MIGS16 Master classes for a thriving industry in Quebec (Press Release)

Montreal, October 27th, 2016 – Montreal International Game Summit – MIGS 2016 and TECHNOCompétences join forces for the second time to offer even more master classes for professionals of the video game industry. The classes will cover industry issues varying from writing for a changing medium, the power of efficient communication, computational intelligence and many more. The Master Classes will be held next November 14th and 15th during MIGS16 at the Palais des congrès de Montréal.

MIGS16 master classes address targeted content and encourage participants to sharpen their skills. “MIGS is your access to experts! We are very pleased to provide industry professionals a chance to meet top experts and allow them to address key issues in depth”, said Serge Landry, MIGS Event Director.

Susan O’Connor, an award-winning writer whose portfolio includes Far Cry 2, Tomb Raider and Star Wars 1313, Spyros Samothrakis, Research Fellow in computational intelligence, and Bartlomiej Waszak, gameplay programmer at Ubisoft Québec on titles such as Assassin’s Creed Syndicate, will be among the masters at MIGS16.

The Quebec province, a good player

The video game industry in Quebec is thriving and stands out from other industries with an economic impact of 827 million dollars related to the video game operating expenses. In the province of Quebec, it represents 10,000 direct and indirect jobs in over 230 companies and a 23,2% annual growth in terms of employment in Quebec from 2003 to 2013. It’s part of MIGS’ mission to draw on this creative hub and allow its 3000+ attendees to get a VIP access to top decision-makers.

“Sustaining this sector’s incredible growth requires high-level talents. With this partnership, TECHNOCompétences aims to accelerate the development of advanced skills of professionals in the gaming industry. The role of our industry committee of industry experts is to ensure the relevance of the topics addressed. In addition, we provide financial support for the master classes to be affordable to all game studios in Quebec, partly due to our partial reimbursement of the participants’ salaries. TECHNOCompétences is proud of this year’s classes selection and wish to continue its contributions towards making the Quebec game industry workforce the best in the world!”, says Rémi Villeneuve, CHRP, training initiatives manager at TECHNOCompétences.

The master class program offers up to 118 hours of intensive training for a limited number of gaming professionals. The complete Master Class program is now available at www.migs16.com.

About Alliance numérique

Since its creation in 2001, Alliance numérique (AN) has been the business network for Quebec’s video game industry. Its membership includes a full range of video game and digital entertainment developers of all sizes. It is also a key industry contact for government relations. Its mission is to support the growth and competitiveness of its members and put the province of Quebec, center stage in the field of interactive content creation, production and distribution. www.alliancenumerique.com.

About TECHNOCompétences

TECHNOCompétences has a vision for Québec’s ICT sector: making it a world leader for the quality of its workforce. Since 1998, TECHNOCompétences is the reference in ICT labor market information. It also helps to develop workforce qualifications and skills, promote careers in ICT and contributes to strengthening and improving HR management practices in the sector. http://www.technocompetences.qc.ca/