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Here’s where to find all of Gamasutra’s GDC 2017 coverage

From Gamasutra, get all of your GDC 2017 coverage here! A sample of what they have recently posted:

Lessons learned by an ‘art-house indie’ who joined a F2P game studio  
by Alex Wawro [03.03.17]
At the end of the day, the work is the work, said game designer Margaret Robertson in her talk at GDC today about what she’s learned in closing her indie game studio and joining Dots dev Playdots.
Console/PC, Indie, GDC

Warren Spector traces Deus Ex‘s development back to a game of D&D  
by Alex Wawro [03.02.17]
“Let me tell you where it began — this is going to get a little embarrassing,” said Spector. “It all began with Dungeons and Dragons.”
Console/PC, Design, Production, GDC

One Life Left x GDC podcast: the cracks begin to show  
by Bryant Francis [03.02.17]
Another day, another podcast—the One Life Left and Gamasutra crews team up for another day of great interviews.
Console/PC, Design, Video, GDC

Reinventing a classic series through Resident Evil VII: Biohazard  
by Simon Parkin [03.02.17]
“The Resident Evil series can be thought of as a series of trilogies,” said RE7 director Koshi Nakanishi. “That meant that, with this the seventh game, we could choose to take a new direction.”
Design, GDC

How Prompto’s AI-driven selfie system in Final Fantasy XVwas built  
by Alex Wawro [03.02.17]
Prasert “Sun” Prasertvithyakarn served as lead designer on Final Fantasy XV‘s buddy system and AI; at GDC this week he took the stage to talk about how the AI-driven snapshot system was built.
Console/PC, Design, GDC

Heaven’s Vault: Inkle’s game about a nebula-riding archaeologist  
by Katherine Cross [03.02.17]
“We started from the idea of an interactive graphic novel and how that would work, bringing together an adventure game sensibility with Inkle’s text flow style.”
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

Nvidia has a new tool on the way to help measure and analyze VR performance  
by Alissa McAloon [03.02.17]
FCAT VR will capture and visualize performance data for virtual reality games and headsets, effectively making it easier for devs to test and identify performance problems in their VR games.
VR, Console/PC, GDC

It’s not all about Touch: Oculus’ Jason Rubin sees a future for gamepad VR games 2
by Alex Wawro [03.02.17]
“Right now it kind of seems like that’s old-school, but it’s old-school with 40 years of evolution to get the perfect gamepad…And I believe that over the long run, people will go back to that.”
VR, Design, GDC

Overwatch nets Game of the Year at 2017 Game Developers Choice Awards  
by Staff [03.02.17]
Blizzard’s own Overwatch took home top honors at tonight’s Game Developers Choice Awards alongside a slew of other award-winning games.
Console/PC, Indie, GDC, IGF

Becoming a Nintendo Switch indie dev will be tough early on 3
by Kris Graft [03.02.17]
Game developers who want to get their games on the soon-to-launch Nintendo Switch should be prepared for a strict submission process, at least here in the console�s early days.
Console/PC, Indie, Business/Marketing, Video, GDC

Seaman designer Yoot Saito implores game devs to ‘swim against the stream’  
by Simon Parkin [03.02.17]
Game-makers should eschew making sequels to their hits and instead do their best to do something different, says Seaman creator Yoot Saito.
Console/PC, Design, GDC
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