlanta and MomoCon.  Each event will draw tens of thousands of attendees representing different, but complementary, facets of gaming culture. Together, these events position Atlanta as a premier destination where gaming, creator culture, and fan communities converge at scale.

"DreamHack Atlanta" on white background
DreamHack Atlanta logo (image: DreamHack)

DreamHack, the world’s leading gaming lifestyle festival, and part of ESL FACEIT Group, features everything gaming under one roof. This year, DreamHack Atlanta will serve as host for a Call of Duty League® Major for the very first time. The Festival will also feature the first-ever Intel® Extreme Masters (IEM) Atlanta, bringing one of the world’s most prestigious Counter-Strike 2 competitions to Georgia for the first time, further amplifying the city’s national esports footprint. This festival will be DreamHack’s only event in the U.S. in 2026, and will mark its eighth year in Atlanta, which it has visited more than any other city in the country. Last fall, the 2025 Atlanta event united attendees from all 50 states and 61 countries.

MomoCon logo (image:MomoCon)

MomoCon is one of the largest open gaming and community-focused environments in the country, featuring more than 350,000 square feet dedicated to tabletop, digital, and esports experiences. Gaming runs around the clock with overnight access, including massive freeplay console and arcade areas, a full BYOC LAN, PC gaming, rhythm and arcade cabinets, and a broad tabletop library spanning TCGs, board games, and RPGs. The show also highlights indie developers alongside tournaments and casual play, giving attendees space to discover new titles, connect with creators, and jump between communities all weekend. This always-on format brings together competitive players, hobbyists, and fans in a single shared gaming ecosystem.

From Professional Development to Massive Fan Engagement
Games Week Georgia maintains its signature progression from industry-focused professional development to large-scale consumer celebration, now extended across multiple weeks.

This structure creates a unified ecosystem where:
● Industry leaders share insights and build partnerships.
● Creators and brands engage directly with audiences.
● Fans participate in world-class gaming and cultural experiences.

A Leading Destination for Gaming and Esports
With more than 12,000 jobs tied to digital entertainment across the state, Georgia continues to emerge as a major hub for game development, esports production, and creative technology.

“Games Week Georgia showcases the strength of our interactive entertainment ecosystem while opening doors for students, creators, and professionals across the state,” said Lynda Smith, Chair of the Entertainment Tourism Alliance of Georgia (ETAG).

Driving Economic Impact and Tourism
Consumer-facing events throughout Games Week Georgia—including DreamHack Atlanta, IEM Atlanta and MomoCon—are expected to draw over 100,000 attendees to the city, further reinforcing Atlanta’s role as a destination for entertainment tourism and large-scale live experiences.

MomoCon is expected to have an economic impact of $43 million on metro Atlanta over Memorial Day Weekend 2026, reaching hotels, restaurants, venues, and local businesses (according to Atlanta Convention & Visitors Bureau).

Tickets for all events are available now, some at Early Bird discounted pricing. For more information, visit www.gamesweekgeorgia.com.

London Games Festival 2026 Opens For Business with Record-High UK Market Valuation Revealed

Seven-day city-wide celebration starts today as Ukie’s newly released industry figure reveals the UK video games market reached a record high in 2025

LONDON, UK – 13th April 2026 – The annual London Games Festival returns to the capital today, with a number of consumer and business events taking place across the city and online. The significance of the UK games industry continues to capture headlines both locally and globally, as industry governing body Ukie today reveals the UK video games market reached a record high of £8.7bn in 2025.

Ukie’s annual Consumer Games Market Valuation, released to coincide with the London Games Festival, includes additional market data revealing digital console and mobile sales increased year-on-year by 9.2% to £2.49bn, and 7.9% to £2bn respectively. Growth areas outside of the games themselves include games related film, tv and soundtrack sales up 70% to £159m, and toys and merchandising up 43% to £333m from last year.

London is the third-largest global hub for games makers, sitting just behind Los Angeles and San Francisco, and 2026 visitor numbers to the festival are set to exceed last year’s with over 100,000 attendees expected over the coming week, including 5,000+ industry professionals from over 30 countries.

The business of gaming continues to take centre stage at the festival with initiatives, announcements and investment opportunities all confirmed for the week ahead. The Mayor of London has been supporting the London Games Festival since 2016, his continued investment of over £4m has built an internationally recognised ecosystem attracting global attention and has generated an economic boost of over £60m.

The Mayor of London, Sir Sadiq Khan, said: “Over 40m people in the UK play video games and I am proud that London is the number one city in Europe for gaming. ​ The London Games Festival is a big part of that success, attracting thousands of visitors to the city each year to celebrate video games, culture and interactive entertainment. We’re expecting even more gamers this year, confirming London’s position as a global gaming capital, as we continue to build a better London for everyone.”

Creative Industries Minister, Ian Murray, said: “Video games are not only great fun, they are big business – and for too long their value to the British economy has been overlooked. That is why the government has thrown its full support behind the sector with £30 million of new funding. This will turbocharge the careers of some of our most talented game developers, creating more jobs and economic growth right across the country as their ideas come to fruition.”

This strong result comes at the perfect moment, with London Games Festival running from today until 19 April. Partners include Opening Night sponsor Coutts, who support the UK’s interactive entertainment sector through the festival.

Key London Games Festival business events such as the Games Finance Market (14-15 April) sees leading investors and dignitaries choose London to make deals happen. This year’s event has a record £247m of potential finance on the table from visiting investors looking to fund new games.

Launched in 2025, the festival now runs its own annual consumer-facing games showcase, New Game Plus, where the general public can play new and next game releases, and have the opportunity to meet the talent behind their favourite games. The two-day event takes place later this week at Exhibition White City between 16th-17th April.

London is proud to be one of the most diverse cities on the planet, and the festival mirrors this with opportunities for underrepresented artists and game makers to be celebrated and supported. The annual Ensemble cohort and Games London programmes like Game Changer ensure talent gets to shine and succeed regardless of barriers faced. This year’s Ensemble line-up can be seen today at Trafalgar Square and later in the week at New Game Plus.

Global gamers unable to attend in person, can head to Apple and Steam, who continue to support the festival with partnerships that feature British talent and LGF programmes such as its Official Selection.

London’s creative and cultural industries continue to support proceedings, with the BAFTA Games Awards and Screen Play at the BFI all happening within the festival window.

In addition to the physical events, London Games Festival also announces three major new resources are launching to support the wider industry workforce and success sustainability, made possible by support from the BFI Innovation Challenge Fund.

The Games Insights Database (GIDB) is a new free platform that maps the UK games industry using data that hasn’t previously been pulled together in one place. Built in partnership with Games Jobs Live, Into Games, and Birds Eye View, it helps with career planning and hiring through its Workforce Data Hub and Jobs Framework, covering salary benchmarks and progression routes across art, design, and code.

The Self-publishing Toolkit, developed by Games London, is a free online resource aimed at indie studios wanting to release and market their own games. It’s designed to make the market more accessible, especially for developers from underrepresented backgrounds, with practical guidance on everything from community management to production.

The UK Video Games Impact Framework is a landmark study from OKRE, delivered in partnership with Ukie, that sets out a shared way of measuring the industry’s social and cultural contributions. It looks at the impact of games on health, education, and social engagement, giving policymakers and researchers a common foundation to work from as they look to make the most of what the sector has to offer.

For regular updates from London Games Festival and Games London, sign up for the weekly newsletter at www.games.london or follow @londongamesfest. For partnership enquiries contact partnerships@games.london

For further press information, please contact:

The London Games Festival team at Indigo Pearl

E: LGF@indigopearl.com ​

About London Games Festival & Games London

London Games Festival is delivered by Games London, a groundbreaking programme from Film London, the capital’s screen industries agency. Games London is backed by the Mayor of London with over £1m funding over four years and supported by the UK Government via the Video Games Growth Package, part of the Creative Industries Sector Plan.

Games London delivers a number of initiatives designed to make London the games capital of the world. These include the London Games Festival and its tentpole events and programmes including Ensemble, the Games Finance Market and New Game Plus. Other activity includes inbound and outbound trade missions, accelerator schemes for business founders, and work supporting games development skills in London.

Since 2016 Games London has helped facilitate over £110m worth of completed investment deals and software sales for games studios, which has led to the creation of nearly 1,000 jobs. In that time London has grown to become the No.1 city for games in Europe and a top 3 games cluster globally.

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