Epic Games took the show on the road — well, by going online anyway. On July 14, North Carolina-headquartered Epic Games hosted an online technology showcase, Unreal Fest Online, built around the upcoming Unreal Engine 5 (UE5). Unreal Engine is a games-oriented engine that, by 2021, will enter it’s fifth iteration. Hot on the heels of the news that Sony invested a cool quarter billion dollars into the company, as a minority stakeholder, next-gen console-related news around UE5 announcements took center stage.
In a nutshell, during the Unreal Fest Online’s feature presentation, led by Epic Game’s Nick Penwarden, VP of Engineering, details around the “Lumen” (dynamic, real-time lighting engine) and the “Nanite” (polygon-pushing geometry engine) were explored. Naturally, it’s even better to see the data points, beyond slides and still screens, in motion. The “motion” in question at the event was the “Lumen in the Land of Nanite” real-time tech demo featuring these technologies in UE5. The demo was captured at 30 FPS on Playstation 5 (PS5) hardware, but the company is aiming to optimized the tech to a silky-smooth 60 FPS for next-gen consoles.
For all the details — and to see the demo from the event — sit back and take a look at this approximately 45 minute-long feature presentation from the aforementioned Nick Penwarden, VP of Engineering as well as Marcus Wassmer, Engineering Director, followed by Jerome Platteaux, Art Director, who explored some of the details behind Epic’s creation of the UE5 demo.
To dive deeper into the Unreal Fest Online event on-demand, visit the event site to take a look or register for access to the 50-session all-day catalog of talks from the live event.
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