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Brace yourself for the mobile user acquisition bloodbath this holiday season

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The holiday spending spree starts this week with mobile user acquisition. Different this year is the marketing spend by mobile game companies, hoping to gobble up users at the close of the year. Early estimates suggest the cost of user acquisition will reach new heights this year. For 2013, we forecast the total mobile game market in the US at just over $3 billion, an increase from $2.4 billion a year earlier. But marketing spend is largely outpacing consumer spend. And for 99% of mobile game companies, that’s a problem.

Read more at superdataresearch.com.

Join Quo Vadis 2014 and save 20% on all tickets

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More than 2.000 visitors in 2013 made Europes oldest game developers conference Quo Vadis the most successful to date. The date for Quo Vadis 2014 is already set: from April 8 – 10, 2014, the motto is once again: Create. Game. Business.

Numerous top-class speakers and keynote-speakers will again discuss all important trends in our industry. “Quo Vadis games industry?“ – the name of the conference is also the main focus of the event: Where are we going? What will happen over the next years? Join us in Berlin next April and listen to more than 140 speakers from all over the world and meet industry experts from GOG.com, Bigpoint, Wargaming.net, G3 Studios, Remedy, Sproing, Crytek, Yager, King.com any many more!

Be part of Europe’s biggest game developer event, be part of Quo Vadis 2014!

From QuoVadis.com. You can purchase tickets here.

CEA Announces New Awards and Events for 2014 International CES

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Arlington, VA – 11/26/2013 – The Consumer Electronics Association (CEA)® today announced a series of new awards and events for the 2014 International CES®, including the Breakthrough of the Year Awards, Engadget Best of CES Awards and the UP Global LIVE Stage. Owned and produced by CEA, the CES 2014 is the world’s gathering place for all who thrive on the business of consumer technologies, and will run January 7-10, 2014 in Las Vegas, Nevada.

“CES represents the promise and power of technology and these awards and events are another impactful way we curate the show to highlight the many facets of innovation,” said Karen Chupka, senior vice president, events and conferences, CEA. “CES continues to innovate along with the dynamic technology industry we represent and these awards and events bring to life the hands-on experience that is CES.”

Among more than 20 specialty awards programs and events that will be featured at CES, such as the CEA MoDev Hackathon, Mobile Apps Showdown, and Last Gadget Standing, new highlights include:

  • Variety’s 2014 Breakthrough of the Year Awards – This unique red carpet event held Thursday, January 9, 2014 will celebrate a diverse range of talent. From the fields of film, televisions, sports, music, comedy, technology, philanthropy and social media, innovators and pioneers will be presented with awards live on stage in the Las Vegas Hotel (LVH) Theatre. The show will also include live musical and comedic performances beginning at 7:30 p.m. (Red Carpet begins at 6:30 p.m.)
  • Engadget Best of CES Awards – Engadget will coordinate, judge and produce the official “Best of CES” awards. Engadget’s senior editors will cast votes for nominees based on innovation, quality of design, overall efficiency and market demand. Nominees will be announced online and on the Engadget podcast on Wednesday, January 8 and winners will be revealed onstage in the Las Vegas Convention and World Trade Center (LVCC), Grand Lobby on Thursday, January 9.
  • UP Global LIVE Stage – Building on the success of the Startup America Partnership during the 2013 CES, UP Global LIVE will showcase the startup community, facilitate connections and provide four days of programming in Eureka Park. UP Global LIVE will feature panels with iconic entrepreneurs, VCs, media and other young companies. Unique programming, office hours, pitching and networking will be featured at this Eureka Park destination.

A complete list of our awards and events at the 2014 CES is also available here.

The 2014 CES will feature more than 3,200 exhibitors unveiling the latest consumer technology products and services across 15 product categories. For more information on the 2014 International CES, visit CESweb.org.

Note to Editors:  The official name of the global technology event is “International CES.”  Subsequent references to the show can be shortened to “CES.”  Please do not use “Consumer Electronics Show” to refer to the International CES.

About CES

The International CES is the world’s gathering place for all who thrive on the business of consumer technologies. It has served as the proving ground for innovators and breakthrough technologies for more than 40 years—the global stage where next-generation innovations are introduced to the marketplace. As the largest hands-on event of its kind, CES features all aspects of the industry. And because it is owned and produced by the Consumer Electronics Association (CEA), the technology trade association representing the $203 billion U.S. consumer electronics industry, it attracts the world’s business leaders and pioneering thinkers to a forum where the industry’s most relevant issues are addressed.

SIGGRAPH Asia 2013 – Bringing Virtual and Augmented Reality into the Physical Realm

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Hong Kong, 22 November 2013 – Over the last four days, Hong Kong Convention and Exhibition Centre (HKCEC) was transformed into a hub of digital innovation as leading computer graphics and interactive techniques pioneers convened for SIGGRAPH Asia 2013. Now in its sixth year, the event, which attracted more than 6000 industry professionals, researchers, artists, developers and enthusiasts from 60 countries, including Guest of Honor, Miss Susie Ho Shuk-yee, the Permanent Secretary for Commerce and Economic Development (Communications & Technology) from the Commerce and Economic Development Bureau, and with the help of CreateHK, has established itself as Asia’s premier conference and exhibition of its kind.

Showing that it is possible to both comprehend the importance of and complement the perpetual advancements of the industry, the SIGGRAPH Asia conference featured Keynote Speakers, Courses and other programs led by some of the most pioneering figures of the ever-evolving industry, including Thad Starner, the Technical Lead of Google Glass and true trailblazer of AR; founder of the online virtual world Second Life and co-founder of High Fidelity, Philip Rosedale; Pixar Animation Studios’ Supervising Technical Director, Daniel McCoy; Academy Award-winning animator, John Kahrs; and Peter Muyzers, Image Engine’s Visual Effects Supervisor.

See things differently as the industry moves further towards VR and AR
As the industry continues along the trajectory that places more and more emphasis on AR and VR, as well as interactive techniques, so too did the dialogue sparked at SIGGRAPH Asia follow this path.

Keynote speakers Starner, in his talk Wearable Computing: Through the Looking Glass, and Rosedale in The Revenge of Virtual Reality each explored topics of AR and VR respectively, looking into the future of wearable technology and the increasingly symbiotic relationship between humans and technology. Attendees were given rare insight into the forthcoming developments from both speakers’ companies, including demonstrations of as-yet-unreleased technology and previews of exciting projects.

Starner elaborated on the subject, saying “Wearable computing is now a part of everyday life. Bluetooth headsets, iPods, and smart phones are commonly worn in public and have much of the functionality demonstrated by early researchers in the field. Google’s Project Glass, which has sparked the public’s imagination, leverages experience from academia to enable compelling new lifestyles. Wearable computing will continue to enable users in new and exciting ways and it was a great pleasure to be invited to share my experience in AR advancements at SIGGRAPH Asia 2013.”

The integration of AR into everyday existence was also illustrated through The Virtuale Exhibition, curated by Arthur Clay from the Swiss Federal Institute of Technology, a collection of installations that were instated in various public spaces around Hong Kong and that could be both viewed and interacted with via AR apps.

Explore the ways that interactive technologies can improve our lives
SIGGRAPH Asia 2013 gave attendees the opportunity to explore the various ways that technology plays an increasingly vital role in our daily lives. Emerging Technologies Director Yoshifumi Kitamura commented, “Interactive technology has a genuine impact on the way that we live our lives and the ever increasing sophistication and profundity of graphics and interactivity means that it will serve to enhance them. The Emerging Technologies program delved further into this than ever before this year, showcasing numerous apps and technical innovations that may one day be part of our everyday existence.”

This year’s Symposium on Mobile Graphics and Interactive Applications also delved into the world of interactivity in the realm of ever-improving mobile graphics, highlighting the way that novel uses of graphics can both entertain and educate; key aims of SIGGRAPH Asia.

Educating through animation
With a stronger focus than ever before, SIGGRAPH Asia offered attendees the opportunity to learn from leading industry professionals, allowing for a more hands on learning experience. Award-winning animators led full-day training sessions that explored the place and the nature of visual storytelling in today’s technologically advanced climate and what it is to be an animator in the 21st century. The Industry Master Classes were supported by a comprehensive Courses program that saw both industry experts and key individuals from academia share their knowledge on a wide range of subjects.

Industry frontrunners showcased their latest innovations
The SIGGRAPH Asia 2013 Exhibition played host to a plethora of top brands and creative talents presenting the latest developments in hardware, software and services from all over the world. Renowned names in hardware, such as CHRISTIE, Intel and Stratasys, as well as some of the most recognized software firms, including Autodesk, Chaos Group, Side Effects Software and Techviz were all represented. Local industry leaders were also present as part of the Hong Kong CG Pavilion, hosted by the Hong Kong ACM SIGGRAPH Professional Chapter and supported by CreateHK. 26 home-grown companies and 6 local tertiary institutions participated, showcasing the latest creative products and services that Hong Kong has to offer. These included Post Production Office, Menfond, Cherrypicks, Digital Magic and more.

Some of the many highlights from the exhibition floor included:

  •   CHRISTIE, one of the most innovative visual technology companies in the world, launched their new products, the Christie Mirage 4K25 and Christie Mirage 4K35 projectors for 3D applications. Anchored by the new Christie TruLife electronics platform, the projectors offer advances visualization in automotive, location-based entertainment, government, military, oil, gas and more.
  •   Side Effects Software presented its new Houdini Technology, Houdini Engine, which allows for deep integration of Houdini technology into a wide variety of digital content creation apps, including Autodesk, Maya and the Unity game engine.
  •   Stratasys explored the growing popularity of 3D printing and the ways that it allows people to unleash their creativity. As part of the Exhibitor Talks section, Jonathan Jaglom, General Manager in Asia Pacific and Japan of Stratasys, shared insights into the trends of 3D printing in areas of mass customization and direct digital marketing, demonstrating how Stratasys was helping to drive innovation and business value across the region.

The future of SIGGRAPH Asia
Following the continued success of SIGGRAPH Asia, Baoquan Chen, Professor and Dean, Shandong University and Chief Scientist, Shenzhen Institute of Advanced Technology as well as the 2014 Conference Chair shared his plans for the coming year’s event which will move from Hong Kong to Shenzhen and be held from 3 to 6 December at the Shenzhen Conference & Exhibition Center. He said, “I am thrilled to announce that next year’s SIGGRAPH Asia will be entering China after two successful editions in 2011 and 2013 in Hong Kong. We hope that the move will further establish China as an international nucleus of computer graphics and interactive techniques. As the industry advances and progresses ever-further, it is important that SIGGRAPH Asia carries on bridging the gaps between art, science, education, technology and research, both internationally and on a more local scale, and I believe that China could be the perfect platform for this perpetually expanding market.”

Hoodies, Shirts & More Available for the Holidays

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Hoodies, Shirts & More Available for the Holidays!

For many, the holiday shopping season begins next week with Black Friday. Why stress over parking, crowds, and struggling to find the perfect gift, when the official Gen Con shop has everything you need for the Gen Con fan in your life?

Given the growing popularity of the show, many pieces of Gen Con Indy 2013 apparel sold out quickly, and now, Gen Con’s merchandise partner, Off World Designs, has created an all-new batch of t-shirts, travel mugs, and hoodies just for the holidays.

These super-soft burnout hoodies are only available in limited quantities, so don’t miss out on getting yours while you can.  Treat yourself or surprise the gamer on your holiday list today!

Go here to see the full line!

Important 2014 Show Dates

Pre-Registration for Gen Con Indy 2014 is just a few months away!

Here is a quick overview of some important 2014 information:

Gen Con Indy 2014 Badges

  1. The official show dates for next year are August 14-17, 2014. The show will return to the Indiana Convention Center in Indianapolis, Indiana.
  2. Pre-Registration opens on January 26 at noon (Eastern) and will last until June 29 at 11:59 pm (Eastern). During Pre-Registration, most badges are $10 cheaper than their standard Registration prices.
  3. Hotel Registration begins on January 28 at noon (Eastern) and closes on July 21 at 5 pm (Eastern).
  4. Despite increasing show costs, Gen Con Indy has chosen not to raise its badge prices in 2014. All badge prices will remain at their 2013 price levels. Attendees should be aware, however, that Marion County has raised its admissions tax, increasing it from 6% to 10%. This tax will be represented in the final transaction price during badge sales.
Event Submission
  1. Event Submission begins on January 10. Event organizers and GMs should submit their events early, as last year, more than 11,000 events competed for event space. Start your event brainstorming now!
  2. “Early” Event Submission will end on February 7 with those events submitted getting priority placement.
  3. Gen Con will continue to receive and accept events after submission closes on March 14. Events submitted after that date may not find available space or be included in the yearly Program Book.

Click here to view the complete Gen Con newsletter.

Microsoft Moves One Million Xbox Consoles on Day One

MS Xbox1

“Microsoft says the launch of the Xbox One on Friday has been the most successful yet for its Xbox gaming console family.

The company sold 1 million consoles in less than 24 hours, it said, putting it roughly equal with the launch of Sony’s PlayStation 4 a week earlier. Gamers on both platforms have been waiting several years for the companies to update their hardware, so strong sales at launch shouldn’t come as a surprise.

“We are humbled and grateful for the excitement of Xbox fans around the world,” Microsoft said.

Many of the 22 Xbox One games available at launch are played online, enabling Microsoft to collect data from its servers about the frenetic first day of gaming.

It said more than 60 million zombies have been killed in “Dead Rising 3,” more than 3.6 million miles driven in “Forza Motorsport 5” and more than 8.5 million enemies defeated in “Ryse: Son of Rome.”

The Xbox One has been well received by critics, who praised its graphics. The console’s non-gaming features, such as the ability to access live television in some countries and integration of Skype, have also been noted.

With both Sony and Microsoft’s consoles launched, game retailers and software makers are hoping for a strong holiday season.”

Source: PC World

 

Events For Gamers gets a new look!

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It’s been a long time coming, but we’ve finally reached the point in the development of Events For Gamers and all its websites to where we can provide you a truly all-encompassing game industry event browsing experience. The features you are looking for get their full treatment right here with the newly announced website!

The Site’s History

If you haven’t visited the site before, Events For Gamers was originally launched back in 2008. Marking our 5th anniversary, it’s been through five unique iterations. The first design theme was on a custom HTML solution and had no news or forum capabilities. Suffice it to say that design didn’t last very long with its myriad of template errors and security issues.

We quickly moved on to what was at the time a very promising CMS solution – Drupal. While it took awhile to setup and tweak the template, Drupal provided a fantastic array of options to customize the site in order to provide all of the event categories you wanted. Unfortunately, Drupal was too complex for us to maintain. It often had outdated plug-ins that opened up significant security threat concerns.

The Previous Design

This brings us to the previous iteration on Invision Power Boards (IPB). Up until WordPress, this was our most promising CMS platform. A few years ago the folks at IPB decided that CMS systems were so popular, they needed to take their forum solution to the next level. They added to the forums several key CSM features that included articles, pages, commenting, etc.

The site would still be on IPB today if it wasn’t for our recent experience in working with WordPress. Between Drupal, IPB, and even vBulletin and its wide array of options, we can’t positively remark enough about how WordPress and all the available plugins brought this site to the next level. As you peruse this site and reflect on how difficult it was in the past to navigate event pages, you will see what we mean.

New Event Features

Here is a highlighted list of all the game industry event features you will want to take a look at:

  • SEO optimized news section with the ability for you to submit news to us, as well as receive feeds and comment updates via e-mail
  • Dynamic event calendar section with the ability to submit calendar events. Also includes a new category: Parties!
  • Individual exclusive event pages that have complete customization for event coordinators to present any content they wish to reveal
  • Google World Map that shows where all the events are around the globe
  • Multiple Facebook and Twitter feeds to quickly view the latest hourly event announcements
  • ‘Connections’ profile section to find others in the industry that you may wish to connect with (direct game and event support fields coming soon!)
  • Improved ways to share social network feeds, news posts, videos, and calendar events straight to your Google Calendar!
  • Built on an open CMS solution that provides robust community development

 

And much, much more. This is only the beginning of what we will be able to offer game industry event attendees and interested readers.

Join Our Community!

If you have any questions about the new site, find an event we do not have listed, an update to an existing event we should add, have experience working with WordPress or editorial skills and would like to help us out, please contact us!

Thanks everyone for being a part of the Events For Gamers community!

Support IGDA member projects on Kickstarter and Indiegogo

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Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

Tickets are now on sale for EGX Rezzed 2014

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Attention gamers, tickets are now on sale for EGX Rezzed 2014! Next year’s event will take place between the 28th & 30th March at The NEC, Birmingham.

For those of you who haven’t experienced EGX Rezzed before, it’s an event brought to you by the team behind EGX London, formerly Eurogamer Expo. EGX Rezzed will boast many of the features that visitors to EGX London will recognise, with hundreds of next gen consoles and PCs packed onto our huge show floor. It’s a great opportunity for you, the gamers, to get hands-on with the hottest titles before they hit the shops.

In addition to playable games we’re planning a host of features including the return of the developer sessions which will see famous game designers presenting their latest projects directly to you in our dedicated auditorium. Meanwhile, the Leftfield Collection will showcase the latest and greatest from the world of indie games.

Plus, we’ll have an extensive board games area complete with demonstrators to give you a guiding hand, a Minecraft hunger games tournament stage and stands selling all manner of gaming merchandise including t-shirts, figurines, posters and more.

Tickets are available now and if you book before January you can take advantage of our 20% early bird discount. Day tickets are currently £9.60 while those of you looking to get the most for your money can pick up a three day pass for £21.60. Saturday and Sunday early entry tickets are £12.80, with afternoon tickets coming in at £7.20 each. Group discounts are also available, head over to our website for all the details.

Information on the playable games, the developer sessions and the rest of the EGX Rezzed features will be revealed over the course of the next few months. In the meantime why not head to our website where you’ll be able to check out highlights from 2013.

Follow us on Twitter or like our Facebook page to keep up with all the latest EGX Rezzed developments.

Thanks for reading!

Tom Champion
Features & Community Manager, Gamer Network

Will Wright – Gamifying the World: From SimCity to the Future

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The GSummit SF 2013 conference event had Will Wright as the keynote speaker. He talks indepth about Gamification and how the industry is being affected by social media and the growing age of mobile gaming. Listen in on what he has to say here:

SXSW Video Spotlight – Bajofondo “Segundos Afuera”

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Mixing modern musical elements with traditional, folk elements is nothing new (review Fairport Convention for one excellent example). As with any mixture, the whole represents more than the sum of its parts while the parts retain their own substantive identity. This same chemistry is present within Argentine/Uruguayan natives Bajofondo and within their most recent album, Presente.

Read more about Bajofondo at SXSW.com.

GDC Vault Panel Video – Fine-tuning Game Design

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Think .2 seconds is nothing when it comes to designing gameplay mechanics? Check out this GDC Vault Panel Video that explores the sensitivities and delicate balance of game designers:

Halo 3 design w/ @32nds: changing time b/w shots for the Sniper Rifle from 0.5 to 0.7 secs: http://ow.ly/qrN2h

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