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Reminder: GDC Europe 2012's call for submissions ends Monday, April 23

Apr 23 2012 05:05 AM | Events For Gamers in GDC Europe

GDC Europe 2012 organizers are reminding that the call for lecture and panel submissions for this August's pre-eminent European game creation event ends on Monday, April 23rd.



This year, the event's call for submissions for lectures includes main conference tracks in Business & Marketing, Game Design, Production, Programming, and Visual Arts.

This year's event has a major focus on lectures with practical takeaways for today's video game market for all disciplines, from business strategies through postmortems to in-depth analyses of games. An expanded European advisory board -- to be revealed in the near future -- will be overseeing the submissions.

Organizers are also accepting submissions for content for the three GDC Europe Summits: the Social Games Summit, Smartphone & Tablet Games Summit and Independent Games Summit, all of which were introduced in 2011 and will be held concurrently with the main conference.

The conference is now in its fourth year, and will take place Monday through Wednesday, August 13-15, 2012 at the Cologne Congress-Centrum Ost in Cologne, Germany, just before the before the major European gamescom trade fair.

By once again pairing up with gamescom, GDC Europe can offer content to address the development community at a central location in the heart of Europe, and reach the critical mass of the European games sector.

The call for submissions for both the main conference tracks and the three GDC Europe Summits is now open through April 23rd 2012 at 11.59pm PT. You can learn more about the submissions process and guidelines on the event's submissions page.

With a developer-focused Expo Floor area, myriad day and evening networking events, GDC Europe 2012 will continue to offer business and networking opportunities to all attendees. Registration for the show will open in the coming weeks -- for more information on GDC Europe please visit its official website.

 

More at Gamasutra.




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